package mindustry.content; import arc.*; import arc.graphics.g2d.*; import arc.math.*; import arc.util.*; import mindustry.ctype.*; import mindustry.type.*; import static mindustry.Vars.world; public class Weathers implements ContentList{ public static Weather rain, snow; @Override public void load(){ snow = new Weather("snow"){ Rand rand = new Rand(); @Override public void draw(){ rand.setSeed(0); float yspeed = 2f, xspeed = 0.25f; float padding = 16f; float size = 12f; Core.camera.bounds(Tmp.r1); Tmp.r1.grow(padding); for(int i = 0; i < 100; i++){ float scl = rand.random(0.5f, 1f); float scl2 = rand.random(0.5f, 1f); float sscl = rand.random(0.2f, 1f); float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2); float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl); x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f)); x -= Tmp.r1.x; y -= Tmp.r1.y; x = Mathf.mod(x, Tmp.r1.width); y = Mathf.mod(y, Tmp.r1.height); x += Tmp.r1.x; y += Tmp.r1.y; Draw.rect("circle-shadow", x, y, size * sscl, size * sscl); } //TODO } }; } }