131 lines
5.1 KiB
Java
131 lines
5.1 KiB
Java
package io.anuke.mindustry;
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import com.badlogic.gdx.Application.ApplicationType;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.entities.Bullet;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.effect.Shield;
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import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.mindustry.net.ClientDebug;
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import io.anuke.mindustry.net.ServerDebug;
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import io.anuke.ucore.UCore;
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import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.scene.ui.layout.Unit;
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public class Vars{
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public static final boolean testAndroid = false;
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//shorthand for whether or not this is running on android
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public static final boolean android = (Gdx.app.getType() == ApplicationType.Android) || testAndroid;
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//shorthand for whether or not this is running on GWT
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public static final boolean gwt = (Gdx.app.getType() == ApplicationType.WebGL);
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//how far away from the player blocks can be placed
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public static final float placerange = 66;
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//respawn time in frames
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public static final float respawnduration = 60*4;
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//time between waves in frames (on normal mode)
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public static final float wavespace = 60*60*(android ? 1 : 1);
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//waves can last no longer than 3 minutes, otherwise the next one spawns
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public static final float maxwavespace = 60*60*4f;
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//advance time the pathfinding starts at
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public static final float aheadPathfinding = 60*15;
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//how far away from spawn points the player can't place blocks
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public static final float enemyspawnspace = 65;
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//discord group URL
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public static final String discordURL = "https://discord.gg/r8BkXNd";
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public static final String serverURL = "http://localhost:3000";
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//directory for user-created map data
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public static final FileHandle customMapDirectory = gwt ? null : UCore.isAssets ?
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Gdx.files.local("../../desktop/mindustry-maps") : Gdx.files.local("mindustry-maps/");
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//save file directory
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public static final FileHandle saveDirectory = gwt ? null : UCore.isAssets ?
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Gdx.files.local("../../desktop/mindustry-saves") : Gdx.files.local("mindustry-saves/");
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//scale of the font
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public static float fontscale = Math.max(Unit.dp.scl(1f)/2f, 0.5f);
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//camera zoom displayed on startup
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public static final int baseCameraScale = Math.round(Unit.dp.scl(4));
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//how much the zoom changes every zoom button press
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public static final int zoomScale = Math.round(Unit.dp.scl(1));
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//if true, player speed will be increased, massive amounts of resources will be given on start, and other debug options will be available
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public static boolean debug = false;
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public static boolean debugNet = true;
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public static boolean console = false;
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//whether the player can clip through walls
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public static boolean noclip = false;
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//whether to draw chunk borders
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public static boolean debugChunks = false;
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//whether turrets have infinite ammo (only with debug)
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public static boolean infiniteAmmo = true;
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//whether to show paths of enemies
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public static boolean showPaths = false;
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//if false, player is always hidden
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public static boolean showPlayer = true;
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//whether to hide ui, only on debug
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public static boolean showUI = true;
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public static boolean headless = false;
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public static float controllerMin = 0.25f;
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public static float baseControllerSpeed = 11f;
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public static final int saveSlots = 64;
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//amount of drops that are left when breaking a block
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public static final float breakDropAmount = 0.5f;
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//only if smoothCamera
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public static boolean snapCamera = true;
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public static final int tilesize = 8;
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public static final Color[] playerColors = {
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Color.valueOf("82759a"),
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Color.valueOf("c0c1c5"),
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Color.valueOf("fff0e7"),
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Color.valueOf("7d2953"),
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Color.valueOf("ff074e"),
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Color.valueOf("ff072a"),
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Color.valueOf("ff76a6"),
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Color.valueOf("a95238"),
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Color.valueOf("ffa108"),
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Color.valueOf("feeb2c"),
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Color.valueOf("ffcaa8"),
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Color.valueOf("008551"),
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Color.valueOf("00e339"),
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Color.valueOf("222e53"),
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Color.valueOf("4b5ef1"),
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Color.valueOf("2cabfe"),
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};
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//server port
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public static final int port = 6567;
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public static final int webPort = 6568;
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public static final GameState state = new GameState();
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public static final ServerDebug serverDebug = new ServerDebug();
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public static final ClientDebug clientDebug = new ClientDebug();
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public static Control control;
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public static Logic logic;
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public static Renderer renderer;
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public static UI ui;
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public static World world;
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public static NetCommon netCommon;
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public static NetServer netServer;
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public static NetClient netClient;
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public static Player player;
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public static final EntityGroup<Player> playerGroup = Entities.addGroup(Player.class).enableMapping();
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public static final EntityGroup<Enemy> enemyGroup = Entities.addGroup(Enemy.class).enableMapping();
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public static final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false);
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public static final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class);
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public static final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class);
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}
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