948 lines
28 KiB
Java
948 lines
28 KiB
Java
package mindustry.entities.def;
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import arc.*;
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import arc.Graphics.*;
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import arc.Graphics.Cursor.*;
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import arc.func.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.io.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.ctype.*;
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import mindustry.entities.*;
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import mindustry.game.EventType.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.blocks.environment.*;
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import mindustry.world.blocks.power.*;
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import mindustry.world.consumers.*;
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import mindustry.world.modules.*;
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import static mindustry.Vars.*;
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@EntityDef(value = {Tilec.class}, isFinal = false, genio = false, serialize = false)
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@Component
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abstract class TileComp implements Posc, Teamc, Healthc, Tilec, Timerc{
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//region vars and initialization
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static final float timeToSleep = 60f * 1;
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static final ObjectSet<Tilec> tmpTiles = new ObjectSet<>();
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static final Array<Tilec> tempTileEnts = new Array<>();
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static final Array<Tile> tempTiles = new Array<>();
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static int sleepingEntities = 0;
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@Import float x, y, health;
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@Import Team team;
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transient Tile tile;
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transient Block block;
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transient Array<Tilec> proximity = new Array<>(8);
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PowerModule power;
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ItemModule items;
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LiquidModule liquids;
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ConsumeModule cons;
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private transient float timeScale = 1f, timeScaleDuration;
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private transient @Nullable SoundLoop sound;
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private transient boolean sleeping;
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private transient float sleepTime;
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/** Sets this tile entity data to this and adds it if necessary. */
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public Tilec init(Tile tile, boolean shouldAdd){
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this.tile = tile;
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this.block = block();
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set(tile.drawx(), tile.drawy());
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if(block.activeSound != Sounds.none){
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sound = new SoundLoop(block.activeSound, block.activeSoundVolume);
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}
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health(block.health);
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maxHealth(block.health);
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timer(new Interval(block.timers));
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if(shouldAdd){
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add();
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}
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return this;
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}
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//endregion
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//region io
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public final void writeBase(Writes write){
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write.f(health);
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write.b(rotation());
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write.b(team.id);
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if(items != null) items.write(write);
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if(power != null) power.write(write);
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if(liquids != null) liquids.write(write);
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if(cons != null) cons.write(write);
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}
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public final void readBase(Reads read){
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health = read.f();
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rotation(read.b());
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team = Team.get(read.b());
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if(items != null) items.read(read);
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if(power != null) power.read(read);
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if(liquids != null) liquids.read(read);
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if(cons != null) cons.read(read);
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}
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public void writeAll(Writes write){
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writeBase(write);
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write(write);
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}
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public void readAll(Reads read, byte revision){
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readBase(read);
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read(read, revision);
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}
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@CallSuper
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public void write(Writes write){
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//overriden by subclasses!
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}
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@CallSuper
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public void read(Reads read, byte revision){
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//overriden by subclasses!
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}
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//endregion
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//region utility methods
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public void applyBoost(float intensity, float duration){
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timeScale = Math.max(timeScale, intensity);
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timeScaleDuration = Math.max(timeScaleDuration, duration);
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}
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public Tilec nearby(int dx, int dy){
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return world.ent(tile.x + dx, tile.y + dy);
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}
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public Tilec nearby(int rotation){
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if(rotation == 0) return world.ent(tile.x + 1, tile.y);
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if(rotation == 1) return world.ent(tile.x, tile.y + 1);
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if(rotation == 2) return world.ent(tile.x - 1, tile.y);
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if(rotation == 3) return world.ent(tile.x, tile.y - 1);
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return null;
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}
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public byte relativeTo(Tile tile){
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return relativeTo(tile.x, tile.y);
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}
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/** Return relative rotation to a coordinate. Returns -1 if the coordinate is not near this tile. */
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public byte relativeTo(int cx, int cy){
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if(x == cx && y == cy - 1) return 1;
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if(x == cx && y == cy + 1) return 3;
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if(x == cx - 1 && y == cy) return 0;
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if(x == cx + 1 && y == cy) return 2;
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return -1;
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}
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public byte absoluteRelativeTo(int cx, int cy){
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if(x == cx && y <= cy - 1) return 1;
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if(x == cx && y >= cy + 1) return 3;
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if(x <= cx - 1 && y == cy) return 0;
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if(x >= cx + 1 && y == cy) return 2;
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return -1;
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}
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public @Nullable Tilec front(){
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return nearby((rotation() + 4) % 4);
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}
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public @Nullable Tilec right(){
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return nearby((rotation() + 3) % 4);
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}
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public @Nullable Tilec back(){
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return nearby((rotation() + 2) % 4);
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}
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public @Nullable Tilec left(){
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return nearby((rotation() + 1) % 4);
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}
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public int pos(){
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return pos();
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}
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public int rotation(){
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return rotation();
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}
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public void rotation(int rotation){
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rotation(rotation);
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}
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public Floor floor(){
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return floor();
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}
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public boolean interactable(Team team){
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return state.teams.canInteract(team, team());
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}
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public float timeScale(){
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return timeScale;
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}
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public boolean consValid(){
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return cons.valid();
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}
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public void consume(){
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cons.trigger();
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}
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/** Scaled delta. */
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public float delta(){
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return Time.delta() * timeScale;
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}
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/** Base efficiency. If this entity has non-buffered power, returns the power %, otherwise returns 1. */
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public float efficiency(){
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return power != null && (block.consumes.has(ConsumeType.power) && !block.consumes.getPower().buffered) ? power.status : 1f;
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}
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/** Call when nothing is happening to the entity. This increments the internal sleep timer. */
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public void sleep(){
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sleepTime += Time.delta();
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if(!sleeping && sleepTime >= timeToSleep){
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remove();
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sleeping = true;
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sleepingEntities++;
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}
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}
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/** Call when this entity is updating. This wakes it up. */
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public void noSleep(){
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sleepTime = 0f;
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if(sleeping){
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add();
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sleeping = false;
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sleepingEntities--;
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}
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}
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/** Returns the version of this TileEntity IO code.*/
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public byte version(){
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return 0;
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}
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//endregion
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//region handler methods
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public boolean shouldConsume(){
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return true;
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}
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public boolean productionValid(){
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return true;
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}
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public float getPowerProduction(){
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return 0f;
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}
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/** Returns the amount of items this block can accept. */
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public int acceptStack(Item item, int amount, Teamc source){
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if(acceptItem(this, item) && block.hasItems && (source == null || source.team() == team())){
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return Math.min(getMaximumAccepted(item) - items.get(item), amount);
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}else{
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return 0;
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}
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}
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public int getMaximumAccepted(Item item){
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return block.itemCapacity;
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}
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/** Remove a stack from this inventory, and return the amount removed. */
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public int removeStack(Item item, int amount){
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if(items == null) return 0;
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amount = Math.min(amount, items.get(item));
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noSleep();
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items.remove(item, amount);
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return amount;
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}
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/** Handle a stack input. */
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public void handleStack(Item item, int amount, Teamc source){
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noSleep();
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items.add(item, amount);
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}
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/** Returns offset for stack placement. */
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public void getStackOffset(Item item, Vec2 trns){
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}
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public void onProximityUpdate(){
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noSleep();
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}
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public void handleItem(Tilec source, Item item){
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items.add(item, 1);
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}
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public boolean acceptItem(Tilec source, Item item){
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return block.consumes.itemFilters.get(item.id) && items.get(item) < getMaximumAccepted(item);
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}
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public boolean acceptLiquid(Tilec source, Liquid liquid, float amount){
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return block.hasLiquids && liquids().get(liquid) + amount < block.liquidCapacity && block.consumes.liquidfilters.get(liquid.id);
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}
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public void handleLiquid(Tilec source, Liquid liquid, float amount){
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liquids().add(liquid, amount);
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}
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public void dumpLiquid(Liquid liquid){
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Array<Tilec> proximity = proximity();
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int dump = rotation();
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for(int i = 0; i < proximity.size; i++){
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incrementDump(proximity.size);
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Tilec other = proximity.get((i + dump) % proximity.size);
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other = other.getLiquidDestination(this, liquid);
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if(other != null && other.team() == team() && other.block().hasLiquids && canDumpLiquid(other, liquid) && other.liquids() != null){
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float ofract = other.liquids().get(liquid) / other.block().liquidCapacity;
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float fract = liquids().get(liquid) / block.liquidCapacity;
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if(ofract < fract) moveLiquid(other, (fract - ofract) * block.liquidCapacity / 2f, liquid);
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}
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}
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}
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public boolean canDumpLiquid(Tilec to, Liquid liquid){
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return true;
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}
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//TODO why does this exist?
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/*
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public void tryMoveLiquid(Tilec next, float amount, Liquid liquid){
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float flow = Math.min(next.block().liquidCapacity - next.liquids().get(liquid) - 0.001f, amount);
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if(next.acceptLiquid(liquid, flow)){
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next.handleLiquid(liquid, flow);
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liquids().remove(liquid, flow);
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}
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}*/
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public float moveLiquid(Tilec next, boolean leak, Liquid liquid){
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return moveLiquid(next, leak ? 1.5f : 100, liquid);
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}
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public float moveLiquid(Tilec next, float leakResistance, Liquid liquid){
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if(next == null) return 0;
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next = next.getLiquidDestination(next, liquid);
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if(next.team() == team() && next.block().hasLiquids && liquids().get(liquid) > 0f){
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if(next.acceptLiquid(next, liquid, 0f)){
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float ofract = next.liquids().get(liquid) / next.block().liquidCapacity;
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float fract = liquids().get(liquid) / block.liquidCapacity * block.liquidPressure;
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float flow = Math.min(Mathf.clamp((fract - ofract) * (1f)) * (block.liquidCapacity), liquids().get(liquid));
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flow = Math.min(flow, next.block().liquidCapacity - next.liquids().get(liquid) - 0.001f);
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if(flow > 0f && ofract <= fract && next.acceptLiquid(this, liquid, flow)){
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next.handleLiquid(this, liquid, flow);
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liquids().remove(liquid, flow);
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return flow;
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}else if(ofract > 0.1f && fract > 0.1f){
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//TODO these are incorrect effect positions
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float fx = (x() + next.x()) / 2f, fy = (y() + next.y()) / 2f;
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Liquid other = next.liquids().current();
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if((other.flammability > 0.3f && liquid.temperature > 0.7f) || (liquid.flammability > 0.3f && other.temperature > 0.7f)){
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damage(1 * Time.delta());
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next.damage(1 * Time.delta());
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if(Mathf.chance(0.1 * Time.delta())){
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Fx.fire.at(fx, fy);
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}
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}else if((liquid.temperature > 0.7f && other.temperature < 0.55f) || (other.temperature > 0.7f && liquid.temperature < 0.55f)){
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liquids().remove(liquid, Math.min(liquids().get(liquid), 0.7f * Time.delta()));
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if(Mathf.chance(0.2f * Time.delta())){
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Fx.steam.at(fx, fy);
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}
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}
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}
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}
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}else if(leakResistance != 100f && !next.block().solid && !next.block().hasLiquids){
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float leakAmount = liquids().get(liquid) / leakResistance;
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Puddles.deposit(next.tile(), tile(), liquid, leakAmount);
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liquids().remove(liquid, leakAmount);
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}
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return 0;
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}
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public Tilec getLiquidDestination(Tilec from, Liquid liquid){
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return this;
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}
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/**
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* Tries to put this item into a nearby container, if there are no available
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* containers, it gets added to the block's inventory.
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*/
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public void offloadNear(Item item){
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Array<Tilec> proximity = proximity();
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int dump = rotation();
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for(int i = 0; i < proximity.size; i++){
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incrementDump(proximity.size);
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Tilec other = proximity.get((i + dump) % proximity.size);
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//TODO fix position
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Tilec in = Edges.getFacingEdge(tile(), other.tile()).entity;
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if(other.team() == team() && other.acceptItem(in, item) && canDump(other, item)){
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other.handleItem(in, item);
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return;
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}
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}
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handleItem(this, item);
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}
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/** Try dumping any item near the */
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public boolean dump(){
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return dump(null);
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}
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/**
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* Try dumping a specific item near the
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* @param todump Item to dump. Can be null to dump anything.
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*/
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public boolean dump(Item todump){
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if(!block.hasItems || items.total() == 0 || (todump != null && !items.has(todump))) return false;
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Array<Tilec> proximity = proximity();
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int dump = rotation();
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if(proximity.size == 0) return false;
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for(int i = 0; i < proximity.size; i++){
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Tilec other = proximity.get((i + dump) % proximity.size);
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//TODO fix position
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Tilec in = Edges.getFacingEdge(tile, other.tile()).entity;
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if(todump == null){
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for(int ii = 0; ii < content.items().size; ii++){
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Item item = content.item(ii);
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if(other.team() == team() && items.has(item) && other.acceptItem(in, item) && canDump(other, item)){
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other.handleItem(in, item);
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items.remove(item, 1);
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incrementDump(proximity.size);
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return true;
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}
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}
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}else{
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if(other.team() == team() && other.acceptItem(in, todump) && canDump(other, todump)){
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other.handleItem(in, todump);
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items.remove(todump, 1);
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incrementDump(proximity.size);
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return true;
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}
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}
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incrementDump(proximity.size);
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}
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return false;
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}
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public void incrementDump(int prox){
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rotation((byte)((rotation() + 1) % prox));
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}
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/** Used for dumping items. */
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public boolean canDump(Tilec to, Item item){
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return true;
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}
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/** Try offloading an item to a nearby container in its facing direction. Returns true if success. */
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public boolean moveForward(Item item){
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Tilec other = tile().front();
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if(other != null && other.team() == team() && other.acceptItem(this, item)){
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other.handleItem(this, item);
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return true;
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}
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return false;
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}
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public void onProximityRemoved(){
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if(power != null){
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powerGraphRemoved();
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}
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}
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public void onProximityAdded(){
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if(block.hasPower) updatePowerGraph();
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}
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public void updatePowerGraph(){
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for(Tilec other : getPowerConnections(tempTileEnts)){
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if(other.power() != null){
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other.power().graph.add(power.graph);
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}
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}
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}
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public void powerGraphRemoved(){
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if(power == null){
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return;
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}
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power.graph.remove(this);
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for(int i = 0; i < power.links.size; i++){
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Tile other = world.tile(power.links.get(i));
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if(other != null && other.entity != null && other.entity.power() != null){
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other.entity.power().links.removeValue(pos());
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}
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}
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}
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public Array<Tilec> getPowerConnections(Array<Tilec> out){
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out.clear();
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if(power == null) return out;
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for(Tilec other : proximity()){
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if(other != null && other.power() != null
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&& !(block.consumesPower && other.block().consumesPower && !block.outputsPower && !other.block().outputsPower)
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&& !power.links.contains(other.pos())){
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out.add(other);
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}
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}
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for(int i = 0; i < power.links.size; i++){
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Tile link = world.tile(power.links.get(i));
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if(link != null && link.entity != null && link.entity.power() != null) out.add(link.entity);
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}
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return out;
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}
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public float getProgressIncrease(Tilec entity, float baseTime){
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return 1f / baseTime * entity.delta() * entity.efficiency();
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}
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/** @return whether this block should play its active sound.*/
|
|
public boolean shouldActiveSound(){
|
|
return false;
|
|
}
|
|
|
|
/** @return whether this block should play its idle sound.*/
|
|
public boolean shouldIdleSound(){
|
|
return shouldConsume();
|
|
}
|
|
|
|
public void drawLayer(){
|
|
}
|
|
|
|
public void drawLayer2(){
|
|
}
|
|
|
|
public void drawCracks(){
|
|
if(!damaged() || block.size > Block.maxCrackSize) return;
|
|
int id = pos();
|
|
TextureRegion region = Block.cracks[block.size - 1][Mathf.clamp((int)((1f - healthf()) * Block.crackRegions), 0, Block.crackRegions-1)];
|
|
Draw.colorl(0.2f, 0.1f + (1f - healthf())* 0.6f);
|
|
Draw.rect(region, x(), y(), (id%4)*90);
|
|
Draw.color();
|
|
}
|
|
|
|
/** Draw the block overlay that is shown when a cursor is over the block. */
|
|
public void drawSelect(){
|
|
}
|
|
|
|
public void draw(){
|
|
Draw.rect(block.region, x, y, block.rotate ? rotation() * 90 : 0);
|
|
}
|
|
|
|
public void drawLight(){
|
|
if(block.hasLiquids && block.drawLiquidLight && liquids().current().lightColor.a > 0.001f){
|
|
drawLiquidLight(liquids().current(), liquids().smoothAmount());
|
|
}
|
|
}
|
|
|
|
public void drawLiquidLight(Liquid liquid, float amount){
|
|
if(amount > 0.01f){
|
|
Color color = liquid.lightColor;
|
|
float fract = 1f;
|
|
float opacity = color.a * fract;
|
|
if(opacity > 0.001f){
|
|
renderer.lights.add(x, y, block.size * 30f * fract, color, opacity);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void drawTeam(){
|
|
Draw.color(team().color);
|
|
Draw.rect("block-border", x - block.size * tilesize / 2f + 4, y - block.size * tilesize / 2f + 4);
|
|
Draw.color();
|
|
}
|
|
|
|
/** Called after the block is placed by this client. */
|
|
@CallSuper
|
|
public void playerPlaced(){
|
|
|
|
}
|
|
|
|
/** Called after the block is placed by anyone. */
|
|
@CallSuper
|
|
public void placed(){
|
|
if(net.client()) return;
|
|
|
|
if((block.consumesPower && !block.outputsPower) || (!block.consumesPower && block.outputsPower)){
|
|
int range = 10;
|
|
tempTiles.clear();
|
|
Geometry.circle(tileX(), tileY(), range, (x, y) -> {
|
|
Tilec other = world.ent(x, y);
|
|
if(other != null && other.block() instanceof PowerNode && ((PowerNode)other.block()).linkValid(other, this) && !PowerNode.insulated(other, this) && !other.proximity().contains(this) &&
|
|
!(block.outputsPower && proximity().contains(p -> p.power() != null && p.power().graph == other.power().graph))){
|
|
tempTiles.add(other.tile());
|
|
}
|
|
});
|
|
tempTiles.sort(Structs.comparingFloat(t -> t.dst2(tile)));
|
|
if(!tempTiles.isEmpty()){
|
|
Tile toLink = tempTiles.first();
|
|
if(!toLink.entity.power().links.contains(pos())){
|
|
toLink.configureAny(pos());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void onRemoved(){
|
|
}
|
|
|
|
/** Called every frame a unit is on this */
|
|
public void unitOn(Unitc unit){
|
|
}
|
|
|
|
/** Called when a unit that spawned at this tile is removed. */
|
|
public void unitRemoved(Unitc unit){
|
|
}
|
|
|
|
/** Call when some content is produced. This unlocks the content if it is applicable. */
|
|
public void useContent(UnlockableContent content){
|
|
//only unlocks content in zones
|
|
if(!headless && team() == player.team() && state.isCampaign()){
|
|
logic.handleContent(content);
|
|
}
|
|
}
|
|
|
|
public float percentSolid(int x, int y){
|
|
Tile tile = world.tile(x, y);
|
|
if(tile == null) return 0;
|
|
float sum = 0;
|
|
for(Tile other : tile.getLinkedTilesAs(block, tempTiles)){
|
|
sum += !other.floor().isLiquid ? 1f : 0f;
|
|
}
|
|
return sum / block.size / block.size;
|
|
}
|
|
|
|
/** Called when arbitrary configuration is applied to a tile. */
|
|
public void configured(@Nullable Playerc player, @Nullable Object value){
|
|
//null is of type Void.class; anonymous classes use their superclass.
|
|
Class<?> type = value == null ? void.class : value.getClass().isAnonymousClass() ? value.getClass().getSuperclass() : value.getClass();
|
|
|
|
if(block.configurations.containsKey(type)){
|
|
block.configurations.get(type).get(tile, value);
|
|
}
|
|
}
|
|
|
|
/** Called when the block is tapped.*/
|
|
public void tapped(Playerc player){
|
|
|
|
}
|
|
|
|
/** Called when the block is destroyed. */
|
|
public void onDestroyed(){
|
|
float explosiveness = block.baseExplosiveness;
|
|
float flammability = 0f;
|
|
float power = 0f;
|
|
|
|
if(block.hasItems){
|
|
for(Item item : content.items()){
|
|
int amount = items.get(item);
|
|
explosiveness += item.explosiveness * amount;
|
|
flammability += item.flammability * amount;
|
|
}
|
|
}
|
|
|
|
if(block.hasLiquids){
|
|
flammability += liquids().sum((liquid, amount) -> liquid.explosiveness * amount / 2f);
|
|
explosiveness += liquids().sum((liquid, amount) -> liquid.flammability * amount / 2f);
|
|
}
|
|
|
|
if(block.consumes.hasPower() && block.consumes.getPower().buffered){
|
|
power += this.power.status * block.consumes.getPower().capacity;
|
|
}
|
|
|
|
if(block.hasLiquids){
|
|
|
|
liquids().each((liquid, amount) -> {
|
|
float splash = Mathf.clamp(amount / 4f, 0f, 10f);
|
|
|
|
for(int i = 0; i < Mathf.clamp(amount / 5, 0, 30); i++){
|
|
Time.run(i / 2f, () -> {
|
|
Tile other = world.tile(tileX() + Mathf.range(block.size / 2), tileY() + Mathf.range(block.size / 2));
|
|
if(other != null){
|
|
Puddles.deposit(other, liquid, splash);
|
|
}
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
Damage.dynamicExplosion(x, y, flammability, explosiveness * 3.5f, power, tilesize * block.size / 2f, Pal.darkFlame);
|
|
if(!floor().solid && !floor().isLiquid){
|
|
Effects.rubble(x, y, block.size);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the flammability of the Used for fire calculations.
|
|
* Takes flammability of floor liquid into account.
|
|
*/
|
|
public float getFlammability(){
|
|
if(!block.hasItems){
|
|
if(floor().isLiquid && !block.solid){
|
|
return floor().liquidDrop.flammability;
|
|
}
|
|
return 0;
|
|
}else{
|
|
float result = items.sum((item, amount) -> item.flammability * amount);
|
|
|
|
if(block.hasLiquids){
|
|
result += liquids().sum((liquid, amount) -> liquid.flammability * amount / 3f);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
public String getDisplayName(){
|
|
return block.localizedName;
|
|
}
|
|
|
|
public TextureRegion getDisplayIcon(){
|
|
return block.icon(Cicon.medium);
|
|
}
|
|
|
|
public void display(Table table){
|
|
table.table(bars -> {
|
|
bars.defaults().growX().height(18f).pad(4);
|
|
|
|
displayBars(bars);
|
|
}).growX();
|
|
table.row();
|
|
table.table(ctable -> {
|
|
displayConsumption(ctable);
|
|
}).growX();
|
|
|
|
table.marginBottom(-5);
|
|
}
|
|
|
|
public void displayConsumption(Table table){
|
|
table.left();
|
|
for(Consume cons : block.consumes.all()){
|
|
if(cons.isOptional() && cons.isBoost()) continue;
|
|
cons.build(this, table);
|
|
}
|
|
}
|
|
|
|
public void displayBars(Table table){
|
|
for(Func<Tilec, Bar> bar : block.bars.list()){
|
|
table.add(bar.get(this)).growX();
|
|
table.row();
|
|
}
|
|
}
|
|
|
|
/** Called when this block is tapped to build a UI on the table.
|
|
* configurable must be true for this to be called.*/
|
|
public void buildConfiguration(Table table){
|
|
}
|
|
|
|
/** Update table alignment after configuring.*/
|
|
public void updateTableAlign(Table table){
|
|
Vec2 pos = Core.input.mouseScreen(x, y - block().size * tilesize / 2f - 1);
|
|
table.setPosition(pos.x, pos.y, Align.top);
|
|
}
|
|
|
|
/** Returns whether or not a hand cursor should be shown over this block. */
|
|
public Cursor getCursor(){
|
|
return block.configurable ? SystemCursor.hand : SystemCursor.arrow;
|
|
}
|
|
|
|
/**
|
|
* Called when another tile is tapped while this block is selected.
|
|
* Returns whether or not this block should be deselected.
|
|
*/
|
|
public boolean onConfigureTileTapped(Tilec other){
|
|
return tile != other;
|
|
}
|
|
|
|
/** Returns whether this config menu should show when the specified player taps it. */
|
|
public boolean shouldShowConfigure(Playerc player){
|
|
return true;
|
|
}
|
|
|
|
/** Whether this configuration should be hidden now. Called every frame the config is open. */
|
|
public boolean shouldHideConfigure(Playerc player){
|
|
return false;
|
|
}
|
|
|
|
public void drawConfigure(){
|
|
Draw.color(Pal.accent);
|
|
Lines.stroke(1f);
|
|
Lines.square(x, y, block().size * tilesize / 2f + 1f);
|
|
Draw.reset();
|
|
}
|
|
|
|
public boolean checkSolid(){
|
|
return false;
|
|
}
|
|
|
|
|
|
public float handleDamage(float amount){
|
|
return amount;
|
|
}
|
|
|
|
public boolean collide(Bulletc other){
|
|
return true;
|
|
}
|
|
|
|
public void collision(Bulletc other){
|
|
damage(other.damage());
|
|
}
|
|
|
|
public void removeFromProximity(){
|
|
onProximityRemoved();
|
|
|
|
Point2[] nearby = Edges.getEdges(block.size);
|
|
for(Point2 point : nearby){
|
|
Tilec other = world.ent(tile.x + point.x, tile.y + point.y);
|
|
//remove this tile from all nearby tile's proximities
|
|
if(other != null){
|
|
other.onProximityUpdate();
|
|
other.proximity().remove(this, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void updateProximity(){
|
|
tmpTiles.clear();
|
|
proximity.clear();
|
|
|
|
Point2[] nearby = Edges.getEdges(block.size);
|
|
for(Point2 point : nearby){
|
|
Tilec other = world.ent(tile.x + point.x, tile.y + point.y);
|
|
|
|
if(other == null || !(other.tile().interactable(team()))) continue;
|
|
|
|
//add this tile to proximity of nearby tiles
|
|
if(!other.proximity().contains(this, true)){
|
|
other.proximity().add(this);
|
|
}
|
|
|
|
tmpTiles.add(other);
|
|
}
|
|
|
|
//using a set to prevent duplicates
|
|
for(Tilec tile : tmpTiles){
|
|
proximity.add(tile);
|
|
}
|
|
|
|
onProximityAdded();
|
|
onProximityUpdate();
|
|
|
|
for(Tilec other : tmpTiles){
|
|
other.onProximityUpdate();
|
|
}
|
|
}
|
|
|
|
public void updateTile(){
|
|
|
|
}
|
|
|
|
//endregion
|
|
//region overrides
|
|
|
|
/** Tile configuration. Defaults to null. Used for block rebuilding. */
|
|
@Nullable
|
|
public Object config(){
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public void remove(){
|
|
if(sound != null){
|
|
sound.stop();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void killed(){
|
|
Events.fire(new BlockDestroyEvent(tile));
|
|
block.breakSound.at(tile);
|
|
onDestroyed();
|
|
remove();
|
|
}
|
|
|
|
@Override
|
|
public void update(){
|
|
timeScaleDuration -= Time.delta();
|
|
if(timeScaleDuration <= 0f || !block.canOverdrive){
|
|
timeScale = 1f;
|
|
}
|
|
|
|
if(sound != null){
|
|
sound.update(x, y, shouldActiveSound());
|
|
}
|
|
|
|
if(block.idleSound != Sounds.none && shouldIdleSound()){
|
|
loops.play(block.idleSound, this, block.idleSoundVolume);
|
|
}
|
|
|
|
updateTile();
|
|
|
|
if(liquids != null){
|
|
liquids.update();
|
|
}
|
|
|
|
if(cons != null){
|
|
cons.update();
|
|
}
|
|
|
|
if(power != null){
|
|
power.graph.update();
|
|
}
|
|
}
|
|
|
|
//endregion
|
|
}
|