* SoundEffect * Add to ClassMap * Loading via prov does not work * MEEP, that's not how you random
39 lines
1018 B
Java
39 lines
1018 B
Java
package mindustry.entities.effect;
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import arc.*;
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import arc.audio.*;
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import arc.func.*;
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import arc.graphics.*;
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import arc.math.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.entities.*;
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import mindustry.game.EventType.*;
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import mindustry.gen.*;
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/** Plays a sound effect when created and simultaneously renders an effect. */
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public class SoundEffect extends Effect{
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public Sound sound = Sounds.none;
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public float minPitch = 0.8f;
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public float maxPitch = 1.2f;
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public float minVolume = 1f;
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public float maxVolume = 1f;
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public Effect effect;
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public SoundEffect(){
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}
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public SoundEffect(Sound sound, Effect effect){
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this.sound = sound;
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this.effect = effect;
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}
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@Override
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public void create(float x, float y, float rotation, Color color, Object data){
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if(!shouldCreate()) return;
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sound.at(x, y, Mathf.random(minPitch, maxPitch), Mathf.random(minVolume, maxVolume));
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effect.create(x, y, rotation, color, data);
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}
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}
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