Files
Mindustry/core/src/mindustry/entities/abilities/StatusFieldAbility.java
nullevoy cc66ccb49f most ability displays (#8981)
* works

* why not

* idk if that changes it but

* json

* destringening

* automatic imports and leftover marker

* uirfirf
2023-09-02 09:19:32 -04:00

60 lines
2.0 KiB
Java

package mindustry.entities.abilities;
import arc.math.*;
import arc.scene.ui.layout.Table;
import arc.util.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.meta.*;
import static mindustry.Vars.tilesize;
public class StatusFieldAbility extends Ability{
public StatusEffect effect;
public float duration = 60, reload = 100, range = 20; //
public boolean onShoot = false;
public Effect applyEffect = Fx.none;
public Effect activeEffect = Fx.overdriveWave;
public float effectX, effectY;
public boolean parentizeEffects, effectSizeParam = true;
protected float timer;
StatusFieldAbility(){}
public StatusFieldAbility(StatusEffect effect, float duration, float reload, float range){
this.duration = duration;
this.reload = reload;
this.range = range;
this.effect = effect;
}
@Override
public void addStats(Table t){
t.add("[lightgray]" + Stat.reload.localized() + ": [white]" + Strings.autoFixed(60f / reload, 2) + " " + StatUnit.perSecond.localized());
t.row();
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized());
t.row();
t.add(effect.emoji() + " " + effect.localizedName);
}
@Override
public void update(Unit unit){
timer += Time.delta;
if(timer >= reload && (!onShoot || unit.isShooting)){
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
other.apply(effect, duration);
applyEffect.at(other, parentizeEffects);
});
float x = unit.x + Angles.trnsx(unit.rotation, effectY, effectX), y = unit.y + Angles.trnsy(unit.rotation, effectY, effectX);
activeEffect.at(x, y, effectSizeParam ? range : unit.rotation, parentizeEffects ? unit : null);
timer = 0f;
}
}
}