Files
Mindustry/core/src/mindustry/editor/DrawOperation.java
2023-06-03 11:47:19 -04:00

96 lines
2.8 KiB
Java
Executable File

package mindustry.editor;
import arc.struct.*;
import mindustry.annotations.Annotations.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.world.*;
import mindustry.world.blocks.environment.*;
import static mindustry.Vars.*;
public class DrawOperation{
private LongSeq array = new LongSeq();
public boolean isEmpty(){
return array.isEmpty();
}
public void addOperation(long op){
array.add(op);
}
public void undo(){
for(int i = array.size - 1; i >= 0; i--){
updateTile(i);
}
}
public void redo(){
for(int i = 0; i < array.size; i++){
updateTile(i);
}
}
private void updateTile(int i){
long l = array.get(i);
array.set(i, TileOp.get(TileOp.x(l), TileOp.y(l), TileOp.type(l), getTile(editor.tile(TileOp.x(l), TileOp.y(l)), TileOp.type(l))));
setTile(editor.tile(TileOp.x(l), TileOp.y(l)), TileOp.type(l), TileOp.value(l));
}
short getTile(Tile tile, byte type){
if(type == OpType.floor.ordinal()){
return tile.floorID();
}else if(type == OpType.block.ordinal()){
return tile.blockID();
}else if(type == OpType.rotation.ordinal()){
return tile.build == null ? 0 : (byte)tile.build.rotation;
}else if(type == OpType.team.ordinal()){
return (byte)tile.getTeamID();
}else if(type == OpType.overlay.ordinal()){
return tile.overlayID();
}
throw new IllegalArgumentException("Invalid type.");
}
void setTile(Tile tile, byte type, short to){
editor.load(() -> {
if(type == OpType.floor.ordinal()){
if(content.block(to) instanceof Floor floor){
tile.setFloor(floor);
}
}else if(type == OpType.block.ordinal()){
tile.getLinkedTiles(t -> editor.renderer.updatePoint(t.x, t.y));
Block block = content.block(to);
tile.setBlock(block, tile.team(), tile.build == null ? 0 : tile.build.rotation);
tile.getLinkedTiles(t -> editor.renderer.updatePoint(t.x, t.y));
}else if(type == OpType.rotation.ordinal()){
if(tile.build != null) tile.build.rotation = to;
}else if(type == OpType.team.ordinal()){
tile.setTeam(Team.get(to));
}else if(type == OpType.overlay.ordinal()){
tile.setOverlayID(to);
}
});
editor.renderer.updatePoint(tile.x, tile.y);
}
@Struct
class TileOpStruct{
short x;
short y;
byte type;
short value;
}
public enum OpType{
floor,
block,
rotation,
team,
overlay
}
}