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Mindustry/core/src/mindustry/entities/abilities/HealFieldAbility.java
2020-07-10 13:22:45 -04:00

46 lines
1.1 KiB
Java

package mindustry.entities.abilities;
import arc.util.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
public class HealFieldAbility implements Ability{
public float amount = 1, reload = 100, range = 60;
public Effect healEffect = Fx.heal;
public Effect activeEffect = Fx.healWave;
private boolean wasHealed = false;
HealFieldAbility(){}
public HealFieldAbility(float amount, float reload, float range){
this.amount = amount;
this.reload = reload;
this.range = range;
}
@Override
public void update(Unit unit){
unit.timer1 += Time.delta();
if(unit.timer1 >= reload){
wasHealed = false;
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
if(other.damaged()){
healEffect.at(unit);
wasHealed = true;
}
other.heal(amount);
});
if(wasHealed){
activeEffect.at(unit);
}
unit.timer1 = 0f;
}
}
}