46 lines
1.1 KiB
Java
46 lines
1.1 KiB
Java
package mindustry.entities.abilities;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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public class HealFieldAbility implements Ability{
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public float amount = 1, reload = 100, range = 60;
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public Effect healEffect = Fx.heal;
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public Effect activeEffect = Fx.healWave;
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private boolean wasHealed = false;
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HealFieldAbility(){}
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public HealFieldAbility(float amount, float reload, float range){
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this.amount = amount;
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this.reload = reload;
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this.range = range;
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}
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@Override
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public void update(Unit unit){
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unit.timer1 += Time.delta();
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if(unit.timer1 >= reload){
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wasHealed = false;
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Units.nearby(unit.team, unit.x, unit.y, range, other -> {
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if(other.damaged()){
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healEffect.at(unit);
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wasHealed = true;
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}
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other.heal(amount);
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});
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if(wasHealed){
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activeEffect.at(unit);
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}
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unit.timer1 = 0f;
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}
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}
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}
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