Files
Mindustry/core/src/mindustry/entities/comp/LegsComp.java
2020-06-08 11:06:04 -04:00

115 lines
3.8 KiB
Java

package mindustry.entities.comp;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.blocks.environment.*;
@Component
abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc, ElevationMovec{
@Import float x, y;
@Import UnitType type;
transient Leg[] legs = {};
transient float totalLength;
transient float moveSpace;
transient float baseRotation;
@Override
public void update(){
if(Mathf.dst(deltaX(), deltaY()) > 0.001f){
baseRotation = Mathf.slerpDelta(baseRotation, Mathf.angle(deltaX(), deltaY()), 0.1f);
}
float rot = baseRotation;
int count = type.legCount;
float legLength = type.legLength;
//set up initial leg positions
if(legs.length != type.legCount){
this.legs = new Leg[count];
float spacing = 360f / count;
for(int i = 0; i < legs.length; i++){
Leg l = new Leg();
l.joint.trns(i * spacing + rot, legLength/2f + type.legBaseOffset).add(x, y);
l.base.trns(i * spacing + rot, legLength + type.legBaseOffset).add(x, y);
legs[i] = l;
}
}
float moveSpeed = type.legSpeed;
int div = Math.max(legs.length / type.legGroupSize, 2);
moveSpace = legLength / 1.6f / (div / 2f) * type.legMoveSpace;
totalLength += Mathf.dst(deltaX(), deltaY());
float trns = moveSpace * 0.85f * type.legTrns;
//rotation + offset vector
Vec2 moveOffset = Tmp.v4.trns(rot, trns).add(x, y);
for(int i = 0; i < legs.length; i++){
float dstRot = legAngle(rot, i);
Vec2 baseOffset = Tmp.v5.trns(dstRot, type.legBaseOffset).add(moveOffset);
float rot2 = Angles.moveToward(dstRot, rot + (Angles.angleDist(dstRot, rot) < 90f ? 180f : 0), type.legBend * 360f / legs.length / 4f);
Leg l = legs[i];
float stageF = (totalLength + i*type.legPairOffset) / moveSpace;
int stage = (int)stageF;
int group = stage % div;
boolean move = i % div == group;
l.moving = move;
l.stage = stageF % 1f;
if(l.group != group){
//create effect when transitioning to a group it can't move in
if(!move && i % div == l.group){
Floor floor = Vars.world.floorWorld(l.base.x, l.base.y);
if(floor.isLiquid){
floor.walkEffect.at(l.base.x, l.base.y, type.rippleScale, floor.mapColor);
}else{
Fx.unitLandSmall.at(l.base.x, l.base.y, type.rippleScale, floor.mapColor);
}
//shake when legs contact ground
if(type.landShake > 0){
Effects.shake(type.landShake, type.landShake, l.base);
}
}
l.group = group;
}
//leg destination
Vec2 legDest = Tmp.v1.trns(dstRot, legLength).add(baseOffset);
//join destination
Vec2 jointDest = Tmp.v2.trns(rot2, legLength / 2f + type.legBaseOffset).add(moveOffset);
if(move){
float moveFract = stageF % 1f;
l.base.lerpDelta(legDest, moveFract);
l.joint.lerpDelta(jointDest, moveFract / 2f);
}
l.joint.lerpDelta(jointDest, moveSpeed / 4f);
}
}
/** @return outwards facing angle of leg at the specified index. */
float legAngle(float rotation, int index){
return rotation + 360f / legs.length * index + (360f / legs.length / 2f);
}
}