package mindustry.ai; import arc.*; import arc.scene.style.*; import arc.struct.*; import arc.util.*; import mindustry.ctype.*; import mindustry.gen.*; import mindustry.input.*; public class UnitStance extends MappableContent{ /** @deprecated now a content type, use the methods in Vars.content instead */ @Deprecated public static final Seq all = new Seq<>(); public static UnitStance stop, shoot, holdFire, pursueTarget, patrol, ram; /** Name of UI icon (from Icon class). */ public final String icon; /** Key to press for this stance. */ public @Nullable Binding keybind = null; public UnitStance(String name, String icon, Binding keybind){ super(name); this.icon = icon; this.keybind = keybind; all.add(this); } public String localized(){ return Core.bundle.get("stance." + name); } public TextureRegionDrawable getIcon(){ return Icon.icons.get(icon, Icon.cancel); } public char getEmoji() { return (char) Iconc.codes.get(icon, Iconc.cancel); } @Override public ContentType getContentType(){ return ContentType.unitStance; } @Override public String toString(){ return "UnitStance:" + name; } public static void loadAll(){ stop = new UnitStance("stop", "cancel", Binding.cancel_orders); shoot = new UnitStance("shoot", "commandAttack", Binding.unit_stance_shoot); holdFire = new UnitStance("holdfire", "none", Binding.unit_stance_hold_fire); pursueTarget = new UnitStance("pursuetarget", "right", Binding.unit_stance_pursue_target); patrol = new UnitStance("patrol", "refresh", Binding.unit_stance_patrol); ram = new UnitStance("ram", "rightOpen", Binding.unit_stance_ram); } }