Files
Mindustry/core/src/mindustry/ui/fragments/HudFragment.java
2024-02-24 12:31:06 -05:00

936 lines
34 KiB
Java

package mindustry.ui.fragments;
import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.*;
import arc.scene.actions.*;
import arc.scene.event.*;
import arc.scene.style.*;
import arc.scene.ui.*;
import arc.scene.ui.ImageButton.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.core.GameState.*;
import mindustry.core.*;
import mindustry.ctype.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.input.*;
import mindustry.net.Packets.*;
import mindustry.type.*;
import mindustry.ui.*;
import static mindustry.Vars.*;
import static mindustry.gen.Tex.*;
public class HudFragment{
private static final float dsize = 65f, pauseHeight = 36f;
public final PlacementFragment blockfrag = new PlacementFragment();
public boolean shown = true;
private ImageButton flip;
private CoreItemsDisplay coreItems = new CoreItemsDisplay();
private String hudText = "";
private boolean showHudText;
private Table lastUnlockTable;
private Table lastUnlockLayout;
private long lastToast;
public void build(Group parent){
//warn about guardian/boss waves
Events.on(WaveEvent.class, e -> {
int max = 10;
int winWave = state.rules.winWave > 0 ? state.rules.winWave : Integer.MAX_VALUE;
outer:
for(int i = state.wave - 1; i <= Math.min(state.wave + max, winWave - 2); i++){
for(SpawnGroup group : state.rules.spawns){
if(group.effect == StatusEffects.boss && group.getSpawned(i) > 0){
int diff = (i + 2) - state.wave;
//increments at which to warn about incoming guardian
if(diff == 1 || diff == 2 || diff == 5 || diff == 10){
showToast(Icon.warning, group.type.emoji() + " " + Core.bundle.format("wave.guardianwarn" + (diff == 1 ? ".one" : ""), diff));
}
break outer;
}
}
}
});
Events.on(SectorCaptureEvent.class, e -> {
if(e.sector.isBeingPlayed()){
ui.announce("@sector.capture.current", 5f);
}else{
showToast(Core.bundle.format("sector.capture", e.sector.name()));
}
});
Events.on(SectorLoseEvent.class, e -> {
showToast(Icon.warning, Core.bundle.format("sector.lost", e.sector.name()));
});
Events.on(SectorInvasionEvent.class, e -> {
showToast(Icon.warning, Core.bundle.format("sector.attacked", e.sector.name()));
});
Events.on(ResetEvent.class, e -> {
coreItems.resetUsed();
coreItems.clear();
});
//paused table
parent.fill(t -> {
t.name = "paused";
t.top().visible(() -> state.isPaused() && shown && !netServer.isWaitingForPlayers()).touchable = Touchable.disabled;
t.table(Styles.black6, top -> top.label(() -> state.gameOver && state.isCampaign() ? "@sector.curlost" : "@paused")
.style(Styles.outlineLabel).pad(8f)).height(pauseHeight).growX();
//.padLeft(dsize * 5 + 4f) to prevent alpha overlap on left
});
//"waiting for players"
parent.fill(t -> {
t.name = "waiting";
t.visible(() -> netServer.isWaitingForPlayers() && state.isPaused() && shown).touchable = Touchable.disabled;
t.table(Styles.black6, top -> top.add("@waiting.players").style(Styles.outlineLabel).pad(18f));
});
//minimap + position
parent.fill(t -> {
t.name = "minimap/position";
t.visible(() -> Core.settings.getBool("minimap") && shown);
//minimap
t.add(new Minimap()).name("minimap");
t.row();
//position
t.label(() ->
(Core.settings.getBool("position") ? player.tileX() + "," + player.tileY() + "\n" : "") +
(Core.settings.getBool("mouseposition") ? "[lightgray]" + World.toTile(Core.input.mouseWorldX()) + "," + World.toTile(Core.input.mouseWorldY()) : ""))
.visible(() -> Core.settings.getBool("position") || Core.settings.getBool("mouseposition"))
.touchable(Touchable.disabled)
.style(Styles.outlineLabel)
.name("position");
t.top().right();
});
ui.hints.build(parent);
//menu at top left
parent.fill(cont -> {
cont.name = "overlaymarker";
cont.top().left();
if(mobile){
//for better inset visuals
cont.rect((x, y, w, h) -> {
if(Core.scene.marginTop > 0){
Tex.paneRight.draw(x, y, w, Core.scene.marginTop);
}
}).fillX().row();
cont.table(select -> {
select.name = "mobile buttons";
select.left();
select.defaults().size(dsize).left();
ImageButtonStyle style = Styles.cleari;
select.button(Icon.menu, style, ui.paused::show).name("menu");
flip = select.button(Icon.upOpen, style, this::toggleMenus).get();
flip.name = "flip";
select.button(Icon.paste, style, ui.schematics::show)
.name("schematics");
select.button(Icon.pause, style, () -> {
if(net.active()){
ui.listfrag.toggle();
}else{
state.set(state.isPaused() ? State.playing : State.paused);
}
}).name("pause").update(i -> {
if(net.active()){
i.getStyle().imageUp = Icon.players;
}else{
i.setDisabled(false);
i.getStyle().imageUp = state.isPaused() ? Icon.play : Icon.pause;
}
});
select.button(Icon.chat, style,() -> {
if(net.active() && mobile){
if(ui.chatfrag.shown()){
ui.chatfrag.hide();
}else{
ui.chatfrag.toggle();
}
}else if(state.isCampaign()){
ui.research.show();
}else{
ui.database.show();
}
}).name("chat").update(i -> {
if(net.active() && mobile){
i.getStyle().imageUp = Icon.chat;
}else if(state.isCampaign()){
i.getStyle().imageUp = Icon.tree;
}else{
i.getStyle().imageUp = Icon.book;
}
});
select.image().color(Pal.gray).width(4f).fillY();
});
cont.row();
cont.image().height(4f).color(Pal.gray).fillX();
cont.row();
}
cont.update(() -> {
if(Core.input.keyTap(Binding.toggle_menus) && !ui.chatfrag.shown() && !Core.scene.hasDialog() && !Core.scene.hasField()){
Core.settings.getBoolOnce("ui-hidden", () -> {
ui.announce(Core.bundle.format("showui", Core.keybinds.get(Binding.toggle_menus).key.toString(), 11));
});
toggleMenus();
}
});
Table wavesMain, editorMain;
cont.stack(wavesMain = new Table(), editorMain = new Table()).height(wavesMain.getPrefHeight())
.name("waves/editor");
wavesMain.visible(() -> shown && !state.isEditor());
wavesMain.top().left().name = "waves";
wavesMain.table(s -> {
//wave info button with text
s.add(makeStatusTable()).grow().name("status");
var rightStyle = new ImageButtonStyle(){{
over = buttonRightOver;
down = buttonRightDown;
up = buttonRight;
disabled = buttonRightDisabled;
imageDisabledColor = Color.clear;
imageUpColor = Color.white;
}};
//table with button to skip wave
s.button(Icon.play, rightStyle, 30f, () -> {
if(net.client() && player.admin){
Call.adminRequest(player, AdminAction.wave, null);
}else{
logic.skipWave();
}
}).growY().fillX().right().width(40f).disabled(b -> !canSkipWave()).name("skip").get().toBack();
}).width(dsize * 5 + 4f).name("statustable");
wavesMain.row();
addInfoTable(wavesMain.table().width(dsize * 5f + 4f).left().get());
editorMain.name = "editor";
editorMain.table(Tex.buttonEdge4, t -> {
//t.margin(0f);
t.name = "teams";
t.add("@editor.teams").growX().left();
t.row();
t.table(teams -> {
teams.left();
int i = 0;
for(Team team : Team.baseTeams){
ImageButton button = teams.button(Tex.whiteui, Styles.clearNoneTogglei, 40f, () -> Call.setPlayerTeamEditor(player, team))
.size(50f).margin(6f).get();
button.getImageCell().grow();
button.getStyle().imageUpColor = team.color;
button.update(() -> button.setChecked(player.team() == team));
if(++i % 3 == 0){
teams.row();
}
}
}).left();
}).width(dsize * 5 + 4f);
editorMain.visible(() -> shown && state.isEditor());
//fps display
cont.table(info -> {
info.name = "fps/ping";
info.touchable = Touchable.disabled;
info.top().left().margin(4).visible(() -> Core.settings.getBool("fps") && shown);
IntFormat fps = new IntFormat("fps");
IntFormat ping = new IntFormat("ping");
IntFormat tps = new IntFormat("tps");
IntFormat mem = new IntFormat("memory");
IntFormat memnative = new IntFormat("memory2");
info.label(() -> fps.get(Core.graphics.getFramesPerSecond())).left().style(Styles.outlineLabel).name("fps");
info.row();
if(android){
info.label(() -> memnative.get((int)(Core.app.getJavaHeap() / 1024 / 1024), (int)(Core.app.getNativeHeap() / 1024 / 1024))).left().style(Styles.outlineLabel).name("memory2");
}else{
info.label(() -> mem.get((int)(Core.app.getJavaHeap() / 1024 / 1024))).left().style(Styles.outlineLabel).name("memory");
}
info.row();
info.label(() -> ping.get(netClient.getPing())).visible(net::client).left().style(Styles.outlineLabel).name("ping").row();
info.label(() -> tps.get(state.serverTps == -1 ? 60 : state.serverTps)).visible(net::client).left().style(Styles.outlineLabel).name("tps").row();
}).top().left();
});
//core info
parent.fill(t -> {
t.top();
if(Core.settings.getBool("macnotch") ){
t.margin(macNotchHeight);
}
t.visible(() -> shown);
t.name = "coreinfo";
t.collapser(v -> v.add().height(pauseHeight), () -> state.isPaused() && !netServer.isWaitingForPlayers()).row();
t.table(c -> {
//core items
c.top().collapser(coreItems, () -> Core.settings.getBool("coreitems") && !mobile && shown).fillX().row();
float notifDuration = 240f;
float[] coreAttackTime = {0};
Events.run(Trigger.teamCoreDamage, () -> coreAttackTime[0] = notifDuration);
//'core is under attack' table
c.collapser(top -> top.background(Styles.black6).add("@coreattack").pad(8)
.update(label -> label.color.set(Color.orange).lerp(Color.scarlet, Mathf.absin(Time.time, 2f, 1f))), true,
() -> {
if(!shown || state.isPaused()) return false;
if(state.isMenu() || !player.team().data().hasCore()){
coreAttackTime[0] = 0f;
return false;
}
return (coreAttackTime[0] -= Time.delta) > 0;
})
.touchable(Touchable.disabled)
.fillX().row();
}).row();
var bossb = new StringBuilder();
var bossText = Core.bundle.get("guardian");
int maxBosses = 6;
t.table(v -> v.margin(10f)
.add(new Bar(() -> {
bossb.setLength(0);
for(int i = 0; i < Math.min(state.teams.bosses.size, maxBosses); i++){
bossb.append(state.teams.bosses.get(i).type.emoji());
}
if(state.teams.bosses.size > maxBosses){
bossb.append("[accent]+[]");
}
bossb.append(" ");
bossb.append(bossText);
return bossb;
}, () -> Pal.health, () -> {
if(state.boss() == null) return 0f;
float max = 0f, val = 0f;
for(var boss : state.teams.bosses){
max += boss.maxHealth;
val += boss.health;
}
return max == 0f ? 0f : val / max;
}).blink(Color.white).outline(new Color(0, 0, 0, 0.6f), 7f)).grow())
.fillX().width(320f).height(60f).name("boss").visible(() -> state.rules.waves && state.boss() != null && !(mobile && Core.graphics.isPortrait())).padTop(7).row();
t.table(Styles.black3, p -> p.margin(4).label(() -> hudText).style(Styles.outlineLabel)).touchable(Touchable.disabled).with(p -> p.visible(() -> {
p.color.a = Mathf.lerpDelta(p.color.a, Mathf.num(showHudText), 0.2f);
if(state.isMenu()){
p.color.a = 0f;
showHudText = false;
}
return p.color.a >= 0.001f;
}));
});
//spawner warning
parent.fill(t -> {
t.name = "nearpoint";
t.touchable = Touchable.disabled;
t.table(Styles.black6, c -> c.add("@nearpoint")
.update(l -> l.setColor(Tmp.c1.set(Color.white).lerp(Color.scarlet, Mathf.absin(Time.time, 10f, 1f))))
.labelAlign(Align.center, Align.center))
.margin(6).update(u -> u.color.a = Mathf.lerpDelta(u.color.a, Mathf.num(spawner.playerNear()), 0.1f)).get().color.a = 0f;
});
//'saving' indicator
parent.fill(t -> {
t.name = "saving";
t.bottom().visible(() -> control.saves.isSaving());
t.add("@saving").style(Styles.outlineLabel);
});
//TODO DEBUG: rate table
if(false)
parent.fill(t -> {
t.bottom().left();
t.table(Styles.black6, c -> {
Bits used = new Bits(content.items().size);
Runnable rebuild = () -> {
c.clearChildren();
for(Item item : content.items()){
if(state.rules.sector != null && state.rules.sector.info.getExport(item) >= 1){
c.image(item.uiIcon);
c.label(() -> (int)state.rules.sector.info.getExport(item) + " /s").color(Color.lightGray);
c.row();
}
}
};
c.update(() -> {
boolean wrong = false;
for(Item item : content.items()){
boolean has = state.rules.sector != null && state.rules.sector.info.getExport(item) >= 1;
if(used.get(item.id) != has){
used.set(item.id, has);
wrong = true;
}
}
if(wrong){
rebuild.run();
}
});
}).visible(() -> state.isCampaign() && content.items().contains(i -> state.rules.sector != null && state.rules.sector.info.getExport(i) > 0));
});
blockfrag.build(parent);
}
@Remote(targets = Loc.both, forward = true, called = Loc.both)
public static void setPlayerTeamEditor(Player player, Team team){
if(state.isEditor() && player != null){
player.team(team);
}
}
public void setHudText(String text){
showHudText = true;
hudText = text;
}
public void toggleHudText(boolean shown){
showHudText = shown;
}
private void scheduleToast(Runnable run){
long duration = (int)(3.5 * 1000);
long since = Time.timeSinceMillis(lastToast);
if(since > duration){
lastToast = Time.millis();
run.run();
}else{
Time.runTask((duration - since) / 1000f * 60f, run);
lastToast += duration;
}
}
public boolean hasToast(){
return Time.timeSinceMillis(lastToast) < 3.5f * 1000f;
}
public void showToast(String text){
showToast(Icon.ok, text);
}
public void showToast(Drawable icon, String text){
showToast(icon, -1, text);
}
public void showToast(Drawable icon, float size, String text){
if(state.isMenu()) return;
scheduleToast(() -> {
Sounds.message.play();
Table table = new Table(Tex.button);
table.update(() -> {
if(state.isMenu() || !ui.hudfrag.shown){
table.remove();
}
});
table.margin(12);
var cell = table.image(icon).pad(3);
if(size > 0) cell.size(size);
table.add(text).wrap().width(280f).get().setAlignment(Align.center, Align.center);
table.pack();
//create container table which will align and move
Table container = Core.scene.table();
container.top().add(table);
container.setTranslation(0, table.getPrefHeight());
container.actions(Actions.translateBy(0, -table.getPrefHeight(), 1f, Interp.fade), Actions.delay(2.5f),
//nesting actions() calls is necessary so the right prefHeight() is used
Actions.run(() -> container.actions(Actions.translateBy(0, table.getPrefHeight(), 1f, Interp.fade), Actions.remove())));
});
}
/** Show unlock notification for a new recipe. */
public void showUnlock(UnlockableContent content){
//some content may not have icons... yet
//also don't play in the tutorial to prevent confusion
if(state.isMenu()) return;
Sounds.message.play();
//if there's currently no unlock notification...
if(lastUnlockTable == null){
scheduleToast(() -> {
Table table = new Table(Tex.button);
table.update(() -> {
if(state.isMenu()){
table.remove();
lastUnlockLayout = null;
lastUnlockTable = null;
}
});
table.margin(12);
Table in = new Table();
//create texture stack for displaying
Image image = new Image(content.uiIcon);
image.setScaling(Scaling.fit);
in.add(image).size(8 * 6).pad(2);
//add to table
table.add(in).padRight(8);
table.add("@unlocked");
table.pack();
//create container table which will align and move
Table container = Core.scene.table();
container.top().add(table);
container.setTranslation(0, table.getPrefHeight());
container.actions(Actions.translateBy(0, -table.getPrefHeight(), 1f, Interp.fade), Actions.delay(2.5f),
//nesting actions() calls is necessary so the right prefHeight() is used
Actions.run(() -> container.actions(Actions.translateBy(0, table.getPrefHeight(), 1f, Interp.fade), Actions.run(() -> {
lastUnlockTable = null;
lastUnlockLayout = null;
}), Actions.remove())));
lastUnlockTable = container;
lastUnlockLayout = in;
});
}else{
//max column size
int col = 3;
//max amount of elements minus extra 'plus'
int cap = col * col - 1;
//get old elements
Seq<Element> elements = new Seq<>(lastUnlockLayout.getChildren());
int esize = elements.size;
//...if it's already reached the cap, ignore everything
if(esize > cap) return;
//get size of each element
float size = 48f / Math.min(elements.size + 1, col);
lastUnlockLayout.clearChildren();
lastUnlockLayout.defaults().size(size).pad(2);
for(int i = 0; i < esize; i++){
lastUnlockLayout.add(elements.get(i));
if(i % col == col - 1){
lastUnlockLayout.row();
}
}
//if there's space, add it
if(esize < cap){
Image image = new Image(content.uiIcon);
image.setScaling(Scaling.fit);
lastUnlockLayout.add(image);
}else{ //else, add a specific icon to denote no more space
lastUnlockLayout.image(Icon.add);
}
lastUnlockLayout.pack();
}
}
public void showLaunch(){
float margin = 30f;
Image image = new Image();
image.color.a = 0f;
image.touchable = Touchable.disabled;
image.setFillParent(true);
image.actions(Actions.delay((coreLandDuration - margin) / 60f), Actions.fadeIn(margin / 60f, Interp.pow2In), Actions.delay(6f / 60f), Actions.remove());
image.update(() -> {
image.toFront();
ui.loadfrag.toFront();
if(state.isMenu()){
image.remove();
}
});
Core.scene.add(image);
}
public void showLand(){
Image image = new Image();
image.color.a = 1f;
image.touchable = Touchable.disabled;
image.setFillParent(true);
image.actions(Actions.fadeOut(35f / 60f), Actions.remove());
image.update(() -> {
image.toFront();
ui.loadfrag.toFront();
if(state.isMenu()){
image.remove();
}
});
Core.scene.add(image);
}
private void toggleMenus(){
if(flip != null){
flip.getStyle().imageUp = shown ? Icon.downOpen : Icon.upOpen;
}
shown = !shown;
}
private Table makeStatusTable(){
Table table = new Table(Tex.wavepane);
StringBuilder ibuild = new StringBuilder();
IntFormat
wavef = new IntFormat("wave"),
wavefc = new IntFormat("wave.cap"),
enemyf = new IntFormat("wave.enemy"),
enemiesf = new IntFormat("wave.enemies"),
enemycf = new IntFormat("wave.enemycore"),
enemycsf = new IntFormat("wave.enemycores"),
waitingf = new IntFormat("wave.waiting", i -> {
ibuild.setLength(0);
int m = i/60;
int s = i % 60;
if(m > 0){
ibuild.append(m);
ibuild.append(":");
if(s < 10){
ibuild.append("0");
}
}
ibuild.append(s);
return ibuild.toString();
});
table.touchable = Touchable.enabled;
StringBuilder builder = new StringBuilder();
table.name = "waves";
table.marginTop(0).marginBottom(4).marginLeft(4);
class SideBar extends Element{
public final Floatp amount;
public final boolean flip;
public final Boolp flash;
float last, blink, value;
public SideBar(Floatp amount, Boolp flash, boolean flip){
this.amount = amount;
this.flip = flip;
this.flash = flash;
setColor(Pal.health);
}
@Override
public void draw(){
float next = amount.get();
if(Float.isNaN(next) || Float.isInfinite(next)) next = 1f;
if(next < last && flash.get()){
blink = 1f;
}
blink = Mathf.lerpDelta(blink, 0f, 0.2f);
value = Mathf.lerpDelta(value, next, 0.15f);
last = next;
if(Float.isNaN(value) || Float.isInfinite(value)) value = 1f;
drawInner(Pal.darkishGray, 1f);
drawInner(Tmp.c1.set(color).lerp(Color.white, blink), value);
}
void drawInner(Color color, float fract){
if(fract < 0) return;
fract = Mathf.clamp(fract);
if(flip){
x += width;
width = -width;
}
float stroke = width * 0.35f;
float bh = height/2f;
Draw.color(color, parentAlpha);
float f1 = Math.min(fract * 2f, 1f), f2 = (fract - 0.5f) * 2f;
float bo = -(1f - f1) * (width - stroke);
Fill.quad(
x, y,
x + stroke, y,
x + width + bo, y + bh * f1,
x + width - stroke + bo, y + bh * f1
);
if(f2 > 0){
float bx = x + (width - stroke) * (1f - f2);
Fill.quad(
x + width, y + bh,
x + width - stroke, y + bh,
bx, y + height * fract,
bx + stroke, y + height * fract
);
}
Draw.reset();
if(flip){
width = -width;
x -= width;
}
}
}
table.stack(
new Element(){
@Override
public void draw(){
Draw.color(Pal.darkerGray, parentAlpha);
Fill.poly(x + width/2f, y + height/2f, 6, height / Mathf.sqrt3);
Draw.reset();
Drawf.shadow(x + width/2f, y + height/2f, height * 1.13f, parentAlpha);
}
},
new Table(t -> {
float bw = 40f;
float pad = -20;
t.margin(0);
t.clicked(() -> {
if(!player.dead() && mobile){
Call.unitClear(player);
control.input.recentRespawnTimer = 1f;
control.input.controlledType = null;
}
});
t.add(new SideBar(() -> player.unit().healthf(), () -> true, true)).width(bw).growY().padRight(pad);
t.image(() -> player.icon()).scaling(Scaling.bounded).grow().maxWidth(54f);
t.add(new SideBar(() -> player.dead() ? 0f : player.displayAmmo() ? player.unit().ammof() : player.unit().healthf(), () -> !player.displayAmmo(), false)).width(bw).growY().padLeft(pad).update(b -> {
b.color.set(player.displayAmmo() ? player.dead() || player.unit() instanceof BlockUnitc ? Pal.ammo : player.unit().type.ammoType.color() : Pal.health);
});
t.getChildren().get(1).toFront();
})).size(120f, 80).padRight(4);
Cell[] lcell = {null};
boolean[] couldSkip = {true};
lcell[0] = table.labelWrap(() -> {
//update padding depend on whether the button to the right is there
boolean can = canSkipWave();
if(can != couldSkip[0]){
if(canSkipWave()){
lcell[0].padRight(8f);
}else{
lcell[0].padRight(-42f);
}
table.invalidateHierarchy();
table.pack();
couldSkip[0] = can;
}
builder.setLength(0);
//mission overrides everything
if(state.rules.mission != null && state.rules.mission.length() > 0){
builder.append(state.rules.mission);
return builder;
}
//objectives override mission?
if(state.rules.objectives.any()){
boolean first = true;
for(var obj : state.rules.objectives){
if(!obj.qualified()) continue;
String text = obj.text();
if(text != null && !text.isEmpty()){
if(!first) builder.append("\n[white]");
builder.append(text);
first = false;
}
}
//TODO: display standard status when empty objective?
if(builder.length() > 0){
return builder;
}
}
if(!state.rules.waves && state.rules.attackMode){
int sum = Math.max(state.teams.present.sum(t -> t.team != player.team() ? t.cores.size : 0), 1);
builder.append(sum > 1 ? enemycsf.get(sum) : enemycf.get(sum));
return builder;
}
if(!state.rules.waves && state.isCampaign()){
builder.append("[lightgray]").append(Core.bundle.get("sector.curcapture"));
}
if(!state.rules.waves){
return builder;
}
if(state.rules.winWave > 1 && state.rules.winWave >= state.wave){
builder.append(wavefc.get(state.wave, state.rules.winWave));
}else{
builder.append(wavef.get(state.wave));
}
builder.append("\n");
if(state.enemies > 0){
if(state.enemies == 1){
builder.append(enemyf.get(state.enemies));
}else{
builder.append(enemiesf.get(state.enemies));
}
builder.append("\n");
}
if(state.rules.waveTimer){
builder.append((logic.isWaitingWave() ? Core.bundle.get("wave.waveInProgress") : (waitingf.get((int)(state.wavetime/60)))));
}else if(state.enemies == 0){
builder.append(Core.bundle.get("waiting"));
}
return builder;
}).growX().pad(8f);
table.row();
//TODO nobody reads details anyway.
/*
table.clicked(() -> {
if(state.rules.objectives.any()){
StringBuilder text = new StringBuilder();
boolean first = true;
for(var obj : state.rules.objectives){
if(!obj.qualified()) continue;
String details = obj.details();
if(details != null){
if(!first) text.append('\n');
text.append(details);
first = false;
}
}
//TODO this, as said before, could be much better.
ui.showInfo(text.toString());
}
});*/
return table;
}
private void addInfoTable(Table table){
table.name = "infotable";
table.left();
var count = new float[]{-1};
table.table().update(t -> {
if(player.unit() instanceof Payloadc payload){
if(count[0] != payload.payloadUsed()){
payload.contentInfo(t, 8 * 2, 275f);
count[0] = payload.payloadUsed();
}
}else{
count[0] = -1;
t.clear();
}
}).growX().visible(() -> player.unit() instanceof Payloadc p && p.payloadUsed() > 0).colspan(2);
table.row();
Bits statuses = new Bits();
table.table().update(t -> {
t.left();
Bits applied = player.unit().statusBits();
if(!statuses.equals(applied)){
t.clear();
if(applied != null){
for(StatusEffect effect : content.statusEffects()){
if(applied.get(effect.id) && !effect.isHidden()){
t.image(effect.uiIcon).size(iconMed).get()
.addListener(new Tooltip(l -> l.label(() ->
effect.localizedName + " [lightgray]" + UI.formatTime(player.unit().getDuration(effect))).style(Styles.outlineLabel)));
}
}
statuses.set(applied);
}else{
statuses.clear();
}
}
}).left();
}
private boolean canSkipWave(){
return state.rules.waves && state.rules.waveSending && ((net.server() || player.admin) || !net.active()) && state.enemies == 0 && !spawner.isSpawning();
}
}