Files
Mindustry/core/src/io/anuke/mindustry/Mindustry.java

93 lines
2.5 KiB
Java

package io.anuke.mindustry;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.I18NBundle;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.io.PlatformFunction;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.*;
import io.anuke.ucore.UCore;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.function.Callable;
import io.anuke.ucore.modules.ModuleCore;
import io.anuke.ucore.scene.ui.TextField;
import java.util.Date;
import java.util.Locale;
public class Mindustry extends ModuleCore {
public static Callable donationsCallable;
public static boolean hasDiscord = true;
public static Array<String> args = new Array<>();
public static PlatformFunction platforms = new PlatformFunction(){
@Override public String format(Date date){ return "invalid date"; }
@Override public String format(int number){ return number + ""; }
@Override public void openLink(String link){ }
@Override public void addDialog(TextField field){}
};
public static boolean externalBundle = false;
@Override
public void init(){
loadBundle();
module(Vars.world = new World());
module(Vars.control = new Control());
module(Vars.renderer = new Renderer());
module(Vars.ui = new UI());
module(Vars.netServer = new NetServer());
module(Vars.netClient = new NetClient());
}
public void loadBundle(){
I18NBundle.setExceptionOnMissingKey(false);
if(externalBundle){
FileHandle handle = Gdx.files.local("bundle");
Locale locale = Locale.ENGLISH;
Core.bundle = I18NBundle.createBundle(handle, locale);
}else{
FileHandle handle = Gdx.files.internal("bundles/bundle");
Locale locale = Locale.getDefault();
Core.bundle = I18NBundle.createBundle(handle, locale);
}
//always initialize blocks in this order, otherwise there are ID errors
Block[] blockClasses = {
Blocks.air,
DefenseBlocks.compositewall,
DistributionBlocks.conduit,
ProductionBlocks.coaldrill,
WeaponBlocks.chainturret,
SpecialBlocks.enemySpawn
};
UCore.log("Block classes: " + blockClasses.length);
}
@Override
public void postInit(){
Vars.control.reset();
}
@Override
public void render(){
super.render();
if(!GameState.is(State.paused) || Net.active()){
Timers.update();
}
Inputs.update();
}
}