370 lines
15 KiB
Java
370 lines
15 KiB
Java
package mindustry.ui.dialogs;
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import arc.*;
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import arc.func.*;
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import arc.graphics.*;
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import arc.math.*;
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import arc.scene.style.*;
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import arc.scene.ui.*;
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import arc.scene.ui.ImageButton.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.ctype.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.type.Weather.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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import static arc.util.Time.*;
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import static mindustry.Vars.*;
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public class CustomRulesDialog extends BaseDialog{
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Rules rules;
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private Table main;
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private Prov<Rules> resetter;
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private LoadoutDialog loadoutDialog;
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private BaseDialog banDialog;
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public CustomRulesDialog(){
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super("@mode.custom");
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loadoutDialog = new LoadoutDialog();
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banDialog = new BaseDialog("@bannedblocks");
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banDialog.addCloseButton();
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banDialog.shown(this::rebuildBanned);
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banDialog.buttons.button("@addall", Icon.add, () -> {
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rules.bannedBlocks.addAll(content.blocks().select(Block::canBeBuilt));
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rebuildBanned();
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}).size(180, 64f);
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banDialog.buttons.button("@clear", Icon.trash, () -> {
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rules.bannedBlocks.clear();
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rebuildBanned();
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}).size(180, 64f);
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setFillParent(true);
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shown(this::setup);
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addCloseButton();
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}
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private void rebuildBanned(){
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float previousScroll = banDialog.cont.getChildren().isEmpty() ? 0f : ((ScrollPane)banDialog.cont.getChildren().first()).getScrollY();
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banDialog.cont.clear();
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banDialog.cont.pane(t -> {
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t.margin(10f);
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if(rules.bannedBlocks.isEmpty()){
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t.add("@empty");
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}
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Seq<Block> array = Seq.with(rules.bannedBlocks);
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array.sort();
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int cols = mobile && Core.graphics.isPortrait() ? 1 : mobile ? 2 : 3;
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int i = 0;
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for(Block block : array){
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t.table(Tex.underline, b -> {
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b.left().margin(4f);
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b.image(block.uiIcon).size(iconMed).padRight(3);
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b.add(block.localizedName).color(Color.lightGray).padLeft(3).growX().left().wrap();
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b.button(Icon.cancel, Styles.clearPartiali, () -> {
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rules.bannedBlocks.remove(block);
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rebuildBanned();
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}).size(70f).pad(-4f).padLeft(0f);
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}).size(300f, 70f).padRight(5);
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if(++i % cols == 0){
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t.row();
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}
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}
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}).get().setScrollYForce(previousScroll);
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banDialog.cont.row();
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banDialog.cont.button("@add", Icon.add, () -> {
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BaseDialog dialog = new BaseDialog("@add");
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dialog.cont.pane(t -> {
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t.left().margin(14f);
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int[] i = {0};
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content.blocks().each(b -> !rules.bannedBlocks.contains(b) && b.canBeBuilt(), b -> {
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int cols = mobile && Core.graphics.isPortrait() ? 4 : 12;
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t.button(new TextureRegionDrawable(b.uiIcon), Styles.cleari, iconMed, () -> {
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rules.bannedBlocks.add(b);
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rebuildBanned();
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dialog.hide();
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}).size(60f);
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if(++i[0] % cols == 0){
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t.row();
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}
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});
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});
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dialog.addCloseButton();
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dialog.show();
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}).size(300f, 64f);
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}
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public void show(Rules rules, Prov<Rules> resetter){
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this.rules = rules;
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this.resetter = resetter;
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show();
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}
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void setup(){
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cont.clear();
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cont.pane(m -> main = m).get().setScrollingDisabled(true, false);
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main.margin(10f);
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main.button("@settings.reset", () -> {
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rules = resetter.get();
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setup();
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requestKeyboard();
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requestScroll();
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}).size(300f, 50f);
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main.left().defaults().fillX().left().pad(5);
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main.row();
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title("@rules.title.waves");
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check("@rules.waves", b -> rules.waves = b, () -> rules.waves);
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check("@rules.wavetimer", b -> rules.waveTimer = b, () -> rules.waveTimer);
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check("@rules.waitForWaveToEnd", b -> rules.waitEnemies = b, () -> rules.waitEnemies);
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number("@rules.wavespacing", false, f -> rules.waveSpacing = f * 60f, () -> rules.waveSpacing / 60f, () -> true, 1, Float.MAX_VALUE);
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number("@rules.dropzoneradius", false, f -> rules.dropZoneRadius = f * tilesize, () -> rules.dropZoneRadius / tilesize, () -> true);
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title("@rules.title.resourcesbuilding");
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check("@rules.infiniteresources", b -> rules.infiniteResources = b, () -> rules.infiniteResources);
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check("@rules.reactorexplosions", b -> rules.reactorExplosions = b, () -> rules.reactorExplosions);
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check("@rules.schematic", b -> rules.schematicsAllowed = b, () -> rules.schematicsAllowed);
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check("@rules.coreincinerates", b -> rules.coreIncinerates = b, () -> rules.coreIncinerates);
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number("@rules.buildcostmultiplier", false, f -> rules.buildCostMultiplier = f, () -> rules.buildCostMultiplier, () -> !rules.infiniteResources);
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number("@rules.buildspeedmultiplier", f -> rules.buildSpeedMultiplier = f, () -> rules.buildSpeedMultiplier, 0.001f, 50f);
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number("@rules.deconstructrefundmultiplier", false, f -> rules.deconstructRefundMultiplier = f, () -> rules.deconstructRefundMultiplier, () -> !rules.infiniteResources);
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number("@rules.blockhealthmultiplier", f -> rules.blockHealthMultiplier = f, () -> rules.blockHealthMultiplier);
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number("@rules.blockdamagemultiplier", f -> rules.blockDamageMultiplier = f, () -> rules.blockDamageMultiplier);
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main.button("@configure",
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() -> loadoutDialog.show(999999, rules.loadout,
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i -> true,
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() -> rules.loadout.clear().add(new ItemStack(Items.copper, 100)),
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() -> {}, () -> {}
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)).left().width(300f);
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main.row();
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main.button("@bannedblocks", banDialog::show).left().width(300f);
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main.row();
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title("@rules.title.unit");
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check("@rules.unitammo", b -> rules.unitAmmo = b, () -> rules.unitAmmo);
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check("@rules.unitcapvariable", b -> rules.unitCapVariable = b, () -> rules.unitCapVariable);
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number("@rules.unitcap", true, f -> rules.unitCap = f, () -> rules.unitCap, -999, 999);
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number("@rules.unitdamagemultiplier", f -> rules.unitDamageMultiplier = f, () -> rules.unitDamageMultiplier);
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number("@rules.unitbuildspeedmultiplier", f -> rules.unitBuildSpeedMultiplier = f, () -> rules.unitBuildSpeedMultiplier, 0.001f, 50f);
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title("@rules.title.enemy");
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check("@rules.attack", b -> rules.attackMode = b, () -> rules.attackMode);
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check("@rules.buildai", b -> rules.teams.get(rules.waveTeam).ai = rules.teams.get(rules.waveTeam).infiniteResources = b, () -> rules.teams.get(rules.waveTeam).ai);
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check("@rules.corecapture", b -> rules.coreCapture = b, () -> rules.coreCapture);
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number("@rules.enemycorebuildradius", f -> rules.enemyCoreBuildRadius = f * tilesize, () -> Math.min(rules.enemyCoreBuildRadius / tilesize, 200));
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title("@rules.title.environment");
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check("@rules.explosions", b -> rules.damageExplosions = b, () -> rules.damageExplosions);
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check("@rules.fire", b -> rules.fire = b, () -> rules.fire);
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check("@rules.lighting", b -> rules.lighting = b, () -> rules.lighting);
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check("@rules.enemyLights", b -> rules.enemyLights = b, () -> rules.enemyLights);
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main.button(b -> {
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b.left();
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b.table(Tex.pane, in -> {
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in.stack(new Image(Tex.alphaBg), new Image(Tex.whiteui){{
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update(() -> setColor(rules.ambientLight));
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}}).grow();
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}).margin(4).size(50f).padRight(10);
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b.add("@rules.ambientlight");
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}, () -> ui.picker.show(rules.ambientLight, rules.ambientLight::set)).left().width(250f).row();
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main.button("@rules.weather", this::weatherDialog).width(250f).left().row();
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}
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void number(String text, Floatc cons, Floatp prov){
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number(text, false, cons, prov, () -> true, 0, Float.MAX_VALUE);
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}
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void number(String text, Floatc cons, Floatp prov, float min, float max){
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number(text, false, cons, prov, () -> true, min, max);
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}
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void number(String text, boolean integer, Floatc cons, Floatp prov, Boolp condition){
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number(text, integer, cons, prov, condition, 0, Float.MAX_VALUE);
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}
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void number(String text, Floatc cons, Floatp prov, Boolp condition){
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number(text, false, cons, prov, condition, 0, Float.MAX_VALUE);
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}
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void number(String text, boolean integer, Intc cons, Intp prov, int min, int max){
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main.table(t -> {
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t.left();
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t.add(text).left().padRight(5);
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t.field((integer ? (int)prov.get() : prov.get()) + "", s -> cons.get(Strings.parseInt(s)))
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.padRight(100f)
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.valid(f -> Strings.parseInt(f) >= min && Strings.parseInt(f) <= max).width(120f).left().addInputDialog();
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}).padTop(0);
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main.row();
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}
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void number(String text, boolean integer, Floatc cons, Floatp prov, Boolp condition, float min, float max){
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main.table(t -> {
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t.left();
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t.add(text).left().padRight(5)
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.update(a -> a.setColor(condition.get() ? Color.white : Color.gray));
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t.field((integer ? (int)prov.get() : prov.get()) + "", s -> cons.get(Strings.parseFloat(s)))
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.padRight(100f)
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.update(a -> a.setDisabled(!condition.get()))
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.valid(f -> Strings.canParsePositiveFloat(f) && Strings.parseFloat(f) >= min && Strings.parseFloat(f) <= max).width(120f).left().addInputDialog();
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}).padTop(0);
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main.row();
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}
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void check(String text, Boolc cons, Boolp prov){
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check(text, cons, prov, () -> true);
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}
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void check(String text, Boolc cons, Boolp prov, Boolp condition){
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main.check(text, cons).checked(prov.get()).update(a -> a.setDisabled(!condition.get())).padRight(100f).get().left();
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main.row();
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}
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void title(String text){
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main.add(text).color(Pal.accent).padTop(20).padRight(100f).padBottom(-3);
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main.row();
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main.image().color(Pal.accent).height(3f).padRight(100f).padBottom(20);
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main.row();
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}
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Cell<TextField> field(Table table, float value, Floatc setter){
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return table.field(Strings.autoFixed(value, 2), v -> setter.get(Strings.parseFloat(v)))
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.valid(Strings::canParsePositiveFloat)
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.size(90f, 40f).pad(2f).addInputDialog();
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}
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void weatherDialog(){
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BaseDialog dialog = new BaseDialog("@rules.weather");
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Runnable[] rebuild = {null};
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dialog.cont.pane(base -> {
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rebuild[0] = () -> {
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base.clearChildren();
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int cols = Math.max(1, Core.graphics.getWidth() / 460);
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int idx = 0;
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for(WeatherEntry entry : rules.weather){
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base.top();
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//main container
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base.table(Tex.pane, c -> {
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c.margin(0);
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//icons to perform actions
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c.table(Tex.whiteui, t -> {
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t.setColor(Pal.gray);
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t.top().left();
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t.add(entry.weather.localizedName).left().padLeft(6);
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t.add().growX();
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ImageButtonStyle style = Styles.geni;
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t.defaults().size(42f);
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t.button(Icon.cancel, style, () -> {
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rules.weather.remove(entry);
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rebuild[0].run();
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});
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}).growX();
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c.row();
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//all the options
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c.table(f -> {
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f.marginLeft(4);
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f.left().top();
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f.defaults().padRight(4).left();
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f.add("@rules.weather.duration");
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field(f, entry.minDuration / toMinutes, v -> entry.minDuration = v * toMinutes).disabled(v -> entry.always);
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f.add("@waves.to");
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field(f, entry.maxDuration / toMinutes, v -> entry.maxDuration = v * toMinutes).disabled(v -> entry.always);
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f.add("@unit.minutes");
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f.row();
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f.add("@rules.weather.frequency");
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field(f, entry.minFrequency / toMinutes, v -> entry.minFrequency = v * toMinutes).disabled(v -> entry.always);
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f.add("@waves.to");
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field(f, entry.maxFrequency / toMinutes, v -> entry.maxFrequency = v * toMinutes).disabled(v -> entry.always);
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f.add("@unit.minutes");
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f.row();
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f.check("@rules.weather.always", val -> entry.always = val).checked(cc -> entry.always).padBottom(4);
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//intensity can't currently be customized
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}).grow().left().pad(6).top();
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}).width(410f).pad(3).top().left().fillY();
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if(++idx % cols == 0){
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base.row();
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}
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}
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};
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rebuild[0].run();
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}).grow();
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dialog.addCloseButton();
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dialog.buttons.button("@add", Icon.add, () -> {
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BaseDialog add = new BaseDialog("@add");
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add.cont.pane(t -> {
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t.background(Tex.button);
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int i = 0;
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for(Weather weather : content.<Weather>getBy(ContentType.weather)){
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t.button(weather.localizedName, Styles.cleart, () -> {
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rules.weather.add(new WeatherEntry(weather));
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rebuild[0].run();
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add.hide();
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}).size(140f, 50f);
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if(++i % 2 == 0) t.row();
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}
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});
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add.addCloseButton();
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add.show();
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}).width(170f);
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//reset cooldown to random number
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dialog.hidden(() -> {
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float sum = 0;
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Seq<WeatherEntry> sh = rules.weather.copy();
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sh.shuffle();
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for(WeatherEntry w : sh){
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//add the previous cooldowns to the sum so weather events are staggered and don't happen all at once.
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w.cooldown = sum + Mathf.random(w.minFrequency, w.maxFrequency);
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sum += w.cooldown;
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}
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});
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dialog.show();
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}
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}
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