28 lines
1.0 KiB
Java
28 lines
1.0 KiB
Java
package mindustry.game;
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import arc.struct.*;
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import mindustry.type.*;
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import mindustry.world.*;
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public class GameStats{
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/** Enemy (red team) units destroyed. */
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public int enemyUnitsDestroyed;
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/** Total waves lasted. */
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public int wavesLasted;
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/** Friendly buildings fully built. */
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public int buildingsBuilt;
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/** Friendly buildings fully deconstructed. */
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public int buildingsDeconstructed;
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/** Friendly buildings destroyed. */
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public int buildingsDestroyed;
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/** Total units created by any means. */
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public int unitsCreated;
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/** Record of blocks that have been placed by count. Used for objectives only. */
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public ObjectIntMap<Block> placedBlockCount = new ObjectIntMap<>();
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/**
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* Record of items that have entered the core through transport blocks. Used for objectives only.
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* This can easily be ""spoofed"" with unloaders, so don't use it for anything remotely important.
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* */
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public ObjectIntMap<Item> coreItemCount = new ObjectIntMap<>();
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}
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