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Mindustry/core/src/mindustry/graphics/g3d/PlanetMesh.java
2020-05-10 13:34:52 -04:00

38 lines
1.0 KiB
Java

package mindustry.graphics.g3d;
import arc.graphics.*;
import arc.graphics.gl.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.type.*;
/** Defines a mesh that is rendered for a planet. Subclasses provide a mesh and a shader. */
public abstract class PlanetMesh implements Disposable{
protected final Mesh mesh;
protected final Planet planet;
protected final Shader shader;
public PlanetMesh(Planet planet, Mesh mesh, Shader shader){
this.planet = planet;
this.mesh = mesh;
this.shader = shader;
}
/** Should be overridden to set up any shader parameters such as planet position, normals, etc. */
public abstract void preRender();
public void render(Mat3D projection, Mat3D transform){
preRender();
shader.bind();
shader.setUniformMatrix4("u_proj", projection.val);
shader.setUniformMatrix4("u_trans", transform.val);
shader.apply();
mesh.render(shader, Gl.triangles);
}
@Override
public void dispose(){
mesh.dispose();
}
}