147 lines
4.5 KiB
Java
147 lines
4.5 KiB
Java
package mindustry.ui.dialogs;
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import arc.*;
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import arc.func.*;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import mindustry.content.*;
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import mindustry.ctype.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.ui.dialogs.SchematicsDialog.*;
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import mindustry.world.blocks.storage.*;
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import static mindustry.Vars.*;
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/** Dialog for selecting loadout at sector launch. */
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public class LaunchLoadoutDialog extends BaseDialog{
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LoadoutDialog loadout = new LoadoutDialog();
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//total required items
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ItemSeq total = new ItemSeq();
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//currently selected schematic
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Schematic selected;
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//validity of loadout items
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boolean valid;
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public LaunchLoadoutDialog(){
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super("@configure");
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}
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public void show(CoreBlock core, Sector sector, Runnable confirm){
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cont.clear();
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buttons.clear();
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buttons.defaults().size(160f, 64f);
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buttons.button("@back", Icon.left, this::hide);
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addCloseListener();
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ItemSeq sitems = sector.items();
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//updates sum requirements
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Runnable update = () -> {
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int cap = selected.findCore().itemCapacity;
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//cap resources based on core type
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ItemSeq resources = universe.getLaunchResources();
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resources.min(cap);
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universe.updateLaunchResources(resources);
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total.clear();
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selected.requirements().each(total::add);
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universe.getLaunchResources().each(total::add);
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valid = sitems.has(total);
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};
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Cons<Table> rebuild = table -> {
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table.clearChildren();
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int i = 0;
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ItemSeq schems = selected.requirements();
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ItemSeq launches = universe.getLaunchResources();
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for(ItemStack s : total){
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table.image(s.item.uiIcon).left().size(iconSmall);
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int as = schems.get(s.item), al = launches.get(s.item);
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String amountStr = (al + as) + "[gray] (" + (al + " + " + as + ")");
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table.add(
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sitems.has(s.item, s.amount) ? amountStr :
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"[scarlet]" + (Math.min(sitems.get(s.item), s.amount) + "[lightgray]/" + amountStr)).padLeft(2).left().padRight(4);
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if(++i % 4 == 0){
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table.row();
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}
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}
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};
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Table items = new Table();
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Runnable rebuildItems = () -> rebuild.get(items);
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buttons.button("@resources", Icon.terrain, () -> {
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ItemSeq stacks = universe.getLaunchResources();
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Seq<ItemStack> out = stacks.toSeq();
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ItemSeq realItems = sitems.copy();
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selected.requirements().each(realItems::remove);
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loadout.show(selected.findCore().itemCapacity, realItems, out, UnlockableContent::unlocked, out::clear, () -> {}, () -> {
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universe.updateLaunchResources(new ItemSeq(out));
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update.run();
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rebuildItems.run();
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});
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}).width(204);
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buttons.button("@launch.text", Icon.ok, () -> {
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universe.updateLoadout(core, selected);
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confirm.run();
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hide();
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}).disabled(b -> !valid);
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int cols = Math.max((int)(Core.graphics.getWidth() / Scl.scl(230)), 1);
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ButtonGroup<Button> group = new ButtonGroup<>();
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selected = universe.getLoadout(core);
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if(selected == null) selected = schematics.getLoadouts().get((CoreBlock)Blocks.coreShard).first();
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cont.add(Core.bundle.format("launch.from", sector.name())).row();
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cont.pane(t -> {
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int i = 0;
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for(var entry : schematics.getLoadouts()){
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if(entry.key.size <= core.size){
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for(Schematic s : entry.value){
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t.button(b -> b.add(new SchematicImage(s)), Styles.togglet, () -> {
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selected = s;
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update.run();
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rebuildItems.run();
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}).group(group).pad(4).checked(s == selected).size(200f);
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if(++i % cols == 0){
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t.row();
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}
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}
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}
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}
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}).growX().scrollX(false);
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cont.row();
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cont.pane(items);
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cont.row();
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cont.add("@sector.missingresources").visible(() -> !valid);
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update.run();
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rebuildItems.run();
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show();
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}
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}
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