Files
Mindustry/core/src/mindustry/entities/def/BuilderComp.java
Anuken 1d1c73fd6f Merge
2020-02-19 13:10:25 -05:00

234 lines
7.9 KiB
Java

package mindustry.entities.def;
import arc.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.Queue;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.BuildBlock.*;
import java.util.*;
import static mindustry.Vars.*;
@Component
abstract class BuilderComp implements Unitc, DrawLayerFlyingc{
static final Vec2[] tmptr = new Vec2[]{new Vec2(), new Vec2(), new Vec2(), new Vec2()};
@Import float x, y, rotation;
Queue<BuildRequest> requests = new Queue<>();
transient float buildSpeed = 1f;
//boolean building;
@Override
public void update(){
float finalPlaceDst = state.rules.infiniteResources ? Float.MAX_VALUE : buildingRange;
Iterator<BuildRequest> it = requests.iterator();
while(it.hasNext()){
BuildRequest req = it.next();
Tile tile = world.tile(req.x, req.y);
if(tile == null || (req.breaking && tile.block() == Blocks.air) || (!req.breaking && (tile.rotation() == req.rotation || !req.block.rotate) && tile.block() == req.block)){
it.remove();
}
}
Tilec core = closestCore();
//nothing to build.
if(buildRequest() == null) return;
//find the next build request
if(requests.size > 1){
int total = 0;
BuildRequest req;
while((dst((req = buildRequest()).tile()) > finalPlaceDst || shouldSkip(req, core)) && total < requests.size){
requests.removeFirst();
requests.addLast(req);
total++;
}
}
BuildRequest current = buildRequest();
if(dst(current.tile()) > finalPlaceDst) return;
Tile tile = world.tile(current.x, current.y);
if(!(tile.block() instanceof BuildBlock)){
if(!current.initialized && !current.breaking && Build.validPlace(team(), current.x, current.y, current.block, current.rotation)){
Build.beginPlace(team(), current.x, current.y, current.block, current.rotation);
}else if(!current.initialized && current.breaking && Build.validBreak(team(), current.x, current.y)){
Build.beginBreak(team(), current.x, current.y);
}else{
requests.removeFirst();
return;
}
}else if(tile.team() != team()){
requests.removeFirst();
return;
}
if(tile.entity instanceof BuildEntity && !current.initialized){
Core.app.post(() -> Events.fire(new BuildSelectEvent(tile, team(), (Builderc)this, current.breaking)));
current.initialized = true;
}
//if there is no core to build with or no build entity, stop building!
if((core == null && !state.rules.infiniteResources) || !(tile.entity instanceof BuildEntity)){
return;
}
//otherwise, update it.
BuildEntity entity = tile.ent();
if(entity == null){
return;
}
if(dst(tile) <= finalPlaceDst){
rotation = Mathf.slerpDelta(rotation, angleTo(entity), 0.4f);
}
if(current.breaking){
entity.deconstruct(this, core, 1f / entity.buildCost * Time.delta() * buildSpeed * state.rules.buildSpeedMultiplier);
}else{
if(entity.construct(this, core, 1f / entity.buildCost * Time.delta() * buildSpeed * state.rules.buildSpeedMultiplier, current.hasConfig)){
if(current.hasConfig){
Call.onTileConfig(null, tile, current.config);
}
}
}
current.stuck = Mathf.equal(current.progress, entity.progress);
current.progress = entity.progress;
}
/** Draw all current build requests. Does not draw the beam effect, only the positions. */
void drawBuildRequests(){
for(BuildRequest request : requests){
if(request.progress > 0.01f || (buildRequest() == request && request.initialized && (dst(request.x * tilesize, request.y * tilesize) <= buildingRange || state.isEditor()))) continue;
request.animScale = 1f;
if(request.breaking){
control.input.drawBreaking(request);
}else{
request.block.drawRequest(request, control.input.allRequests(),
Build.validPlace(team(), request.x, request.y, request.block, request.rotation) || control.input.requestMatches(request));
}
}
Draw.reset();
}
/** @return whether this request should be skipped, in favor of the next one. */
boolean shouldSkip(BuildRequest request, @Nullable Tilec core){
//requests that you have at least *started* are considered
if(state.rules.infiniteResources || request.breaking || !request.initialized || core == null) return false;
return request.stuck && !core.items().has(request.block.requirements);
}
void removeBuild(int x, int y, boolean breaking){
//remove matching request
int idx = requests.indexOf(req -> req.breaking == breaking && req.x == x && req.y == y);
if(idx != -1){
requests.removeIndex(idx);
}
}
/** Return whether this builder's place queue contains items. */
boolean isBuilding(){
return requests.size != 0;
}
/** Clears the placement queue. */
void clearBuilding(){
requests.clear();
}
/** Add another build requests to the tail of the queue, if it doesn't exist there yet. */
void addBuild(BuildRequest place){
addBuild(place, true);
}
/** Add another build requests to the queue, if it doesn't exist there yet. */
void addBuild(BuildRequest place, boolean tail){
BuildRequest replace = null;
for(BuildRequest request : requests){
if(request.x == place.x && request.y == place.y){
replace = request;
break;
}
}
if(replace != null){
requests.remove(replace);
}
Tile tile = world.tile(place.x, place.y);
if(tile != null && tile.entity instanceof BuildEntity){
place.progress = tile.<BuildEntity>ent().progress;
}
if(tail){
requests.addLast(place);
}else{
requests.addFirst(place);
}
}
/** Return the build requests currently active, or the one at the top of the queue.*/
@Nullable BuildRequest buildRequest(){
return requests.size == 0 ? null : requests.first();
}
@Override
public void drawFlying(){
if(!isBuilding()) return;
BuildRequest request = buildRequest();
Tile tile = world.tile(request.x, request.y);
if(dst(tile) > buildingRange && !state.isEditor()){
return;
}
Lines.stroke(1f, Pal.accent);
float focusLen = 3.8f + Mathf.absin(Time.time(), 1.1f, 0.6f);
float px = x + Angles.trnsx(rotation, focusLen);
float py = y + Angles.trnsy(rotation, focusLen);
float sz = Vars.tilesize * tile.block().size / 2f;
float ang = angleTo(tile);
tmptr[0].set(tile.drawx() - sz, tile.drawy() - sz);
tmptr[1].set(tile.drawx() + sz, tile.drawy() - sz);
tmptr[2].set(tile.drawx() - sz, tile.drawy() + sz);
tmptr[3].set(tile.drawx() + sz, tile.drawy() + sz);
Arrays.sort(tmptr, Structs.comparingFloat(vec -> -Angles.angleDist(angleTo(vec), ang)));
float x1 = tmptr[0].x, y1 = tmptr[0].y,
x3 = tmptr[1].x, y3 = tmptr[1].y;
Draw.alpha(1f);
Lines.line(px, py, x1, y1);
Lines.line(px, py, x3, y3);
Fill.circle(px, py, 1.6f + Mathf.absin(Time.time(), 0.8f, 1.5f));
Draw.color();
}
}