44 lines
1.5 KiB
Java
44 lines
1.5 KiB
Java
import arc.util.*;
|
|
import mindustry.*;
|
|
import mindustry.gen.*;
|
|
import mindustry.type.*;
|
|
import org.junit.jupiter.api.*;
|
|
|
|
import static mindustry.Vars.*;
|
|
import static org.junit.jupiter.api.Assertions.*;
|
|
|
|
//grabs a version-locked Heavy Armaments Industries commit and makes sure it initializes correctly
|
|
//this mod was chosen because:
|
|
//- it is one of the top JS mods, based on stars
|
|
//- it contains both JS and JSON, which can be used to test compatibility of the two
|
|
//- it can be used server-side (unlike FactoryDustry, which is a client-side texture pack that cannot be tested here)
|
|
public class ModTestHAI extends GenericModTest{
|
|
|
|
@Test
|
|
public void begin(){
|
|
//TODO broken as of 136+
|
|
if(true) return;
|
|
|
|
grabMod("https://github.com/Eschatologue/Heavy-Armaments-Industries/archive/d996e92dcf9a30a6acb7b3bfdfb6522dddc3804c.zip");
|
|
checkExistence("heavy-armaments");
|
|
|
|
UnitType type = Vars.content.units().find(u -> u.name.equals("heavy-armaments-t3A_copter"));
|
|
assertNotNull(type, "A mod unit must be loaded.");
|
|
assertTrue(type.weapons.size > 0, "A mod unit must have a weapon.");
|
|
|
|
Vars.world.loadMap(maps.loadInternalMap("groundZero"));
|
|
|
|
Unit unit = type.spawn(0, 0);
|
|
|
|
//check for crash
|
|
unit.update();
|
|
|
|
assertTrue(unit.health > 0, "Unit must be spawned and alive.");
|
|
assertTrue(Groups.unit.size() > 0, "Unit must be spawned and alive.");
|
|
|
|
//just an extra sanity check
|
|
Log.info("Modded units: @", Vars.content.units().select(u -> u.minfo.mod != null));
|
|
}
|
|
|
|
}
|