148 lines
5.7 KiB
Java
148 lines
5.7 KiB
Java
package mindustry.content;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.util.*;
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import mindustry.ctype.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import static mindustry.Vars.*;
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public class Weathers implements ContentList{
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public static Weather
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rain,
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snow;
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@Override
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public void load(){
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snow = new Weather("snow"){
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TextureRegion region;
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float yspeed = 2f, xspeed = 0.25f, padding = 16f, size = 12f, density = 1200f;
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@Override
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public void load(){
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super.load();
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region = Core.atlas.find("circle-shadow");
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}
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@Override
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public void drawOver(Weatherc state){
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rand.setSeed(0);
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / density * state.intensity());
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for(int i = 0; i < total; i++){
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float scl = rand.random(0.5f, 1f);
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float scl2 = rand.random(0.5f, 1f);
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float sscl = rand.random(0.2f, 1f);
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float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
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float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
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x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
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Draw.rect(region, x, y, size * sscl, size * sscl);
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}
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}
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}
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};
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rain = new Weather("rain"){
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float yspeed = 7f, xspeed = 2f, padding = 16f, size = 40f, density = 1200f;
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TextureRegion[] splashes = new TextureRegion[12];
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@Override
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public void load(){
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super.load();
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for(int i = 0; i < splashes.length; i++){
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splashes[i] = Core.atlas.find("splash-" + i);
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}
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}
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@Override
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public void drawOver(Weatherc state){
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / density * state.intensity());
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Lines.stroke(0.75f);
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Draw.color(Color.royal, Color.white, 0.3f);
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float alpha = Draw.getColor().a;
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for(int i = 0; i < total; i++){
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float scl = rand.random(0.5f, 1f);
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float scl2 = rand.random(0.5f, 1f);
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float sscl = rand.random(0.2f, 1f);
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float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
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float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
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float tint = rand.random(1f) * alpha;
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
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Draw.alpha(tint);
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Lines.lineAngle(x, y, Angles.angle(xspeed * scl2, - yspeed * scl), size*sscl/2f);
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}
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}
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}
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@Override
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public void drawUnder(Weatherc state){
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / density * state.intensity()) / 2;
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float t = Time.time() / 22f;
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for(int i = 0; i < total; i++){
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float offset = rand.random(0f, 1f);
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float time = t + offset;
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int pos = (int)((time));
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float life = time % 1f;
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float x = (rand.random(0f, world.unitWidth()) + pos*953);
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float y = (rand.random(0f, world.unitHeight()) - pos*453);
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, life * 4f).overlaps(Tmp.r2)){
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Tile tile = world.tileWorld(x, y);
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if(tile != null && tile.floor().liquidDrop == Liquids.water){
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Draw.tint(Tmp.c1.set(tile.floor().mapColor).mul(1.5f));
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Draw.rect(splashes[(int)(life * (splashes.length - 1))], x, y);
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//Lines.stroke((1f - life) * 2f);
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//Lines.circle(x, y, life * 4f);
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}
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}
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}
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}
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};
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}
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}
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