package mindustry.content; import mindustry.ctype.*; import mindustry.type.*; import static mindustry.content.Planets.*; public class SectorPresets implements ContentList{ public static SectorPreset groundZero, craters, frozenForest, ruinousShores, stainedMountains, tarFields, fungalPass, saltFlats, overgrowth, desolateRift, nuclearComplex; @Override public void load(){ groundZero = new SectorPreset("groundZero", serpulo, 15){{ alwaysUnlocked = true; captureWave = 10; difficulty = 1; }}; saltFlats = new SectorPreset("saltFlats", serpulo, 101){{ difficulty = 5; }}; frozenForest = new SectorPreset("frozenForest", serpulo, 86){{ captureWave = 20; difficulty = 2; }}; craters = new SectorPreset("craters", serpulo, 18){{ captureWave = 20; difficulty = 2; }}; ruinousShores = new SectorPreset("ruinousShores", serpulo, 19){{ captureWave = 30; difficulty = 3; }}; stainedMountains = new SectorPreset("stainedMountains", serpulo, 20){{ captureWave = 30; difficulty = 3; }}; fungalPass = new SectorPreset("fungalPass", serpulo, 21){{ difficulty = 4; }}; overgrowth = new SectorPreset("overgrowth", serpulo, 22){{ difficulty = 5; }}; tarFields = new SectorPreset("tarFields", serpulo, 23){{ captureWave = 50; difficulty = 5; }}; desolateRift = new SectorPreset("desolateRift", serpulo, 123){{ captureWave = 40; difficulty = 8; }}; nuclearComplex = new SectorPreset("nuclearComplex", serpulo, 130){{ captureWave = 60; difficulty = 7; }}; } }