Files
Mindustry/core/src/mindustry/game/SectorInfo.java
2020-07-30 21:41:17 -04:00

171 lines
5.6 KiB
Java

package mindustry.game;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import arc.util.ArcAnnotate.*;
import mindustry.content.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.storage.CoreBlock.*;
import mindustry.world.modules.*;
import static mindustry.Vars.*;
public class SectorInfo{
/** average window size in samples */
private static final int valueWindow = 60;
/** refresh period of export in ticks */
private static final float refreshPeriod = 60;
/** Core input statistics. */
public ObjectMap<Item, ExportStat> production = new ObjectMap<>();
/** Export statistics. */
public ObjectMap<Item, ExportStat> export = new ObjectMap<>();
/** Items stored in all cores. */
public ObjectIntMap<Item> coreItems = new ObjectIntMap<>();
/** The best available core type. */
public Block bestCoreType = Blocks.air;
/** Max storage capacity. */
public int storageCapacity = 0;
/** Whether a core is available here. */
public boolean hasCore = true;
/** Sector that was launched from. */
public @Nullable Sector origin;
/** Time spent at this sector. Do not use unless you know what you're doing. */
public transient float internalTimeSpent;
/** Counter refresh state. */
private transient Interval time = new Interval();
/** Core item storage to prevent spoofing. */
private transient int[] lastCoreItems;
/** Updates export statistics. */
public void handleItemExport(ItemStack stack){
handleItemExport(stack.item, stack.amount);
}
/** Updates export statistics. */
public void handleItemExport(Item item, int amount){
export.get(item, ExportStat::new).counter += amount;
}
/** Subtracts from export statistics. */
public void handleItemImport(Item item, int amount){
export.get(item, ExportStat::new).counter -= amount;
}
public float getExport(Item item){
return export.get(item, ExportStat::new).mean;
}
/** Prepare data for writing to a save. */
public void prepare(){
//update core items
coreItems.clear();
CoreEntity entity = state.rules.defaultTeam.core();
if(entity != null){
ItemModule items = entity.items;
for(int i = 0; i < items.length(); i++){
coreItems.put(content.item(i), items.get(i));
}
}
hasCore = entity != null;
bestCoreType = !hasCore ? Blocks.air : state.rules.defaultTeam.cores().max(e -> e.block.size).block;
storageCapacity = entity != null ? entity.storageCapacity : 0;
//update sector's internal time spent counter1
state.rules.sector.setTimeSpent(internalTimeSpent);
Log.info(production);
}
/** Update averages of various stats, updates some special sector logic.
* Called every frame. */
public void update(){
internalTimeSpent += Time.delta;
//time spent exceeds turn duration!
if(internalTimeSpent >= turnDuration && internalTimeSpent - Time.delta < turnDuration){
universe.displayTimeEnd();
}
//create last stored core items
if(lastCoreItems == null){
lastCoreItems = new int[content.items().size];
updateCoreDeltas();
}
CoreEntity ent = state.rules.defaultTeam.core();
//refresh throughput
if(time.get(refreshPeriod)){
//refresh export
export.each((item, stat) -> {
//initialize stat after loading
if(!stat.loaded){
stat.means.fill(stat.mean);
stat.loaded = true;
}
//how the resources changed - only interested in negative deltas, since that's what happens during spoofing
int coreDelta = Math.min(ent == null ? 0 : ent.items.get(item) - lastCoreItems[item.id], 0);
//add counter, subtract how many items were taken from the core during this time
stat.means.add(Math.max(stat.counter + coreDelta, 0));
stat.counter = 0;
stat.mean = stat.means.rawMean();
});
//refresh core items
for(Item item : content.items()){
ExportStat stat = production.get(item, ExportStat::new);
if(!stat.loaded){
stat.means.fill(stat.mean);
stat.loaded = true;
}
//get item delta
//TODO is preventing negative production a good idea?
int delta = Math.max((ent == null ? 0 : ent.items.get(item)) - lastCoreItems[item.id], 0);
//store means
stat.means.add(delta);
stat.mean = stat.means.rawMean();
}
updateCoreDeltas();
}
}
private void updateCoreDeltas(){
CoreEntity ent = state.rules.defaultTeam.core();
for(int i = 0; i < lastCoreItems.length; i++){
lastCoreItems[i] = ent == null ? 0 : ent.items.get(i);
}
}
public ObjectFloatMap<Item> exportRates(){
ObjectFloatMap<Item> map = new ObjectFloatMap<>();
export.each((item, value) -> map.put(item, value.mean));
return map;
}
public static class ExportStat{
public transient float counter;
public transient WindowedMean means = new WindowedMean(valueWindow);
public transient boolean loaded;
/** mean in terms of items produced per refresh rate (currently, per second) */
public float mean;
public String toString(){
return mean + "";
}
}
}