50 lines
1.5 KiB
Java
50 lines
1.5 KiB
Java
package mindustry.content;
|
|
|
|
import arc.graphics.*;
|
|
import mindustry.entities.bullet.*;
|
|
import mindustry.entities.effect.*;
|
|
import mindustry.graphics.*;
|
|
|
|
/**
|
|
* Class for holding special internal bullets.
|
|
* Formerly used to define preset bullets for turrets; as of v7, these have been inlined at the source.
|
|
* */
|
|
public class Bullets{
|
|
public static BulletType
|
|
|
|
placeholder, spaceLiquid, damageLightning, damageLightningGround, fireball;
|
|
|
|
public static void load(){
|
|
|
|
//not allowed in weapons - used only to prevent NullPointerExceptions
|
|
placeholder = new BasicBulletType(2.5f, 9, "ohno"){{
|
|
width = 7f;
|
|
height = 9f;
|
|
lifetime = 60f;
|
|
ammoMultiplier = 2;
|
|
}};
|
|
|
|
//lightning bullets need to be initialized first.
|
|
damageLightning = new BulletType(0.0001f, 0f){{
|
|
lifetime = Fx.lightning.lifetime;
|
|
hitEffect = Fx.hitLancer;
|
|
despawnEffect = Fx.none;
|
|
status = StatusEffects.shocked;
|
|
statusDuration = 10f;
|
|
hittable = false;
|
|
lightColor = Color.white;
|
|
}};
|
|
|
|
//this is just a copy of the damage lightning bullet that doesn't damage air units
|
|
damageLightningGround = damageLightning.copy();
|
|
damageLightningGround.collidesAir = false;
|
|
|
|
fireball = new FireBulletType(1f, 4);
|
|
|
|
spaceLiquid = new SpaceLiquidBulletType(){{
|
|
knockback = 0.7f;
|
|
drag = 0.01f;
|
|
}};
|
|
}
|
|
}
|