112 lines
3.9 KiB
Java
112 lines
3.9 KiB
Java
package mindustry.graphics;
|
|
|
|
import arc.*;
|
|
import arc.graphics.*;
|
|
import arc.graphics.Texture.*;
|
|
import arc.graphics.g2d.*;
|
|
import arc.math.*;
|
|
import arc.util.*;
|
|
import mindustry.type.*;
|
|
import mindustry.world.meta.*;
|
|
|
|
import static mindustry.Vars.*;
|
|
|
|
public class EnvRenderers{
|
|
|
|
public static void init(){
|
|
|
|
Color waterColor = Color.valueOf("353982");
|
|
Rand rand = new Rand();
|
|
|
|
Core.assets.load("sprites/rays.png", Texture.class).loaded = t -> {
|
|
((Texture)t).setFilter(TextureFilter.linear);
|
|
};
|
|
|
|
Color particleColor = Color.valueOf("a7c1fa");
|
|
float windSpeed = 0.03f, windAngle = 45f;
|
|
float windx = Mathf.cosDeg(windAngle) * windSpeed, windy = Mathf.sinDeg(windAngle) * windSpeed;
|
|
|
|
renderer.addEnvRenderer(Env.underwater, () -> {
|
|
Draw.draw(Layer.light + 1, () -> {
|
|
Draw.color(waterColor, 0.4f);
|
|
Fill.rect(Core.camera.position.x, Core.camera.position.y, Core.camera.width, Core.camera.height);
|
|
Draw.reset();
|
|
|
|
Blending.additive.apply();
|
|
Draw.blit(Shaders.caustics);
|
|
Blending.normal.apply();
|
|
});
|
|
|
|
Draw.z(Layer.light + 2);
|
|
|
|
int rays = 50;
|
|
float timeScale = 2000f;
|
|
rand.setSeed(0);
|
|
|
|
Draw.blend(Blending.additive);
|
|
|
|
float t = Time.time / timeScale;
|
|
Texture tex = Core.assets.get("sprites/rays.png", Texture.class);
|
|
|
|
for(int i = 0; i < rays; i++){
|
|
float offset = rand.random(0f, 1f);
|
|
float time = t + offset;
|
|
|
|
int pos = (int)time;
|
|
float life = time % 1f;
|
|
float opacity = rand.random(0.2f, 0.7f) * Mathf.slope(life) * 0.7f;
|
|
float x = (rand.random(0f, world.unitWidth()) + (pos % 100)*753) % world.unitWidth();
|
|
float y = (rand.random(0f, world.unitHeight()) + (pos % 120)*453) % world.unitHeight();
|
|
float rot = rand.range(7f);
|
|
float sizeScale = 1f + rand.range(0.3f);
|
|
|
|
float topDst = (Core.camera.position.y + Core.camera.height/2f) - (y + tex.height/2f + tex.height*1.9f*sizeScale/2f);
|
|
float invDst = topDst/1000f;
|
|
opacity = Math.min(opacity, -invDst);
|
|
|
|
if(opacity > 0.01){
|
|
Draw.alpha(opacity);
|
|
Draw.rect(Draw.wrap(tex), x, y + tex.height/2f, tex.width*2*sizeScale, tex.height*2*sizeScale, rot);
|
|
Draw.color();
|
|
}
|
|
}
|
|
|
|
//suspended particles
|
|
Draw.draw(Layer.weather, () -> {
|
|
Weather.drawParticles(Core.atlas.find("particle"), particleColor,
|
|
1.4f, 4f, //minmax size
|
|
10000f, 1f, 1f, //density
|
|
windx, windy, //wind vectors
|
|
0.5f, 1f, //minmax alpha
|
|
30f, 80f, //sinscl
|
|
1f, 7f, //sinmag
|
|
false);
|
|
});
|
|
|
|
Draw.blend();
|
|
});
|
|
|
|
Core.assets.load("sprites/distortAlpha.png", Texture.class);
|
|
|
|
renderer.addEnvRenderer(Env.scorching, () -> {
|
|
Texture tex = Core.assets.get("sprites/distortAlpha.png", Texture.class);
|
|
if(tex.getMagFilter() != TextureFilter.linear){
|
|
tex.setFilter(TextureFilter.linear);
|
|
tex.setWrap(TextureWrap.repeat);
|
|
}
|
|
|
|
//Draw.z(Layer.weather);
|
|
Draw.z(layer);
|
|
Weather.drawNoiseLayers(tex, scorchColor, scl, alpha, speed, 1f, 1f, 0f,
|
|
layers, speedl, alphal, lscl, colorl);
|
|
Draw.reset();
|
|
});
|
|
}
|
|
|
|
public static Color scorchColor = Color.scarlet;
|
|
public static float scl = 1000f, lscl = 0.8f, alpha = 0.2f, speed = 0.4f, speedl = -1.3f, colorl = 0.9f, alphal = 0.7f;
|
|
public static int layers = 4;
|
|
public static float layer = Layer.weather - 1;
|
|
|
|
}
|