Files
Mindustry/core/src/mindustry/entities/units/AIController.java
2020-08-12 00:08:23 -04:00

166 lines
4.4 KiB
Java

package mindustry.entities.units;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class AIController implements UnitController{
protected static final Vec2 vec = new Vec2();
protected static final int timerTarget = 0;
protected Unit unit;
protected Interval timer = new Interval(4);
/** main target that is being faced */
protected Teamc target;
/** targets for each weapon */
protected Teamc[] targets = {};
{
timer.reset(0, Mathf.random(40f));
}
@Override
public void updateUnit(){
updateTargeting();
updateMovement();
}
protected void updateMovement(){
}
protected void updateTargeting(){
if(unit.hasWeapons()){
updateWeapons();
}
}
protected void updateWeapons(){
if(targets.length != unit.mounts.length) targets = new Teamc[unit.mounts.length];
float rotation = unit.rotation - 90;
boolean ret = retarget();
if(ret){
target = findTarget(unit.x, unit.y, unit.range(), unit.type().targetAir, unit.type().targetGround);
}
if(Units.invalidateTarget(target, unit.team, unit.x, unit.y)){
target = null;
}
for(int i = 0; i < targets.length; i++){
WeaponMount mount = unit.mounts[i];
Weapon weapon = mount.weapon;
float mountX = unit.x + Angles.trnsx(rotation, weapon.x, weapon.y),
mountY = unit.y + Angles.trnsy(rotation, weapon.x, weapon.y);
if(unit.type().singleTarget){
targets[i] = target;
}else{
if(ret){
targets[i] = findTarget(mountX, mountY, weapon.bullet.range(), weapon.bullet.collidesAir, weapon.bullet.collidesGround);
}
if(Units.invalidateTarget(targets[i], unit.team, mountX, mountY, weapon.bullet.range())){
targets[i] = null;
}
}
boolean shoot = false;
if(targets[i] != null){
shoot = targets[i].within(mountX, mountY, weapon.bullet.range());
if(shoot){
Vec2 to = Predict.intercept(unit, targets[i], weapon.bullet.speed);
mount.aimX = to.x;
mount.aimY = to.y;
}
}
mount.shoot = shoot;
mount.rotate = shoot;
}
}
protected Teamc targetFlag(float x, float y, BlockFlag flag, boolean enemy){
Tile target = Geometry.findClosest(x, y, enemy ? indexer.getEnemy(unit.team, flag) : indexer.getAllied(unit.team, flag));
return target == null ? null : target.build;
}
protected Teamc target(float x, float y, float range, boolean air, boolean ground){
return Units.closestTarget(unit.team, x, y, range, u -> u.checkTarget(air, ground), t -> ground);
}
protected boolean retarget(){
return timer.get(timerTarget, 30);
}
protected Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
return target(x, y, range, air, ground);
}
protected void init(){
}
protected void circle(Position target, float circleLength){
circle(target, circleLength, unit.type().speed);
}
protected void circle(Position target, float circleLength, float speed){
if(target == null) return;
vec.set(target).sub(unit);
if(vec.len() < circleLength){
vec.rotate((circleLength - vec.len()) / circleLength * 180f);
}
vec.setLength(speed * Time.delta);
unit.moveAt(vec);
}
protected void moveTo(Position target, float circleLength){
if(target == null) return;
vec.set(target).sub(unit);
float length = circleLength <= 0.001f ? 1f : Mathf.clamp((unit.dst(target) - circleLength) / 100f, -1f, 1f);
vec.setLength(unit.type().speed * Time.delta * length);
if(length < -0.5f){
vec.rotate(180f);
}else if(length < 0){
vec.setZero();
}
unit.moveAt(vec);
}
@Override
public void unit(Unit unit){
if(this.unit == unit) return;
this.unit = unit;
init();
}
@Override
public Unit unit(){
return unit;
}
}