724 lines
25 KiB
Java
724 lines
25 KiB
Java
package mindustry.ui.fragments;
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import arc.*;
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import arc.func.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.scene.*;
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import arc.scene.actions.*;
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import arc.scene.event.*;
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import arc.scene.style.*;
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import arc.scene.ui.*;
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import arc.scene.ui.ImageButton.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.core.GameState.*;
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import mindustry.ctype.*;
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import mindustry.game.EventType.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.input.*;
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import mindustry.net.Packets.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import static mindustry.Vars.*;
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public class HudFragment extends Fragment{
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private static final float dsize = 65f;
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public final PlacementFragment blockfrag = new PlacementFragment();
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private ImageButton flip;
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private Table lastUnlockTable;
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private Table lastUnlockLayout;
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private boolean shown = true;
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private CoreItemsDisplay coreItems = new CoreItemsDisplay();
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private String hudText = "";
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private boolean showHudText;
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private long lastToast;
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@Override
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public void build(Group parent){
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//TODO details and stuff
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Events.on(SectorCaptureEvent.class, e ->{
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//TODO localize
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showToast("Sector[accent] captured[]!");
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});
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//TODO localize
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Events.on(SectorLoseEvent.class, e -> {
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showToast(Icon.warning, "Sector " + e.sector.id + " [scarlet]lost!");
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});
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Events.on(ResetEvent.class, e -> {
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coreItems.resetUsed();
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coreItems.clear();
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});
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Events.on(TurnEvent.class, e -> {
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Seq<Sector> attacked = universe.getAttacked(state.getSector().planet);
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if(attacked.any()){
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//TODO localize
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String text = attacked.size > 1 ? attacked.size + " sectors attacked." : "Sector " + attacked.first().id + " under attack.";
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showToast(Icon.warning, text);
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}
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//ui.announce("[accent][[ Turn " + universe.turn() + " ]\n[scarlet]" + attackedSectors.size + "[lightgray] sector(s) attacked.");
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});
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//paused table
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parent.fill(t -> {
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t.top().visible(() -> state.isPaused()).touchable = Touchable.disabled;
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t.table(Styles.black5, top -> top.add("@paused").style(Styles.outlineLabel).pad(8f)).growX();
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});
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//minimap + position
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parent.fill(t -> {
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t.visible(() -> Core.settings.getBool("minimap") && !state.rules.tutorial && shown);
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//minimap
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t.add(new Minimap());
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t.row();
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//position
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t.label(() -> player.tileX() + "," + player.tileY())
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.visible(() -> Core.settings.getBool("position") && !state.rules.tutorial)
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.touchable(Touchable.disabled);
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t.top().right();
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});
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//TODO tear this all down
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//menu at top left
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parent.fill(cont -> {
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cont.name = "overlaymarker";
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cont.top().left();
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if(mobile){
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cont.table(select -> {
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select.left();
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select.defaults().size(dsize).left();
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ImageButtonStyle style = Styles.clearTransi;
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select.button(Icon.menu, style, ui.paused::show);
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flip = select.button(Icon.upOpen, style, this::toggleMenus).get();
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select.button(Icon.paste, style, ui.schematics::show);
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select.button(Icon.pause, style, () -> {
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if(net.active()){
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ui.listfrag.toggle();
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}else{
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state.set(state.is(State.paused) ? State.playing : State.paused);
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}
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}).name("pause").update(i -> {
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if(net.active()){
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i.getStyle().imageUp = Icon.players;
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}else{
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i.setDisabled(false);
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i.getStyle().imageUp = state.is(State.paused) ? Icon.play : Icon.pause;
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}
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});
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select.button(Icon.chat, style,() -> {
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if(net.active() && mobile){
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if(ui.chatfrag.shown()){
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ui.chatfrag.hide();
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}else{
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ui.chatfrag.toggle();
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}
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}else if(state.isCampaign()){
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ui.research.show();
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}else{
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ui.database.show();
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}
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}).update(i -> {
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if(net.active() && mobile){
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i.getStyle().imageUp = Icon.chat;
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}else if(state.isCampaign()){
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i.getStyle().imageUp = Icon.tree;
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}else{
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i.getStyle().imageUp = Icon.book;
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}
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});
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select.image().color(Pal.gray).width(4f).fillY();
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});
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cont.row();
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cont.image().height(4f).color(Pal.gray).fillX();
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cont.row();
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}
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cont.update(() -> {
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if(Core.input.keyTap(Binding.toggle_menus) && !ui.chatfrag.shown() && !Core.scene.hasDialog() && !(Core.scene.getKeyboardFocus() instanceof TextField)){
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toggleMenus();
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}
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});
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Table wavesMain, editorMain;
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cont.stack(wavesMain = new Table(), editorMain = new Table()).height(wavesMain.getPrefHeight());
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wavesMain.visible(() -> shown && !state.isEditor());
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wavesMain.top().left();
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wavesMain.table(s -> {
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//wave info button with text
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s.add(makeStatusTable()).grow();
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//table with button to skip wave
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s.button(Icon.play, Styles.righti, 30f, () -> {
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if(net.client() && player.admin){
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Call.adminRequest(player, AdminAction.wave);
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}else{
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logic.skipWave();
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}
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}).growY().fillX().right().width(40f).disabled(b -> !canSkipWave()).visible(() -> state.rules.waves);
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}).width(dsize * 5 + 4f);
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wavesMain.row();
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wavesMain.table(Tex.button, t -> t.margin(10f).add(new Bar("boss.health", Pal.health, () -> state.boss() == null ? 0f : state.boss().healthf()).blink(Color.white))
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.grow()).fillX().visible(() -> state.rules.waves && state.boss() != null).height(60f).get();
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wavesMain.row();
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editorMain.table(Tex.buttonEdge4, t -> {
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//t.margin(0f);
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t.add("@editor.teams").growX().left();
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t.row();
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t.table(teams -> {
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teams.left();
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int i = 0;
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for(Team team : Team.baseTeams){
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ImageButton button = teams.button(Tex.whiteui, Styles.clearTogglePartiali, 40f, () -> Call.setPlayerTeamEditor(player, team))
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.size(50f).margin(6f).get();
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button.getImageCell().grow();
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button.getStyle().imageUpColor = team.color;
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button.update(() -> button.setChecked(player.team() == team));
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if(++i % 3 == 0){
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teams.row();
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}
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}
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}).left();
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}).width(dsize * 5 + 4f);
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editorMain.visible(() -> shown && state.isEditor());
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//fps display
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cont.table(info -> {
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info.touchable = Touchable.disabled;
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info.top().left().margin(4).visible(() -> Core.settings.getBool("fps") && shown);
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info.update(() -> info.setTranslation(state.rules.waves || state.isEditor() ? 0f : -Scl.scl(dsize * 4 + 3), 0));
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IntFormat fps = new IntFormat("fps");
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IntFormat ping = new IntFormat("ping");
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info.label(() -> fps.get(Core.graphics.getFramesPerSecond())).left().style(Styles.outlineLabel);
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info.row();
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info.label(() -> ping.get(netClient.getPing())).visible(net::client).left().style(Styles.outlineLabel);
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}).top().left();
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});
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//core items
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parent.fill(t -> {
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t.top().add(coreItems);
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t.visible(() -> Core.settings.getBool("coreitems") && !mobile && !state.isPaused() && shown);
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});
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//spawner warning
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parent.fill(t -> {
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t.touchable = Touchable.disabled;
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t.table(Styles.black, c -> c.add("@nearpoint")
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.update(l -> l.setColor(Tmp.c1.set(Color.white).lerp(Color.scarlet, Mathf.absin(Time.time(), 10f, 1f))))
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.get().setAlignment(Align.center, Align.center))
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.margin(6).update(u -> u.color.a = Mathf.lerpDelta(u.color.a, Mathf.num(spawner.playerNear()), 0.1f)).get().color.a = 0f;
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});
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parent.fill(t -> {
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t.visible(() -> netServer.isWaitingForPlayers());
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t.table(Tex.button, c -> c.add("@waiting.players"));
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});
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//'core is under attack' table
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parent.fill(t -> {
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t.touchable = Touchable.disabled;
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float notifDuration = 240f;
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float[] coreAttackTime = {0};
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float[] coreAttackOpacity = {0};
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Events.run(Trigger.teamCoreDamage, () -> {
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coreAttackTime[0] = notifDuration;
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});
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t.top().visible(() -> {
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if(state.isMenu() || !state.teams.get(player.team()).hasCore()){
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coreAttackTime[0] = 0f;
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return false;
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}
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t.color.a = coreAttackOpacity[0];
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if(coreAttackTime[0] > 0){
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coreAttackOpacity[0] = Mathf.lerpDelta(coreAttackOpacity[0], 1f, 0.1f);
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}else{
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coreAttackOpacity[0] = Mathf.lerpDelta(coreAttackOpacity[0], 0f, 0.1f);
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}
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coreAttackTime[0] -= Time.delta;
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return coreAttackOpacity[0] > 0;
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});
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t.table(Tex.button, top -> top.add("@coreattack").pad(2)
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.update(label -> label.color.set(Color.orange).lerp(Color.scarlet, Mathf.absin(Time.time(), 2f, 1f)))).touchable(Touchable.disabled);
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});
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//tutorial text
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parent.fill(t -> {
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Runnable resize = () -> {
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t.clearChildren();
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t.top().right().visible(() -> state.rules.tutorial);
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t.stack(new Button(){{
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marginLeft(48f);
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labelWrap(() -> control.tutorial.stage.text() + (control.tutorial.canNext() ? "\n\n" + Core.bundle.get("tutorial.next") : "")).width(!Core.graphics.isPortrait() ? 400f : 160f).pad(2f);
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clicked(() -> control.tutorial.nextSentence());
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setDisabled(() -> !control.tutorial.canNext());
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}},
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new Table(f -> {
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f.left().button(Icon.left, Styles.emptyi, () -> {
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control.tutorial.prevSentence();
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}).width(44f).growY().visible(() -> control.tutorial.canPrev());
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}));
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};
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resize.run();
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Events.on(ResizeEvent.class, e -> resize.run());
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});
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//'saving' indicator
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parent.fill(t -> {
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t.bottom().visible(() -> control.saves.isSaving());
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t.add("@saving").style(Styles.outlineLabel);
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});
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parent.fill(p -> {
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p.top().table(Styles.black3, t -> t.margin(4).label(() -> hudText)
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.style(Styles.outlineLabel)).padTop(10).visible(p.color.a >= 0.001f);
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p.update(() -> {
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p.color.a = Mathf.lerpDelta(p.color.a, Mathf.num(showHudText), 0.2f);
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if(state.isMenu()){
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p.color.a = 0f;
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showHudText = false;
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}
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});
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p.touchable = Touchable.disabled;
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});
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//TODO DEBUG: rate table
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if(false)
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parent.fill(t -> {
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t.bottom().left();
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t.table(Styles.black6, c -> {
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Bits used = new Bits(content.items().size);
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Runnable rebuild = () -> {
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c.clearChildren();
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for(Item item : content.items()){
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if(state.secinfo.getExport(item) >= 1){
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c.image(item.icon(Cicon.small));
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c.label(() -> (int)state.secinfo.getExport(item) + " /s").color(Color.lightGray);
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c.row();
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}
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}
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};
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c.update(() -> {
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boolean wrong = false;
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for(Item item : content.items()){
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boolean has = state.secinfo.getExport(item) >= 1;
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if(used.get(item.id) != has){
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used.set(item.id, has);
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wrong = true;
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}
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}
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if(wrong){
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rebuild.run();
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}
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});
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}).visible(() -> state.isCampaign() && content.items().contains(i -> state.secinfo.getExport(i) > 0));
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});
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blockfrag.build(parent);
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}
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@Remote(targets = Loc.both, forward = true, called = Loc.both)
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public static void setPlayerTeamEditor(Player player, Team team){
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if(state.isEditor() && player != null){
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player.team(team);
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}
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}
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public void setHudText(String text){
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showHudText = true;
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hudText = text;
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}
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public void toggleHudText(boolean shown){
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showHudText = shown;
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}
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private void scheduleToast(Runnable run){
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long duration = (int)(3.5 * 1000);
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long since = Time.timeSinceMillis(lastToast);
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if(since > duration){
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lastToast = Time.millis();
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run.run();
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}else{
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Time.runTask((duration - since) / 1000f * 60f, run);
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lastToast += duration;
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}
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}
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public void showToast(String text){
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showToast(Icon.ok, text);
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}
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public void showToast(Drawable icon, String text){
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if(state.isMenu()) return;
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scheduleToast(() -> {
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Sounds.message.play();
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Table table = new Table(Tex.button);
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table.update(() -> {
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if(state.isMenu()){
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table.remove();
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}
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});
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table.margin(12);
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table.image(icon).pad(3);
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table.add(text).wrap().width(280f).get().setAlignment(Align.center, Align.center);
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table.pack();
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//create container table which will align and move
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Table container = Core.scene.table();
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container.top().add(table);
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container.setTranslation(0, table.getPrefHeight());
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container.actions(Actions.translateBy(0, -table.getPrefHeight(), 1f, Interp.fade), Actions.delay(2.5f),
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//nesting actions() calls is necessary so the right prefHeight() is used
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Actions.run(() -> container.actions(Actions.translateBy(0, table.getPrefHeight(), 1f, Interp.fade), Actions.remove())));
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});
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}
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public boolean shown(){
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return shown;
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}
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/** Show unlock notification for a new recipe. */
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public void showUnlock(UnlockableContent content){
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//some content may not have icons... yet
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//also don't play in the tutorial to prevent confusion
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if(state.isMenu() || state.rules.tutorial) return;
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Sounds.message.play();
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//if there's currently no unlock notification...
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if(lastUnlockTable == null){
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scheduleToast(() -> {
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Table table = new Table(Tex.button);
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table.update(() -> {
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if(state.isMenu()){
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table.remove();
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lastUnlockLayout = null;
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lastUnlockTable = null;
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}
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});
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table.margin(12);
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Table in = new Table();
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//create texture stack for displaying
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Image image = new Image(content.icon(Cicon.xlarge));
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image.setScaling(Scaling.fit);
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in.add(image).size(8 * 6).pad(2);
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//add to table
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table.add(in).padRight(8);
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table.add("@unlocked");
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table.pack();
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//create container table which will align and move
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Table container = Core.scene.table();
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container.top().add(table);
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container.setTranslation(0, table.getPrefHeight());
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container.actions(Actions.translateBy(0, -table.getPrefHeight(), 1f, Interp.fade), Actions.delay(2.5f),
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//nesting actions() calls is necessary so the right prefHeight() is used
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Actions.run(() -> container.actions(Actions.translateBy(0, table.getPrefHeight(), 1f, Interp.fade), Actions.run(() -> {
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lastUnlockTable = null;
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lastUnlockLayout = null;
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}), Actions.remove())));
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lastUnlockTable = container;
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lastUnlockLayout = in;
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});
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}else{
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//max column size
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int col = 3;
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//max amount of elements minus extra 'plus'
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int cap = col * col - 1;
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//get old elements
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Seq<Element> elements = new Seq<>(lastUnlockLayout.getChildren());
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int esize = elements.size;
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//...if it's already reached the cap, ignore everything
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if(esize > cap) return;
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//get size of each element
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float size = 48f / Math.min(elements.size + 1, col);
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lastUnlockLayout.clearChildren();
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lastUnlockLayout.defaults().size(size).pad(2);
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for(int i = 0; i < esize; i++){
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lastUnlockLayout.add(elements.get(i));
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if(i % col == col - 1){
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lastUnlockLayout.row();
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}
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}
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//if there's space, add it
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if(esize < cap){
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Image image = new Image(content.icon(Cicon.medium));
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image.setScaling(Scaling.fit);
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lastUnlockLayout.add(image);
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}else{ //else, add a specific icon to denote no more space
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lastUnlockLayout.image(Icon.add);
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}
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lastUnlockLayout.pack();
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}
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}
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public void showLaunchDirect(){
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Image image = new Image();
|
|
image.color.a = 0f;
|
|
image.setFillParent(true);
|
|
image.actions(Actions.fadeIn(launchDuration / 60f, Interp.pow2In), Actions.delay(8f / 60f), Actions.remove());
|
|
Core.scene.add(image);
|
|
}
|
|
|
|
public void showLaunch(){
|
|
Image image = new Image();
|
|
image.color.a = 0f;
|
|
image.setFillParent(true);
|
|
image.actions(Actions.fadeIn(40f / 60f));
|
|
image.update(() -> {
|
|
if(state.isMenu()){
|
|
image.remove();
|
|
}
|
|
});
|
|
Core.scene.add(image);
|
|
}
|
|
|
|
public void showLand(){
|
|
Image image = new Image();
|
|
image.color.a = 1f;
|
|
image.touchable = Touchable.disabled;
|
|
image.setFillParent(true);
|
|
image.actions(Actions.fadeOut(0.8f), Actions.remove());
|
|
image.update(() -> {
|
|
image.toFront();
|
|
if(state.isMenu()){
|
|
image.remove();
|
|
}
|
|
});
|
|
Core.scene.add(image);
|
|
}
|
|
|
|
private void toggleMenus(){
|
|
if(flip != null){
|
|
flip.getStyle().imageUp = shown ? Icon.downOpen : Icon.upOpen;
|
|
}
|
|
|
|
shown = !shown;
|
|
}
|
|
|
|
private Table makeStatusTable(){
|
|
Button table = new Button(Styles.waveb);
|
|
|
|
StringBuilder ibuild = new StringBuilder();
|
|
|
|
IntFormat wavef = new IntFormat("wave");
|
|
IntFormat enemyf = new IntFormat("wave.enemy");
|
|
IntFormat enemiesf = new IntFormat("wave.enemies");
|
|
IntFormat waitingf = new IntFormat("wave.waiting", i -> {
|
|
ibuild.setLength(0);
|
|
int m = i/60;
|
|
int s = i % 60;
|
|
if(m > 0){
|
|
ibuild.append(m);
|
|
ibuild.append(":");
|
|
if(s < 10){
|
|
ibuild.append("0");
|
|
}
|
|
}
|
|
ibuild.append(s);
|
|
return ibuild.toString();
|
|
});
|
|
|
|
table.clearChildren();
|
|
table.touchable = Touchable.enabled;
|
|
|
|
StringBuilder builder = new StringBuilder();
|
|
|
|
table.name = "waves";
|
|
|
|
table.marginTop(0).marginBottom(4).marginLeft(4);
|
|
|
|
class SideBar extends Element{
|
|
public final Floatp amount;
|
|
public final boolean flip;
|
|
public final Boolp flash;
|
|
|
|
float last, blink, value;
|
|
|
|
public SideBar(Floatp amount, Boolp flash, boolean flip){
|
|
this.amount = amount;
|
|
this.flip = flip;
|
|
this.flash = flash;
|
|
|
|
setColor(Pal.health);
|
|
}
|
|
|
|
@Override
|
|
public void draw(){
|
|
float next = amount.get();
|
|
|
|
if(next < last && flash.get()){
|
|
blink = 1f;
|
|
}
|
|
|
|
blink = Mathf.lerpDelta(blink, 0f, 0.2f);
|
|
value = Mathf.lerpDelta(value, next, 0.15f);
|
|
last = next;
|
|
|
|
drawInner(Pal.darkishGray);
|
|
|
|
Draw.beginStencil();
|
|
|
|
Fill.crect(x, y, width, height * value);
|
|
|
|
Draw.beginStenciled();
|
|
|
|
drawInner(Tmp.c1.set(color).lerp(Color.white, blink));
|
|
|
|
Draw.endStencil();
|
|
}
|
|
|
|
void drawInner(Color color){
|
|
if(flip){
|
|
x += width;
|
|
width = -width;
|
|
}
|
|
|
|
float stroke = width * 0.35f;
|
|
float bh = height/2f;
|
|
Draw.color(color);
|
|
|
|
Fill.quad(
|
|
x, y,
|
|
x + stroke, y,
|
|
x + width, y + bh,
|
|
x + width - stroke, y + bh
|
|
);
|
|
|
|
Fill.quad(
|
|
x + width, y + bh,
|
|
x + width - stroke, y + bh,
|
|
x, y + height,
|
|
x + stroke, y + height
|
|
);
|
|
|
|
Draw.reset();
|
|
|
|
if(flip){
|
|
width = -width;
|
|
x -= width;
|
|
}
|
|
}
|
|
}
|
|
|
|
table.stack(
|
|
new Element(){
|
|
@Override
|
|
public void draw(){
|
|
Draw.color(Pal.darkerGray);
|
|
Fill.poly(x + width/2f, y + height/2f, 6, height / Mathf.sqrt3);
|
|
Draw.reset();
|
|
Drawf.shadow(x + width/2f, y + height/2f, height * 1.13f);
|
|
}
|
|
},
|
|
new Table(t -> {
|
|
float bw = 40f;
|
|
float pad = -20;
|
|
t.margin(0);
|
|
|
|
t.add(new SideBar(() -> player.unit().healthf(), () -> true, true)).width(bw).growY().padRight(pad);
|
|
t.image(() -> player.icon()).scaling(Scaling.bounded).grow().maxWidth(54f);
|
|
t.add(new SideBar(() -> player.dead() ? 0f : player.displayAmmo() ? player.unit().ammof() : player.unit().healthf(), () -> !player.displayAmmo(), false)).width(bw).growY().padLeft(pad).update(b -> {
|
|
b.color.set(player.displayAmmo() ? player.dead() || player.unit() instanceof BlockUnitc ? Pal.ammo : player.unit().type().ammoType.color : Pal.health);
|
|
});
|
|
|
|
t.getChildren().get(1).toFront();
|
|
})).size(120f, 80).padRight(4);
|
|
|
|
table.labelWrap(() -> {
|
|
builder.setLength(0);
|
|
builder.append(wavef.get(state.wave));
|
|
builder.append("\n");
|
|
|
|
if(state.enemies > 0){
|
|
if(state.enemies == 1){
|
|
builder.append(enemyf.get(state.enemies));
|
|
}else{
|
|
builder.append(enemiesf.get(state.enemies));
|
|
}
|
|
builder.append("\n");
|
|
}
|
|
|
|
if(state.rules.waveTimer){
|
|
builder.append((logic.isWaitingWave() ? Core.bundle.get("wave.waveInProgress") : ( waitingf.get((int)(state.wavetime/60)))));
|
|
}else if(state.enemies == 0){
|
|
builder.append(Core.bundle.get("waiting"));
|
|
}
|
|
|
|
return builder;
|
|
}).growX().pad(8f);
|
|
|
|
table.setDisabled(true);
|
|
table.visible(() -> state.rules.waves);
|
|
|
|
return table;
|
|
}
|
|
|
|
private boolean canSkipWave(){
|
|
return state.rules.waves && ((net.server() || player.admin) || !net.active()) && state.enemies == 0 && !spawner.isSpawning() && !state.rules.tutorial;
|
|
}
|
|
|
|
}
|