package mindustry.content; import arc.math.geom.*; import mindustry.game.MapObjectives.*; import mindustry.game.*; import mindustry.graphics.*; import mindustry.type.*; import static mindustry.content.Planets.*; public class SectorPresets{ public static SectorPreset groundZero, craters, biomassFacility, frozenForest, ruinousShores, windsweptIslands, stainedMountains, tarFields, fungalPass, extractionOutpost, saltFlats, overgrowth, impact0078, desolateRift, nuclearComplex, planetaryTerminal, coastline, navalFortress, onset, two, three, four, five ; public static void load(){ //region serpulo groundZero = new SectorPreset("groundZero", serpulo, 15){{ alwaysUnlocked = true; addStartingItems = true; captureWave = 10; difficulty = 1; startWaveTimeMultiplier = 3f; }}; saltFlats = new SectorPreset("saltFlats", serpulo, 101){{ difficulty = 5; }}; frozenForest = new SectorPreset("frozenForest", serpulo, 86){{ captureWave = 15; difficulty = 2; }}; biomassFacility = new SectorPreset("biomassFacility", serpulo, 81){{ captureWave = 20; difficulty = 3; }}; craters = new SectorPreset("craters", serpulo, 18){{ captureWave = 20; difficulty = 2; }}; ruinousShores = new SectorPreset("ruinousShores", serpulo, 213){{ captureWave = 30; difficulty = 3; }}; windsweptIslands = new SectorPreset("windsweptIslands", serpulo, 246){{ captureWave = 30; difficulty = 4; }}; stainedMountains = new SectorPreset("stainedMountains", serpulo, 20){{ captureWave = 30; difficulty = 3; }}; extractionOutpost = new SectorPreset("extractionOutpost", serpulo, 165){{ difficulty = 5; }}; coastline = new SectorPreset("coastline", serpulo, 108){{ captureWave = 30; difficulty = 5; }}; navalFortress = new SectorPreset("navalFortress", serpulo, 216){{ difficulty = 9; }}; fungalPass = new SectorPreset("fungalPass", serpulo, 21){{ difficulty = 4; }}; overgrowth = new SectorPreset("overgrowth", serpulo, 134){{ difficulty = 5; }}; tarFields = new SectorPreset("tarFields", serpulo, 23){{ captureWave = 40; difficulty = 5; }}; impact0078 = new SectorPreset("impact0078", serpulo, 227){{ captureWave = 45; difficulty = 7; }}; desolateRift = new SectorPreset("desolateRift", serpulo, 123){{ captureWave = 18; difficulty = 8; }}; nuclearComplex = new SectorPreset("nuclearComplex", serpulo, 130){{ captureWave = 50; difficulty = 7; }}; planetaryTerminal = new SectorPreset("planetaryTerminal", serpulo, 93){{ difficulty = 10; }}; //endregion //region erekir onset = new SectorPreset("onset", erekir, 10){{ addStartingItems = true; alwaysUnlocked = true; difficulty = 1; rules = r -> { r.objectives.addAll( new ItemObjective(Items.beryllium, 15).withMarkers( new ShapeTextMarker("Click to mine [accent]resources[] from walls.", 290f * 8f, 106f * 8f) ), new BuildCountObjective(Blocks.turbineCondenser, 1).withMarkers( new ShapeTextMarker("Place a [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].", 289f * 8f, 116f * 8f, 8f * 2.6f, 0f, 9f) ), new BuildCountObjective(Blocks.plasmaBore, 1).withMarkers( new ShapeTextMarker("Research and place a [accent]plasma bore[]. \nThis automatically mines resources from walls.", 293.5f * 8f, 113.5f * 8f, 4f * 2.6f, 45f, 60f) ), new BuildCountObjective(Blocks.beamNode, 1).withMarkers( new ShapeTextMarker("To [accent]power[] the plasma bore, research and place a [accent]beam node[].\nConnect the turbine condenser to the plasma bore.", 294f * 8f, 116f * 8f) ), new CoreItemObjective(Items.beryllium, 5).withMarkers( new TextMarker("Research and place [accent]ducts[] to move the mined resources\nfrom the plasma bore to the core.", 285f * 8f, 108f * 8f) ), new CoreItemObjective(Items.beryllium, 200).withMarkers( new TextMarker("Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.", 280f * 8f, 118f * 8f) ), new CoreItemObjective(Items.graphite, 100).withMarkers( new TextMarker("More complex blocks require [accent]graphite[].\nSet up plasma bores to mine graphite.", 261f * 8f, 108f * 8f) ), new ResearchObjective(Blocks.siliconArcFurnace).withMarkers( new TextMarker("Begin researching [accent]factories[].\nResearch the [accent]cliff crusher[] and [accent]silicon arc furnace[].", 268f * 8f, 101f * 8f) ), new CoreItemObjective(Items.silicon, 50).withMarkers( new TextMarker("The arc furnace needs [accent]sand[] and [accent]graphite[] to create [accent]silicon[].\n[accent]Power[] is also required.", 268f * 8f, 101f * 8f), new TextMarker("Use [accent]cliff crushers[] to mine sand.", 262f * 8f, 88f * 8f) ), new BuildCountObjective(Blocks.tankFabricator, 1).withMarkers( new TextMarker("Use [accent]units[] to explore the map, defend buildings, and go on the offensive.\n Research and place a [accent]fabricator[]", 258f * 8f, 116f * 8f) ), new UnitCountObjective(UnitTypes.stell, 1).withMarkers( new TextMarker("Produce a unit.\nUse the \"?\" button to see selected factory requirements.", 258f * 8f, 116f * 8f) ), new CommandModeObjective().withMarkers( new TextMarker("Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.", 258f * 8f, 116f * 8f) ), new BuildCountObjective(Blocks.breach, 1).withMarkers( new TextMarker("Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\n Place a [accent]Breach[] turret.\nTurrets require [accent]ammo[].", 258f * 8f, 114f * 8f) ), new BuildCountObjective(Blocks.berylliumWall, 6).withMarkers( new TextMarker("[accent]Walls[] can prevent oncoming damage from reaching buildings\nPlace some [accent]beryllium walls[] around the turret.", 276f * 8f, 133f * 8f) ), new TimerObjective("@objective.enemiesapproaching",30 * 60).withMarkers( new TextMarker("Enemy incoming, prepare to defend.", 276f * 8f, 133f * 8f) ).withFlags("defStart"), new DestroyUnitsObjective(2).withFlags("defDone"), new DestroyBlockObjective(Blocks.coreBastion , 288, 198, Team.malis).withMarkers( new TextMarker("The enemy is vulnerable. Counter-attack.", 276f * 8f, 133f * 8f) ), new BuildCountObjective(Blocks.coreBastion, 1).withMarkers( new ShapeTextMarker("New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a core.", 287.5f * 8f, 197.5f * 8f, 9f * 2.6f, 0f, 12f) ), new TimerObjective("Set up defenses", 120 * 60).withMarkers( new TextMarker("The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.", 288f * 8f, 202f * 8f) ).withFlags("openMap") ); }; }}; two = new SectorPreset("two", erekir, 88){{ difficulty = 3; rules = r -> { r.objectives.addAll( new TimerObjective("[lightgray]Enemy detection:[] [accent]{0}", 5 * 60 * 60).withMarkers( new TextMarker("The enemy will begin constructing units in 5 minutes.", 276f * 8f, 164f * 8f) ).withFlags("beginBuilding"), new ProduceObjective(Items.tungsten).withMarkers( new ShapeTextMarker("Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].", 220f * 8f, 181f * 8f) ), new DestroyBlockObjective(Blocks.largeShieldProjector, 210, 278, Team.malis).withMarkers( new TextMarker("The enemy is protected by shields.\nAn experimental shield breaker module has been detected in this sector.\nFind and activate it using tungsten.", 276f * 8f, 164f * 8f), new MinimapMarker(23f, 137f, Pal.accent) ) ); }; }}; three = new SectorPreset("three", erekir, 36){{ difficulty = 5; }}; four = new SectorPreset("four", erekir, 29){{ difficulty = 6; rules = r -> { float rad = 52f; r.objectives.addAll( new DestroyBlocksObjective(Blocks.coreBastion, Team.malis, Point2.pack(290,501), Point2.pack(158,496)) .withFlags("nukeannounce"), new TimerObjective("@objective.nuclearlaunch", 8 * 60 * 60).withMarkers( new MinimapMarker(338, 377, rad, 14f, Pal.remove), new ShapeMarker(338 * 8, 377 * 8f){{ radius = rad * 8f; fill = true; color = Pal.remove.cpy().mul(0.8f).a(0.3f); sides = 90; }}, new ShapeMarker(338 * 8, 377 * 8f){{ radius = rad * 8f; color = Pal.remove; sides = 90; }} ).withFlags("nuke1") ); }; }}; five = new SectorPreset("five", erekir, 12){{ difficulty = 7; }}; //endregion } }