161 lines
4.8 KiB
Java
161 lines
4.8 KiB
Java
package mindustry.graphics.g3d;
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import arc.graphics.*;
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import arc.math.geom.*;
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import mindustry.graphics.g3d.PlanetGrid.*;
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import mindustry.maps.generators.*;
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public class MeshBuilder{
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private static final Vec3 v1 = new Vec3(), v2 = new Vec3(), v3 = new Vec3(), v4 = new Vec3();
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private static final float[] floats = new float[3 + 3 + 1];
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private static Mesh mesh;
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public static Mesh buildIcosphere(int divisions, float radius, Color color){
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begin(20 * (2 << (2 * divisions - 1)) * 3);
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MeshResult result = Icosphere.create(divisions);
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for(int i = 0; i < result.indices.size; i+= 3){
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v1.set(result.vertices.items, result.indices.items[i] * 3).setLength(radius);
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v2.set(result.vertices.items, result.indices.items[i + 1] * 3).setLength(radius);
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v3.set(result.vertices.items, result.indices.items[i + 2] * 3).setLength(radius);
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verts(v1, v3, v2, normal(v1, v2, v3).scl(-1f), color);
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}
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return end();
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}
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public static Mesh buildIcosphere(int divisions, float radius){
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return buildIcosphere(divisions, radius, Color.white);
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}
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public static Mesh buildPlanetGrid(PlanetGrid grid, Color color, float scale){
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int total = 0;
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for(Ptile tile : grid.tiles){
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total += tile.corners.length * 2;
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}
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begin(total);
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for(Ptile tile : grid.tiles){
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Corner[] c = tile.corners;
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for(int i = 0; i < c.length; i++){
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Vec3 a = v1.set(c[i].v).scl(scale);
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Vec3 b = v2.set(c[(i + 1) % c.length].v).scl(scale);
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vert(a, Vec3.Z, color);
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vert(b, Vec3.Z, color);
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}
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}
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return end();
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}
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public static Mesh buildHex(Color color, int divisions, boolean lines, float radius){
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return buildHex(new HexMesher(){
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@Override
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public float getHeight(Vec3 position){
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return 0;
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}
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@Override
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public Color getColor(Vec3 position){
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return color;
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}
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}, divisions, lines, radius, 0);
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}
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public static Mesh buildHex(HexMesher mesher, int divisions, boolean lines, float radius, float intensity){
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PlanetGrid grid = PlanetGrid.create(divisions);
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if(mesher instanceof PlanetGenerator generator){
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generator.seed = generator.baseSeed;
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}
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begin(grid.tiles.length * 12);
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for(Ptile tile : grid.tiles){
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if(mesher.skip(tile.v)){
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continue;
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}
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Corner[] c = tile.corners;
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for(Corner corner : c){
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corner.v.setLength((1f + mesher.getHeight(v2.set(corner.v)) * intensity) * radius);
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}
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Vec3 nor = normal(c[0].v, c[2].v, c[4].v);
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Color color = mesher.getColor(v2.set(tile.v));
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if(lines){
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nor.set(1f, 1f, 1f);
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for(int i = 0; i < c.length; i++){
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Vec3 v1 = c[i].v;
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Vec3 v2 = c[(i + 1) % c.length].v;
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vert(v1, nor, color);
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vert(v2, nor, color);
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}
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}else{
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verts(c[0].v, c[1].v, c[2].v, nor, color);
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verts(c[0].v, c[2].v, c[3].v, nor, color);
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verts(c[0].v, c[3].v, c[4].v, nor, color);
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if(c.length > 5){
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verts(c[0].v, c[4].v, c[5].v, nor, color);
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}
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}
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//restore mutated corners
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for(Corner corner : c){
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corner.v.nor();
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}
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}
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return end();
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}
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private static void begin(int count){
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mesh = new Mesh(true, count, 0,
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VertexAttribute.position3,
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VertexAttribute.normal,
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VertexAttribute.color
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);
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mesh.getVerticesBuffer().limit(mesh.getVerticesBuffer().capacity());
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mesh.getVerticesBuffer().position(0);
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}
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private static Mesh end(){
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Mesh last = mesh;
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last.getVerticesBuffer().limit(last.getVerticesBuffer().position());
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mesh = null;
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return last;
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}
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private static Vec3 normal(Vec3 v1, Vec3 v2, Vec3 v3){
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return v4.set(v2).sub(v1).crs(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z).nor();
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}
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private static void verts(Vec3 a, Vec3 b, Vec3 c, Vec3 normal, Color color){
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vert(a, normal, color);
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vert(b, normal, color);
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vert(c, normal, color);
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}
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private static void vert(Vec3 a, Vec3 normal, Color color){
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floats[0] = a.x;
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floats[1] = a.y;
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floats[2] = a.z;
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floats[3] = normal.x;
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floats[4] = normal.y;
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floats[5] = normal.z;
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floats[6] = color.toFloatBits();
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mesh.getVerticesBuffer().put(floats);
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}
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}
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