* works * why not * idk if that changes it but * json * destringening * automatic imports and leftover marker * uirfirf
60 lines
2.0 KiB
Java
60 lines
2.0 KiB
Java
package mindustry.entities.abilities;
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import arc.math.*;
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import arc.scene.ui.layout.Table;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.tilesize;
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public class StatusFieldAbility extends Ability{
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public StatusEffect effect;
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public float duration = 60, reload = 100, range = 20; //
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public boolean onShoot = false;
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public Effect applyEffect = Fx.none;
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public Effect activeEffect = Fx.overdriveWave;
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public float effectX, effectY;
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public boolean parentizeEffects, effectSizeParam = true;
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protected float timer;
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StatusFieldAbility(){}
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public StatusFieldAbility(StatusEffect effect, float duration, float reload, float range){
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this.duration = duration;
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this.reload = reload;
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this.range = range;
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this.effect = effect;
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}
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@Override
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public void addStats(Table t){
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t.add("[lightgray]" + Stat.reload.localized() + ": [white]" + Strings.autoFixed(60f / reload, 2) + " " + StatUnit.perSecond.localized());
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t.row();
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t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized());
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t.row();
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t.add(effect.emoji() + " " + effect.localizedName);
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}
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@Override
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public void update(Unit unit){
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timer += Time.delta;
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if(timer >= reload && (!onShoot || unit.isShooting)){
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Units.nearby(unit.team, unit.x, unit.y, range, other -> {
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other.apply(effect, duration);
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applyEffect.at(other, parentizeEffects);
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});
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float x = unit.x + Angles.trnsx(unit.rotation, effectY, effectX), y = unit.y + Angles.trnsy(unit.rotation, effectY, effectX);
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activeEffect.at(x, y, effectSizeParam ? range : unit.rotation, parentizeEffects ? unit : null);
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timer = 0f;
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}
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}
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}
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