Files
Mindustry/core/src/mindustry/content/Weathers.java
2020-08-16 15:54:41 -04:00

331 lines
13 KiB
Java

package mindustry.content;
import arc.*;
import arc.graphics.*;
import arc.graphics.Texture.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.ctype.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class Weathers implements ContentList{
public static Weather
rain,
snow,
sandstorm,
sporestorm;
@Override
public void load(){
snow = new Weather("snow"){
TextureRegion region;
float yspeed = 2f, xspeed = 0.25f, padding = 16f, size = 12f, density = 1200f;
{
attrs.set(Attribute.light, -0.15f);
}
@Override
public void load(){
super.load();
region = Core.atlas.find("circle-shadow");
}
@Override
public void drawOver(WeatherState state){
rand.setSeed(0);
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / density * state.intensity());
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.2f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.rect(region, x, y, size * sscl, size * sscl);
}
}
}
};
rain = new Weather("rain"){
float yspeed = 5f, xspeed = 1.5f, padding = 16f, size = 40f, density = 1200f;
TextureRegion[] splashes = new TextureRegion[12];
{
attrs.set(Attribute.light, -0.2f);
attrs.set(Attribute.water, 0.2f);
status = StatusEffects.wet;
}
@Override
public void load(){
super.load();
for(int i = 0; i < splashes.length; i++){
splashes[i] = Core.atlas.find("splash-" + i);
}
}
@Override
public void drawOver(WeatherState state){
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / density * state.intensity());
Lines.stroke(0.75f);
float alpha = Draw.getColor().a;
Draw.color(Color.royal, Color.white, 0.3f);
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.2f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
float tint = rand.random(1f) * alpha;
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.alpha(tint);
Lines.lineAngle(x, y, Angles.angle(xspeed * scl2, - yspeed * scl), size*sscl/2f);
}
}
}
@Override
public void drawUnder(WeatherState state){
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / density * state.intensity()) / 2;
Lines.stroke(0.75f);
float t = Time.time() / 22f;
for(int i = 0; i < total; i++){
float offset = rand.random(0f, 1f);
float time = t + offset;
int pos = (int)((time));
float life = time % 1f;
float x = (rand.random(0f, world.unitWidth()) + pos*953);
float y = (rand.random(0f, world.unitHeight()) - pos*453);
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, life * 4f).overlaps(Tmp.r2)){
Tile tile = world.tileWorld(x, y);
if(tile != null && tile.floor().liquidDrop == Liquids.water){
Draw.color(Tmp.c1.set(tile.floor().mapColor).mul(1.5f).a(state.opacity()));
Draw.rect(splashes[(int)(life * (splashes.length - 1))], x, y);
}else{
Draw.color(Color.royal, Color.white, 0.3f);
Draw.alpha(Mathf.slope(life) * state.opacity());
float space = 45f;
for(int j : new int[]{-1, 1}){
Tmp.v1.trns(90f + j*space, 1f + 5f * life);
Lines.lineAngle(x + Tmp.v1.x, y + Tmp.v1.y, 90f + j*space, 3f * (1f - life));
}
}
}
}
}
};
sandstorm = new Weather("sandstorm"){
TextureRegion region;
float yspeed = 0.3f, xspeed = 6f, size = 140f, padding = size, invDensity = 1500f;
Vec2 force = new Vec2(0.45f, 0.01f);
Color color = Color.valueOf("f7cba4");
Texture noise;
{
attrs.set(Attribute.light, -0.1f);
}
@Override
public void load(){
region = Core.atlas.find("circle-shadow");
noise = new Texture("sprites/noiseAlpha.png");
noise.setWrap(TextureWrap.repeat);
noise.setFilter(TextureFilter.linear);
}
@Override
public void dispose(){
noise.dispose();
}
@Override
public void update(WeatherState state){
for(Unit unit : Groups.unit){
unit.impulse(force.x * state.intensity(), force.y * state.intensity());
}
}
@Override
public void drawOver(WeatherState state){
Draw.tint(color);
float scale = 1f / 2000f;
float scroll = Time.time() * scale;
Tmp.tr1.setTexture(noise);
Core.camera.bounds(Tmp.r1);
Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
Tmp.tr1.scroll(-xspeed * scroll, -yspeed * scroll);
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
rand.setSeed(0);
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
Draw.tint(color);
float baseAlpha = Draw.getColor().a;
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.5f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
float alpha = rand.random(0.2f);
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.alpha(alpha * baseAlpha);
Draw.rect(region, x, y, size * sscl, size * sscl);
}
}
}
};
sporestorm = new Weather("sporestorm"){
TextureRegion region;
float yspeed = 1f, xspeed = 4f, size = 5f, padding = size, invDensity = 2000f;
Color color = Color.valueOf("7457ce");
Vec2 force = new Vec2(0.25f, 0.01f);
Texture noise;
{
attrs.set(Attribute.spores, 0.5f);
attrs.set(Attribute.light, -0.1f);
status = StatusEffects.sporeSlowed;
statusGround = false;
}
@Override
public void load(){
region = Core.atlas.find("circle-shadow");
noise = new Texture("sprites/noiseAlpha.png");
noise.setWrap(TextureWrap.repeat);
noise.setFilter(TextureFilter.linear);
}
@Override
public void update(WeatherState state){
for(Unit unit : Groups.unit){
unit.impulse(force.x * state.intensity(), force.y * state.intensity());
}
}
@Override
public void dispose(){
noise.dispose();
}
@Override
public void drawOver(WeatherState state){
Draw.alpha(state.opacity * 0.8f);
Draw.tint(color);
float scale = 1f / 2000f;
float scroll = Time.time() * scale;
Tmp.tr1.setTexture(noise);
Core.camera.bounds(Tmp.r1);
Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
Tmp.tr1.scroll(-xspeed * scroll, -yspeed * scroll);
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
rand.setSeed(0);
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
Draw.tint(color);
float baseAlpha = state.opacity;
Draw.alpha(baseAlpha);
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.5f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
float alpha = rand.random(0.1f, 0.8f);
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.alpha(alpha * baseAlpha);
Fill.circle(x, y, size * sscl / 2f);
}
}
}
};
}
}