Files
Mindustry/core/src/mindustry/editor/DrawOperation.java
2020-02-05 13:03:22 -05:00

96 lines
2.6 KiB
Java
Executable File

package mindustry.editor;
import mindustry.annotations.Annotations.Struct;
import arc.struct.LongArray;
import mindustry.game.Team;
import mindustry.gen.TileOp;
import mindustry.world.Block;
import mindustry.world.Tile;
import mindustry.world.blocks.Floor;
import static mindustry.Vars.content;
public class DrawOperation{
private MapEditor editor;
private LongArray array = new LongArray();
public DrawOperation(MapEditor editor) {
this.editor = editor;
}
public boolean isEmpty(){
return array.isEmpty();
}
public void addOperation(long op){
array.add(op);
}
public void undo(){
for(int i = array.size - 1; i >= 0; i--){
updateTile(i);
}
}
public void redo(){
for(int i = 0; i < array.size; i++){
updateTile(i);
}
}
private void updateTile(int i) {
long l = array.get(i);
array.set(i, TileOp.get(TileOp.x(l), TileOp.y(l), TileOp.type(l), getTile(editor.tile(TileOp.x(l), TileOp.y(l)), TileOp.type(l))));
setTile(editor.tile(TileOp.x(l), TileOp.y(l)), TileOp.type(l), TileOp.value(l));
}
short getTile(Tile tile, byte type){
if(type == OpType.floor.ordinal()){
return tile.floorID();
}else if(type == OpType.block.ordinal()){
return tile.blockID();
}else if(type == OpType.rotation.ordinal()){
return tile.rotation();
}else if(type == OpType.team.ordinal()){
return tile.getTeamID();
}else if(type == OpType.overlay.ordinal()){
return tile.overlayID();
}
throw new IllegalArgumentException("Invalid type.");
}
void setTile(Tile tile, byte type, short to){
editor.load(() -> {
if(type == OpType.floor.ordinal()){
tile.setFloor((Floor)content.block(to));
}else if(type == OpType.block.ordinal()){
Block block = content.block(to);
tile.setBlock(block, tile.team(), tile.rotation());
}else if(type == OpType.rotation.ordinal()){
tile.rotation(to);
}else if(type == OpType.team.ordinal()){
tile.setTeam(Team.get(to));
}else if(type == OpType.overlay.ordinal()){
tile.setOverlayID(to);
}
});
editor.renderer().updatePoint(tile.x, tile.y);
}
@Struct
class TileOpStruct{
short x;
short y;
byte type;
short value;
}
public enum OpType{
floor,
block,
rotation,
team,
overlay
}
}