Skip navigation links
A B C D E F G H I K L M N O P Q R S T U V X Y Z 

A

add() - Method in class io.anuke.ucore.entities.Entity
 
add(String, ModelTransform) - Method in class io.anuke.ucore.g3d.ModelGroup
 
add(ModelRenderable) - Method in class io.anuke.ucore.g3d.ModelHandler
 
add(ModelRenderable) - Method in class io.anuke.ucore.g3d.ModelList
 
add() - Method in class io.anuke.ucore.g3d.ModelRenderable
 
add(String, int, int) - Method in class io.anuke.ucore.graphics.FrameBufferMap
Adds a framebuffer to the map with the specified width and height.
add(RenderableList) - Method in class io.anuke.ucore.spritesystem.Renderable
 
add(String, RenderableGroup) - Method in class io.anuke.ucore.spritesystem.Renderable
 
add() - Method in class io.anuke.ucore.spritesystem.Renderable
 
add(String, Renderable) - Method in class io.anuke.ucore.spritesystem.RenderableGroup
 
add(Renderable) - Method in class io.anuke.ucore.spritesystem.RenderableHandler
 
add(Renderable) - Method in class io.anuke.ucore.spritesystem.RenderableList
 
addModule(Class<? extends Module<T>>) - Method in class io.anuke.ucore.modules.ModuleController
 
addRegion(String, Texture, int, int, int, int) - Method in class io.anuke.ucore.graphics.Atlas
 
addShadow(RenderableGroup, Atlas) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
addShadow(RenderableList, Atlas) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
addShadow(RenderableList, Atlas, float) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
addShadow(RenderableGroup, Atlas, float) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
addu(Color, Color) - Static method in class io.anuke.ucore.graphics.Hue
 
align - Variable in class io.anuke.ucore.spritesystem.TextRenderable
 
align(int) - Method in class io.anuke.ucore.spritesystem.TextRenderable
 
angleDist(float, float) - Static method in class io.anuke.ucore.util.Angles
 
Angles - Class in io.anuke.ucore.util
 
Angles() - Constructor for class io.anuke.ucore.util.Angles
 
approximate(Color, Color, float) - Static method in class io.anuke.ucore.graphics.Hue
 
array(PathIterator) - Static method in class io.anuke.ucore.util.Geometry
 
Atlas - Class in io.anuke.ucore.graphics
Utility class that improves on TextureAtlas - faster texture lookups with an ObjectMap and automatic error textures.
Atlas(FileHandle) - Constructor for class io.anuke.ucore.graphics.Atlas
 

B

BackwardDistance(float, float) - Static method in class io.anuke.ucore.util.Angles
 
batch - Variable in class io.anuke.ucore.modules.RendererModule
 
begin(String) - Method in class io.anuke.ucore.graphics.FrameBufferMap
Equivalent to get(name).begin();
blankPixmap() - Static method in class io.anuke.ucore.graphics.PixmapUtils
 
blankTexture() - Static method in class io.anuke.ucore.graphics.PixmapUtils
 
blankTextureRegion() - Static method in class io.anuke.ucore.graphics.PixmapUtils
 
blend2d(Color, Color, Color, Color, float, float) - Static method in class io.anuke.ucore.graphics.Hue
 

C

camera - Variable in class io.anuke.ucore.modules.RendererModule
 
cameraScale - Variable in class io.anuke.ucore.modules.RendererModule
 
center() - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
centerX() - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
centerY() - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
clamp(float, float, float) - Static method in class io.anuke.ucore.UCore
 
clamp(double) - Static method in class io.anuke.ucore.UCore
Clamps to [0,1]
clamp(int, int, int) - Static method in class io.anuke.ucore.UCore
 
clear() - Method in class io.anuke.ucore.g3d.ModelHandler
 
clear() - Method in class io.anuke.ucore.spritesystem.RenderableHandler
 
clear() - Method in class io.anuke.ucore.util.GridMap
 
clear() - Method in class io.anuke.ucore.util.QuadTree
Removes all objects.
clearScreen() - Method in class io.anuke.ucore.modules.Module
 
clearScreen(Color) - Method in class io.anuke.ucore.modules.Module
 
clearScreen(float, float, float) - Method in class io.anuke.ucore.modules.Module
 
clearScreen(Color) - Static method in class io.anuke.ucore.UCore
 
closest(Color, Color[]) - Static method in class io.anuke.ucore.graphics.Hue
Returns the closest color in the array calculated by hue.
color - Variable in class io.anuke.ucore.spritesystem.TextRenderable
 
compare(Renderable, Renderable) - Method in interface io.anuke.ucore.spritesystem.SortProvider
 
compareTo(Renderable) - Method in class io.anuke.ucore.spritesystem.Renderable
 
consume(float, float) - Method in interface io.anuke.ucore.util.Geometry.PositionConsumer
 
consume(float, float, float, float) - Method in interface io.anuke.ucore.util.Geometry.SegmentConsumer
 
containsKey(int, int) - Method in class io.anuke.ucore.util.GridMap
 
copy(Pixmap) - Static method in class io.anuke.ucore.graphics.PixmapUtils
 
count() - Method in class io.anuke.ucore.g3d.ModelHandler
 
create() - Method in class io.anuke.ucore.modules.ModuleController
 
crop(Pixmap, int, int, int, int) - Static method in class io.anuke.ucore.graphics.PixmapUtils
 
cubicInterp(double, double, double, double, double) - Static method in class io.anuke.ucore.noise.Interp
 
CustomRenderable - Class in io.anuke.ucore.spritesystem
 
CustomRenderable(float) - Constructor for class io.anuke.ucore.spritesystem.CustomRenderable
 
CustomRenderable(float, RenderableHandler.BatchDrawable) - Constructor for class io.anuke.ucore.spritesystem.CustomRenderable
 
CustomRenderable() - Constructor for class io.anuke.ucore.spritesystem.CustomRenderable
 

D

delta - Static variable in class io.anuke.ucore.entities.Entity
 
delta() - Method in class io.anuke.ucore.modules.Module
 
diff(Color, Color) - Static method in class io.anuke.ucore.graphics.Hue
 
dispose() - Static method in class io.anuke.ucore.g3d.Models
 
dispose() - Method in class io.anuke.ucore.graphics.Atlas
 
dispose() - Method in class io.anuke.ucore.graphics.FrameBufferMap
 
dispose() - Method in class io.anuke.ucore.graphics.TextureMap
 
dispose() - Static method in class io.anuke.ucore.graphics.Textures
 
dispose() - Method in class io.anuke.ucore.modules.Module
 
dispose() - Method in class io.anuke.ucore.modules.ModuleController
 
draw() - Method in class io.anuke.ucore.entities.Entity
 
draw(PolygonSpriteBatch) - Method in class io.anuke.ucore.graphics.FilledPolygon
 
draw(Batch) - Method in class io.anuke.ucore.spritesystem.CustomRenderable
 
draw(Array<Renderable>, Batch) - Method in interface io.anuke.ucore.spritesystem.LayerManager
 
draw(Batch) - Method in class io.anuke.ucore.spritesystem.ParticleRenderable
 
draw(Batch) - Method in class io.anuke.ucore.spritesystem.Renderable
 
draw(Batch) - Method in interface io.anuke.ucore.spritesystem.RenderableHandler.BatchDrawable
 
draw(Batch) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
draw(Batch) - Method in class io.anuke.ucore.spritesystem.TextRenderable
 
drawPixel(Texture, int, int, int) - Static method in class io.anuke.ucore.graphics.PixmapUtils
NOTE: REQUIRES BINDING THE TEXTURE FIRST!

E

effect - Variable in class io.anuke.ucore.spritesystem.ParticleRenderable
 
end(String) - Method in class io.anuke.ucore.graphics.FrameBufferMap
Equivalent to get(name).end();
entities - Variable in class io.anuke.ucore.entities.EntityHandler
 
entitiesToAdd - Variable in class io.anuke.ucore.entities.EntityHandler
 
entitiesToRemove - Variable in class io.anuke.ucore.entities.EntityHandler
 
Entity - Class in io.anuke.ucore.entities
 
Entity() - Constructor for class io.anuke.ucore.entities.Entity
 
EntityHandler - Class in io.anuke.ucore.entities
 
environment() - Method in class io.anuke.ucore.g3d.ModelHandler
 
errortexture - Variable in class io.anuke.ucore.graphics.TextureMap
 

F

FilledPolygon - Class in io.anuke.ucore.graphics
 
FilledPolygon(TextureRegion, Array<Vector2>) - Constructor for class io.anuke.ucore.graphics.FilledPolygon
 
findRegion(String) - Method in class io.anuke.ucore.graphics.Atlas
Note that this returns the 'error' region if this region is not found.
first() - Method in class io.anuke.ucore.spritesystem.RenderableGroup
 
font - Variable in class io.anuke.ucore.spritesystem.TextRenderable
 
ForwardDistance(float, float) - Static method in class io.anuke.ucore.util.Angles
 
FrameBufferMap - Class in io.anuke.ucore.graphics
Utility class for storing FrameBuffers by name.
FrameBufferMap() - Constructor for class io.anuke.ucore.graphics.FrameBufferMap
 
free() - Method in class io.anuke.ucore.g3d.ModelGroup
 
free() - Method in class io.anuke.ucore.g3d.ModelList
 
free() - Method in class io.anuke.ucore.spritesystem.RenderableGroup
 
free() - Method in class io.anuke.ucore.spritesystem.RenderableList
 
free(Renderable) - Static method in class io.anuke.ucore.spritesystem.RenderPool
 
fromHSB(float, float, float) - Static method in class io.anuke.ucore.graphics.Hue
 
fromHSB(float, float, float, Color) - Static method in class io.anuke.ucore.graphics.Hue
 

G

generateShadow(Atlas) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
Geometry - Class in io.anuke.ucore.util
 
Geometry() - Constructor for class io.anuke.ucore.util.Geometry
 
Geometry.PositionConsumer - Interface in io.anuke.ucore.util
 
Geometry.SegmentConsumer - Interface in io.anuke.ucore.util
 
get(String) - Method in class io.anuke.ucore.g3d.ModelGroup
 
get(String) - Static method in class io.anuke.ucore.g3d.Models
 
get(String) - Method in class io.anuke.ucore.graphics.FrameBufferMap
Returns a framebuffer from the internal map.
get(String) - Method in class io.anuke.ucore.graphics.TextureMap
 
get(String) - Static method in class io.anuke.ucore.graphics.Textures
 
get(String) - Method in class io.anuke.ucore.spritesystem.RenderableGroup
 
get(int, int) - Method in class io.anuke.ucore.util.GridMap
 
get(String) - Method in class io.anuke.ucore.util.ValueMap
 
getAllChildren(Array<T>) - Method in class io.anuke.ucore.util.QuadTree
Fills the out array with all objects in this node and all child nodes, recursively.
getBoolean(String) - Method in class io.anuke.ucore.util.ValueMap
 
getBottomLeftChild() - Method in class io.anuke.ucore.util.QuadTree
Returns the bottom left child node, or null if this node is a leaf node.
getBottomRightChild() - Method in class io.anuke.ucore.util.QuadTree
Returns the bottom right child node, or null if this node is a leaf node.
getBoundingBox(Rectangle) - Method in interface io.anuke.ucore.util.QuadTree.QuadTreeObject
Fills the out parameter with this element's rough bounding box.
getBounds() - Method in class io.anuke.ucore.util.QuadTree
Returns the entire bounds of this node.
getColor(String) - Method in class io.anuke.ucore.util.ValueMap
 
getDistanceMethod() - Method in class io.anuke.ucore.noise.VoronoiNoise
 
getDrawable(String) - Static method in class io.anuke.ucore.graphics.Textures
 
getEntities() - Method in class io.anuke.ucore.entities.EntityHandler
 
getFloat(String) - Method in class io.anuke.ucore.util.ValueMap
 
geti(String) - Static method in class io.anuke.ucore.g3d.Models
 
getInt(String) - Method in class io.anuke.ucore.util.ValueMap
 
getMaybeIntersecting(Array<T>, Rectangle) - Method in class io.anuke.ucore.util.QuadTree
Fills the out parameter with any objects that may intersect the given rectangle.
getModule(Class<N>) - Method in class io.anuke.ucore.modules.Module
 
getModule(Class<N>) - Method in class io.anuke.ucore.modules.ModuleController
 
getNodeAt(float, float) - Method in class io.anuke.ucore.util.QuadTree
Returns the leaf node directly at the given coordinates, or null if the coordinates are outside this node's bounds.
getObjects() - Method in class io.anuke.ucore.util.QuadTree
Returns the objects in this node only.
getPixmapOf(String) - Method in class io.anuke.ucore.graphics.Atlas
 
getPixmapOf(TextureRegion) - Method in class io.anuke.ucore.graphics.Atlas
Used for getting the pixmap of a certain region.
getPrivate(Object, String) - Static method in class io.anuke.ucore.UCore
 
getRandomVectors(int, int) - Static method in class io.anuke.ucore.noise.VectorTable
 
getSeed() - Method in class io.anuke.ucore.noise.VoronoiNoise
 
getSize() - Method in class io.anuke.ucore.spritesystem.RenderableHandler
Returns the current amount of renderables.
gett(String) - Static method in class io.anuke.ucore.g3d.Models
 
getTopLeftChild() - Method in class io.anuke.ucore.util.QuadTree
Returns the top left child node, or null if this node is a leaf node.
getTopRightChild() - Method in class io.anuke.ucore.util.QuadTree
Returns the top right child node, or null if this node is a leaf node.
getTotalObjectCount() - Method in class io.anuke.ucore.util.QuadTree
Returns the total number of objects in this node and all child nodes, recursively
getValue(int, int, float) - Method in class io.anuke.ucore.noise.RidgedPerlin
 
getValue(int, int, int, float) - Method in class io.anuke.ucore.noise.RidgedPerlin
 
gheight() - Method in class io.anuke.ucore.modules.Module
 
GradientCoherentNoise3D(double, double, double, int) - Static method in class io.anuke.ucore.noise.RidgedPerlin
 
GradientNoise3D(double, double, double, int, int, int, int) - Static method in class io.anuke.ucore.noise.RidgedPerlin
 
GridMap<T> - Class in io.anuke.ucore.util
A 2-dimensional hashmap that stores objects using an x/y coordinate.
GridMap() - Constructor for class io.anuke.ucore.util.GridMap
 
gwidth() - Method in class io.anuke.ucore.modules.Module
 

H

has(String) - Method in class io.anuke.ucore.graphics.TextureMap
 
has(String) - Static method in class io.anuke.ucore.graphics.Textures
 
has(String) - Method in class io.anuke.ucore.util.ValueMap
 
hasRegion(String) - Method in class io.anuke.ucore.graphics.Atlas
 
Hue - Class in io.anuke.ucore.graphics
 
Hue() - Constructor for class io.anuke.ucore.graphics.Hue
 
huePixmap(int, int) - Static method in class io.anuke.ucore.graphics.PixmapUtils
 
hueTexture(int, int) - Static method in class io.anuke.ucore.graphics.PixmapUtils
 

I

id - Variable in class io.anuke.ucore.entities.Entity
 
inBounds(int, int, T[][]) - Static method in class io.anuke.ucore.UCore
 
inBounds(int, int, int, T[][][]) - Static method in class io.anuke.ucore.UCore
 
inBounds(int, int, int, int[][][]) - Static method in class io.anuke.ucore.UCore
 
inBounds(int, int, int, int, int) - Static method in class io.anuke.ucore.UCore
 
inBounds(int, int, int, int) - Static method in class io.anuke.ucore.UCore
 
init() - Method in class io.anuke.ucore.entities.Entity
 
init() - Method in class io.anuke.ucore.modules.Module
 
init() - Method in class io.anuke.ucore.modules.ModuleController
 
inRect(float, float, float, float, float, float) - Static method in class io.anuke.ucore.UCore
 
insert(T) - Method in class io.anuke.ucore.util.QuadTree
Inserts an object into this node or its child nodes.
instance() - Static method in class io.anuke.ucore.entities.EntityHandler
 
instance() - Static method in class io.anuke.ucore.g3d.ModelHandler
 
instance() - Static method in class io.anuke.ucore.spritesystem.RenderableHandler
 
Interp - Class in io.anuke.ucore.noise
 
Interp() - Constructor for class io.anuke.ucore.noise.Interp
 
intersectPolygons(float[], float[]) - Static method in class io.anuke.ucore.util.Geometry
copied from the libGDX source
io.anuke.ucore - package io.anuke.ucore
 
io.anuke.ucore.entities - package io.anuke.ucore.entities
 
io.anuke.ucore.g3d - package io.anuke.ucore.g3d
 
io.anuke.ucore.graphics - package io.anuke.ucore.graphics
 
io.anuke.ucore.modules - package io.anuke.ucore.modules
 
io.anuke.ucore.noise - package io.anuke.ucore.noise
 
io.anuke.ucore.spritesystem - package io.anuke.ucore.spritesystem
 
io.anuke.ucore.util - package io.anuke.ucore.util
 
isDisposed(Pixmap) - Static method in class io.anuke.ucore.graphics.PixmapUtils
 
isLeaf() - Method in class io.anuke.ucore.util.QuadTree
Returns whether this node is a leaf node (has no child nodes)
isUseDistance() - Method in class io.anuke.ucore.noise.VoronoiNoise
 
iterate(PathIterator, Geometry.PositionConsumer) - Static method in class io.anuke.ucore.util.Geometry
 
iterateLine(float, float, float, float, float, float, Geometry.PositionConsumer) - Static method in class io.anuke.ucore.util.Geometry
 
iteratePolygon(Geometry.PositionConsumer, float[]) - Static method in class io.anuke.ucore.util.Geometry
 
iteratePolySegments(float[], Geometry.SegmentConsumer) - Static method in class io.anuke.ucore.util.Geometry
 

K

keys() - Method in class io.anuke.ucore.util.GridMap
 

L

layer() - Method in class io.anuke.ucore.spritesystem.CustomRenderable
 
layer() - Method in class io.anuke.ucore.spritesystem.ParticleRenderable
 
layer() - Method in class io.anuke.ucore.spritesystem.Renderable
 
layer - Variable in class io.anuke.ucore.spritesystem.SpriteRenderable
 
layer() - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
layer() - Method in class io.anuke.ucore.spritesystem.TextRenderable
 
LayerManager - Interface in io.anuke.ucore.spritesystem
 
layerSet - Variable in class io.anuke.ucore.spritesystem.SpriteRenderable
 
light() - Static method in class io.anuke.ucore.spritesystem.RenderPool
 
lightness(float) - Static method in class io.anuke.ucore.graphics.Hue
 
line(Batch, float, float, float, float) - Static method in class io.anuke.ucore.graphics.ShapeUtils
 
linearInterp(double, double, double) - Static method in class io.anuke.ucore.noise.Interp
 
list() - Method in class io.anuke.ucore.spritesystem.RenderableGroup
 
load(String) - Static method in class io.anuke.ucore.graphics.Textures
 
log(String) - Method in class io.anuke.ucore.modules.Module
 

M

MakeInt32Range(double) - Static method in class io.anuke.ucore.noise.RidgedPerlin
 
map - Variable in class io.anuke.ucore.spritesystem.RenderableGroup
 
map - Variable in class io.anuke.ucore.util.GridMap
 
mix(int, int, int, int, int, int, float) - Static method in class io.anuke.ucore.graphics.Hue
 
mix(Color, Color, float) - Static method in class io.anuke.ucore.graphics.Hue
 
mix(Color[], Color, float) - Static method in class io.anuke.ucore.graphics.Hue
 
mix(Color, Color, float, Color) - Static method in class io.anuke.ucore.graphics.Hue
 
model - Variable in class io.anuke.ucore.g3d.ModelTransform
 
ModelGroup - Class in io.anuke.ucore.g3d
 
ModelGroup() - Constructor for class io.anuke.ucore.g3d.ModelGroup
 
ModelHandler - Class in io.anuke.ucore.g3d
 
ModelList - Class in io.anuke.ucore.g3d
 
ModelList() - Constructor for class io.anuke.ucore.g3d.ModelList
 
ModelRenderable - Class in io.anuke.ucore.g3d
 
ModelRenderable() - Constructor for class io.anuke.ucore.g3d.ModelRenderable
 
models - Variable in class io.anuke.ucore.g3d.ModelGroup
 
models - Variable in class io.anuke.ucore.g3d.ModelList
 
Models - Class in io.anuke.ucore.g3d
 
Models() - Constructor for class io.anuke.ucore.g3d.Models
 
ModelTransform - Class in io.anuke.ucore.g3d
 
ModelTransform(ModelInstance) - Constructor for class io.anuke.ucore.g3d.ModelTransform
 
ModelTransform(String) - Constructor for class io.anuke.ucore.g3d.ModelTransform
 
Module<T extends ModuleController<T>> - Class in io.anuke.ucore.modules
 
Module() - Constructor for class io.anuke.ucore.modules.Module
 
module(Class<N>) - Static method in class io.anuke.ucore.modules.ModuleController
 
modulearray - Variable in class io.anuke.ucore.modules.ModuleController
 
ModuleController<T extends ModuleController<T>> - Class in io.anuke.ucore.modules
 
ModuleController() - Constructor for class io.anuke.ucore.modules.ModuleController
 
modules - Variable in class io.anuke.ucore.modules.ModuleController
 
mouseAngle(OrthographicCamera, float, float) - Static method in class io.anuke.ucore.util.Angles
 
MoveToward(float, float, float) - Static method in class io.anuke.ucore.util.Angles
 

N

nnoise(int, int, float, float) - Static method in class io.anuke.ucore.noise.Noise
 
nnoise(int, int, float, float, float) - Static method in class io.anuke.ucore.noise.Noise
 
Noise - Class in io.anuke.ucore.noise
 
Noise() - Constructor for class io.anuke.ucore.noise.Noise
 
noise(double) - Static method in class io.anuke.ucore.noise.Noise
 
noise(double, double) - Static method in class io.anuke.ucore.noise.Noise
 
noise(double, double, double) - Method in class io.anuke.ucore.noise.VoronoiNoise
 
noise(double, double, double, double) - Method in class io.anuke.ucore.noise.VoronoiNoise
 
normalNoise(int, int, float, float, float) - Static method in class io.anuke.ucore.noise.Noise
 
normalNoise(int, int, float, float) - Static method in class io.anuke.ucore.noise.Noise
 
normalNoise(int, int, int, float, float) - Static method in class io.anuke.ucore.noise.Noise
 

O

onFree() - Method in class io.anuke.ucore.spritesystem.Renderable
 

P

parseException(Exception) - Static method in class io.anuke.ucore.UCore
 
particle() - Static method in class io.anuke.ucore.spritesystem.RenderPool
 
ParticleRenderable - Class in io.anuke.ucore.spritesystem
 
ParticleRenderable(ParticleEffectPool.PooledEffect) - Constructor for class io.anuke.ucore.spritesystem.ParticleRenderable
 
path - Variable in class io.anuke.ucore.graphics.TextureMap
 
pause() - Method in class io.anuke.ucore.modules.Module
 
pause() - Method in class io.anuke.ucore.modules.ModuleController
 
peak() - Method in class io.anuke.ucore.g3d.ModelHandler
 
PixmapUtils - Class in io.anuke.ucore.graphics
 
PixmapUtils() - Constructor for class io.anuke.ucore.graphics.PixmapUtils
 
PixmapUtils.PixmapTraverser - Interface in io.anuke.ucore.graphics
 
polygon(Batch, Vector2[], float, float, float) - Static method in class io.anuke.ucore.graphics.ShapeUtils
 
polygon(Batch, float[], float, float, float) - Static method in class io.anuke.ucore.graphics.ShapeUtils
 
polygon(float[]) - Static method in class io.anuke.ucore.util.Geometry
 
position(float, float, float) - Method in class io.anuke.ucore.g3d.ModelRenderable
 
provider - Variable in class io.anuke.ucore.spritesystem.Renderable
 
put(String, Texture) - Method in class io.anuke.ucore.graphics.TextureMap
 
put(String, Texture) - Static method in class io.anuke.ucore.graphics.Textures
 
put(int, int, T) - Method in class io.anuke.ucore.util.GridMap
 
put(String, Object) - Method in class io.anuke.ucore.util.ValueMap
 

Q

QuadTree<T extends QuadTree.QuadTreeObject> - Class in io.anuke.ucore.util
A basic quad tree.
QuadTree(int, Rectangle) - Constructor for class io.anuke.ucore.util.QuadTree
Constructs a new quad tree.
QuadTree.QuadTreeObject - Interface in io.anuke.ucore.util
Represents an object in a QuadTree.

R

rect(Batch, float, float, float, float, int) - Static method in class io.anuke.ucore.graphics.ShapeUtils
 
rect(Batch, float, float, float, float, int, int) - Static method in class io.anuke.ucore.graphics.ShapeUtils
 
rect(Batch, float, float, float, float, int, int, int) - Static method in class io.anuke.ucore.graphics.ShapeUtils
 
region - Static variable in class io.anuke.ucore.graphics.ShapeUtils
 
regionHeight(String) - Method in class io.anuke.ucore.graphics.Atlas
 
regionWidth(String) - Method in class io.anuke.ucore.graphics.Atlas
 
regPoly(int, float) - Static method in class io.anuke.ucore.util.Geometry
returns a regular polygon with {amount} sides
remove() - Method in class io.anuke.ucore.entities.Entity
 
remove(ModelRenderable) - Method in class io.anuke.ucore.g3d.ModelHandler
 
remove(Iterable<? extends ModelRenderable>) - Method in class io.anuke.ucore.g3d.ModelHandler
 
remove() - Method in class io.anuke.ucore.g3d.ModelRenderable
 
remove() - Method in class io.anuke.ucore.spritesystem.Renderable
 
remove(Renderable) - Method in class io.anuke.ucore.spritesystem.RenderableHandler
 
remove(Iterable<? extends Renderable>) - Method in class io.anuke.ucore.spritesystem.RenderableHandler
 
remove(T) - Method in class io.anuke.ucore.util.QuadTree
Removes an object from this node or its child nodes.
removed() - Method in class io.anuke.ucore.entities.Entity
 
render(ModelBatch) - Method in class io.anuke.ucore.g3d.ModelHandler
 
render(ModelBatch) - Method in class io.anuke.ucore.g3d.ModelRenderable
 
render(ModelBatch) - Method in class io.anuke.ucore.g3d.ModelTransform
 
render() - Method in class io.anuke.ucore.modules.ModuleController
 
Renderable - Class in io.anuke.ucore.spritesystem
 
Renderable() - Constructor for class io.anuke.ucore.spritesystem.Renderable
 
RenderableGroup - Class in io.anuke.ucore.spritesystem
 
RenderableGroup() - Constructor for class io.anuke.ucore.spritesystem.RenderableGroup
 
RenderableHandler - Class in io.anuke.ucore.spritesystem
 
RenderableHandler.BatchDrawable - Interface in io.anuke.ucore.spritesystem
 
RenderableList - Class in io.anuke.ucore.spritesystem
 
RenderableList() - Constructor for class io.anuke.ucore.spritesystem.RenderableList
 
renderables - Variable in class io.anuke.ucore.spritesystem.RenderableList
 
renderAll(Batch) - Method in class io.anuke.ucore.spritesystem.RenderableHandler
 
RendererModule<T extends ModuleController<T>> - Class in io.anuke.ucore.modules
 
RendererModule() - Constructor for class io.anuke.ucore.modules.RendererModule
 
RenderPool - Class in io.anuke.ucore.spritesystem
 
RenderPool() - Constructor for class io.anuke.ucore.spritesystem.RenderPool
 
repeatWrap(String...) - Method in class io.anuke.ucore.graphics.TextureMap
Sets all the textures in the array to TextureWrap.Repeat.
repeatWrap(String...) - Static method in class io.anuke.ucore.graphics.Textures
 
requestSort() - Method in class io.anuke.ucore.spritesystem.RenderableHandler
 
reset() - Method in class io.anuke.ucore.spritesystem.CustomRenderable
 
reset() - Method in class io.anuke.ucore.spritesystem.ParticleRenderable
 
reset() - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
reset() - Method in class io.anuke.ucore.spritesystem.TextRenderable
 
resize(Pixmap, int, int) - Static method in class io.anuke.ucore.graphics.PixmapUtils
 
resize(int, int) - Method in class io.anuke.ucore.modules.Module
 
resize(int, int) - Method in class io.anuke.ucore.modules.ModuleController
 
resize(int, int) - Method in class io.anuke.ucore.modules.RendererModule
 
resume() - Method in class io.anuke.ucore.modules.Module
 
resume() - Method in class io.anuke.ucore.modules.ModuleController
 
rgb(int, int, int) - Static method in class io.anuke.ucore.graphics.Hue
 
rgb(float, float, float) - Static method in class io.anuke.ucore.graphics.Hue
 
rgb(int, int, int, float) - Static method in class io.anuke.ucore.graphics.Hue
 
RGBtoHSB(int, int, int, float[]) - Static method in class io.anuke.ucore.graphics.Hue
 
RGBtoHSB(Color, float[]) - Static method in class io.anuke.ucore.graphics.Hue
 
RidgedPerlin - Class in io.anuke.ucore.noise
 
RidgedPerlin(int, int, float) - Constructor for class io.anuke.ucore.noise.RidgedPerlin
 
rotate(Pixmap, float) - Static method in class io.anuke.ucore.graphics.PixmapUtils
 
rotate(float, float, float) - Static method in class io.anuke.ucore.util.Angles
 
round(Color, float) - Static method in class io.anuke.ucore.graphics.Hue
 
round(float, float) - Static method in class io.anuke.ucore.UCore
 

S

s - Static variable in class io.anuke.ucore.UCore
The screen pixel density scale.
scale(Pixmap, float) - Static method in class io.anuke.ucore.graphics.PixmapUtils
 
scale(Pixmap, float, float) - Static method in class io.anuke.ucore.graphics.PixmapUtils
 
scaleBy(float, float) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
scl(float, float) - Static method in class io.anuke.ucore.UCore
 
SCurve3(double) - Static method in class io.anuke.ucore.noise.Interp
 
seed - Static variable in class io.anuke.ucore.noise.Noise
 
setAlpha(float) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
setAsShadow() - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
setColor(Color) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
setColor(float, float, float) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
setColor(Color) - Method in class io.anuke.ucore.spritesystem.TextRenderable
 
setDark() - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
setDistanceMethod(short) - Method in class io.anuke.ucore.noise.VoronoiNoise
 
setEnvironment(Environment) - Method in class io.anuke.ucore.g3d.ModelHandler
 
setErrorRegion(TextureAtlas.AtlasRegion) - Method in class io.anuke.ucore.graphics.Atlas
Sets the error region to the specified region.
setLayer(float) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
setLayerManager(LayerManager) - Method in class io.anuke.ucore.spritesystem.RenderableHandler
 
setLight() - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
setPosition(float, float) - Method in class io.anuke.ucore.graphics.FilledPolygon
 
setPosition(float, float) - Method in class io.anuke.ucore.spritesystem.CustomRenderable
 
setPosition(float, float) - Method in class io.anuke.ucore.spritesystem.ParticleRenderable
 
setPosition(float, float) - Method in class io.anuke.ucore.spritesystem.Renderable
 
setPosition(float, float) - Method in class io.anuke.ucore.spritesystem.RenderableGroup
 
setPosition(float, float) - Method in class io.anuke.ucore.spritesystem.RenderableList
 
setPosition(float, float) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
setPosition(float, float, boolean) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
setPosition(float, float, boolean, boolean) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
setPosition(float, float) - Method in class io.anuke.ucore.spritesystem.TextRenderable
 
setProvider(SortProvider) - Method in class io.anuke.ucore.spritesystem.Renderable
 
setRegion(TextureRegion) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
setSeed(long) - Method in class io.anuke.ucore.noise.VoronoiNoise
 
setSize(float, float) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
setUseDistance(boolean) - Method in class io.anuke.ucore.noise.VoronoiNoise
 
setVertices(Array<Vector2>) - Method in class io.anuke.ucore.graphics.FilledPolygon
 
ShapeUtils - Class in io.anuke.ucore.graphics
 
ShapeUtils() - Constructor for class io.anuke.ucore.graphics.ShapeUtils
 
size() - Method in class io.anuke.ucore.util.GridMap
 
SortProvider - Interface in io.anuke.ucore.spritesystem
 
SortProviders - Enum in io.anuke.ucore.spritesystem
 
sprite() - Method in class io.anuke.ucore.graphics.FilledPolygon
 
sprite() - Method in class io.anuke.ucore.spritesystem.Renderable
 
sprite(TextureRegion) - Static method in class io.anuke.ucore.spritesystem.RenderPool
 
sprite - Variable in class io.anuke.ucore.spritesystem.SpriteRenderable
 
SpriteRenderable - Class in io.anuke.ucore.spritesystem
 
SpriteRenderable() - Constructor for class io.anuke.ucore.spritesystem.SpriteRenderable
 
SpriteRenderable(TextureRegion) - Constructor for class io.anuke.ucore.spritesystem.SpriteRenderable
 
sum(Color) - Static method in class io.anuke.ucore.graphics.Hue
 

T

t - Variable in class io.anuke.ucore.modules.Module
 
text() - Static method in class io.anuke.ucore.spritesystem.RenderPool
 
text - Variable in class io.anuke.ucore.spritesystem.TextRenderable
 
TextRenderable - Class in io.anuke.ucore.spritesystem
 
TextRenderable(BitmapFont, String) - Constructor for class io.anuke.ucore.spritesystem.TextRenderable
 
texture(String) - Method in class io.anuke.ucore.graphics.FrameBufferMap
Equivalent to get(name).getColorBufferTexture();
TextureMap - Class in io.anuke.ucore.graphics
Utility class for loading and storing textures.
TextureMap(String) - Constructor for class io.anuke.ucore.graphics.TextureMap
 
Textures - Class in io.anuke.ucore.graphics
Static utility class for loading textures as requested.
Textures() - Constructor for class io.anuke.ucore.graphics.Textures
 
thickness - Static variable in class io.anuke.ucore.graphics.ShapeUtils
 
translate(float, float) - Method in class io.anuke.ucore.spritesystem.SpriteRenderable
 
translation(float, float) - Static method in class io.anuke.ucore.util.Angles
 
traverse(int, int) - Method in interface io.anuke.ucore.graphics.PixmapUtils.PixmapTraverser
 
traverse(Pixmap, PixmapUtils.PixmapTraverser) - Static method in class io.anuke.ucore.graphics.PixmapUtils
 

U

UCore - Class in io.anuke.ucore
 
UCore() - Constructor for class io.anuke.ucore.UCore
 
update() - Method in class io.anuke.ucore.entities.Entity
 
update() - Method in class io.anuke.ucore.entities.EntityHandler
 
update() - Method in class io.anuke.ucore.modules.Module
 

V

ValueMap - Class in io.anuke.ucore.util
 
ValueMap() - Constructor for class io.anuke.ucore.util.ValueMap
 
valueNoise2D(int, int, long) - Static method in class io.anuke.ucore.noise.VoronoiNoise
To avoid having to store the feature points, we use a hash function of the coordinates and the seed instead.
valueNoise3D(int, int, int, long) - Static method in class io.anuke.ucore.noise.VoronoiNoise
 
valueOf(String) - Static method in enum io.anuke.ucore.spritesystem.SortProviders
Returns the enum constant of this type with the specified name.
values() - Static method in enum io.anuke.ucore.spritesystem.SortProviders
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Method in class io.anuke.ucore.util.GridMap
 
VectorTable - Class in io.anuke.ucore.noise
 
VectorTable() - Constructor for class io.anuke.ucore.noise.VectorTable
 
VoronoiNoise - Class in io.anuke.ucore.noise
This is a Voronoi noise generator, originally from https://github.com/TJHJava/libnoiseforjava It was modified to work in a similar way to the bukkit noise generators, and to support octaves and 2d noise, by mncat77 and jtjj222.
VoronoiNoise(long, short) - Constructor for class io.anuke.ucore.noise.VoronoiNoise
 

X

x - Variable in class io.anuke.ucore.entities.Entity
 
x - Variable in class io.anuke.ucore.g3d.ModelRenderable
 
x - Variable in class io.anuke.ucore.spritesystem.TextRenderable
 

Y

y - Variable in class io.anuke.ucore.entities.Entity
 
y - Variable in class io.anuke.ucore.g3d.ModelRenderable
 
y - Variable in class io.anuke.ucore.spritesystem.TextRenderable
 

Z

z - Variable in class io.anuke.ucore.g3d.ModelRenderable
 
zoom(Pixmap, int) - Static method in class io.anuke.ucore.graphics.PixmapUtils
 
A B C D E F G H I K L M N O P Q R S T U V X Y Z 
Skip navigation links