* Added scaleLifetimeOffset Changed ripple to have its shot centered, calculated by: (1 - velocityRnd/2)^-1 * unneccessary parenthesis * Update Turret.java one last adjustement, hopefully
* Added scaleLifetimeOffset Changed ripple to have its shot centered, calculated by: (1 - velocityRnd/2)^-1 * unneccessary parenthesis * Update Turret.java one last adjustement, hopefully