All Methods Instance Methods Concrete Methods
| Modifier and Type |
Method and Description |
SpriteRenderable |
addShadow(RenderableGroup group,
Atlas atlas) |
SpriteRenderable |
addShadow(RenderableGroup list,
Atlas atlas,
float offset) |
SpriteRenderable |
addShadow(RenderableList list,
Atlas atlas) |
SpriteRenderable |
addShadow(RenderableList list,
Atlas atlas,
float offset) |
SpriteRenderable |
center() |
SpriteRenderable |
centerX() |
SpriteRenderable |
centerY() |
void |
draw(com.badlogic.gdx.graphics.g2d.Batch batch) |
SpriteRenderable |
generateShadow(Atlas atlas) |
float |
layer() |
void |
reset() |
SpriteRenderable |
scaleBy(float x,
float y) |
SpriteRenderable |
setAlpha(float a) |
SpriteRenderable |
setAsShadow() |
SpriteRenderable |
setColor(com.badlogic.gdx.graphics.Color color) |
SpriteRenderable |
setColor(float r,
float g,
float b) |
SpriteRenderable |
setDark() |
SpriteRenderable |
setLayer(float layer) |
SpriteRenderable |
setLight() |
SpriteRenderable |
setPosition(float x,
float y) |
SpriteRenderable |
setPosition(float x,
float y,
boolean center) |
SpriteRenderable |
setPosition(float x,
float y,
boolean center,
boolean block) |
SpriteRenderable |
setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion region) |
SpriteRenderable |
setSize(float x,
float y) |
SpriteRenderable |
translate(float x,
float y) |