1542 lines
47 KiB
Java
1542 lines
47 KiB
Java
package mindustry.entities.comp;
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import arc.*;
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import arc.Graphics.*;
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import arc.Graphics.Cursor.*;
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import arc.func.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.math.geom.QuadTree.*;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.*;
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import arc.util.io.*;
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import mindustry.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.audio.*;
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import mindustry.content.*;
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import mindustry.core.*;
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import mindustry.ctype.*;
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import mindustry.entities.*;
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import mindustry.game.EventType.*;
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import mindustry.game.*;
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import mindustry.game.Teams.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.logic.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.blocks.ConstructBlock.*;
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import mindustry.world.blocks.*;
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import mindustry.world.blocks.environment.*;
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import mindustry.world.blocks.logic.LogicBlock.*;
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import mindustry.world.blocks.payloads.*;
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import mindustry.world.blocks.power.*;
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import mindustry.world.consumers.*;
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import mindustry.world.meta.*;
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import mindustry.world.modules.*;
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import static mindustry.Vars.*;
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@EntityDef(value = {Buildingc.class}, isFinal = false, genio = false, serialize = false)
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@Component(base = true)
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abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc, QuadTreeObject, Displayable, Senseable, Controllable, Sized{
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//region vars and initialization
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static final float timeToSleep = 60f * 1, timeToUncontrol = 60f * 6;
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static final ObjectSet<Building> tmpTiles = new ObjectSet<>();
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static final Seq<Building> tempBuilds = new Seq<>();
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static final BuildTeamChangeEvent teamChangeEvent = new BuildTeamChangeEvent();
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static int sleepingEntities = 0;
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@Import float x, y, health, maxHealth;
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@Import Team team;
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transient Tile tile;
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transient Block block;
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transient Seq<Building> proximity = new Seq<>(6);
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transient boolean updateFlow;
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transient byte cdump;
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transient int rotation;
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transient boolean enabled = true;
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transient float enabledControlTime;
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transient String lastAccessed;
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transient boolean wasDamaged; //used only by the indexer
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PowerModule power;
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ItemModule items;
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LiquidModule liquids;
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ConsumeModule cons;
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private transient float timeScale = 1f, timeScaleDuration;
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private transient float dumpAccum;
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private transient @Nullable SoundLoop sound;
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private transient boolean sleeping;
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private transient float sleepTime;
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private transient boolean initialized;
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/** Sets this tile entity data to this and adds it if necessary. */
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public Building init(Tile tile, Team team, boolean shouldAdd, int rotation){
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if(!initialized){
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create(tile.block(), team);
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}else{
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if(block.hasPower){
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power.init = false;
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//reinit power graph
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new PowerGraph().add(self());
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}
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}
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proximity.clear();
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this.rotation = rotation;
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this.tile = tile;
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set(tile.drawx(), tile.drawy());
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if(shouldAdd){
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add();
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}
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created();
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return self();
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}
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/** Sets up all the necessary variables, but does not add this entity anywhere. */
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public Building create(Block block, Team team){
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this.block = block;
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this.team = team;
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if(block.loopSound != Sounds.none){
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sound = new SoundLoop(block.loopSound, block.loopSoundVolume);
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}
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health = block.health;
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maxHealth(block.health);
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timer(new Interval(block.timers));
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cons = new ConsumeModule(self());
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if(block.hasItems) items = new ItemModule();
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if(block.hasLiquids) liquids = new LiquidModule();
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if(block.hasPower){
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power = new PowerModule();
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power.graph.add(self());
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}
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initialized = true;
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return self();
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}
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@Override
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@Replace
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public int tileX(){
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return tile.x;
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}
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@Override
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@Replace
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public int tileY(){
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return tile.y;
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}
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//endregion
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//region io
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public final void writeBase(Writes write){
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write.f(health);
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write.b(rotation | 0b10000000);
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write.b(team.id);
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write.b(1); //version
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write.b(enabled ? 1 : 0);
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if(items != null) items.write(write);
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if(power != null) power.write(write);
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if(liquids != null) liquids.write(write);
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if(cons != null) cons.write(write);
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}
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public final void readBase(Reads read){
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//cap health by block health in case of nerfs
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health = Math.min(read.f(), block.health);
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byte rot = read.b();
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team = Team.get(read.b());
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rotation = rot & 0b01111111;
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boolean legacy = true;
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if((rot & 0b10000000) != 0){
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byte ver = read.b(); //version of entity save
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if(ver == 1){
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byte on = read.b();
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this.enabled = on == 1;
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if(!this.enabled){
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enabledControlTime = timeToUncontrol;
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}
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}
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legacy = false;
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}
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if(items != null) items.read(read, legacy);
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if(power != null) power.read(read, legacy);
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if(liquids != null) liquids.read(read, legacy);
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if(cons != null) cons.read(read, legacy);
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}
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public void writeAll(Writes write){
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writeBase(write);
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write(write);
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}
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public void readAll(Reads read, byte revision){
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readBase(read);
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read(read, revision);
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}
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@CallSuper
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public void write(Writes write){
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//overriden by subclasses!
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}
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@CallSuper
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public void read(Reads read, byte revision){
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//overriden by subclasses!
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}
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//endregion
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//region utility methods
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public void addPlan(boolean checkPrevious){
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if(!block.rebuildable || (team == state.rules.defaultTeam && state.isCampaign() && !block.isVisible())) return;
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Object overrideConfig = null;
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if(self() instanceof ConstructBuild entity){
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//update block to reflect the fact that something was being constructed
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if(entity.current != null && entity.current.synthetic() && entity.wasConstructing){
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block = entity.current;
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overrideConfig = entity.lastConfig;
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}else{
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//otherwise this was a deconstruction that was interrupted, don't want to rebuild that
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return;
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}
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}
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TeamData data = team.data();
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if(checkPrevious){
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//remove existing blocks that have been placed here.
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//painful O(n) iteration + copy
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for(int i = 0; i < data.blocks.size; i++){
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BlockPlan b = data.blocks.get(i);
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if(b.x == tile.x && b.y == tile.y){
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data.blocks.removeIndex(i);
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break;
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}
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}
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}
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data.blocks.addFirst(new BlockPlan(tile.x, tile.y, (short)rotation, block.id, overrideConfig == null ? config() : overrideConfig));
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}
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/** Configure with the current, local player. */
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public void configure(Object value){
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//save last used config
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block.lastConfig = value;
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Call.tileConfig(player, self(), value);
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}
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/** Configure from a server. */
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public void configureAny(Object value){
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Call.tileConfig(null, self(), value);
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}
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/** Deselect this tile from configuration. */
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public void deselect(){
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if(!headless && control.input.frag.config.getSelectedTile() == self()){
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control.input.frag.config.hideConfig();
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}
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}
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/** Called clientside when the client taps a block to config.
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* @return whether the configuration UI should be shown. */
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public boolean configTapped(){
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return true;
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}
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public void applyBoost(float intensity, float duration){
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//do not refresh time scale when getting a weaker intensity
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if(intensity >= this.timeScale){
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timeScaleDuration = Math.max(timeScaleDuration, duration);
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}
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timeScale = Math.max(timeScale, intensity);
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}
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public Building nearby(int dx, int dy){
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return world.build(tile.x + dx, tile.y + dy);
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}
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public Building nearby(int rotation){
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if(rotation == 0) return world.build(tile.x + 1, tile.y);
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if(rotation == 1) return world.build(tile.x, tile.y + 1);
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if(rotation == 2) return world.build(tile.x - 1, tile.y);
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if(rotation == 3) return world.build(tile.x, tile.y - 1);
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return null;
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}
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public byte relativeTo(Tile tile){
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return relativeTo(tile.x, tile.y);
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}
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public byte relativeTo(Building tile){
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return relativeTo(tile.tile());
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}
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public byte relativeToEdge(Tile other){
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return relativeTo(Edges.getFacingEdge(other, tile));
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}
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public byte relativeTo(int cx, int cy){
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return tile.absoluteRelativeTo(cx, cy);
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}
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/** Multiblock front. */
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public @Nullable Building front(){
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int trns = block.size/2 + 1;
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return nearby(Geometry.d4(rotation).x * trns, Geometry.d4(rotation).y * trns);
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}
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/** Multiblock back. */
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public @Nullable Building back(){
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int trns = block.size/2 + 1;
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return nearby(Geometry.d4(rotation + 2).x * trns, Geometry.d4(rotation + 2).y * trns);
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}
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/** Multiblock left. */
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public @Nullable Building left(){
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int trns = block.size/2 + 1;
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return nearby(Geometry.d4(rotation + 1).x * trns, Geometry.d4(rotation + 1).y * trns);
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}
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/** Multiblock right. */
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public @Nullable Building right(){
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int trns = block.size/2 + 1;
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return nearby(Geometry.d4(rotation + 3).x * trns, Geometry.d4(rotation + 3).y * trns);
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}
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public int pos(){
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return tile.pos();
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}
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public float rotdeg(){
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return rotation * 90;
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}
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public Floor floor(){
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return tile.floor();
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}
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public boolean interactable(Team team){
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return state.teams.canInteract(team, team());
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}
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public float timeScale(){
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return timeScale;
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}
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public boolean consValid(){
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return cons.valid();
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}
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public void consume(){
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cons.trigger();
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}
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/** Scaled delta. */
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public float delta(){
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return Time.delta * timeScale;
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}
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/** Efficiency * delta. */
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public float edelta(){
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return efficiency() * delta();
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}
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/** Base efficiency. If this entity has non-buffered power, returns the power %, otherwise returns 1. */
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public float efficiency(){
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//disabled -> 0 efficiency
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if(!enabled) return 0;
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return power != null && (block.consumes.has(ConsumeType.power) && !block.consumes.getPower().buffered) ? power.status : 1f;
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}
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public BlockStatus status(){
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return cons.status();
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}
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/** Call when nothing is happening to the entity. This increments the internal sleep timer. */
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public void sleep(){
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sleepTime += Time.delta;
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if(!sleeping && sleepTime >= timeToSleep){
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remove();
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sleeping = true;
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sleepingEntities++;
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}
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}
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/** Call when this entity is updating. This wakes it up. */
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public void noSleep(){
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sleepTime = 0f;
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if(sleeping){
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add();
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sleeping = false;
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sleepingEntities--;
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}
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}
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/** Returns the version of this Building IO code.*/
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public byte version(){
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return 0;
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}
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//endregion
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//region handler methods
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/** @return whether the player can select (but not actually control) this building. */
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public boolean canControlSelect(Player player){
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return false;
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}
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/** Called when a player control-selects this building - not called for ControlBlock subclasses. */
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public void onControlSelect(Player player){
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}
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public void acceptPlayerPayload(Player player, Cons<Payload> grabber){
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Fx.spawn.at(player);
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var unit = player.unit();
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player.clearUnit();
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//player.deathTimer = Player.deathDelay + 1f; //for instant respawn
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unit.remove();
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grabber.get(new UnitPayload(unit));
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Fx.unitDrop.at(unit);
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if(Vars.net.client()){
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Vars.netClient.clearRemovedEntity(unit.id);
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}
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}
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public boolean canUnload(){
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return block.unloadable;
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}
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/** Called when an unloader takes an item. */
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public void itemTaken(Item item){
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}
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/** Called when this block is dropped as a payload. */
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public void dropped(){
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}
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/** This is for logic blocks. */
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public void handleString(Object value){
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}
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public void created(){}
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public boolean shouldConsume(){
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return enabled;
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}
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public boolean productionValid(){
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return true;
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}
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public float getPowerProduction(){
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return 0f;
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}
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/** Returns the amount of items this block can accept. */
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public int acceptStack(Item item, int amount, Teamc source){
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if(acceptItem(self(), item) && block.hasItems && (source == null || source.team() == team)){
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return Math.min(getMaximumAccepted(item) - items.get(item), amount);
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}else{
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return 0;
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}
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}
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public int getMaximumAccepted(Item item){
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return block.itemCapacity;
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}
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/** Remove a stack from this inventory, and return the amount removed. */
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public int removeStack(Item item, int amount){
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if(items == null) return 0;
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amount = Math.min(amount, items.get(item));
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noSleep();
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items.remove(item, amount);
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return amount;
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}
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/** Handle a stack input. */
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public void handleStack(Item item, int amount, @Nullable Teamc source){
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noSleep();
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items.add(item, amount);
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}
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/** Returns offset for stack placement. */
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public void getStackOffset(Item item, Vec2 trns){
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}
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public boolean acceptPayload(Building source, Payload payload){
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return false;
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}
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public void handlePayload(Building source, Payload payload){
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}
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/**
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* Tries moving a payload forwards.
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* @param todump payload to dump.
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* @return whether the payload was moved successfully
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*/
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public boolean movePayload(Payload todump){
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int trns = block.size/2 + 1;
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Tile next = tile.nearby(Geometry.d4(rotation).x * trns, Geometry.d4(rotation).y * trns);
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if(next != null && next.build != null && next.build.team == team && next.build.acceptPayload(self(), todump)){
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next.build.handlePayload(self(), todump);
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return true;
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}
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return false;
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}
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/**
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* Tries dumping a payload to any adjacent block.
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* @param todump payload to dump.
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* @return whether the payload was moved successfully
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*/
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public boolean dumpPayload(Payload todump){
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if(proximity.size == 0) return false;
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int dump = this.cdump;
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for(int i = 0; i < proximity.size; i++){
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Building other = proximity.get((i + dump) % proximity.size);
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if(other.team == team && other.acceptPayload(self(), todump)){
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other.handlePayload(self(), todump);
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incrementDump(proximity.size);
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return true;
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}
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incrementDump(proximity.size);
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}
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return false;
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}
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public void handleItem(Building source, Item item){
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items.add(item, 1);
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}
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public boolean acceptItem(Building source, Item item){
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return block.consumes.itemFilters.get(item.id) && items.get(item) < getMaximumAccepted(item);
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}
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public boolean acceptLiquid(Building source, Liquid liquid){
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return block.hasLiquids && block.consumes.liquidfilters.get(liquid.id);
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}
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public void handleLiquid(Building source, Liquid liquid, float amount){
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liquids.add(liquid, amount);
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}
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public void dumpLiquid(Liquid liquid){
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dumpLiquid(liquid, 2f);
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}
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public void dumpLiquid(Liquid liquid, float scaling){
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int dump = this.cdump;
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if(liquids.get(liquid) <= 0.0001f) return;
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if(!net.client() && state.isCampaign() && team == state.rules.defaultTeam) liquid.unlock();
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for(int i = 0; i < proximity.size; i++){
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incrementDump(proximity.size);
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Building other = proximity.get((i + dump) % proximity.size);
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other = other.getLiquidDestination(self(), liquid);
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if(other != null && other.team == team && other.block.hasLiquids && canDumpLiquid(other, liquid) && other.liquids != null){
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float ofract = other.liquids.get(liquid) / other.block.liquidCapacity;
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|
float fract = liquids.get(liquid) / block.liquidCapacity;
|
|
|
|
if(ofract < fract) transferLiquid(other, (fract - ofract) * block.liquidCapacity / scaling, liquid);
|
|
}
|
|
}
|
|
}
|
|
|
|
public boolean canDumpLiquid(Building to, Liquid liquid){
|
|
return true;
|
|
}
|
|
|
|
public void transferLiquid(Building next, float amount, Liquid liquid){
|
|
float flow = Math.min(next.block.liquidCapacity - next.liquids.get(liquid), amount);
|
|
|
|
if(next.acceptLiquid(self(), liquid)){
|
|
next.handleLiquid(self(), liquid, flow);
|
|
liquids.remove(liquid, flow);
|
|
}
|
|
}
|
|
|
|
public float moveLiquidForward(boolean leaks, Liquid liquid){
|
|
Tile next = tile.nearby(rotation);
|
|
|
|
if(next == null) return 0;
|
|
|
|
if(next.build != null){
|
|
return moveLiquid(next.build, liquid);
|
|
}else if(leaks && !next.block().solid && !next.block().hasLiquids){
|
|
float leakAmount = liquids.get(liquid) / 1.5f;
|
|
Puddles.deposit(next, tile, liquid, leakAmount);
|
|
liquids.remove(liquid, leakAmount);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public float moveLiquid(Building next, Liquid liquid){
|
|
if(next == null) return 0;
|
|
|
|
next = next.getLiquidDestination(self(), liquid);
|
|
|
|
if(next.team == team && next.block.hasLiquids && liquids.get(liquid) > 0f){
|
|
float ofract = next.liquids.get(liquid) / next.block.liquidCapacity;
|
|
float fract = liquids.get(liquid) / block.liquidCapacity * block.liquidPressure;
|
|
float flow = Math.min(Mathf.clamp((fract - ofract)) * (block.liquidCapacity), liquids.get(liquid));
|
|
flow = Math.min(flow, next.block.liquidCapacity - next.liquids.get(liquid));
|
|
|
|
if(flow > 0f && ofract <= fract && next.acceptLiquid(self(), liquid)){
|
|
next.handleLiquid(self(), liquid, flow);
|
|
liquids.remove(liquid, flow);
|
|
return flow;
|
|
}else if(next.liquids.currentAmount() / next.block.liquidCapacity > 0.1f && fract > 0.1f){
|
|
//TODO these are incorrect effect positions
|
|
float fx = (x + next.x) / 2f, fy = (y + next.y) / 2f;
|
|
|
|
Liquid other = next.liquids.current();
|
|
if((other.flammability > 0.3f && liquid.temperature > 0.7f) || (liquid.flammability > 0.3f && other.temperature > 0.7f)){
|
|
damage(1 * Time.delta);
|
|
next.damage(1 * Time.delta);
|
|
if(Mathf.chance(0.1 * Time.delta)){
|
|
Fx.fire.at(fx, fy);
|
|
}
|
|
}else if((liquid.temperature > 0.7f && other.temperature < 0.55f) || (other.temperature > 0.7f && liquid.temperature < 0.55f)){
|
|
liquids.remove(liquid, Math.min(liquids.get(liquid), 0.7f * Time.delta));
|
|
if(Mathf.chance(0.2f * Time.delta)){
|
|
Fx.steam.at(fx, fy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public Building getLiquidDestination(Building from, Liquid liquid){
|
|
return self();
|
|
}
|
|
|
|
public @Nullable Payload getPayload(){
|
|
return null;
|
|
}
|
|
|
|
/** Tries to take the payload. Returns null if no payload is present. */
|
|
public @Nullable Payload takePayload(){
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Tries to put this item into a nearby container, if there are no available
|
|
* containers, it gets added to the block's inventory.
|
|
*/
|
|
public void offload(Item item){
|
|
produced(item, 1);
|
|
int dump = this.cdump;
|
|
if(!net.client() && state.isCampaign() && team == state.rules.defaultTeam) item.unlock();
|
|
|
|
for(int i = 0; i < proximity.size; i++){
|
|
incrementDump(proximity.size);
|
|
Building other = proximity.get((i + dump) % proximity.size);
|
|
if(other.team == team && other.acceptItem(self(), item) && canDump(other, item)){
|
|
other.handleItem(self(), item);
|
|
return;
|
|
}
|
|
}
|
|
|
|
handleItem(self(), item);
|
|
}
|
|
|
|
/**
|
|
* Tries to put this item into a nearby container. Returns success. Unlike #offload(), this method does not change the block inventory.
|
|
*/
|
|
public boolean put(Item item){
|
|
int dump = this.cdump;
|
|
|
|
for(int i = 0; i < proximity.size; i++){
|
|
incrementDump(proximity.size);
|
|
Building other = proximity.get((i + dump) % proximity.size);
|
|
if(other.team == team && other.acceptItem(self(), item) && canDump(other, item)){
|
|
other.handleItem(self(), item);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void produced(Item item){
|
|
produced(item, 1);
|
|
}
|
|
|
|
public void produced(Item item, int amount){
|
|
if(Vars.state.rules.sector != null && team == state.rules.defaultTeam) Vars.state.rules.sector.info.handleProduction(item, amount);
|
|
}
|
|
|
|
/** Dumps any item with an accumulator. May dump multiple times per frame. Use with care. */
|
|
public void dumpAccumulate(){
|
|
dumpAccumulate(null);
|
|
}
|
|
|
|
/** Dumps any item with an accumulator. May dump multiple times per frame. Use with care. */
|
|
public void dumpAccumulate(Item item){
|
|
dumpAccum += delta();
|
|
while(dumpAccum >= 1f){
|
|
dump(item);
|
|
dumpAccum -=1f;
|
|
}
|
|
}
|
|
|
|
/** Try dumping any item near the building. */
|
|
public boolean dump(){
|
|
return dump(null);
|
|
}
|
|
|
|
/**
|
|
* Try dumping a specific item near the building.
|
|
* @param todump Item to dump. Can be null to dump anything.
|
|
*/
|
|
public boolean dump(Item todump){
|
|
if(!block.hasItems || items.total() == 0 || (todump != null && !items.has(todump))) return false;
|
|
|
|
int dump = this.cdump;
|
|
|
|
if(proximity.size == 0) return false;
|
|
|
|
for(int i = 0; i < proximity.size; i++){
|
|
Building other = proximity.get((i + dump) % proximity.size);
|
|
|
|
if(todump == null){
|
|
|
|
for(int ii = 0; ii < content.items().size; ii++){
|
|
Item item = content.item(ii);
|
|
|
|
if(other.team == team && items.has(item) && other.acceptItem(self(), item) && canDump(other, item)){
|
|
other.handleItem(self(), item);
|
|
items.remove(item, 1);
|
|
incrementDump(proximity.size);
|
|
return true;
|
|
}
|
|
}
|
|
}else{
|
|
if(other.team == team && other.acceptItem(self(), todump) && canDump(other, todump)){
|
|
other.handleItem(self(), todump);
|
|
items.remove(todump, 1);
|
|
incrementDump(proximity.size);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
incrementDump(proximity.size);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void incrementDump(int prox){
|
|
cdump = (byte)((cdump + 1) % prox);
|
|
}
|
|
|
|
/** Used for dumping items. */
|
|
public boolean canDump(Building to, Item item){
|
|
return true;
|
|
}
|
|
|
|
/** Try offloading an item to a nearby container in its facing direction. Returns true if success. */
|
|
public boolean moveForward(Item item){
|
|
Building other = front();
|
|
if(other != null && other.team == team && other.acceptItem(self(), item)){
|
|
other.handleItem(self(), item);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/** Called shortly before this building is removed. */
|
|
public void onProximityRemoved(){
|
|
if(power != null){
|
|
powerGraphRemoved();
|
|
}
|
|
}
|
|
|
|
/** Called after this building is created in the world. May be called multiple times, or when adjacent buildings change. */
|
|
public void onProximityAdded(){
|
|
if(power != null){
|
|
updatePowerGraph();
|
|
}
|
|
}
|
|
|
|
/** Called when anything adjacent to this building is placed/removed, including itself. */
|
|
public void onProximityUpdate(){
|
|
noSleep();
|
|
}
|
|
|
|
public void updatePowerGraph(){
|
|
for(Building other : getPowerConnections(tempBuilds)){
|
|
if(other.power != null){
|
|
other.power.graph.addGraph(power.graph);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void powerGraphRemoved(){
|
|
if(power == null) return;
|
|
|
|
power.graph.remove(self());
|
|
for(int i = 0; i < power.links.size; i++){
|
|
Tile other = world.tile(power.links.get(i));
|
|
if(other != null && other.build != null && other.build.power != null){
|
|
other.build.power.links.removeValue(pos());
|
|
}
|
|
}
|
|
power.links.clear();
|
|
}
|
|
|
|
public boolean conductsTo(Building other){
|
|
return !block.insulated;
|
|
}
|
|
|
|
public Seq<Building> getPowerConnections(Seq<Building> out){
|
|
out.clear();
|
|
if(power == null) return out;
|
|
|
|
for(Building other : proximity){
|
|
if(other != null && other.power != null
|
|
&& other.team == team
|
|
&& !(block.consumesPower && other.block.consumesPower && !block.outputsPower && !other.block.outputsPower)
|
|
&& conductsTo(other) && other.conductsTo(self()) && !power.links.contains(other.pos())){
|
|
out.add(other);
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < power.links.size; i++){
|
|
Tile link = world.tile(power.links.get(i));
|
|
if(link != null && link.build != null && link.build.power != null && link.build.team == team) out.add(link.build);
|
|
}
|
|
return out;
|
|
}
|
|
|
|
public float getProgressIncrease(float baseTime){
|
|
return 1f / baseTime * edelta();
|
|
}
|
|
|
|
public float getDisplayEfficiency(){
|
|
return getProgressIncrease(1f) / edelta();
|
|
}
|
|
|
|
/** @return whether this block should play its active sound.*/
|
|
public boolean shouldActiveSound(){
|
|
return false;
|
|
}
|
|
|
|
/** @return whether this block should play its idle sound.*/
|
|
public boolean shouldAmbientSound(){
|
|
return shouldConsume();
|
|
}
|
|
|
|
public void drawStatus(){
|
|
if(block.enableDrawStatus && block.consumes.any()){
|
|
float multiplier = block.size > 1 ? 1 : 0.64f;
|
|
float brcx = x + (block.size * tilesize / 2f) - (tilesize * multiplier / 2f);
|
|
float brcy = y - (block.size * tilesize / 2f) + (tilesize * multiplier / 2f);
|
|
|
|
Draw.z(Layer.power + 1);
|
|
Draw.color(Pal.gray);
|
|
Fill.square(brcx, brcy, 2.5f * multiplier, 45);
|
|
Draw.color(status().color);
|
|
Fill.square(brcx, brcy, 1.5f * multiplier, 45);
|
|
Draw.color();
|
|
}
|
|
}
|
|
|
|
public void drawCracks(){
|
|
if(!damaged() || block.size > BlockRenderer.maxCrackSize) return;
|
|
int id = pos();
|
|
TextureRegion region = renderer.blocks.cracks[block.size - 1][Mathf.clamp((int)((1f - healthf()) * BlockRenderer.crackRegions), 0, BlockRenderer.crackRegions-1)];
|
|
Draw.colorl(0.2f, 0.1f + (1f - healthf())* 0.6f);
|
|
Draw.rect(region, x, y, (id%4)*90);
|
|
Draw.color();
|
|
}
|
|
|
|
/** Draw the block overlay that is shown when a cursor is over the block. */
|
|
public void drawSelect(){
|
|
}
|
|
|
|
public void drawDisabled(){
|
|
Draw.color(Color.scarlet);
|
|
Draw.alpha(0.8f);
|
|
|
|
float size = 6f;
|
|
Draw.rect(Icon.cancel.getRegion(), x, y, size, size);
|
|
|
|
Draw.reset();
|
|
}
|
|
|
|
public void draw(){
|
|
if(block.variants == 0){
|
|
Draw.rect(block.region, x, y, block.rotate ? rotdeg() : 0);
|
|
}else{
|
|
Draw.rect(block.variantRegions[Mathf.randomSeed(tile.pos(), 0, Math.max(0, block.variantRegions.length - 1))], x, y, block.rotate ? rotdeg() : 0);
|
|
}
|
|
|
|
drawTeamTop();
|
|
}
|
|
|
|
public void drawTeamTop(){
|
|
if(block.teamRegion.found()){
|
|
if(block.teamRegions[team.id] == block.teamRegion) Draw.color(team.color);
|
|
Draw.rect(block.teamRegions[team.id], x, y);
|
|
Draw.color();
|
|
}
|
|
}
|
|
|
|
public void drawLight(){
|
|
if(block.hasLiquids && block.drawLiquidLight && liquids.current().lightColor.a > 0.001f){
|
|
drawLiquidLight(liquids.current(), liquids.smoothAmount());
|
|
}
|
|
}
|
|
|
|
public void drawLiquidLight(Liquid liquid, float amount){
|
|
if(amount > 0.01f){
|
|
Color color = liquid.lightColor;
|
|
float fract = 1f;
|
|
float opacity = color.a * fract;
|
|
if(opacity > 0.001f){
|
|
Drawf.light(team, x, y, block.size * 30f * fract, color, opacity);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void drawTeam(){
|
|
Draw.color(team.color);
|
|
Draw.rect("block-border", x - block.size * tilesize / 2f + 4, y - block.size * tilesize / 2f + 4);
|
|
Draw.color();
|
|
}
|
|
|
|
/** Called after the block is placed by this client. */
|
|
@CallSuper
|
|
public void playerPlaced(Object config){
|
|
|
|
}
|
|
|
|
/** Called after the block is placed by anyone. */
|
|
@CallSuper
|
|
public void placed(){
|
|
if(net.client()) return;
|
|
|
|
if((block.consumesPower || block.outputsPower) && block.hasPower){
|
|
PowerNode.getNodeLinks(tile, block, team, other -> {
|
|
if(!other.power.links.contains(pos())){
|
|
other.configureAny(pos());
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called when a block is placed over some other blocks. This seq will always have at least one item.
|
|
* Should load some previous state, if necessary. */
|
|
public void overwrote(Seq<Building> previous){
|
|
|
|
}
|
|
|
|
public void onRemoved(){
|
|
}
|
|
|
|
/** Called every frame a unit is on this */
|
|
public void unitOn(Unit unit){
|
|
}
|
|
|
|
/** Called when a unit that spawned at this tile is removed. */
|
|
public void unitRemoved(Unit unit){
|
|
}
|
|
|
|
/** Called when arbitrary configuration is applied to a tile. */
|
|
public void configured(@Nullable Unit builder, @Nullable Object value){
|
|
//null is of type void.class; anonymous classes use their superclass.
|
|
Class<?> type = value == null ? void.class : value.getClass().isAnonymousClass() ? value.getClass().getSuperclass() : value.getClass();
|
|
|
|
if(value instanceof Item) type = Item.class;
|
|
if(value instanceof Block) type = Block.class;
|
|
if(value instanceof Liquid) type = Liquid.class;
|
|
|
|
if(builder != null && builder.isPlayer()){
|
|
lastAccessed = builder.getPlayer().name;
|
|
}
|
|
|
|
if(block.configurations.containsKey(type)){
|
|
block.configurations.get(type).get(this, value);
|
|
}else if(value instanceof Building build){
|
|
//copy config of another building
|
|
var conf = build.config();
|
|
if(conf != null && !(conf instanceof Building)){
|
|
configured(builder, conf);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Called when the block is tapped by the local player. */
|
|
public void tapped(){
|
|
|
|
}
|
|
|
|
/** Called *after* the tile has been removed. */
|
|
public void afterDestroyed(){
|
|
|
|
}
|
|
|
|
/** @return the cap for item amount calculations, used when this block explodes. */
|
|
public int explosionItemCap(){
|
|
return block.itemCapacity;
|
|
}
|
|
|
|
/** Called when the block is destroyed. The tile is still intact at this stage. */
|
|
public void onDestroyed(){
|
|
float explosiveness = block.baseExplosiveness;
|
|
float flammability = 0f;
|
|
float power = 0f;
|
|
|
|
if(block.hasItems){
|
|
for(Item item : content.items()){
|
|
int amount = Math.min(items.get(item), explosionItemCap());
|
|
explosiveness += item.explosiveness * amount;
|
|
flammability += item.flammability * amount;
|
|
power += item.charge * amount * 100f;
|
|
}
|
|
}
|
|
|
|
if(block.hasLiquids){
|
|
flammability += liquids.sum((liquid, amount) -> liquid.flammability * amount / 2f);
|
|
explosiveness += liquids.sum((liquid, amount) -> liquid.explosiveness * amount / 2f);
|
|
}
|
|
|
|
if(block.consumes.hasPower() && block.consumes.getPower().buffered){
|
|
power += this.power.status * block.consumes.getPower().capacity;
|
|
}
|
|
|
|
if(block.hasLiquids && state.rules.damageExplosions){
|
|
|
|
liquids.each((liquid, amount) -> {
|
|
float splash = Mathf.clamp(amount / 4f, 0f, 10f);
|
|
|
|
for(int i = 0; i < Mathf.clamp(amount / 5, 0, 30); i++){
|
|
Time.run(i / 2f, () -> {
|
|
Tile other = world.tile(tileX() + Mathf.range(block.size / 2), tileY() + Mathf.range(block.size / 2));
|
|
if(other != null){
|
|
Puddles.deposit(other, liquid, splash);
|
|
}
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
Damage.dynamicExplosion(x, y, flammability, explosiveness * 3.5f, power, tilesize * block.size / 2f, state.rules.damageExplosions, block.destroyEffect);
|
|
|
|
if(!floor().solid && !floor().isLiquid){
|
|
Effect.rubble(x, y, block.size);
|
|
}
|
|
}
|
|
|
|
public String getDisplayName(){
|
|
//derelict team icon currently doesn't display
|
|
return team == Team.derelict ?
|
|
block.localizedName + "\n" + Core.bundle.get("block.derelict") :
|
|
block.localizedName + (team == player.team() || team.emoji.isEmpty() ? "" : " " + team.emoji);
|
|
}
|
|
|
|
public TextureRegion getDisplayIcon(){
|
|
return block.uiIcon;
|
|
}
|
|
|
|
@Override
|
|
public void display(Table table){
|
|
//display the block stuff
|
|
//TODO duplicated code?
|
|
table.table(t -> {
|
|
t.left();
|
|
t.add(new Image(block.getDisplayIcon(tile))).size(8 * 4);
|
|
t.labelWrap(block.getDisplayName(tile)).left().width(190f).padLeft(5);
|
|
}).growX().left();
|
|
|
|
table.row();
|
|
|
|
//only display everything else if the team is the same
|
|
if(team == player.team()){
|
|
table.table(bars -> {
|
|
bars.defaults().growX().height(18f).pad(4);
|
|
|
|
displayBars(bars);
|
|
}).growX();
|
|
table.row();
|
|
table.table(this::displayConsumption).growX();
|
|
|
|
boolean displayFlow = (block.category == Category.distribution || block.category == Category.liquid) && block.displayFlow;
|
|
|
|
if(displayFlow){
|
|
String ps = " " + StatUnit.perSecond.localized();
|
|
|
|
if(items != null){
|
|
table.row();
|
|
table.left();
|
|
table.table(l -> {
|
|
Bits current = new Bits();
|
|
|
|
Runnable rebuild = () -> {
|
|
l.clearChildren();
|
|
l.left();
|
|
for(Item item : content.items()){
|
|
if(items.hasFlowItem(item)){
|
|
l.image(item.uiIcon).padRight(3f);
|
|
l.label(() -> items.getFlowRate(item) < 0 ? "..." : Strings.fixed(items.getFlowRate(item), 1) + ps).color(Color.lightGray);
|
|
l.row();
|
|
}
|
|
}
|
|
};
|
|
|
|
rebuild.run();
|
|
l.update(() -> {
|
|
for(Item item : content.items()){
|
|
if(items.hasFlowItem(item) && !current.get(item.id)){
|
|
current.set(item.id);
|
|
rebuild.run();
|
|
}
|
|
}
|
|
});
|
|
}).left();
|
|
}
|
|
|
|
if(liquids != null){
|
|
table.row();
|
|
table.table(l -> {
|
|
boolean[] had = {false};
|
|
|
|
Runnable rebuild = () -> {
|
|
l.clearChildren();
|
|
l.left();
|
|
l.image(() -> liquids.current().uiIcon).padRight(3f);
|
|
l.label(() -> liquids.getFlowRate() < 0 ? "..." : Strings.fixed(liquids.getFlowRate(), 2) + ps).color(Color.lightGray);
|
|
};
|
|
|
|
l.update(() -> {
|
|
if(!had[0] && liquids.hadFlow()){
|
|
had[0] = true;
|
|
rebuild.run();
|
|
}
|
|
});
|
|
}).left();
|
|
}
|
|
}
|
|
|
|
if(net.active() && lastAccessed != null){
|
|
table.row();
|
|
table.add(Core.bundle.format("lastaccessed", lastAccessed)).growX().wrap().left();
|
|
}
|
|
|
|
table.marginBottom(-5);
|
|
}
|
|
}
|
|
|
|
public void displayConsumption(Table table){
|
|
table.left();
|
|
for(Consume cons : block.consumes.all()){
|
|
if(cons.isOptional() && cons.isBoost()) continue;
|
|
cons.build(self(), table);
|
|
}
|
|
}
|
|
|
|
public void displayBars(Table table){
|
|
for(Func<Building, Bar> bar : block.bars.list()){
|
|
//TODO fix conclusively
|
|
try{
|
|
table.add(bar.get(self())).growX();
|
|
table.row();
|
|
}catch(ClassCastException e){
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Called when this block is tapped to build a UI on the table.
|
|
* configurable must be true for this to be called.*/
|
|
public void buildConfiguration(Table table){
|
|
}
|
|
|
|
/** Update table alignment after configuring.*/
|
|
public void updateTableAlign(Table table){
|
|
Vec2 pos = Core.input.mouseScreen(x, y - block.size * tilesize / 2f - 1);
|
|
table.setPosition(pos.x, pos.y, Align.top);
|
|
}
|
|
|
|
/** Returns whether or not a hand cursor should be shown over this block. */
|
|
public Cursor getCursor(){
|
|
return block.configurable && interactable(player.team()) ? SystemCursor.hand : SystemCursor.arrow;
|
|
}
|
|
|
|
/**
|
|
* Called when another tile is tapped while this block is selected.
|
|
* @return whether or not this block should be deselected.
|
|
*/
|
|
public boolean onConfigureTileTapped(Building other){
|
|
return self() != other;
|
|
}
|
|
|
|
/** Returns whether this config menu should show when the specified player taps it. */
|
|
public boolean shouldShowConfigure(Player player){
|
|
return true;
|
|
}
|
|
|
|
/** Whether this configuration should be hidden now. Called every frame the config is open. */
|
|
public boolean shouldHideConfigure(Player player){
|
|
return false;
|
|
}
|
|
|
|
public void drawConfigure(){
|
|
Draw.color(Pal.accent);
|
|
Lines.stroke(1f);
|
|
Lines.square(x, y, block.size * tilesize / 2f + 1f);
|
|
Draw.reset();
|
|
}
|
|
|
|
public boolean checkSolid(){
|
|
return false;
|
|
}
|
|
|
|
public float handleDamage(float amount){
|
|
return amount;
|
|
}
|
|
|
|
public boolean collide(Bullet other){
|
|
return true;
|
|
}
|
|
|
|
/** Handle a bullet collision.
|
|
* @return whether the bullet should be removed. */
|
|
public boolean collision(Bullet other){
|
|
damage(other.team, other.damage() * other.type().buildingDamageMultiplier);
|
|
|
|
return true;
|
|
}
|
|
|
|
/** Used to handle damage from splash damage for certain types of blocks. */
|
|
public void damage(@Nullable Team source, float damage){
|
|
damage(damage);
|
|
}
|
|
|
|
/** Changes this building's team in a safe manner. */
|
|
public void changeTeam(Team next){
|
|
Team last = this.team;
|
|
indexer.removeIndex(tile);
|
|
this.team = next;
|
|
indexer.addIndex(tile);
|
|
Events.fire(teamChangeEvent.set(last, self()));
|
|
}
|
|
|
|
public boolean canPickup(){
|
|
return true;
|
|
}
|
|
|
|
public void pickedUp(){
|
|
|
|
}
|
|
|
|
public void removeFromProximity(){
|
|
onProximityRemoved();
|
|
tmpTiles.clear();
|
|
|
|
Point2[] nearby = Edges.getEdges(block.size);
|
|
for(Point2 point : nearby){
|
|
Building other = world.build(tile.x + point.x, tile.y + point.y);
|
|
//remove this tile from all nearby tile's proximities
|
|
if(other != null){
|
|
tmpTiles.add(other);
|
|
}
|
|
}
|
|
|
|
for(Building other : tmpTiles){
|
|
other.proximity.remove(self(), true);
|
|
other.onProximityUpdate();
|
|
}
|
|
proximity.clear();
|
|
}
|
|
|
|
public void updateProximity(){
|
|
tmpTiles.clear();
|
|
proximity.clear();
|
|
|
|
Point2[] nearby = Edges.getEdges(block.size);
|
|
for(Point2 point : nearby){
|
|
Building other = world.build(tile.x + point.x, tile.y + point.y);
|
|
|
|
if(other == null || !(other.tile.interactable(team))) continue;
|
|
|
|
//add this tile to proximity of nearby tiles
|
|
if(!other.proximity.contains(self(), true)){
|
|
other.proximity.add(self());
|
|
}
|
|
|
|
tmpTiles.add(other);
|
|
}
|
|
|
|
//using a set to prevent duplicates
|
|
for(Building tile : tmpTiles){
|
|
proximity.add(tile);
|
|
}
|
|
|
|
onProximityAdded();
|
|
onProximityUpdate();
|
|
|
|
for(Building other : tmpTiles){
|
|
other.onProximityUpdate();
|
|
}
|
|
}
|
|
|
|
public void updateTile(){
|
|
|
|
}
|
|
|
|
/** @return ambient sound volume scale. */
|
|
public float ambientVolume(){
|
|
return efficiency();
|
|
}
|
|
|
|
//endregion
|
|
//region overrides
|
|
|
|
/** Tile configuration. Defaults to null. Used for block rebuilding. */
|
|
@Nullable
|
|
public Object config(){
|
|
return null;
|
|
}
|
|
|
|
@Replace
|
|
@Override
|
|
public boolean isValid(){
|
|
return tile.build == self() && !dead();
|
|
}
|
|
|
|
@MethodPriority(100)
|
|
@Override
|
|
public void heal(){
|
|
indexer.notifyBuildHealed(self());
|
|
}
|
|
|
|
@MethodPriority(100)
|
|
@Override
|
|
public void heal(float amount){
|
|
indexer.notifyBuildHealed(self());
|
|
}
|
|
|
|
@Override
|
|
public float hitSize(){
|
|
return tile.block().size * tilesize;
|
|
}
|
|
|
|
@Replace
|
|
@Override
|
|
public void kill(){
|
|
Call.tileDestroyed(self());
|
|
}
|
|
|
|
@Replace
|
|
@Override
|
|
public void damage(float damage){
|
|
if(dead()) return;
|
|
|
|
float dm = state.rules.blockHealth(team);
|
|
|
|
if(Mathf.zero(dm)){
|
|
damage = health + 1;
|
|
}else{
|
|
damage /= dm;
|
|
}
|
|
|
|
Call.tileDamage(self(), health - handleDamage(damage));
|
|
|
|
if(health <= 0){
|
|
Call.tileDestroyed(self());
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public double sense(LAccess sensor){
|
|
return switch(sensor){
|
|
case x -> World.conv(x);
|
|
case y -> World.conv(y);
|
|
case dead -> !isValid() ? 1 : 0;
|
|
case team -> team.id;
|
|
case health -> health;
|
|
case maxHealth -> maxHealth;
|
|
case efficiency -> efficiency();
|
|
case timescale -> timeScale;
|
|
case range -> this instanceof Ranged r ? r.range() / tilesize : 0;
|
|
case rotation -> rotation;
|
|
case totalItems -> items == null ? 0 : items.total();
|
|
case totalLiquids -> liquids == null ? 0 : liquids.total();
|
|
case totalPower -> power == null || !block.consumes.hasPower() ? 0 : power.status * (block.consumes.getPower().buffered ? block.consumes.getPower().capacity : 1f);
|
|
case itemCapacity -> block.hasItems ? block.itemCapacity : 0;
|
|
case liquidCapacity -> block.hasLiquids ? block.liquidCapacity : 0;
|
|
case powerCapacity -> block.consumes.hasPower() ? block.consumes.getPower().capacity : 0f;
|
|
case powerNetIn -> power == null ? 0 : power.graph.getLastScaledPowerIn() * 60;
|
|
case powerNetOut -> power == null ? 0 : power.graph.getLastScaledPowerOut() * 60;
|
|
case powerNetStored -> power == null ? 0 : power.graph.getLastPowerStored();
|
|
case powerNetCapacity -> power == null ? 0 : power.graph.getLastCapacity();
|
|
case enabled -> enabled ? 1 : 0;
|
|
case controlled -> this instanceof ControlBlock c && c.isControlled() ? GlobalConstants.ctrlPlayer : 0;
|
|
case payloadCount -> getPayload() != null ? 1 : 0;
|
|
case size -> block.size;
|
|
default -> Float.NaN; //gets converted to null in logic
|
|
};
|
|
}
|
|
|
|
@Override
|
|
public Object senseObject(LAccess sensor){
|
|
return switch(sensor){
|
|
case type -> block;
|
|
case firstItem -> items == null ? null : items.first();
|
|
case config -> block.configSenseable() ? config() : null;
|
|
case payloadType -> getPayload() instanceof UnitPayload p1 ? p1.unit.type : getPayload() instanceof BuildPayload p2 ? p2.block() : null;
|
|
default -> noSensed;
|
|
};
|
|
}
|
|
|
|
@Override
|
|
public double sense(Content content){
|
|
if(content instanceof Item i && items != null) return items.get(i);
|
|
if(content instanceof Liquid l && liquids != null) return liquids.get(l);
|
|
return Float.NaN; //invalid sense
|
|
}
|
|
|
|
@Override
|
|
public void control(LAccess type, double p1, double p2, double p3, double p4){
|
|
if(type == LAccess.enabled){
|
|
enabled = !Mathf.zero((float)p1);
|
|
enabledControlTime = timeToUncontrol;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void control(LAccess type, Object p1, double p2, double p3, double p4){
|
|
//don't execute configure instructions that copy logic building configures; this can cause extreme lag
|
|
if(type == LAccess.config && block.logicConfigurable && !(p1 instanceof LogicBuild)){
|
|
//change config only if it's new
|
|
configured(null, p1);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void remove(){
|
|
if(sound != null){
|
|
sound.stop();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void killed(){
|
|
Events.fire(new BlockDestroyEvent(tile));
|
|
block.destroySound.at(tile);
|
|
onDestroyed();
|
|
tile.remove();
|
|
remove();
|
|
afterDestroyed();
|
|
}
|
|
|
|
@Final
|
|
@Override
|
|
public void update(){
|
|
if(state.isEditor()) return;
|
|
|
|
timeScaleDuration -= Time.delta;
|
|
if(timeScaleDuration <= 0f || !block.canOverdrive){
|
|
timeScale = 1f;
|
|
}
|
|
|
|
if(!enabled && block.autoResetEnabled){
|
|
noSleep();
|
|
enabledControlTime -= Time.delta;
|
|
|
|
if(enabledControlTime <= 0){
|
|
enabled = true;
|
|
}
|
|
}
|
|
|
|
if(team == Team.derelict || !block.supportsEnv(state.rules.environment)){
|
|
enabled = false;
|
|
}
|
|
|
|
if(!headless){
|
|
if(sound != null){
|
|
sound.update(x, y, shouldActiveSound());
|
|
}
|
|
|
|
if(block.ambientSound != Sounds.none && shouldAmbientSound()){
|
|
control.sound.loop(block.ambientSound, self(), block.ambientSoundVolume * ambientVolume());
|
|
}
|
|
}
|
|
|
|
if(enabled || !block.noUpdateDisabled){
|
|
updateTile();
|
|
}
|
|
|
|
if(items != null){
|
|
items.update(updateFlow);
|
|
}
|
|
|
|
if(liquids != null){
|
|
liquids.update(updateFlow);
|
|
}
|
|
|
|
if(cons != null){
|
|
cons.update();
|
|
}
|
|
|
|
if(power != null){
|
|
power.graph.update();
|
|
}
|
|
|
|
updateFlow = false;
|
|
}
|
|
|
|
@Override
|
|
public void hitbox(Rect out){
|
|
out.setCentered(x, y, block.size * tilesize, block.size * tilesize);
|
|
}
|
|
|
|
//endregion
|
|
}
|