Files
Mindustry/core/src/mindustry/ui/fragments/MenuFragment.java

326 lines
12 KiB
Java

package mindustry.ui.fragments;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.*;
import arc.scene.actions.*;
import arc.scene.event.*;
import arc.scene.style.*;
import arc.scene.ui.*;
import arc.scene.ui.ImageButton.*;
import arc.scene.ui.TextButton.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.core.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.ui.*;
import static mindustry.Vars.*;
import static mindustry.gen.Tex.*;
public class MenuFragment{
private Table container, submenu;
private Button currentMenu;
private MenuRenderer renderer;
private Seq<MenuButton> customButtons = new Seq<>();
public void build(Group parent){
renderer = new MenuRenderer();
Group group = new WidgetGroup();
group.setFillParent(true);
group.visible(() -> !ui.editor.isShown());
parent.addChild(group);
parent = group;
parent.fill((x, y, w, h) -> renderer.render());
parent.fill(c -> {
c.pane(Styles.noBarPane, cont -> {
container = cont;
cont.name = "menu container";
if(!mobile){
c.left();
buildDesktop();
Events.on(ResizeEvent.class, event -> buildDesktop());
}else{
buildMobile();
Events.on(ResizeEvent.class, event -> buildMobile());
}
}).with(pane -> {
pane.setOverscroll(false, false);
}).grow();
});
parent.fill(c -> c.bottom().right().button(Icon.discord, new ImageButtonStyle(){{
up = discordBanner;
}}, ui.discord::show).marginTop(9f).marginLeft(10f).tooltip("@discord").size(84, 45).name("discord"));
//info icon
if(mobile){
parent.fill(c -> c.bottom().left().button("", new TextButtonStyle(){{
font = Fonts.def;
fontColor = Color.white;
up = infoBanner;
}}, ui.about::show).size(84, 45).name("info"));
parent.fill((x, y, w, h) -> {
if(Core.scene.marginBottom > 0){
Tex.paneTop.draw(0, 0, Core.graphics.getWidth(), Core.scene.marginBottom);
}
});
}else if(becontrol.active()){
parent.fill(c -> c.bottom().right().button("@be.check", Icon.refresh, () -> {
ui.loadfrag.show();
becontrol.checkUpdate(result -> {
ui.loadfrag.hide();
if(!result){
ui.showInfo("@be.noupdates");
}
});
}).size(200, 60).name("becheck").update(t -> {
t.getLabel().setColor(becontrol.isUpdateAvailable() ? Tmp.c1.set(Color.white).lerp(Pal.accent, Mathf.absin(5f, 1f)) : Color.white);
}));
}
String versionText = ((Version.build == -1) ? "[#fc8140aa]" : "[#ffffffba]") + Version.combined();
parent.fill((x, y, w, h) -> {
TextureRegion logo = Core.atlas.find("logo");
float width = Core.graphics.getWidth(), height = Core.graphics.getHeight() - Core.scene.marginTop;
float logoscl = Scl.scl(1) * logo.scale;
float logow = Math.min(logo.width * logoscl, Core.graphics.getWidth() - Scl.scl(20));
float logoh = logow * (float)logo.height / logo.width;
float fx = (int)(width / 2f);
float fy = (int)(height - 6 - logoh) + logoh / 2 - (Core.graphics.isPortrait() ? Scl.scl(30f) : 0f);
if(Core.settings.getBool("macnotch") ){
fy -= Scl.scl(macNotchHeight);
}
Draw.color();
Draw.rect(logo, fx, fy, logow, logoh);
Fonts.outline.setColor(Color.white);
Fonts.outline.draw(versionText, fx, fy - logoh/2f - Scl.scl(2f), Align.center);
}).touchable = Touchable.disabled;
}
private void buildMobile(){
container.clear();
container.name = "buttons";
container.setSize(Core.graphics.getWidth(), Core.graphics.getHeight());
float size = 120f;
container.defaults().size(size).pad(5).padTop(4f);
MobileButton
play = new MobileButton(Icon.play, "@campaign", () -> checkPlay(ui.planet::show)),
custom = new MobileButton(Icon.rightOpenOut, "@customgame", () -> checkPlay(ui.custom::show)),
maps = new MobileButton(Icon.download, "@loadgame", () -> checkPlay(ui.load::show)),
join = new MobileButton(Icon.add, "@joingame", () -> checkPlay(ui.join::show)),
editor = new MobileButton(Icon.terrain, "@editor", () -> checkPlay(ui.maps::show)),
tools = new MobileButton(Icon.settings, "@settings", ui.settings::show),
mods = new MobileButton(Icon.book, "@mods", ui.mods::show),
exit = new MobileButton(Icon.exit, "@quit", () -> Core.app.exit()),
about = new MobileButton(Icon.info, "@about.button", ui.about::show);
Seq<MobileButton> customs = customButtons.map(b -> new MobileButton(b.icon, b.text, b.runnable == null ? () -> {} : b.runnable));
if(!Core.graphics.isPortrait()){
container.marginTop(60f);
container.add(play);
container.add(join);
container.add(custom);
container.add(maps);
// add odd custom buttons
for(int i = 1; i < customs.size; i += 2){
container.add(customs.get(i));
}
container.row();
container.add(editor);
container.add(tools);
container.add(mods);
// add even custom buttons (before the exit button)
for(int i = 0; i < customs.size; i += 2){
container.add(customs.get(i));
}
container.add(ios ? about : exit);
}else{
container.marginTop(0f);
container.add(play);
container.add(maps);
container.row();
container.add(custom);
container.add(join);
container.row();
container.add(editor);
container.add(tools);
container.row();
container.add(mods);
// add custom buttons
for(int i = 0; i < customs.size; i++){
container.add(customs.get(i));
if(i % 2 == 0) container.row();
}
container.add(ios ? about : exit);
}
}
private void buildDesktop(){
container.clear();
container.setSize(Core.graphics.getWidth(), Core.graphics.getHeight());
float width = 230f;
Drawable background = Styles.black6;
container.left();
container.add().width(Core.graphics.getWidth()/10f);
container.table(background, t -> {
t.defaults().width(width).height(70f);
t.name = "buttons";
buttons(t,
new MenuButton("@play", Icon.play,
new MenuButton("@campaign", Icon.play, () -> checkPlay(ui.planet::show)),
new MenuButton("@joingame", Icon.add, () -> checkPlay(ui.join::show)),
new MenuButton("@customgame", Icon.terrain, () -> checkPlay(ui.custom::show)),
new MenuButton("@loadgame", Icon.download, () -> checkPlay(ui.load::show))
),
new MenuButton("@database.button", Icon.menu,
new MenuButton("@schematics", Icon.paste, ui.schematics::show),
new MenuButton("@database", Icon.book, ui.database::show),
new MenuButton("@about.button", Icon.info, ui.about::show)
),
new MenuButton("@editor", Icon.terrain, () -> checkPlay(ui.maps::show)), steam ? new MenuButton("@workshop", Icon.steam, platform::openWorkshop) : null,
new MenuButton("@mods", Icon.book, ui.mods::show),
new MenuButton("@settings", Icon.settings, ui.settings::show)
);
buttons(t, customButtons.toArray(MenuButton.class));
buttons(t, new MenuButton("@quit", Icon.exit, Core.app::exit));
}).width(width).growY();
container.table(background, t -> {
submenu = t;
t.name = "submenu";
t.color.a = 0f;
t.top();
t.defaults().width(width).height(70f);
t.visible(() -> !t.getChildren().isEmpty());
}).width(width).growY();
}
private void checkPlay(Runnable run){
if(!mods.hasContentErrors()){
run.run();
}else{
ui.showInfo("@mod.noerrorplay");
}
}
private void fadeInMenu(){
submenu.clearActions();
submenu.actions(Actions.alpha(1f, 0.15f, Interp.fade));
}
private void fadeOutMenu(){
//nothing to fade out
if(submenu.getChildren().isEmpty()){
return;
}
submenu.clearActions();
submenu.actions(Actions.alpha(1f), Actions.alpha(0f, 0.2f, Interp.fade), Actions.run(() -> submenu.clearChildren()));
}
private void buttons(Table t, MenuButton... buttons){
for(MenuButton b : buttons){
if(b == null) continue;
Button[] out = {null};
out[0] = t.button(b.text, b.icon, Styles.flatToggleMenut, () -> {
if(currentMenu == out[0]){
currentMenu = null;
fadeOutMenu();
}else{
if(b.submenu != null){
currentMenu = out[0];
submenu.clearChildren();
fadeInMenu();
//correctly offset the button
submenu.add().height((Core.graphics.getHeight() - Core.scene.marginTop - Core.scene.marginBottom - out[0].getY(Align.topLeft)) / Scl.scl(1f));
submenu.row();
buttons(submenu, b.submenu);
}else{
currentMenu = null;
fadeOutMenu();
b.runnable.run();
}
}
}).marginLeft(11f).get();
out[0].update(() -> out[0].setChecked(currentMenu == out[0]));
t.row();
}
}
/** Adds a custom button to the menu. */
public void addButton(String text, Drawable icon, Runnable callback){
addButton(new MenuButton(text, icon, callback));
}
/** Adds a custom button to the menu. */
public void addButton(String text, Runnable callback){
addButton(text, Styles.none, callback);
}
/**
* Adds a custom button to the menu.
* If {@link MenuButton#submenu} is null or the player is on mobile, {@link MenuButton#runnable} is invoked on click.
* Otherwise, {@link MenuButton#submenu} is shown.
*/
public void addButton(MenuButton button){
customButtons.add(button);
}
/** Represents a menu button definition. */
public static class MenuButton{
public final Drawable icon;
public final String text;
/** Runnable ran when the button is clicked. Ignored on desktop if {@link #submenu} is not null. */
public final Runnable runnable;
/** Submenu shown when this button is clicked. Used instead of {@link #runnable} on desktop. */
public final @Nullable MenuButton[] submenu;
/** Constructs a simple menu button, which behaves the same way on desktop and mobile. */
public MenuButton(String text, Drawable icon, Runnable runnable){
this.icon = icon;
this.text = text;
this.runnable = runnable;
this.submenu = null;
}
/** Constructs a button that runs the runnable when clicked on mobile or shows the submenu on desktop. */
public MenuButton(String text, Drawable icon, Runnable runnable, MenuButton... submenu){
this.icon = icon;
this.text = text;
this.runnable = runnable;
this.submenu = submenu;
}
/** Comstructs a desktop-only button; used internally. */
MenuButton(String text, Drawable icon, MenuButton... submenu){
this.icon = icon;
this.text = text;
this.runnable = () -> {};
this.submenu = submenu;
}
}
}