Files
Mindustry/core/src/mindustry/world/Build.java
2025-10-06 20:49:07 +09:00

312 lines
13 KiB
Java

package mindustry.world;
import arc.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.ConstructBlock.*;
import mindustry.world.blocks.storage.CoreBlock.*;
import static mindustry.Vars.*;
public class Build{
private static final IntSet tmp = new IntSet();
@Remote(called = Loc.server)
public static void beginBreak(@Nullable Unit unit, Team team, int x, int y){
if(!validBreak(team, x, y)){
return;
}
Tile tile = world.tileBuilding(x, y);
//this should never happen, but it doesn't hurt to check for links
float prevPercent = 1f;
if(tile.build != null){
prevPercent = tile.build.healthf();
}
int rotation = tile.build != null ? tile.build.rotation : 0;
Block previous = tile.block();
//instantly deconstruct if necessary
if(previous.instantDeconstruct){
ConstructBlock.deconstructFinish(tile, previous, unit);
return;
}
Block sub = ConstructBlock.get(previous.size);
Seq<Building> prevBuild = new Seq<>(1);
if(tile.build != null){
prevBuild.add(tile.build);
tile.build.onDeconstructed(unit);
tile.build.dead = true;
}
tile.setBlock(sub, team, rotation);
var build = (ConstructBuild)tile.build;
build.setDeconstruct(previous);
build.prevBuild = prevBuild;
tile.build.health = tile.build.maxHealth * prevPercent;
if(unit != null && unit.getControllerName() != null){
tile.build.lastAccessed = unit.getControllerName();
}
Events.fire(new BlockBuildBeginEvent(tile, team, unit, true));
}
/** Places a ConstructBlock at this location. To preserve bandwidth, a config is only passed in the case of instant-place blocks. */
@Remote(called = Loc.server)
public static void beginPlace(@Nullable Unit unit, Block result, Team team, int x, int y, int rotation, @Nullable Object placeConfig){
if(!validPlace(result, team, x, y, rotation)){
return;
}
Tile tile = world.tile(x, y);
//just in case
if(tile == null) return;
//auto-rotate the block to the correct orientation and bail out
if(tile.team() == team && tile.block == result && tile.build != null && tile.block.quickRotate){
if(unit != null && unit.getControllerName() != null) tile.build.lastAccessed = unit.getControllerName();
int previous = tile.build.rotation;
tile.build.rotation = Mathf.mod(rotation, 4);
tile.build.updateProximity();
tile.build.noSleep();
Fx.rotateBlock.at(tile.build.x, tile.build.y, tile.build.block.size);
Events.fire(new BuildRotateEvent(tile.build, unit, previous));
return;
}
//repair derelict tile
if(tile.team() == Team.derelict && team != Team.derelict && tile.block == result && tile.build != null && tile.block.allowDerelictRepair && state.rules.derelictRepair){
tile.build.rotation = rotation;
tile.build.changeTeam(team);
tile.build.enabled = true;
if(tile.build.power != null){
tile.build.power.links.clear();
}
tile.build.checkAllowUpdate();
tile.build.updateProximity();
tile.build.onRepaired();
if(unit != null && unit.getControllerName() != null) tile.build.lastAccessed = unit.getControllerName();
if(fogControl.isVisibleTile(team, tile.x, tile.y)){
result.placeEffect.at(tile.drawx(), tile.drawy(), result.size);
Fx.rotateBlock.at(tile.build.x, tile.build.y, tile.build.block.size);
//doesn't play a sound
}
Events.fire(new BlockBuildEndEvent(tile, unit, team, false, tile.build.config()));
return;
}
//break all props in the way
tile.getLinkedTilesAs(result, out -> {
if(out.block != Blocks.air && out.block.alwaysReplace){
out.block.breakEffect.at(out.drawx(), out.drawy(), out.block.size, out.block.mapColor);
out.remove();
}
});
//complete it immediately
if(result.instantBuild){
Events.fire(new BlockBuildBeginEvent(tile, team, unit, false));
result.placeBegan(tile, tile.block, unit);
ConstructBlock.constructFinish(tile, result, unit, (byte)rotation, team, placeConfig);
return;
}
Block previous = tile.block();
Block sub = ConstructBlock.get(result.size);
var prevBuild = new Seq<Building>(9);
result.beforePlaceBegan(tile, previous);
tmp.clear();
tile.getLinkedTilesAs(result, t -> {
if(t.build != null && t.build.team == team && tmp.add(t.build.id)){
prevBuild.add(t.build);
}
});
tile.setBlock(sub, team, rotation);
var build = (ConstructBuild)tile.build;
build.setConstruct(previous.size == sub.size ? previous : Blocks.air, result);
build.prevBuild = prevBuild;
if(unit != null && unit.getControllerName() != null) build.lastAccessed = unit.getControllerName();
Events.fire(new BlockBuildBeginEvent(tile, team, unit, false));
result.placeBegan(tile, previous, unit);
}
/** @return whether a tile can be placed at this location by this team. */
public static boolean validPlace(Block type, Team team, int x, int y, int rotation){
return validPlace(type, team, x, y, rotation, true);
}
/** @return whether a tile can be placed at this location by this team. */
public static boolean validPlace(Block type, Team team, int x, int y, int rotation, boolean checkVisible){
return validPlace(type, team, x, y, rotation, checkVisible, true);
}
/** @return whether a tile can be placed at this location by this team. */
public static boolean validPlace(Block type, Team team, int x, int y, int rotation, boolean checkVisible, boolean checkCoreRadius){
return validPlaceIgnoreUnits(type, team, x, y, rotation, checkVisible, checkCoreRadius) && checkNoUnitOverlap(type, x, y);
}
/** @return whether a tile can be placed at this location by this team. */
public static boolean checkNoUnitOverlap(Block type, int x, int y){
return (!type.solid && !type.solidifes) || !Units.anyEntities(x * tilesize + type.offset - type.size * tilesize / 2f, y * tilesize + type.offset - type.size * tilesize / 2f, type.size * tilesize, type.size * tilesize);
}
/** @return whether a tile can be placed at this location by this team. Ignores units at this location. */
public static boolean validPlaceIgnoreUnits(Block type, Team team, int x, int y, int rotation, boolean checkVisible, boolean checkCoreRadius){
//the wave team can build whatever they want as long as it's visible - banned blocks are not applicable
if(type == null || (!state.rules.editor && (checkVisible && (!type.environmentBuildable() || (!type.isPlaceable() && !(state.rules.waves && team == state.rules.waveTeam && type.isVisible())))))){
return false;
}
if(!state.rules.editor && checkCoreRadius){
//find closest core, if it doesn't match the team, placing is not legal
if(state.rules.polygonCoreProtection){
float mindst = Float.MAX_VALUE;
CoreBuild closest = null;
for(TeamData data : state.teams.active){
for(CoreBuild tile : data.cores){
float dst = tile.dst2(x * tilesize + type.offset, y * tilesize + type.offset);
if(dst < mindst){
closest = tile;
mindst = dst;
}
}
}
if(closest != null && closest.team != team){
return false;
}
}else if(state.teams.anyEnemyCoresWithinBuildRadius(team, x * tilesize + type.offset, y * tilesize + type.offset)){
return false;
}
}
Tile tile = world.tile(x, y);
if(tile == null) return false;
if(!type.canPlaceOn(tile, team, rotation)){
return false;
}
//floors have different checks
if(type.isFloor()){
return type.isOverlay() ? tile.overlay() != type : tile.floor() != type;
}
//campaign darkness check
if(!type.ignoreBuildDarkness && world.getDarkness(x, y) >= 3){
return false;
}
if(!type.requiresWater && !contactsShallows(tile.x, tile.y, type) && !type.placeableLiquid){
return false;
}
int offsetx = -(type.size - 1) / 2;
int offsety = -(type.size - 1) / 2;
for(int dx = 0; dx < type.size; dx++){
for(int dy = 0; dy < type.size; dy++){
int wx = dx + offsetx + tile.x, wy = dy + offsety + tile.y;
Tile check = world.tile(wx, wy);
if(
check == null || //nothing there
(type.size == 2 && world.getDarkness(wx, wy) >= 3) ||
(state.rules.staticFog && state.rules.fog && !fogControl.isDiscovered(team, wx, wy)) ||
(check.floor().isDeep() && !type.floating && !type.requiresWater && !type.placeableLiquid) || //deep water
(!state.rules.derelictRepair && check.team() == Team.derelict && check.build != null) ||
(type == check.block() && check.build != null && rotation == check.build.rotation && type.rotate && !((type == check.block && team != Team.derelict && check.team() == Team.derelict))) || //same block, same rotation
!check.interactable(team) || //cannot interact
!check.floor().placeableOn && !type.ignoreBuildDarkness || //solid floor
//when you have a payload, you cannot place blocks on things, even if normal placement rules allow it. this is a hack that assumes checkVisible = true means it's coming from a payload
(!checkVisible && checkCoreRadius && !check.block().alwaysReplace) || //replacing a block that should be replaced (e.g. payload placement)
!(((type.canReplace(check.block()) || (check.build != null && check.build.canBeReplaced(type)) || (type == check.block && team != Team.derelict && check.team() == Team.derelict)) || //can replace type OR can replace derelict block of same type
(check.build instanceof ConstructBuild build && build.current == type && check.centerX() == tile.x && check.centerY() == tile.y)) && //same type in construction
type.bounds(tile.x, tile.y, Tmp.r1).grow(0.01f).contains(check.block.bounds(check.centerX(), check.centerY(), Tmp.r2))) || //no replacement
(type.requiresWater && check.floor().liquidDrop != Liquids.water) //requires water but none found
) return false;
}
}
if(state.rules.placeRangeCheck && checkCoreRadius && !state.isEditor() && getEnemyOverlap(type, team, x, y) != null){
return false;
}
return true;
}
public static @Nullable Building getEnemyOverlap(Block block, Team team, int x, int y){
return indexer.findEnemyTile(team, x * tilesize + block.size, y * tilesize + block.size, block.placeOverlapRange + 4f, p -> true);
}
public static boolean contactsGround(int x, int y, Block block){
if(block.isMultiblock()){
for(Point2 point : Edges.getEdges(block.size)){
Tile tile = world.tile(x + point.x, y + point.y);
if(tile != null && !tile.floor().isLiquid) return true;
}
}else{
for(Point2 point : Geometry.d4){
Tile tile = world.tile(x + point.x, y + point.y);
if(tile != null && !tile.floor().isLiquid) return true;
}
}
return false;
}
public static boolean contactsShallows(int x, int y, Block block){
if(block.isMultiblock()){
for(Point2 point : block.getInsideEdges()){
Tile tile = world.tile(x + point.x, y + point.y);
if(tile != null && !tile.floor().isDeep()) return true;
}
for(Point2 point : block.getEdges()){
Tile tile = world.tile(x + point.x, y + point.y);
if(tile != null && !tile.floor().isDeep()) return true;
}
}else{
for(Point2 point : Geometry.d4){
Tile tile = world.tile(x + point.x, y + point.y);
if(tile != null && !tile.floor().isDeep()) return true;
}
Tile tile = world.tile(x, y);
return tile != null && !tile.floor().isDeep();
}
return false;
}
/** @return whether the tile at this position is breakable by this team */
public static boolean validBreak(Team team, int x, int y){
Tile tile = world.tile(x, y);
return tile != null && tile.block() != Blocks.air && (tile.block().canBreak(tile) && (tile.breakable() || state.rules.allowEnvironmentDeconstruct)) && tile.interactable(team);
}
}