package mindustry.entities.def; import arc.math.*; import arc.math.geom.*; import arc.util.*; import mindustry.*; import mindustry.annotations.Annotations.*; import mindustry.content.*; import mindustry.entities.*; import mindustry.game.*; import mindustry.gen.*; import mindustry.world.*; import static mindustry.Vars.*; @EntityDef(value = {Firec.class}, pooled = true) @Component abstract class FireComp implements Timedc, Posc, Firec{ private static final float spreadChance = 0.05f, fireballChance = 0.07f; transient float time, lifetime, x, y; Tile tile; private Block block; private float baseFlammability = -1, puddleFlammability; @Override public void update(){ if(Mathf.chance(0.1 * Time.delta())){ Fx.fire.at(x + Mathf.range(4f), y + Mathf.range(4f)); } if(Mathf.chance(0.05 * Time.delta())){ Fx.fireSmoke.at(x + Mathf.range(4f), y + Mathf.range(4f)); } if(Mathf.chance(0.001 * Time.delta())){ Sounds.fire.at(this); } time = Mathf.clamp(time + Time.delta(), 0, lifetime()); if(Vars.net.client()){ return; } if(time >= lifetime() || tile == null){ remove(); return; } Tilec entity = tile.link().entity; boolean damage = entity != null; float flammability = baseFlammability + puddleFlammability; if(!damage && flammability <= 0){ time += Time.delta() * 8; } if(baseFlammability < 0 || block != tile.block()){ baseFlammability = tile.block().getFlammability(tile); block = tile.block(); } if(damage){ lifetime += Mathf.clamp(flammability / 8f, 0f, 0.6f) * Time.delta(); } if(flammability > 1f && Mathf.chance(spreadChance * Time.delta() * Mathf.clamp(flammability / 5f, 0.3f, 2f))){ Point2 p = Geometry.d4[Mathf.random(3)]; Tile other = world.tile(tile.x + p.x, tile.y + p.y); Fires.create(other); if(Mathf.chance(fireballChance * Time.delta() * Mathf.clamp(flammability / 10f))){ Bullets.fireball.createNet(Team.derelict, x, y, Mathf.random(360f), -1f, 1, 1); } } if(Mathf.chance(0.1 * Time.delta())){ Puddlec p = Puddles.get(tile); puddleFlammability = p != null ? p.getFlammability() / 3f : 0; if(damage){ entity.damage(0.4f); } Damage.damageUnits(null, tile.worldx(), tile.worldy(), tilesize, 3f, unit -> !unit.isFlying() && !unit.isImmune(StatusEffects.burning), unit -> unit.apply(StatusEffects.burning, 60 * 5)); } } @Override public void remove(){ Fires.remove(tile); } }