Conflicts: core/assets/bundles/bundle_ko.properties core/assets/bundles/bundle_zh_CN.properties core/assets/bundles/bundle_zh_TW.properties
1753 lines
92 KiB
INI
1753 lines
92 KiB
INI
credits.text = Gemaakt door [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
|
credits = Credits
|
|
contributors = Vertalers en medewerkers
|
|
discord = Sluit je aan bij de Mindustry discord server!
|
|
link.discord.description = De officiële Mindustry discord chatroom
|
|
link.reddit.description = The Mindustry subreddit
|
|
link.github.description = Broncode
|
|
link.changelog.description = Lijst met updatewijzigingen
|
|
link.dev-builds.description = Onstabiele versies
|
|
link.trello.description = Officiële Trello voor geplande toevoegingen.
|
|
link.itch.io.description = Itch.io pagina met de PC downloads en online versie
|
|
link.google-play.description = Mindustry op Google Play
|
|
link.f-droid.description = F-Droid catalogus
|
|
link.wiki.description = Officiële Mindustry-wiki
|
|
link.suggestions.description = Suggest new features
|
|
link.bug.description = Found one? Report it here
|
|
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
|
screenshot = Locatie screenshot: {0}
|
|
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
|
gameover = Game Over
|
|
gameover.disconnect = Disconnect
|
|
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
|
gameover.waiting = [accent]Waiting for next map...
|
|
highscore = [accent]Nieuw record!
|
|
copied = Gekopieerd.
|
|
indev.notready = This part of the game isn't ready yet
|
|
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
|
|
|
load.sound = Geluiden
|
|
load.map = Kaarten
|
|
load.image = Afbeeldingen
|
|
load.content = Inhoud
|
|
load.system = Systeem
|
|
load.mod = Mods
|
|
load.scripts = Scripts
|
|
|
|
be.update = A new Bleeding Edge build is available:
|
|
be.update.confirm = Download it and restart now?
|
|
be.updating = Updating...
|
|
be.ignore = Ignore
|
|
be.noupdates = No updates found.
|
|
be.check = Check for updates
|
|
mods.browser = Mod Browser
|
|
mods.browser.selected = Selected mod
|
|
mods.browser.add = Install
|
|
mods.browser.reinstall = Reinstall
|
|
mods.github.open = Repo
|
|
mods.browser.sortdate = Sort by recent
|
|
mods.browser.sortstars = Sort by stars
|
|
|
|
schematic = Blauwdruk
|
|
schematic.add = Blauwdruk Opslaan...
|
|
schematics = Blauwdrukken
|
|
schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen?
|
|
schematic.exists = A schematic by that name already exists.
|
|
schematic.import = Importeer Blauwdruk...
|
|
schematic.exportfile = Exporteer Bestand
|
|
schematic.importfile = Exporteer Bestand
|
|
schematic.browseworkshop = Browse Workshop
|
|
schematic.copy = Kopieer naar Klembord
|
|
schematic.copy.import = Importeer vanaf Klembord
|
|
schematic.shareworkshop = Deel op Workshop
|
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
|
schematic.saved = Blauwdruk opgeslagen.
|
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
|
schematic.rename = Blauwdruk Hernoemen
|
|
schematic.info = {0}x{1}, {2} blokken
|
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
|
schematic.tags = Tags:
|
|
schematic.edittags = Edit Tags
|
|
schematic.addtag = Add Tag
|
|
schematic.texttag = Text Tag
|
|
schematic.icontag = Icon Tag
|
|
schematic.renametag = Rename Tag
|
|
schematic.tagdelconfirm = Delete this tag completely?
|
|
schematic.tagexists = That tag already exists.
|
|
stats = Stats
|
|
|
|
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
|
stat.unitsCreated = Units Created:[accent] {0}
|
|
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
|
stat.built = Gebouwen gebouwd:[accent] {0}
|
|
stat.destroyed = Gebouwen vernietigd:[accent] {0}
|
|
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
|
stat.playtime = Time Played:[accent] {0}
|
|
|
|
globalitems = [accent]Global Items
|
|
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
|
level.highscore = Beste score: [accent]{0}
|
|
level.select = Selecteer level
|
|
level.mode = Speelmode:
|
|
coreattack = < Kern wordt aangevallen! >
|
|
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
|
database = Kern Database
|
|
database.button = Database
|
|
savegame = Opslaan
|
|
loadgame = Openen
|
|
joingame = Multiplayer
|
|
customgame = Aangepaste versie
|
|
newgame = Nieuw spel
|
|
none = <geen>
|
|
none.found = [lightgray]<none found>
|
|
none.inmap = [lightgray]<none in map>
|
|
minimap = Kaartje
|
|
position = Positie
|
|
close = Sluit
|
|
website = Website
|
|
quit = Verlaten
|
|
save.quit = Opslaan & Verlaten
|
|
maps = Kaarten
|
|
maps.browse = Bekijk Kaarten
|
|
continue = Ga verder
|
|
maps.none = [lightgray]Geen kaarten gevonden!
|
|
invalid = Ongeldig
|
|
pickcolor = Pick Color
|
|
preparingconfig = Configuratie Voorbereiden
|
|
preparingcontent = Inhoud Voorbereiden
|
|
uploadingcontent = Inhoud Uploaden
|
|
uploadingpreviewfile = Voorbeeldbestand Uploaden
|
|
committingchanges = Veranderingen Toepassen
|
|
done = Klaar
|
|
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
|
|
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
|
mods = Mods
|
|
mods.none = [lightgray]Geen mods gevonden!
|
|
mods.guide = Handleiding tot Modding
|
|
mods.report = Bug Rapporteren
|
|
mods.openfolder = Open Mod Folder
|
|
mods.viewcontent = View Content
|
|
mods.reload = Reload
|
|
mods.reloadexit = The game will now exit, to reload mods.
|
|
mod.installed = [[Installed]
|
|
mod.display = [gray]Mod:[orange] {0}
|
|
mod.enabled = [lightgray]Ingeschakeld
|
|
mod.disabled = [scarlet]Uitgeschakeld
|
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|
mod.disable = Schakel uit
|
|
mod.content = Content:
|
|
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
|
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
|
mod.erroredcontent = [scarlet]Content Errors
|
|
mod.errors = Errors have occurred loading content.
|
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
|
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
|
|
mod.enable = Schakel in
|
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
|
mod.reloadrequired = [scarlet]Herladen Vereist
|
|
mod.import = Importeer Mod
|
|
mod.import.file = Import File
|
|
mod.import.github = Importeer GitHub Mod
|
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
|
mod.remove.confirm = Deze mod zal worden verwijderd.
|
|
mod.author = [lightgray]Auteur:[] {0}
|
|
mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0}
|
|
mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder.
|
|
mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel.
|
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
|
|
|
about.button = Over
|
|
name = Naam:
|
|
noname = Kies eerst[accent] een naam[].
|
|
planetmap = Planet Map
|
|
launchcore = Launch Core
|
|
filename = Bestandsnaam:
|
|
unlocked = Ontgrendeld!
|
|
available = New research available!
|
|
unlock.incampaign = < Unlock in campaign for details >
|
|
completed = [accent]Voltooid
|
|
techtree = Technische vooruitgang
|
|
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
|
research.load = Load
|
|
research.discard = Discard
|
|
research.list = [lightgray]Onderzoek:
|
|
research = Onderzoek
|
|
researched = [lightgray]{0} onderzocht.
|
|
research.progress = {0}% complete
|
|
players = {0} spelers online
|
|
players.single = {0} speler online
|
|
players.search = search
|
|
players.notfound = [gray]no players found
|
|
server.closing = [accent]Server wordt gesloten...
|
|
server.kicked.kick = Je bent uit de server gegooid!
|
|
server.kicked.whitelist = Je bent niet toegestaan om met deze server te verbinden. (Whitelist)
|
|
server.kicked.serverClose = Server gesloten.
|
|
server.kicked.vote = Je bent uit de server gegooid na een stemming!
|
|
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
|
|
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
|
|
server.kicked.banned = Je bent verbannen van deze server.
|
|
server.kicked.typeMismatch = Deze server is niet compatibel met jouw Mindustry build type.
|
|
server.kicked.playerLimit = De server is vol, wacht voor een plekje.
|
|
server.kicked.recentKick = Je bent zonet van de server gegooid.\nWacht even voor je weer verbindt
|
|
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
|
|
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
|
|
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
|
|
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
|
|
server.kicked.gameover = Game over!
|
|
server.kicked.serverRestarting = The server is restarting.
|
|
server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[]
|
|
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [lightgray]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[lightgray]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
|
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[lightgray]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
|
hostserver = Open server voor LAN
|
|
invitefriends = Nodig vrienden uit.
|
|
hostserver.mobile = Open\nServer
|
|
host = Open server
|
|
hosting = [accent]De server wordt geopend...
|
|
hosts.refresh = Herlaad
|
|
hosts.discovering = LAN games worden gezocht
|
|
hosts.discovering.any = Games worden gezocht
|
|
server.refreshing = De server wordt herladen
|
|
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
|
|
host.invalid = [scarlet]Kan niet verbinden met de host (server).
|
|
|
|
servers.local = Local Servers
|
|
servers.local.steam = Open Games & Local Servers
|
|
servers.remote = Remote Servers
|
|
servers.global = Community Servers
|
|
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
|
servers.showhidden = Show Hidden Servers
|
|
server.shown = Shown
|
|
server.hidden = Hidden
|
|
|
|
trace = Spelersinformatie
|
|
trace.playername = Naam: [accent]{0}
|
|
trace.ip = IP: [accent]{0}
|
|
trace.id = Unieke ID: [accent]{0}
|
|
trace.mobile = Mobiele Client: [accent]{0}
|
|
trace.modclient = Aangepaste Client: [accent]{0}
|
|
trace.times.joined = Times Joined: [accent]{0}
|
|
trace.times.kicked = Times Kicked: [accent]{0}
|
|
invalidid = Ongeldige client ID! Verstuur een bug report!
|
|
server.bans = Verbanningen
|
|
server.bans.none = Geen verbannen spelers gevonden!
|
|
server.admins = Administrators
|
|
server.admins.none = Geen Administrators gevonden!
|
|
server.add = Voeg server toe
|
|
server.delete = Ben je zeker dat je deze sever wil verwijderen?
|
|
server.edit = Bewerk Server
|
|
server.outdated = [crimson]Verouderde Server![]
|
|
server.outdated.client = [crimson]Verouderde Client![]
|
|
server.version = [lightgray]Versie: {0} {1}
|
|
server.custombuild = [accent]Aangepaste versie
|
|
confirmban = Ben je zeker dat je deze speler wilt verbannen?
|
|
confirmkick = Ben je zeker dat je deze speler van de server wilt gooien?
|
|
confirmvotekick = Ben je zeker dat je een stemming wilt starten om deze speler uit de server to gooien?
|
|
confirmunban = Ben je zeker dat je de verbanning wilt opheffen?
|
|
confirmadmin = Ben je zeker dat je deze speler administrator wilt maken?
|
|
confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken?
|
|
joingame.title = Verbinden met server
|
|
joingame.ip = IP adres:
|
|
disconnect = Verbinding verbroken.
|
|
disconnect.error = Verbindingsfout.
|
|
disconnect.closed = Verbinding afgesloten.
|
|
disconnect.timeout = Het duurde te lang voordat de server antwoordde.
|
|
disconnect.data = Laden van mapdata mislukt!
|
|
cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
|
|
connecting = [accent]Verbinden...
|
|
reconnecting = [accent]Reconnecting...
|
|
connecting.data = [accent]Laden map data...
|
|
server.port = Poort:
|
|
server.addressinuse = Dit adres wordt al gebruikt!
|
|
server.invalidport = Ongeldige poort!
|
|
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
|
|
save.new = Nieuwe save
|
|
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
|
|
overwrite = Vervang
|
|
save.none = Geen saves gevonden!
|
|
savefail = Opslaan mislukt!
|
|
save.delete.confirm = Ben je zeker dat je deze save wil verwijderen?
|
|
save.delete = Verwijder
|
|
save.export = Exporteer Save
|
|
save.import.invalid = [accent]Deze save is ongeldig!
|
|
save.import.fail = [crimson]Save importeren mislukt: [accent]{0}
|
|
save.export.fail = [crimson]Save exporteren mislukt: [accent]{0}
|
|
save.import = Importeer Save
|
|
save.newslot = Naam van de save:
|
|
save.rename = Naam wijzigen
|
|
save.rename.text = Nieuwe naam:
|
|
selectslot = Selecteer een save.
|
|
slot = [accent]Plaats {0}
|
|
editmessage = Edit Message
|
|
save.corrupted = [accent]Het savebestand is corrupt of ongeldig.\nAls je zonet je spel geupdatet hebt is dit waarschijnlijk een verandering in de savestructuur en dus[scarlet] geen[] bug.
|
|
empty = <leeg>
|
|
on = Aan
|
|
off = Uit
|
|
save.search = Search saved games...
|
|
save.autosave = Autosave: {0}
|
|
save.map = Map: {0}
|
|
save.wave = Golf {0}
|
|
save.mode = Spelmodus: {0}
|
|
save.date = Laatste save: {0}
|
|
save.playtime = Playtime: {0}
|
|
warning = Waarschuwing.
|
|
confirm = Bevestig
|
|
delete = Verwijder
|
|
view.workshop = Bekijk In Workshop
|
|
workshop.listing = Bewerk Workshop-Publicatie
|
|
ok = OK
|
|
open = Open
|
|
customize = Pas aan
|
|
cancel = Annuleer
|
|
openlink = Open Link
|
|
copylink = Kopiëer Link
|
|
back = Terug
|
|
max = Max
|
|
crash.export = Export Crash Logs
|
|
crash.none = No crash logs found.
|
|
crash.exported = Crash logs exported.
|
|
data.export = Exporteer Data
|
|
data.import = Importeer Data
|
|
data.openfolder = Open Data Folder
|
|
data.exported = Data geëxporteerd.
|
|
data.invalid = Dit is geen geldige speldata.
|
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
|
quit.confirm = Weet je zeker dat je wilt stoppen?
|
|
loading = [accent]Aan het laden...
|
|
downloading = [accent]Downloading...
|
|
saving = [accent]Aan het opslaan...
|
|
respawn = [accent][[{0}][] to respawn in core
|
|
cancelbuilding = [accent][[{0}][] om het plan te annuleren
|
|
selectschematic = [accent][[{0}][] om te selecter+kopieren
|
|
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
|
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
|
enablebuilding = [scarlet][[{0}][] to enable building
|
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
|
wave = [accent]Golf {0}
|
|
wave.cap = [accent]Wave {0}/{1}
|
|
wave.waiting = [lightgray]Golf in {0}
|
|
wave.waveInProgress = [lightgray]Golf bezig
|
|
waiting = [lightgray]Wachten...
|
|
waiting.players = Aan het wachten op spelers...
|
|
wave.enemies = [lightgray]{0} Vijanden Over
|
|
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
|
|
wave.enemycore = [accent]{0}[lightgray] Enemy Core
|
|
wave.enemy = [lightgray]{0} Vijand Over
|
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
|
loadimage = Laad Afbeelding
|
|
saveimage = Sla Afbeelding Op
|
|
unknown = Onbekend
|
|
custom = Aangepast
|
|
builtin = Ingebouwd
|
|
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
|
|
map.random = [accent]Willekeurige Map
|
|
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[royal] blauwe[] core toe in de mapbewerker.
|
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[scarlet] niet-blauwe[] core toe in de mapbewerker.
|
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[scarlet] rode[] core toe in de mapbewerker.
|
|
map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand.
|
|
workshop.update = Update Item
|
|
workshop.error = Error fetching workshop details: {0}
|
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
|
workshop.menu = Select what you would like to do with this item.
|
|
workshop.info = Item Info
|
|
changelog = Changelog (optional):
|
|
eula = Steam EULA
|
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
|
publishing = [accent]Publishing...
|
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
|
publish.error = Error publishing item: {0}
|
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
|
editor.cliffs = Walls To Cliffs
|
|
|
|
editor.brush = Brush
|
|
editor.openin = Open In Editor
|
|
editor.oregen = Ore Generation
|
|
editor.oregen.info = Ore Generation:
|
|
editor.mapinfo = Map Info
|
|
editor.author = Author:
|
|
editor.description = Description:
|
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
|
editor.waves = Waves:
|
|
editor.rules = Rules:
|
|
editor.generation = Generation:
|
|
editor.ingame = Edit In-Game
|
|
editor.publish.workshop = Publish On Workshop
|
|
editor.newmap = New Map
|
|
editor.center = Center
|
|
editor.search = Search maps...
|
|
editor.filters = Filter Maps
|
|
editor.filters.mode = Gamemodes:
|
|
editor.filters.type = Map Type:
|
|
editor.filters.search = Search In:
|
|
editor.filters.author = Author
|
|
editor.filters.description = Description
|
|
workshop = Workshop
|
|
waves.title = Waves
|
|
waves.remove = Remove
|
|
waves.every = every
|
|
waves.waves = wave(s)
|
|
waves.perspawn = per spawn
|
|
waves.shields = shields/wave
|
|
waves.to = to
|
|
waves.max = max units
|
|
waves.guardian = Guardian
|
|
waves.preview = Preview
|
|
waves.edit = Edit...
|
|
waves.copy = Copy to Clipboard
|
|
waves.load = Load from Clipboard
|
|
waves.invalid = Invalid waves in clipboard.
|
|
waves.copied = Waves copied.
|
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
|
waves.sort = Sort By
|
|
waves.sort.reverse = Reverse Sort
|
|
waves.sort.begin = Begin
|
|
waves.sort.health = Health
|
|
waves.sort.type = Type
|
|
waves.units.hide = Hide All
|
|
waves.units.show = Show All
|
|
|
|
wavemode.counts = counts
|
|
wavemode.totals = totals
|
|
wavemode.health = health
|
|
|
|
editor.default = [lightgray]<Default>
|
|
details = Details...
|
|
edit = Edit...
|
|
variables = Vars
|
|
editor.name = Name:
|
|
editor.spawn = Spawn Unit
|
|
editor.removeunit = Remove Unit
|
|
editor.teams = Teams
|
|
editor.errorload = Error loading file:\n[accent]{0}
|
|
editor.errorsave = Error saving file:\n[accent]{0}
|
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
|
editor.errornot = This is not a map file.
|
|
editor.errorheader = This map file is either not valid or corrupt.
|
|
editor.errorname = Map has no name defined.
|
|
editor.update = Update
|
|
editor.randomize = Randomize
|
|
editor.apply = Apply
|
|
editor.generate = Generate
|
|
editor.resize = Resize
|
|
editor.loadmap = Load Map
|
|
editor.savemap = Save Map
|
|
editor.saved = Saved!
|
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
|
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
|
editor.import = Import...
|
|
editor.importmap = Import Map
|
|
editor.importmap.description = Import an already existing map
|
|
editor.importfile = Import File
|
|
editor.importfile.description = Import an external map file
|
|
editor.importimage = Import Legacy Image
|
|
editor.importimage.description = Import an external map image file
|
|
editor.export = Export...
|
|
editor.exportfile = Export File
|
|
editor.exportfile.description = Export a map file
|
|
editor.exportimage = Export Terrain Image
|
|
editor.exportimage.description = Export a map image file
|
|
editor.loadimage = Import Terrain
|
|
editor.saveimage = Export Terrain
|
|
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
|
|
editor.resizemap = Resize Map
|
|
editor.mapname = Map Name:
|
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
|
editor.exists = A map with this name already exists.
|
|
editor.selectmap = Select a map to load:
|
|
|
|
toolmode.replace = Replace
|
|
toolmode.replace.description = Draws only on solid blocks.
|
|
toolmode.replaceall = Replace All
|
|
toolmode.replaceall.description = Replace all blocks in map.
|
|
toolmode.orthogonal = Orthogonal
|
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
|
toolmode.square = Square
|
|
toolmode.square.description = Square brush.
|
|
toolmode.eraseores = Erase Ores
|
|
toolmode.eraseores.description = Erase only ores.
|
|
toolmode.fillteams = Fill Teams
|
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
|
toolmode.drawteams = Draw Teams
|
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
|
|
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
|
filter.distort = Distort
|
|
filter.noise = Noise
|
|
filter.enemyspawn = Enemy Spawn Select
|
|
filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Core Select
|
|
filter.median = Median
|
|
filter.oremedian = Ore Median
|
|
filter.blend = Blend
|
|
filter.defaultores = Default Ores
|
|
filter.ore = Ore
|
|
filter.rivernoise = River Noise
|
|
filter.mirror = Mirror
|
|
filter.clear = Clear
|
|
filter.option.ignore = Ignore
|
|
filter.scatter = Scatter
|
|
filter.terrain = Terrain
|
|
filter.option.scale = Scale
|
|
filter.option.chance = Chance
|
|
filter.option.mag = Magnitude
|
|
filter.option.threshold = Threshold
|
|
filter.option.circle-scale = Circle Scale
|
|
filter.option.octaves = Octaves
|
|
filter.option.falloff = Falloff
|
|
filter.option.angle = Angle
|
|
filter.option.rotate = Rotate
|
|
filter.option.amount = Amount
|
|
filter.option.block = Block
|
|
filter.option.floor = Floor
|
|
filter.option.flooronto = Target Floor
|
|
filter.option.target = Target
|
|
filter.option.replacement = Replacement
|
|
filter.option.wall = Wall
|
|
filter.option.ore = Ore
|
|
filter.option.floor2 = Secondary Floor
|
|
filter.option.threshold2 = Secondary Threshold
|
|
filter.option.radius = Radius
|
|
filter.option.percentile = Percentile
|
|
|
|
width = Width:
|
|
height = Height:
|
|
menu = Menu
|
|
play = Play
|
|
campaign = Campaign
|
|
load = Load
|
|
save = Save
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
tps = TPS: {0}
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Please restart your game for the language settings to take effect.
|
|
settings = Settings
|
|
tutorial = Tutorial
|
|
tutorial.retake = Re-Take Tutorial
|
|
editor = Editor
|
|
mapeditor = Map Editor
|
|
|
|
abandon = Abandon
|
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
|
locked = Locked
|
|
complete = [lightgray]Reach:
|
|
requirement.wave = Reach Wave {0} in {1}
|
|
requirement.core = Destroy Enemy Core in {0}
|
|
requirement.research = Research {0}
|
|
requirement.produce = Produce {0}
|
|
requirement.capture = Capture {0}
|
|
launch.text = Launch
|
|
research.multiplayer = Only the host can research items.
|
|
map.multiplayer = Only the host can view sectors.
|
|
uncover = Uncover
|
|
configure = Configure Loadout
|
|
loadout = Loadout
|
|
resources = Resources
|
|
bannedblocks = Banned Blocks
|
|
bannedunits = Banned Units
|
|
addall = Add All
|
|
launch.from = Launching From: [accent]{0}
|
|
launch.destination = Destination: {0}
|
|
configure.invalid = Amount must be a number between 0 and {0}.
|
|
add = Add...
|
|
guardian = Guardian
|
|
|
|
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
|
error.invalidaddress = Invalid address.
|
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
|
error.alreadyconnected = Already connected.
|
|
error.mapnotfound = Map file not found!
|
|
error.io = Network I/O error.
|
|
error.any = Unknown network error.
|
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
|
|
|
weather.rain.name = Rain
|
|
weather.snow.name = Snow
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Fog
|
|
sectorlist = Sectors
|
|
sectorlist.attacked = {0} under attack
|
|
|
|
sectors.unexplored = [lightgray]Unexplored
|
|
sectors.resources = Resources:
|
|
sectors.production = Production:
|
|
sectors.export = Export:
|
|
sectors.import = Import:
|
|
sectors.time = Time:
|
|
sectors.threat = Threat:
|
|
sectors.wave = Wave:
|
|
sectors.stored = Stored:
|
|
sectors.resume = Resume
|
|
sectors.launch = Launch
|
|
sectors.select = Select
|
|
sectors.nonelaunch = [lightgray]none (sun)
|
|
sectors.rename = Rename Sector
|
|
sectors.enemybase = [scarlet]Enemy Base
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
|
sectors.survives = [accent]Survives {0} waves
|
|
sectors.go = Go
|
|
sector.curcapture = Sector Captured
|
|
sector.curlost = Sector Lost
|
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
|
sector.lost = Sector [accent]{0}[white] lost!
|
|
sector.captured = Sector [accent]{0}[white]captured!
|
|
sector.changeicon = Change Icon
|
|
threat.low = Low
|
|
threat.medium = Medium
|
|
threat.high = High
|
|
threat.extreme = Extreme
|
|
threat.eradication = Eradication
|
|
planets = Planets
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.sun.name = Sun
|
|
sector.impact0078.name = Impact 0078
|
|
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = The Craters
|
|
sector.frozenForest.name = Frozen Forest
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Stained Mountains
|
|
sector.desolateRift.name = Desolate Rift
|
|
sector.nuclearComplex.name = Nuclear Production Complex
|
|
sector.overgrowth.name = Overgrowth
|
|
sector.tarFields.name = Tar Fields
|
|
sector.saltFlats.name = Salt Flats
|
|
sector.fungalPass.name = Fungal Pass
|
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
|
sector.windsweptIslands.name = Windswept Islands
|
|
sector.extractionOutpost.name = Extraction Outpost
|
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
|
sector.coastline.name = Coastline
|
|
sector.navalFortress.name = Naval Fortress
|
|
|
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
|
|
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
|
status.burning.name = Burning
|
|
status.freezing.name = Freezing
|
|
status.wet.name = Wet
|
|
status.muddy.name = Muddy
|
|
status.melting.name = Melting
|
|
status.sapped.name = Sapped
|
|
status.electrified.name = Electrified
|
|
status.spore-slowed.name = Spore Slowed
|
|
status.tarred.name = Tarred
|
|
status.overdrive.name = Overdrive
|
|
status.overclock.name = Overclock
|
|
status.shocked.name = Shocked
|
|
status.blasted.name = Blasted
|
|
status.unmoving.name = Unmoving
|
|
status.boss.name = Guardian
|
|
|
|
settings.language = Language
|
|
settings.data = Game Data
|
|
settings.reset = Reset to Defaults
|
|
settings.rebind = Rebind
|
|
settings.resetKey = Reset
|
|
settings.controls = Controls
|
|
settings.game = Game
|
|
settings.sound = Sound
|
|
settings.graphics = Graphics
|
|
settings.cleardata = Clear Game Data...
|
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
|
settings.clearsaves = Clear Saves
|
|
settings.clearresearch = Clear Research
|
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
|
settings.clearcampaignsaves = Clear Campaign Saves
|
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
|
paused = [accent]< Paused >
|
|
clear = Clear
|
|
banned = [scarlet]Banned
|
|
unsupported.environment = [scarlet]Unsupported Environment
|
|
yes = Yes
|
|
no = No
|
|
info.title = Info
|
|
error.title = [crimson]An error has occured
|
|
error.crashtitle = An error has occured
|
|
unit.nobuild = [scarlet]Unit can't build
|
|
lastaccessed = [lightgray]Last Accessed: {0}
|
|
block.unknown = [lightgray]???
|
|
stat.showinmap = <load map to show>
|
|
stat.description = Purpose
|
|
|
|
stat.input = Input
|
|
stat.output = Output
|
|
stat.booster = Booster
|
|
stat.tiles = Required Tiles
|
|
stat.affinities = Affinities
|
|
stat.opposites = Opposites
|
|
stat.powercapacity = Power Capacity
|
|
stat.powershot = Power/Shot
|
|
stat.damage = Damage
|
|
stat.targetsair = Targets Air
|
|
stat.targetsground = Targets Ground
|
|
stat.itemsmoved = Move Speed
|
|
stat.launchtime = Time Between Launches
|
|
stat.shootrange = Range
|
|
stat.size = Size
|
|
stat.displaysize = Display Size
|
|
stat.liquidcapacity = Liquid Capacity
|
|
stat.powerrange = Power Range
|
|
stat.linkrange = Link Range
|
|
stat.instructions = Instructions
|
|
stat.powerconnections = Max Connections
|
|
stat.poweruse = Power Use
|
|
stat.powerdamage = Power/Damage
|
|
stat.itemcapacity = Item Capacity
|
|
stat.memorycapacity = Memory Capacity
|
|
stat.basepowergeneration = Base Power Generation
|
|
stat.productiontime = Production Time
|
|
stat.repairtime = Block Full Repair Time
|
|
stat.repairspeed = Repair Speed
|
|
stat.weapons = Weapons
|
|
stat.bullet = Bullet
|
|
stat.speedincrease = Speed Increase
|
|
stat.range = Range
|
|
stat.drilltier = Drillables
|
|
stat.drillspeed = Base Drill Speed
|
|
stat.boosteffect = Boost Effect
|
|
stat.maxunits = Max Active Units
|
|
stat.health = Health
|
|
stat.armor = Armor
|
|
stat.buildtime = Build Time
|
|
stat.maxconsecutive = Max Consecutive
|
|
stat.buildcost = Build Cost
|
|
stat.inaccuracy = Inaccuracy
|
|
stat.shots = Shots
|
|
stat.reload = Shots/Second
|
|
stat.ammo = Ammo
|
|
stat.shieldhealth = Shield Health
|
|
stat.cooldowntime = Cooldown Time
|
|
stat.explosiveness = Explosiveness
|
|
stat.basedeflectchance = Base Deflect Chance
|
|
stat.lightningchance = Lightning Chance
|
|
stat.lightningdamage = Lightning Damage
|
|
stat.flammability = Flammability
|
|
stat.radioactivity = Radioactivity
|
|
stat.charge = Charge
|
|
stat.heatcapacity = HeatCapacity
|
|
stat.viscosity = Viscosity
|
|
stat.temperature = Temperature
|
|
stat.speed = Speed
|
|
stat.buildspeed = Build Speed
|
|
stat.minespeed = Mine Speed
|
|
stat.minetier = Mine Tier
|
|
stat.payloadcapacity = Payload Capacity
|
|
stat.commandlimit = Command Limit
|
|
stat.abilities = Abilities
|
|
stat.canboost = Can Boost
|
|
stat.flying = Flying
|
|
stat.ammouse = Ammo Use
|
|
stat.damagemultiplier = Damage Multiplier
|
|
stat.healthmultiplier = Health Multiplier
|
|
stat.speedmultiplier = Speed Multiplier
|
|
stat.reloadmultiplier = Reload Multiplier
|
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
|
stat.reactive = Reacts
|
|
stat.healing = Healing
|
|
|
|
ability.forcefield = Force Field
|
|
ability.repairfield = Repair Field
|
|
ability.statusfield = Status Field
|
|
ability.unitspawn = {0} Factory
|
|
ability.shieldregenfield = Shield Regen Field
|
|
ability.movelightning = Movement Lightning
|
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
|
|
|
bar.drilltierreq = Better Drill Required
|
|
bar.noresources = Missing Resources
|
|
bar.corereq = Core Base Required
|
|
bar.drillspeed = Drill Speed: {0}/s
|
|
bar.pumpspeed = Pump Speed: {0}/s
|
|
bar.efficiency = Efficiency: {0}%
|
|
bar.boost = Boost: +{0}%
|
|
bar.powerbalance = Power: {0}/s
|
|
bar.powerstored = Stored: {0}/{1}
|
|
bar.poweramount = Power: {0}
|
|
bar.poweroutput = Power Output: {0}
|
|
bar.powerlines = Connections: {0}/{1}
|
|
bar.items = Items: {0}
|
|
bar.capacity = Capacity: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Liquid
|
|
bar.heat = Heat
|
|
bar.power = Power
|
|
bar.progress = Build Progress
|
|
bar.input = Input
|
|
bar.output = Output
|
|
bar.strength = [stat]{0}[lightgray]x strength
|
|
|
|
units.processorcontrol = [lightgray]Processor Controlled
|
|
|
|
bullet.damage = [stat]{0}[lightgray] damage
|
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]incendiary
|
|
bullet.homing = [stat]homing
|
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
|
bullet.infinitepierce = [stat]pierce
|
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
|
|
|
unit.blocks = blocks
|
|
unit.blockssquared = blocks²
|
|
unit.powersecond = power units/second
|
|
unit.tilessecond = tiles/second
|
|
unit.liquidsecond = liquid units/second
|
|
unit.itemssecond = items/second
|
|
unit.liquidunits = liquid units
|
|
unit.powerunits = power units
|
|
unit.degrees = degrees
|
|
unit.seconds = seconds
|
|
unit.minutes = mins
|
|
unit.persecond = /sec
|
|
unit.perminute = /min
|
|
unit.timesspeed = x speed
|
|
unit.percent = %
|
|
unit.shieldhealth = shield health
|
|
unit.items = items
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
unit.billions = b
|
|
unit.pershot = /shot
|
|
category.purpose = Purpose
|
|
category.general = General
|
|
category.power = Power
|
|
category.liquids = Liquids
|
|
category.items = Items
|
|
category.crafting = Input/Output
|
|
category.function = Function
|
|
category.optional = Optional Enhancements
|
|
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Shadows
|
|
setting.blockreplace.name = Automatic Block Suggestions
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Hints
|
|
setting.logichints.name = Logic Hints
|
|
setting.backgroundpause.name = Pause In Background
|
|
setting.buildautopause.name = Auto-Pause Building
|
|
setting.doubletapmine.name = Double-Tap to Mine
|
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
|
setting.animatedwater.name = Animated Water
|
|
setting.animatedshields.name = Animated Shields
|
|
setting.playerindicators.name = Player Indicators
|
|
setting.indicators.name = Enemy/Ally Indicators
|
|
setting.autotarget.name = Auto-Target
|
|
setting.keyboard.name = Mouse+Keyboard Controls
|
|
setting.touchscreen.name = Touchscreen Controls
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = None
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
|
setting.uiscale.description = Restart required to apply changes.
|
|
setting.swapdiagonal.name = Always Diagonal Placement
|
|
setting.difficulty.training = training
|
|
setting.difficulty.easy = easy
|
|
setting.difficulty.normal = normal
|
|
setting.difficulty.hard = hard
|
|
setting.difficulty.insane = insane
|
|
setting.difficulty.name = Difficulty:
|
|
setting.screenshake.name = Screen Shake
|
|
setting.effects.name = Display Effects
|
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
|
setting.blockstatus.name = Display Block Status
|
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
|
setting.sensitivity.name = Controller Sensitivity
|
|
setting.saveinterval.name = Autosave Interval
|
|
setting.seconds = {0} Seconds
|
|
setting.milliseconds = {0} milliseconds
|
|
setting.fullscreen.name = Fullscreen
|
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
|
setting.borderlesswindow.description = Restart may be required to apply changes.
|
|
setting.fps.name = Show FPS
|
|
setting.smoothcamera.name = Smooth Camera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
|
setting.minimap.name = Show Minimap
|
|
setting.coreitems.name = Display Core Items (WIP)
|
|
setting.position.name = Show Player Position
|
|
setting.musicvol.name = Music Volume
|
|
setting.atmosphere.name = Show Planet Atmosphere
|
|
setting.ambientvol.name = Ambient Volume
|
|
setting.mutemusic.name = Mute Music
|
|
setting.sfxvol.name = SFX Volume
|
|
setting.mutesound.name = Mute Sound
|
|
setting.crashreport.name = Send Anonymous Crash Reports
|
|
setting.savecreate.name = Auto-Create Saves
|
|
setting.publichost.name = Public Game Visibility
|
|
setting.playerlimit.name = Player Limit
|
|
setting.chatopacity.name = Chat Opacity
|
|
setting.lasersopacity.name = Power Laser Opacity
|
|
setting.bridgeopacity.name = Bridge Opacity
|
|
setting.playerchat.name = Display In-Game Chat
|
|
setting.showweather.name = Show Weather Graphics
|
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
|
uiscale.cancel = Cancel & Exit
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rebind Keys
|
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
|
category.general.name = General
|
|
category.view.name = View
|
|
category.multiplayer.name = Multiplayer
|
|
category.blocks.name = Block Select
|
|
command.attack = Attack
|
|
command.rally = Rally
|
|
command.retreat = Retreat
|
|
command.idle = Idle
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Clear Building
|
|
keybind.press = Press a key...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Move x
|
|
keybind.move_y.name = Move y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.schematic_select.name = Select Region
|
|
keybind.schematic_menu.name = Schematic Menu
|
|
keybind.schematic_flip_x.name = Flip Schematic X
|
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Toggle Fullscreen
|
|
keybind.select.name = Select/Shoot
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.deselect.name = Deselect
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.command.name = Command
|
|
keybind.shoot.name = Shoot
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pause
|
|
keybind.pause_building.name = Pause/Resume Building
|
|
keybind.minimap.name = Minimap
|
|
keybind.planet_map.name = Planet Map
|
|
keybind.research.name = Research
|
|
keybind.block_info.name = Block Info
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Player list
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
|
keybind.toggle_menus.name = Toggle menus
|
|
keybind.chat_history_prev.name = Chat history prev
|
|
keybind.chat_history_next.name = Chat history next
|
|
keybind.chat_scroll.name = Chat scroll
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom minimap
|
|
mode.help.title = Description of modes
|
|
mode.survival.name = Survival
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
|
mode.sandbox.name = Sandbox
|
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Fight against other players locally.
|
|
mode.attack.name = Attack
|
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
|
mode.custom = Custom Rules
|
|
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.reactorexplosions = Reactor Explosions
|
|
rules.coreincinerates = Core Incinerates Overflow
|
|
rules.schematic = Schematics Allowed
|
|
rules.wavetimer = Wave Timer
|
|
rules.waves = Waves
|
|
rules.attack = Attack Mode
|
|
rules.buildai = AI Building
|
|
rules.aitier = AI Tier
|
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|
rules.corecapture = Capture Core On Destruction
|
|
rules.polygoncoreprotection = Polygonal Core Protection
|
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
|
rules.blockhealthmultiplier = Block Health Multiplier
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
|
rules.unitcap = Base Unit Cap
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Waves wait for enemies
|
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
|
rules.unitammo = Units Require Ammo
|
|
rules.enemyteam = Enemy Team
|
|
rules.playerteam = Player Team
|
|
rules.title.waves = Waves
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.enemy = Enemies
|
|
rules.title.unit = Units
|
|
rules.title.experimental = Experimental
|
|
rules.title.environment = Environment
|
|
rules.title.teams = Teams
|
|
rules.lighting = Lighting
|
|
rules.enemyLights = Enemy Lights
|
|
rules.fire = Fire
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Ambient Light
|
|
rules.weather = Weather
|
|
rules.weather.frequency = Frequency:
|
|
rules.weather.always = Always
|
|
rules.weather.duration = Duration:
|
|
|
|
content.item.name = Items
|
|
content.liquid.name = Liquids
|
|
content.unit.name = Units
|
|
content.block.name = Blocks
|
|
content.status.name = Status Effects
|
|
content.sector.name = Sectors
|
|
|
|
item.copper.name = Copper
|
|
item.lead.name = Lead
|
|
item.coal.name = Coal
|
|
item.graphite.name = Graphite
|
|
item.titanium.name = Titanium
|
|
item.thorium.name = Thorium
|
|
item.silicon.name = Silicon
|
|
item.plastanium.name = Plastanium
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = Sand
|
|
item.blast-compound.name = Blast Compound
|
|
item.pyratite.name = Pyratite
|
|
item.metaglass.name = Metaglass
|
|
item.scrap.name = Scrap
|
|
liquid.water.name = Water
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Oil
|
|
liquid.cryofluid.name = Cryofluid
|
|
|
|
unit.dagger.name = Dagger
|
|
unit.mace.name = Mace
|
|
unit.fortress.name = Fortress
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Quasar
|
|
unit.crawler.name = Crawler
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.retusa.name = Retusa
|
|
unit.oxynoe.name = Oxynoe
|
|
unit.cyerce.name = Cyerce
|
|
unit.aegires.name = Aegires
|
|
unit.navanax.name = Navanax
|
|
unit.alpha.name = Alpha
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Cliff
|
|
block.sand-boulder.name = Sand Boulder
|
|
block.basalt-boulder.name = Basalt Boulder
|
|
block.grass.name = Grass
|
|
block.molten-slag.name = Slag
|
|
block.pooled-cryofluid.name = Cryofluid
|
|
block.space.name = Space
|
|
block.salt.name = Salt
|
|
block.salt-wall.name = Salt Wall
|
|
block.pebbles.name = Pebbles
|
|
block.tendrils.name = Tendrils
|
|
block.sand-wall.name = Sand Wall
|
|
block.spore-pine.name = Spore Pine
|
|
block.spore-wall.name = Spore Wall
|
|
block.boulder.name = Boulder
|
|
block.snow-boulder.name = Snow Boulder
|
|
block.snow-pine.name = Snow Pine
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Moss
|
|
block.shrubs.name = Shrubs
|
|
block.spore-moss.name = Spore Moss
|
|
block.shale-wall.name = Shale Wall
|
|
block.scrap-wall.name = Scrap Wall
|
|
block.scrap-wall-large.name = Large Scrap Wall
|
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Kiln
|
|
block.graphite-press.name = Graphite Press
|
|
block.multi-press.name = Multi-Press
|
|
block.constructing = {0} [lightgray](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deep-water.name = Deep Water
|
|
block.shallow-water.name = Water
|
|
block.tainted-water.name = Tainted Water
|
|
block.deep-tainted-water.name = Deep Tainted Water
|
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
|
block.tar.name = Tar
|
|
block.stone.name = Stone
|
|
block.sand.name = Sand
|
|
block.darksand.name = Dark Sand
|
|
block.ice.name = Ice
|
|
block.snow.name = Snow
|
|
block.crater-stone.name = Craters
|
|
block.sand-water.name = Sand water
|
|
block.darksand-water.name = Dark Sand Water
|
|
block.char.name = Char
|
|
block.dacite.name = Dacite
|
|
block.rhyolite.name = Rhyolite
|
|
block.dacite-wall.name = Dacite Wall
|
|
block.dacite-boulder.name = Dacite Boulder
|
|
block.ice-snow.name = Ice Snow
|
|
block.stone-wall.name = Stone Wall
|
|
block.ice-wall.name = Ice Wall
|
|
block.snow-wall.name = Snow Wall
|
|
block.dune-wall.name = Dune Wall
|
|
block.pine.name = Pine
|
|
block.dirt.name = Dirt
|
|
block.dirt-wall.name = Dirt Wall
|
|
block.mud.name = Mud
|
|
block.white-tree-dead.name = White Tree Dead
|
|
block.white-tree.name = White Tree
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metal Floor 1
|
|
block.metal-floor-2.name = Metal Floor 2
|
|
block.metal-floor-3.name = Metal Floor 3
|
|
block.metal-floor-4.name = Metal Floor 4
|
|
block.metal-floor-5.name = Metal Floor 4
|
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
|
block.dark-panel-1.name = Dark Panel 1
|
|
block.dark-panel-2.name = Dark Panel 2
|
|
block.dark-panel-3.name = Dark Panel 3
|
|
block.dark-panel-4.name = Dark Panel 4
|
|
block.dark-panel-5.name = Dark Panel 5
|
|
block.dark-panel-6.name = Dark Panel 6
|
|
block.dark-metal.name = Dark Metal
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Hot Rock
|
|
block.magmarock.name = Magma Rock
|
|
block.copper-wall.name = Copper Wall
|
|
block.copper-wall-large.name = Large Copper Wall
|
|
block.titanium-wall.name = Titanium Wall
|
|
block.titanium-wall-large.name = Large Titanium Wall
|
|
block.plastanium-wall.name = Plastanium Wall
|
|
block.plastanium-wall-large.name = Large Plastanium Wall
|
|
block.phase-wall.name = Phase Wall
|
|
block.phase-wall-large.name = Large Phase Wall
|
|
block.thorium-wall.name = Thorium Wall
|
|
block.thorium-wall-large.name = Large Thorium Wall
|
|
block.door.name = Door
|
|
block.door-large.name = Large Door
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hail
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Conveyor
|
|
block.titanium-conveyor.name = Titanium Conveyor
|
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
|
block.armored-conveyor.name = Armored Conveyor
|
|
block.junction.name = Junction
|
|
block.router.name = Router
|
|
block.distributor.name = Distributor
|
|
block.sorter.name = Sorter
|
|
block.inverted-sorter.name = Inverted Sorter
|
|
block.message.name = Message
|
|
block.illuminator.name = Illuminator
|
|
block.overflow-gate.name = Overflow Gate
|
|
block.underflow-gate.name = Underflow Gate
|
|
block.silicon-smelter.name = Silicon Smelter
|
|
block.phase-weaver.name = Phase Weaver
|
|
block.pulverizer.name = Pulverizer
|
|
block.cryofluid-mixer.name = Cryofluid Mixer
|
|
block.melter.name = Melter
|
|
block.incinerator.name = Incinerator
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = Separator
|
|
block.coal-centrifuge.name = Coal Centrifuge
|
|
block.power-node.name = Power Node
|
|
block.power-node-large.name = Large Power Node
|
|
block.surge-tower.name = Surge Tower
|
|
block.diode.name = Battery Diode
|
|
block.battery.name = Battery
|
|
block.battery-large.name = Large Battery
|
|
block.combustion-generator.name = Combustion Generator
|
|
block.steam-generator.name = Turbine Generator
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mechanical Drill
|
|
block.pneumatic-drill.name = Pneumatic Drill
|
|
block.laser-drill.name = Laser Drill
|
|
block.water-extractor.name = Water Extractor
|
|
block.cultivator.name = Cultivator
|
|
block.conduit.name = Conduit
|
|
block.mechanical-pump.name = Mechanical Pump
|
|
block.item-source.name = Item Source
|
|
block.item-void.name = Item Void
|
|
block.liquid-source.name = Liquid Source
|
|
block.liquid-void.name = Liquid Void
|
|
block.power-void.name = Power Void
|
|
block.power-source.name = Power Source
|
|
block.unloader.name = Unloader
|
|
block.vault.name = Vault
|
|
block.wave.name = Wave
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase Conveyor
|
|
block.bridge-conveyor.name = Bridge Conveyor
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solar-panel.name = Solar Panel
|
|
block.solar-panel-large.name = Large Solar Panel
|
|
block.oil-extractor.name = Oil Extractor
|
|
block.repair-point.name = Repair Point
|
|
block.repair-turret.name = Repair Turret
|
|
block.pulse-conduit.name = Pulse Conduit
|
|
block.plated-conduit.name = Plated Conduit
|
|
block.phase-conduit.name = Phase Conduit
|
|
block.liquid-router.name = Liquid Router
|
|
block.liquid-tank.name = Liquid Tank
|
|
block.liquid-container.name = Liquid Container
|
|
block.liquid-junction.name = Liquid Junction
|
|
block.bridge-conduit.name = Bridge Conduit
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thorium Reactor
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.impulse-pump.name = Thermal Pump
|
|
block.thermal-generator.name = Thermal Generator
|
|
block.surge-smelter.name = Surge Smelter
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Wall
|
|
block.surge-wall-large.name = Large Surge Wall
|
|
block.cyclone.name = Cyclone
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Shock Mine
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.foreshadow.name = Foreshadow
|
|
block.container.name = Container
|
|
block.launch-pad.name = Launch Pad
|
|
block.segment.name = Segment
|
|
block.command-center.name = Command Center
|
|
block.ground-factory.name = Ground Factory
|
|
block.air-factory.name = Air Factory
|
|
block.naval-factory.name = Naval Factory
|
|
block.additive-reconstructor.name = Additive Reconstructor
|
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
|
block.payload-conveyor.name = Mass Conveyor
|
|
block.payload-router.name = Payload Router
|
|
block.duct.name = Duct
|
|
block.duct-router.name = Duct Router
|
|
block.duct-bridge.name = Duct Bridge
|
|
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
|
block.payload-void.name = Payload Void
|
|
block.payload-source.name = Payload Source
|
|
block.disassembler.name = Disassembler
|
|
block.silicon-crucible.name = Silicon Crucible
|
|
block.overdrive-dome.name = Overdrive Dome
|
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
|
block.constructor.name = Constructor
|
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
|
block.large-constructor.name = Large Constructor
|
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
|
block.deconstructor.name = Deconstructor
|
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
|
block.payload-loader.name = Payload Loader
|
|
block.payload-loader.description = Load liquids and items into blocks.
|
|
block.payload-unloader.name = Payload Unloader
|
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
|
|
|
block.switch.name = Switch
|
|
block.micro-processor.name = Micro Processor
|
|
block.logic-processor.name = Logic Processor
|
|
block.hyper-processor.name = Hyper Processor
|
|
block.logic-display.name = Logic Display
|
|
block.large-logic-display.name = Large Logic Display
|
|
block.memory-cell.name = Memory Cell
|
|
block.memory-bank.name = Memory Bank
|
|
|
|
team.blue.name = blue
|
|
team.crux.name = red
|
|
team.sharded.name = orange
|
|
team.derelict.name = derelict
|
|
team.green.name = green
|
|
team.purple.name = purple
|
|
hint.skip = Skip
|
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
|
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
|
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
|
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
item.coal.description = A common and readily available fuel.
|
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
item.scrap.details = Leftover remnants of old structures and units.
|
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
block.derelict = \uf77e [lightgray]Derelict
|
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
|
|
|
block.message.description = Stores a message. Used for communication between allies.
|
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
|
block.surge-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
|
block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
|
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
|
block.separator.description = Extracts useful minerals from slag.
|
|
block.spore-press.description = Compresses spore pods into oil.
|
|
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
|
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
|
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
|
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
|
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
block.impulse-pump.description = The ultimate pump.
|
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
|
block.battery-large.description = Stores much more power than a regular battery.
|
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
|
block.steam-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
|
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
|
block.core-foundation.details = The second iteration.
|
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
|
block.core-nucleus.details = The third and final iteration.
|
|
block.vault.description = Stores a large amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the vault.
|
|
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
|
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
|
block.hail.description = A small artillery turret.
|
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
block.cyclone.description = A large rapid fire turret.
|
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
|
block.command-center.description = Controls unit behavior with several different commands.
|
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
|
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
|
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
|
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
|
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
|
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
|
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
|
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
|
block.memory-cell.description = Stores information for a logic processor.
|
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
|
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
|
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
|
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
|
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
|
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
|
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
|
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
|
unit.flare.description = Fires standard bullets at nearby ground targets.
|
|
unit.horizon.description = Drops clusters of bombs on ground targets.
|
|
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
|
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
|
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
|
lst.read = Read a number from a linked memory cell.
|
|
lst.write = Write a number to a linked memory cell.
|
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
|
lst.getlink = Get a processor link by index. Starts at 0.
|
|
lst.control = Control a building.
|
|
lst.radar = Locate units around a building with range.
|
|
lst.sensor = Get data from a building or unit.
|
|
lst.set = Set a variable.
|
|
lst.operation = Perform an operation on 1-2 variables.
|
|
lst.end = Jump to the top of the instruction stack.
|
|
lst.wait = Wait a certain number of seconds.
|
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
|
lst.jump = Conditionally jump to another statement.
|
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|
lst.unitcontrol = Control the currently bound unit.
|
|
lst.unitradar = Locate units around the currently bound unit.
|
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
|
lenum.shoot = Shoot at a position.
|
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
|
lenum.config = Building configuration, e.g. sorter item.
|
|
lenum.enabled = Whether the block is enabled.
|
|
laccess.color = Illuminator color.
|
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
|
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
|
graphicstype.clear = Fill the display with a color.
|
|
graphicstype.color = Set color for next drawing operations.
|
|
graphicstype.stroke = Set line width.
|
|
graphicstype.line = Draw line segment.
|
|
graphicstype.rect = Fill a rectangle.
|
|
graphicstype.linerect = Draw a rectangle outline.
|
|
graphicstype.poly = Fill a regular polygon.
|
|
graphicstype.linepoly = Draw a regular polygon outline.
|
|
graphicstype.triangle = Fill a triangle.
|
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
|
lenum.always = Always true.
|
|
lenum.idiv = Integer division.
|
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
|
lenum.mod = Modulo.
|
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
|
lenum.notequal = Not equal. Coerces types.
|
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
|
lenum.shl = Bit-shift left.
|
|
lenum.shr = Bit-shift right.
|
|
lenum.or = Bitwise OR.
|
|
lenum.land = Logical AND.
|
|
lenum.and = Bitwise AND.
|
|
lenum.not = Bitwise flip.
|
|
lenum.xor = Bitwise XOR.
|
|
lenum.min = Minimum of two numbers.
|
|
lenum.max = Maximum of two numbers.
|
|
lenum.angle = Angle of vector in degrees.
|
|
lenum.len = Length of vector.
|
|
lenum.sin = Sine, in degrees.
|
|
lenum.cos = Cosine, in degrees.
|
|
lenum.tan = Tangent, in degrees.
|
|
lenum.asin = Arc sine, in degrees.
|
|
lenum.acos = Arc cosine, in degrees.
|
|
lenum.atan = Arc tangent, in degrees.
|
|
lenum.rand = Random decimal in range [0, value).
|
|
lenum.log = Natural logarithm (ln).
|
|
lenum.log10 = Base 10 logarithm.
|
|
lenum.noise = 2D simplex noise.
|
|
lenum.abs = Absolute value.
|
|
lenum.sqrt = Square root.
|
|
lenum.any = Any unit.
|
|
lenum.ally = Ally unit.
|
|
lenum.attacker = Unit with a weapon.
|
|
lenum.enemy = Enemy unit.
|
|
lenum.boss = Guardian unit.
|
|
lenum.flying = Flying unit.
|
|
lenum.ground = Ground unit.
|
|
lenum.player = Unit controlled by a player.
|
|
lenum.ore = Ore deposit.
|
|
lenum.damaged = Damaged ally building.
|
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
|
lenum.building = Building in a specific group.
|
|
lenum.core = Any core.
|
|
lenum.storage = Storage building, e.g. Vault.
|
|
lenum.generator = Buildings that generate power.
|
|
lenum.factory = Buildings that transform resources.
|
|
lenum.repair = Repair points.
|
|
lenum.rally = Command center.
|
|
lenum.battery = Any battery.
|
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
|
lenum.reactor = Impact/Thorium reactor.
|
|
lenum.turret = Any turret.
|
|
sensor.in = The building/unit to sense.
|
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
|
radar.target = Filter for units to sense.
|
|
radar.and = Additional filters.
|
|
radar.order = Sorting order. 0 to reverse.
|
|
radar.sort = Metric to sort results by.
|
|
radar.output = Variable to write output unit to.
|
|
unitradar.target = Filter for units to sense.
|
|
unitradar.and = Additional filters.
|
|
unitradar.order = Sorting order. 0 to reverse.
|
|
unitradar.sort = Metric to sort results by.
|
|
unitradar.output = Variable to write output unit to.
|
|
control.of = Building to control.
|
|
control.unit = Unit/building to aim at.
|
|
control.shoot = Whether to shoot.
|
|
unitlocate.enemy = Whether to locate enemy buildings.
|
|
unitlocate.found = Whether the object was found.
|
|
unitlocate.building = Output variable for located building.
|
|
unitlocate.outx = Output X coordinate.
|
|
unitlocate.outy = Output Y coordinate.
|
|
unitlocate.group = Building group to look for.
|
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
|
lenum.stop = Stop moving/mining/building.
|
|
lenum.move = Move to exact position.
|
|
lenum.approach = Approach a position with a radius.
|
|
lenum.pathfind = Pathfind to the enemy spawn.
|
|
lenum.target = Shoot a position.
|
|
lenum.targetp = Shoot a target with velocity prediction.
|
|
lenum.itemdrop = Drop an item.
|
|
lenum.itemtake = Take an item from a building.
|
|
lenum.paydrop = Drop current payload.
|
|
lenum.paytake = Pick up payload at current location.
|
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
|
lenum.flag = Numeric unit flag.
|
|
lenum.mine = Mine at a position.
|
|
lenum.build = Build a structure.
|
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
|
lenum.within = Check if unit is near a position.
|
|
lenum.boost = Start/stop boosting.
|