package mindustry.entities.def; import arc.*; import arc.math.*; import arc.math.geom.*; import arc.util.*; import mindustry.annotations.Annotations.*; import mindustry.content.*; import mindustry.entities.*; import mindustry.entities.units.*; import mindustry.game.EventType.*; import mindustry.gen.*; import mindustry.graphics.*; import mindustry.type.*; import mindustry.world.*; import mindustry.world.blocks.*; import static mindustry.Vars.*; @Component abstract class UnitComp implements Healthc, Velc, Statusc, Teamc, Itemsc, Hitboxc, Rotc, Massc, Unitc, Weaponsc, Drawc, Boundedc, DrawLayerGroundc, DrawLayerFlyingc, DrawLayerGroundShadowsc, DrawLayerFlyingShadowsc, Syncc{ @Import float x, y, rotation, elevation; private UnitController controller; private UnitType type; @Override public float clipSize(){ return type.region.getWidth() * 2f; } @Override public int itemCapacity(){ return type.itemCapacity; } @Override public float bounds(){ return hitSize() * 2f; } @Override public void controller(UnitController controller){ this.controller = controller; if(controller.unit() != this) controller.unit(this); } @Override public UnitController controller(){ return controller; } @Override public void set(UnitType def, UnitController controller){ type(type); controller(controller); } @Override public void collision(Hitboxc other, float x, float y){ if(!(other instanceof Unitc)) return; Unitc unit = (Unitc)other; if(isGrounded() != unit.isGrounded()) return; float scale = 2f; hitbox(Tmp.r1); other.hitbox(Tmp.r2); Vec2 v = Geometry.overlap(Tmp.r1, Tmp.r2, true); float tm = mass() + unit.mass(); float s1 = mass() / tm, s2 = unit.mass() / tm; move(v.x*s2/scale, v.y*s2/scale); unit.move(-v.x*s1/scale, -v.y*s1/scale); } @Override public void type(UnitType type){ this.type = type; maxHealth(type.health); heal(); drag(type.drag); hitSize(type.hitsize); controller(type.createController()); setupWeapons(type); elevation = type.flying ? 1f : 0f; } @Override public UnitType type(){ return type; } public void lookAt(float angle){ rotation = Angles.moveToward(rotation, angle, type.rotateSpeed); } public void lookAt(Position pos){ lookAt(angleTo(pos)); } @Override public void afterRead(){ //set up type info after reading type(this.type); } @Override public void update(){ drag(type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f)); //apply knockback based on spawns //TODO move elsewhere if(team() != state.rules.waveTeam){ float relativeSize = state.rules.dropZoneRadius + bounds()/2f + 1f; for(Tile spawn : spawner.getGroundSpawns()){ if(withinDst(spawn.worldx(), spawn.worldy(), relativeSize)){ vel().add(Tmp.v1.set(this).sub(spawn.worldx(), spawn.worldy()).setLength(0.1f + 1f - dst(spawn) / relativeSize).scl(0.45f * Time.delta())); } } } Tile tile = tileOn(); Floor floor = floorOn(); if(tile != null){ //unit block update tile.block().unitOn(tile, this); //apply damage if(floor.damageTaken > 0f){ damageContinuous(floor.damageTaken); } } controller.update(); } @Override public boolean isImmune(StatusEffect effect){ return type.immunities.contains(effect); } @Override public void draw(){ type.drawBody(this); type.drawWeapons(this); if(type.drawCell) type.drawCell(this); if(type.drawItems) type.drawItems(this); type.drawLight(this); } @Override public void drawFlyingShadows(){ if(isFlying()) type.drawShadow(this); } @Override public void drawGroundShadows(){ type.drawOcclusion(this); } @Override public void drawFlying(){ if(isFlying()) draw(); } @Override public void drawGround(){ if(isGrounded()) draw(); } @Override public boolean isPlayer(){ return controller instanceof Playerc; } @Override public void killed(){ float explosiveness = 2f + item().explosiveness * stack().amount; float flammability = item().flammability * stack().amount; Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame); Effects.scorch(x, y, (int)(hitSize() / 5)); Fx.explosion.at(this); Effects.shake(2f, 2f, this); type.deathSound.at(this); Events.fire(new UnitDestroyEvent(this)); if(explosiveness > 7f && isLocal()){ Events.fire(Trigger.suicideBomb); } } @Override public boolean canMine(Item item){ return type.drillTier >= item.hardness; } @Override public float miningSpeed(){ return type.mineSpeed; } @Override public boolean offloadImmediately(){ return false; } }