441 lines
15 KiB
Java
441 lines
15 KiB
Java
package mindustry.editor;
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import arc.*;
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import arc.struct.*;
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import arc.func.*;
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import arc.graphics.*;
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import arc.graphics.Pixmap.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.scene.ui.*;
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import arc.scene.ui.ImageButton.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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import arc.util.async.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.io.*;
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import mindustry.maps.filters.*;
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import mindustry.maps.filters.GenerateFilter.*;
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import mindustry.ui.*;
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import mindustry.ui.dialogs.*;
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import mindustry.world.*;
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import mindustry.world.blocks.environment.*;
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import static mindustry.Vars.*;
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@SuppressWarnings("unchecked")
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public class MapGenerateDialog extends FloatingDialog{
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private final Prov<GenerateFilter>[] filterTypes = new Prov[]{
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NoiseFilter::new, ScatterFilter::new, TerrainFilter::new, DistortFilter::new,
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RiverNoiseFilter::new, OreFilter::new, OreMedianFilter::new, MedianFilter::new,
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BlendFilter::new, MirrorFilter::new, ClearFilter::new, CoreSpawnFilter::new, EnemySpawnFilter::new
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};
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private final MapEditor editor;
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private final boolean applied;
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private Pixmap pixmap;
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private Texture texture;
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private GenerateInput input = new GenerateInput();
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private Array<GenerateFilter> filters = new Array<>();
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private int scaling = mobile ? 3 : 1;
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private Table filterTable;
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private AsyncExecutor executor = new AsyncExecutor(1);
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private AsyncResult<Void> result;
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private boolean generating;
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private GenTile returnTile = new GenTile();
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private GenTile[][] buffer1, buffer2;
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private Cons<Array<GenerateFilter>> applier;
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private CachedTile ctile = new CachedTile(){
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//nothing.
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@Override
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protected void changed(Team team){
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}
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};
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/** @param applied whether or not to use the applied in-game mode. */
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public MapGenerateDialog(MapEditor editor, boolean applied){
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super("$editor.generate");
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this.editor = editor;
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this.applied = applied;
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shown(this::setup);
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addCloseButton();
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if(applied){
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buttons.addButton("$editor.apply", () -> {
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ui.loadAnd(() -> {
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apply();
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hide();
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});
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}).size(160f, 64f);
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}else{
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buttons.addButton("$settings.reset", () -> {
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filters.set(maps.readFilters(""));
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rebuildFilters();
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update();
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}).size(160f, 64f);
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}
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buttons.addButton("$editor.randomize", () -> {
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for(GenerateFilter filter : filters){
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filter.randomize();
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}
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update();
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}).size(160f, 64f);
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buttons.addImageTextButton("$add", Icon.add, this::showAdd).height(64f).width(140f);
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if(!applied){
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hidden(this::apply);
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}
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onResize(this::rebuildFilters);
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}
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public void show(Array<GenerateFilter> filters, Cons<Array<GenerateFilter>> applier){
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this.filters = filters;
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this.applier = applier;
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show();
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}
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public void show(Cons<Array<GenerateFilter>> applier){
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show(this.filters, applier);
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}
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/** Applies the specified filters to the editor. */
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public void applyToEditor(Array<GenerateFilter> filters){
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//writeback buffer
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GenTile[][] writeTiles = new GenTile[editor.width()][editor.height()];
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for(int x = 0; x < editor.width(); x++){
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for(int y = 0; y < editor.height(); y++){
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writeTiles[x][y] = new GenTile();
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}
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}
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for(GenerateFilter filter : filters){
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input.begin(filter, editor.width(), editor.height(), editor::tile);
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//write to buffer
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for(int x = 0; x < editor.width(); x++){
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for(int y = 0; y < editor.height(); y++){
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Tile tile = editor.tile(x, y);
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input.apply(x, y, tile.floor(), tile.block(), tile.overlay());
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filter.apply(input);
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writeTiles[x][y].set(input.floor, input.block, input.ore, tile.team(), tile.rotation());
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}
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}
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editor.load(() -> {
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//read from buffer back into tiles
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for(int x = 0; x < editor.width(); x++){
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for(int y = 0; y < editor.height(); y++){
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Tile tile = editor.tile(x, y);
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GenTile write = writeTiles[x][y];
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tile.rotation(write.rotation);
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tile.setFloor((Floor)content.block(write.floor));
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tile.setBlock(content.block(write.block));
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tile.setTeam(Team.get(write.team));
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tile.setOverlay(content.block(write.ore));
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}
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}
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});
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}
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//reset undo stack as generation... messes things up
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editor.load(editor::checkLinkedTiles);
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editor.renderer().updateAll();
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editor.clearOp();
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}
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void setup(){
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if(pixmap != null){
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pixmap.dispose();
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texture.dispose();
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pixmap = null;
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texture = null;
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}
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pixmap = new Pixmap(editor.width() / scaling, editor.height() / scaling, Format.RGBA8888);
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texture = new Texture(pixmap);
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cont.clear();
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cont.table(t -> {
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t.margin(8f);
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t.stack(new BorderImage(texture){
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{
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setScaling(Scaling.fit);
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}
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@Override
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public void draw(){
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super.draw();
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for(GenerateFilter filter : filters){
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filter.draw(this);
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}
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}
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}, new Stack(){{
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add(new Image(Styles.black8));
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add(new Image(Icon.refresh, Scaling.none));
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visible(() -> generating && !updateEditorOnChange);
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}}).grow().padRight(10);
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t.pane(p -> filterTable = p.marginRight(6)).update(pane -> {
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if(Core.scene.getKeyboardFocus() instanceof Dialog && Core.scene.getKeyboardFocus() != this){
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return;
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}
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Vec2 v = pane.stageToLocalCoordinates(Core.input.mouse());
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if(v.x >= 0 && v.y >= 0 && v.x <= pane.getWidth() && v.y <= pane.getHeight()){
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Core.scene.setScrollFocus(pane);
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}else{
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Core.scene.setScrollFocus(null);
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}
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}).grow().get().setScrollingDisabled(true, false);
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}).grow();
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buffer1 = create();
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buffer2 = create();
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update();
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rebuildFilters();
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}
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GenTile[][] create(){
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GenTile[][] out = new GenTile[editor.width() / scaling][editor.height() / scaling];
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for(int x = 0; x < out.length; x++){
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for(int y = 0; y < out[0].length; y++){
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out[x][y] = new GenTile();
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}
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}
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return out;
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}
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void rebuildFilters(){
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int cols = Math.max((int)(Math.max(filterTable.getParent().getWidth(), Core.graphics.getWidth()/2f * 0.9f) / Scl.scl(290f)), 1);
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filterTable.clearChildren();
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filterTable.top().left();
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int i = 0;
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for(GenerateFilter filter : filters){
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//main container
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filterTable.table(Tex.button, c -> {
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//icons to perform actions
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c.table(t -> {
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t.top();
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t.add(filter.name()).padTop(5).color(Pal.accent).growX().left();
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t.row();
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t.table(b -> {
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ImageButtonStyle style = Styles.cleari;
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b.defaults().size(50f);
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b.addImageButton(Icon.refresh, style, () -> {
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filter.randomize();
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update();
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});
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b.addImageButton(Icon.upOpen, style, () -> {
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int idx = filters.indexOf(filter);
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filters.swap(idx, Math.max(0, idx - 1));
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rebuildFilters();
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update();
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});
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b.addImageButton(Icon.downOpen, style, () -> {
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int idx = filters.indexOf(filter);
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filters.swap(idx, Math.min(filters.size - 1, idx + 1));
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rebuildFilters();
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update();
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});
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b.addImageButton(Icon.trash, style, () -> {
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filters.remove(filter);
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rebuildFilters();
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update();
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});
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});
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}).fillX();
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c.row();
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//all the options
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c.table(f -> {
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f.left().top();
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for(FilterOption option : filter.options()){
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option.changed = this::update;
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f.table(t -> {
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t.left();
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option.build(t);
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}).growX().left();
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f.row();
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}
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}).grow().left().pad(2).top();
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}).width(280f).pad(3).top().left().fillY();
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if(++i % cols == 0){
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filterTable.row();
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}
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}
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if(filters.isEmpty()){
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filterTable.add("$filters.empty").wrap().width(200f);
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}
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}
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void showAdd(){
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FloatingDialog selection = new FloatingDialog("$add");
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selection.setFillParent(false);
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selection.cont.defaults().size(210f, 60f);
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int i = 0;
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for(Prov<GenerateFilter> gen : filterTypes){
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GenerateFilter filter = gen.get();
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if((!applied && filter.isBuffered()) || (filter.isPost() && applied)) continue;
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selection.cont.addButton(filter.name(), () -> {
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filters.add(filter);
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rebuildFilters();
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update();
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selection.hide();
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});
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if(++i % 2 == 0) selection.cont.row();
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}
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selection.cont.addButton("$filter.defaultores", () -> {
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maps.addDefaultOres(filters);
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rebuildFilters();
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update();
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selection.hide();
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});
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selection.addCloseButton();
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selection.show();
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}
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GenTile dset(Tile tile){
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returnTile.set(tile);
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return returnTile;
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}
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void apply(){
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if(result != null){
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result.get();
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}
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buffer1 = null;
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buffer2 = null;
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generating = false;
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if(pixmap != null){
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pixmap.dispose();
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texture.dispose();
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pixmap = null;
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texture = null;
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}
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applier.get(filters);
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}
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void update(){
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if(generating){
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return;
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}
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Array<GenerateFilter> copy = new Array<>(filters);
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result = executor.submit(() -> {
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try{
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generating = true;
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if(!filters.isEmpty()){
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//write to buffer1 for reading
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for(int px = 0; px < pixmap.getWidth(); px++){
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for(int py = 0; py < pixmap.getHeight(); py++){
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buffer1[px][py].set(editor.tile(px * scaling, py * scaling));
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}
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}
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}
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for(GenerateFilter filter : copy){
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input.begin(filter, editor.width(), editor.height(), (x, y) -> buffer1[Mathf.clamp(x / scaling, 0, pixmap.getWidth()-1)][Mathf.clamp(y / scaling, 0, pixmap.getHeight()-1)].tile());
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//read from buffer1 and write to buffer2
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pixmap.each((px, py) -> {
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int x = px * scaling, y = py * scaling;
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GenTile tile = buffer1[px][py];
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input.apply(x, y, content.block(tile.floor), content.block(tile.block), content.block(tile.ore));
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filter.apply(input);
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buffer2[px][py].set(input.floor, input.block, input.ore, Team.get(tile.team), tile.rotation);
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});
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pixmap.each((px, py) -> buffer1[px][py].set(buffer2[px][py]));
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}
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for(int px = 0; px < pixmap.getWidth(); px++){
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for(int py = 0; py < pixmap.getHeight(); py++){
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int color;
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//get result from buffer1 if there's filters left, otherwise get from editor directly
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if(filters.isEmpty()){
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Tile tile = editor.tile(px * scaling, py * scaling);
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color = MapIO.colorFor(tile.floor(), tile.block(), tile.overlay(), Team.derelict);
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}else{
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GenTile tile = buffer1[px][py];
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color = MapIO.colorFor(content.block(tile.floor), content.block(tile.block), content.block(tile.ore), Team.derelict);
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}
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pixmap.draw(px, pixmap.getHeight() - 1 - py, color);
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}
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}
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Core.app.post(() -> {
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if(pixmap == null || texture == null){
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return;
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}
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texture.draw(pixmap, 0, 0);
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generating = false;
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});
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}catch(Exception e){
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generating = false;
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e.printStackTrace();
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}
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return null;
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});
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}
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private class GenTile{
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public byte team, rotation;
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public short block, floor, ore;
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public void set(Block floor, Block wall, Block ore, Team team, int rotation){
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this.floor = floor.id;
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this.block = wall.id;
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this.ore = ore.id;
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this.team = (byte) team.id;
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this.rotation = (byte)rotation;
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}
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public void set(GenTile other){
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this.floor = other.floor;
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this.block = other.block;
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this.ore = other.ore;
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this.team = other.team;
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this.rotation = other.rotation;
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}
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public GenTile set(Tile other){
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set(other.floor(), other.block(), other.overlay(), other.team(), other.rotation());
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return this;
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}
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Tile tile(){
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ctile.setFloor((Floor)content.block(floor));
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ctile.setBlock(content.block(block));
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ctile.setOverlay(content.block(ore));
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ctile.rotation(rotation);
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ctile.setTeam(Team.get(team));
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return ctile;
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}
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}
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}
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