Files
Mindustry/core/src/io/anuke/mindustry/Vars.java

191 lines
7.8 KiB
Java

package io.anuke.mindustry;
import io.anuke.arc.Application.ApplicationType;
import io.anuke.arc.Core;
import io.anuke.mindustry.entities.Entities;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.EffectEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.arc.files.FileHandle;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.util.Structs;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Puddle;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.game.GlobalData;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Version;
import io.anuke.mindustry.gen.Serialization;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.blocks.defense.ForceProjector.ShieldEntity;
import java.util.Arrays;
import java.util.Locale;
@SuppressWarnings("unchecked")
public class Vars{
/**main application name, capitalized*/
public static final String appName = "Mindustry";
/**URL for discord invite.*/
public static final String discordURL = "https://discord.gg/mindustry";
/**URL for Github API for releases*/
public static final String releasesURL = "https://api.github.com/repos/Anuken/Mindustry/releases";
/**URL for Github API for contributors*/
public static final String contributorsURL = "https://api.github.com/repos/Anuken/Mindustry/contributors";
/**URL for sending crash reports to*/
public static final String crashReportURL = "http://mindustry.us.to/report";
/**maximum distance between mine and core that supports automatic transferring*/
public static final float mineTransferRange = 220f;
/**team of the player by default*/
public static final Team defaultTeam = Team.blue;
/**team of the enemy in waves/sectors*/
public static final Team waveTeam = Team.red;
/**max chat message length*/
public static final int maxTextLength = 150;
/**max player name length in bytes*/
public static final int maxNameLength = 40;
/**displayed item size when ingame, TODO remove.*/
public static final float itemSize = 5f;
/**extra padding around the world; units outside this bound will begin to self-destruct.*/
public static final float worldBounds = 100f;
/**ticks spent out of bound until self destruct.*/
public static final float boundsCountdown = 60*7;
/**size of tiles in units*/
public static final int tilesize = 8;
/**all choosable player colors in join/host dialog*/
public static final Color[] playerColors = {
Color.valueOf("82759a"),
Color.valueOf("c0c1c5"),
Color.valueOf("fff0e7"),
Color.valueOf("7d2953"),
Color.valueOf("ff074e"),
Color.valueOf("ff072a"),
Color.valueOf("ff76a6"),
Color.valueOf("a95238"),
Color.valueOf("ffa108"),
Color.valueOf("feeb2c"),
Color.valueOf("ffcaa8"),
Color.valueOf("008551"),
Color.valueOf("00e339"),
Color.valueOf("423c7b"),
Color.valueOf("4b5ef1"),
Color.valueOf("2cabfe"),
};
/**default server port*/
public static final int port = 6567;
/**if true, UI is not drawn*/
public static boolean disableUI;
/**if true, game is set up in mobile mode, even on desktop. used for debugging*/
public static boolean testMobile;
/**whether the game is running on a mobile device*/
public static boolean mobile;
/**whether the game is running on an iOS device*/
public static boolean ios;
/**whether the game is running on an Android device*/
public static boolean android;
/**whether the game is running on a headless server*/
public static boolean headless;
/**application data directory, equivalent to {@link io.anuke.arc.Settings#getDataDirectory()}*/
public static FileHandle dataDirectory;
/**data subdirectory used for screenshots*/
public static FileHandle screenshotDirectory;
/**data subdirectory used for custom mmaps*/
public static FileHandle customMapDirectory;
/**data subdirectory used for saves*/
public static FileHandle saveDirectory;
/**map file extension*/
public static final String mapExtension = "mmap";
/**save file extension*/
public static final String saveExtension = "msav";
/**list of all locales that can be switched to*/
public static Locale[] locales;
public static ContentLoader content;
public static GameState state;
public static GlobalData data;
public static Control control;
public static Logic logic;
public static Renderer renderer;
public static UI ui;
public static World world;
public static NetServer netServer;
public static NetClient netClient;
public static EntityGroup<Player> playerGroup;
public static EntityGroup<TileEntity> tileGroup;
public static EntityGroup<Bullet> bulletGroup;
public static EntityGroup<EffectEntity> effectGroup;
public static EntityGroup<DrawTrait> groundEffectGroup;
public static EntityGroup<ShieldEntity> shieldGroup;
public static EntityGroup<Puddle> puddleGroup;
public static EntityGroup<Fire> fireGroup;
public static EntityGroup<BaseUnit>[] unitGroups;
/**all local players, currently only has one player. may be used for local co-op in the future*/
public static Player[] players = {};
public static void init(){
Serialization.init();
//load locales
String[] stra = Core.files.internal("locales").readString().split("\n");
locales = new Locale[stra.length];
for(int i = 0; i < locales.length; i++){
String code = stra[i];
if(code.contains("_")){
locales[i] = new Locale(code.split("_")[0], code.split("_")[1]);
}else{
locales[i] = new Locale(code);
}
}
Arrays.sort(locales, Structs.comparing(l -> l.getDisplayName(l), String.CASE_INSENSITIVE_ORDER));
Version.init();
content = new ContentLoader();
playerGroup = Entities.addGroup(Player.class).enableMapping();
tileGroup = Entities.addGroup(TileEntity.class, false);
bulletGroup = Entities.addGroup(Bullet.class).enableMapping();
effectGroup = Entities.addGroup(EffectEntity.class, false);
groundEffectGroup = Entities.addGroup(DrawTrait.class, false);
puddleGroup = Entities.addGroup(Puddle.class).enableMapping();
shieldGroup = Entities.addGroup(ShieldEntity.class, false);
fireGroup = Entities.addGroup(Fire.class).enableMapping();
unitGroups = new EntityGroup[Team.all.length];
for(Team team : Team.all){
unitGroups[team.ordinal()] = Entities.addGroup(BaseUnit.class).enableMapping();
}
for(EntityGroup<?> group : Entities.getAllGroups()){
group.setRemoveListener(entity -> {
if(entity instanceof SyncTrait && Net.client()){
netClient.addRemovedEntity((entity).getID());
}
});
}
state = new GameState();
data = new GlobalData();
mobile = Core.app.getType() == ApplicationType.Android || Core.app.getType() == ApplicationType.iOS || testMobile;
ios = Core.app.getType() == ApplicationType.iOS;
android = Core.app.getType() == ApplicationType.Android;
Core.settings.setAppName(appName);
dataDirectory = Core.settings.getDataDirectory();
screenshotDirectory = dataDirectory.child("screenshots/");
customMapDirectory = dataDirectory.child("maps/");
saveDirectory = dataDirectory.child("saves/");
}
}