Files
Mindustry/core/src/mindustry/ai/BlockIndexer.java

489 lines
17 KiB
Java

package mindustry.ai;
import arc.*;
import arc.func.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.EnumSet;
import arc.struct.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.meta.*;
import java.util.*;
import static mindustry.Vars.*;
/** Class used for indexing special target blocks for AI. */
public class BlockIndexer{
/** Size of one quadrant. */
private static final int quadrantSize = 16;
/** Set of all ores that are being scanned. */
private final ObjectSet<Item> scanOres = new ObjectSet<>();
private final IntSet intSet = new IntSet();
private final ObjectSet<Item> itemSet = new ObjectSet<>();
/** Stores all ore quadtrants on the map. */
private ObjectMap<Item, TileArray> ores = new ObjectMap<>();
/** Maps each team ID to a quarant. A quadrant is a grid of bits, where each bit is set if and only if there is a block of that team in that quadrant. */
private GridBits[] structQuadrants;
/** Stores all damaged tile entities by team. */
private ObjectSet<Building>[] damagedTiles = new ObjectSet[Team.all.length];
/** All ores available on this map. */
private ObjectSet<Item> allOres = new ObjectSet<>();
/** Stores teams that are present here as tiles. */
private Seq<Team> activeTeams = new Seq<>(Team.class);
/** Maps teams to a map of flagged tiles by flag. */
private TileArray[][] flagMap = new TileArray[Team.all.length][BlockFlag.all.length];
/** Max units by team. */
private int[] unitCaps = new int[Team.all.length];
/** Maps tile positions to their last known tile index data. */
private IntMap<TileIndex> typeMap = new IntMap<>();
/** Empty set used for returning. */
private TileArray emptySet = new TileArray();
/** Array used for returning and reusing. */
private Seq<Tile> returnArray = new Seq<>();
/** Array used for returning and reusing. */
private Seq<Building> breturnArray = new Seq<>();
public BlockIndexer(){
Events.on(TileChangeEvent.class, event -> {
if(typeMap.get(event.tile.pos()) != null){
TileIndex index = typeMap.get(event.tile.pos());
for(BlockFlag flag : index.flags){
getFlagged(index.team)[flag.ordinal()].remove(event.tile);
}
if(index.flags.contains(BlockFlag.unitModifier)){
updateCap(index.team);
}
}
process(event.tile);
updateQuadrant(event.tile);
});
Events.on(WorldLoadEvent.class, event -> {
scanOres.clear();
scanOres.addAll(Item.getAllOres());
damagedTiles = new ObjectSet[Team.all.length];
flagMap = new TileArray[Team.all.length][BlockFlag.all.length];
unitCaps = new int[Team.all.length];
activeTeams = new Seq<>(Team.class);
for(int i = 0; i < flagMap.length; i++){
for(int j = 0; j < BlockFlag.all.length; j++){
flagMap[i][j] = new TileArray();
}
}
typeMap.clear();
allOres.clear();
ores = null;
//create bitset for each team type that contains each quadrant
structQuadrants = new GridBits[Team.all.length];
for(Tile tile : world.tiles){
process(tile);
if(tile.build != null && tile.build.damaged()){
notifyTileDamaged(tile.build);
}
if(tile.drop() != null) allOres.add(tile.drop());
}
for(int x = 0; x < quadWidth(); x++){
for(int y = 0; y < quadHeight(); y++){
updateQuadrant(world.tile(x * quadrantSize, y * quadrantSize));
}
}
scanOres();
});
}
private TileArray[] getFlagged(Team team){
return flagMap[team.id];
}
private GridBits structQuadrant(Team t){
if(structQuadrants[t.id] == null){
structQuadrants[t.id] = new GridBits(Mathf.ceil(world.width() / (float)quadrantSize), Mathf.ceil(world.height() / (float)quadrantSize));
}
return structQuadrants[t.id];
}
/** Updates all the structure quadrants for a newly activated team. */
public void updateTeamIndex(Team team){
if(structQuadrants == null) return;
//go through every tile... ouch
for(Tile tile : world.tiles){
if(tile.team() == team){
int quadrantX = tile.x / quadrantSize;
int quadrantY = tile.y / quadrantSize;
structQuadrant(team).set(quadrantX, quadrantY);
}
}
}
/** @return whether this item is present on this map. */
public boolean hasOre(Item item){
return allOres.contains(item);
}
/** Returns all damaged tiles by team. */
public ObjectSet<Building> getDamaged(Team team){
breturnArray.clear();
if(damagedTiles[team.id] == null){
damagedTiles[team.id] = new ObjectSet<>();
}
ObjectSet<Building> set = damagedTiles[team.id];
for(Building build : set){
if((!build.isValid() || build.team != team || !build.damaged()) || build.block instanceof ConstructBlock){
breturnArray.add(build);
}
}
for(Building tile : breturnArray){
set.remove(tile);
}
return set;
}
/** Get all allied blocks with a flag. */
public TileArray getAllied(Team team, BlockFlag type){
return flagMap[team.id][type.ordinal()];
}
@Nullable
public Tile findClosestFlag(float x, float y, Team team, BlockFlag flag){
return Geometry.findClosest(x, y, getAllied(team, flag));
}
public boolean eachBlock(Teamc team, float range, Boolf<Building> pred, Cons<Building> cons){
return eachBlock(team.team(), team.getX(), team.getY(), range, pred, cons);
}
public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Building> pred, Cons<Building> cons){
intSet.clear();
int tx = World.toTile(wx);
int ty = World.toTile(wy);
int tileRange = (int)(range / tilesize + 1);
boolean any = false;
for(int x = -tileRange + tx; x <= tileRange + tx; x++){
for(int y = -tileRange + ty; y <= tileRange + ty; y++){
if(!Mathf.within(x * tilesize, y * tilesize, wx, wy, range)) continue;
Building other = world.build(x, y);
if(other == null) continue;
if((team == null || other.team == team) && pred.get(other) && intSet.add(other.pos())){
cons.get(other);
any = true;
}
}
}
return any;
}
/** Get all enemy blocks with a flag. */
public Seq<Tile> getEnemy(Team team, BlockFlag type){
returnArray.clear();
Seq<TeamData> data = state.teams.present;
for(int i = 0; i < data.size; i++){
Team enemy = data.items[i].team;
if(enemy == team) continue;
TileArray set = getFlagged(enemy)[type.ordinal()];
if(set != null){
for(Tile tile : set){
returnArray.add(tile);
}
}
}
return returnArray;
}
public void notifyTileDamaged(Building entity){
if(damagedTiles[entity.team.id] == null){
damagedTiles[entity.team.id] = new ObjectSet<>();
}
damagedTiles[entity.team.id].add(entity);
}
public Building findEnemyTile(Team team, float x, float y, float range, Boolf<Building> pred){
for(int i = 0; i < activeTeams.size; i++){
Team enemy = activeTeams.items[i];
if(enemy == team) continue;
Building entity = indexer.findTile(enemy, x, y, range, pred, true);
if(entity != null){
return entity;
}
}
return null;
}
public Building findTile(Team team, float x, float y, float range, Boolf<Building> pred){
return findTile(team, x, y, range, pred, false);
}
public Building findTile(Team team, float x, float y, float range, Boolf<Building> pred, boolean usePriority){
Building closest = null;
float dst = 0;
float range2 = range * range;
for(int rx = Math.max((int)((x - range) / tilesize / quadrantSize), 0); rx <= (int)((x + range) / tilesize / quadrantSize) && rx < quadWidth(); rx++){
for(int ry = Math.max((int)((y - range) / tilesize / quadrantSize), 0); ry <= (int)((y + range) / tilesize / quadrantSize) && ry < quadHeight(); ry++){
if(!getQuad(team, rx, ry)) continue;
for(int tx = rx * quadrantSize; tx < (rx + 1) * quadrantSize && tx < world.width(); tx++){
for(int ty = ry * quadrantSize; ty < (ry + 1) * quadrantSize && ty < world.height(); ty++){
Building e = world.build(tx, ty);
if(e == null) continue;
if(e.team != team || !pred.get(e) || !e.block.targetable)
continue;
float ndst = e.dst2(x, y);
if(ndst < range2 && (closest == null ||
//this one is closer, and it is at least of equal priority
(ndst < dst && (!usePriority || closest.block.priority.ordinal() <= e.block.priority.ordinal())) ||
//priority is used, and new block has higher priority regardless of range
(usePriority && closest.block.priority.ordinal() < e.block.priority.ordinal()))){
dst = ndst;
closest = e;
}
}
}
}
}
return closest;
}
/**
* Returns a set of tiles that have ores of the specified type nearby.
* While each tile in the set is not guaranteed to have an ore directly on it,
* each tile will at least have an ore within {@link #quadrantSize} / 2 blocks of it.
* Only specific ore types are scanned. See {@link #scanOres}.
*/
public TileArray getOrePositions(Item item){
return ores.get(item, emptySet);
}
/** Find the closest ore block relative to a position. */
public Tile findClosestOre(float xp, float yp, Item item){
Tile tile = Geometry.findClosest(xp, yp, getOrePositions(item));
if(tile == null) return null;
for(int x = Math.max(0, tile.x - quadrantSize / 2); x < tile.x + quadrantSize / 2 && x < world.width(); x++){
for(int y = Math.max(0, tile.y - quadrantSize / 2); y < tile.y + quadrantSize / 2 && y < world.height(); y++){
Tile res = world.tile(x, y);
if(res.block() == Blocks.air && res.drop() == item){
return res;
}
}
}
return null;
}
/** @return extra unit cap of a team. This is added onto the base value. */
public int getExtraUnits(Team team){
return unitCaps[team.id];
}
private void updateCap(Team team){
TileArray capped = getFlagged(team)[BlockFlag.unitModifier.ordinal()];
unitCaps[team.id] = 0;
for(Tile capper : capped){
unitCaps[team.id] += capper.block().unitCapModifier;
}
}
private void process(Tile tile){
if(tile.block().flags.size() > 0 && tile.team() != Team.derelict && tile.isCenter()){
TileArray[] map = getFlagged(tile.team());
for(BlockFlag flag : tile.block().flags){
TileArray arr = map[flag.ordinal()];
arr.add(tile);
map[flag.ordinal()] = arr;
}
if(tile.block().flags.contains(BlockFlag.unitModifier)){
updateCap(tile.team());
}
typeMap.put(tile.pos(), new TileIndex(tile.block().flags, tile.team()));
}
if(!activeTeams.contains(tile.team())){
activeTeams.add(tile.team());
}
if(ores == null) return;
int quadrantX = tile.x / quadrantSize;
int quadrantY = tile.y / quadrantSize;
itemSet.clear();
Tile rounded = world.rawTile(Mathf.clamp(quadrantX * quadrantSize + quadrantSize / 2, 0, world.width() - 1), Mathf.clamp(quadrantY * quadrantSize + quadrantSize / 2, 0, world.height() - 1));
//find all items that this quadrant contains
for(int x = Math.max(0, rounded.x - quadrantSize / 2); x < rounded.x + quadrantSize / 2 && x < world.width(); x++){
for(int y = Math.max(0, rounded.y - quadrantSize / 2); y < rounded.y + quadrantSize / 2 && y < world.height(); y++){
Tile result = world.tile(x, y);
if(result == null || result.drop() == null || !scanOres.contains(result.drop()) || result.block() != Blocks.air) continue;
itemSet.add(result.drop());
}
}
//update quadrant at this position
for(Item item : scanOres){
TileArray set = ores.get(item);
//update quadrant status depending on whether the item is in it
if(!itemSet.contains(item)){
set.remove(rounded);
}else{
set.add(rounded);
}
}
}
private void updateQuadrant(Tile tile){
if(structQuadrants == null) return;
//this quadrant is now 'dirty', re-scan the whole thing
int quadrantX = tile.x / quadrantSize;
int quadrantY = tile.y / quadrantSize;
for(Team team : activeTeams){
GridBits bits = structQuadrant(team);
//fast-set this quadrant to 'occupied' if the tile just placed is already of this team
if(tile.team() == team && tile.build != null && tile.block().targetable){
bits.set(quadrantX, quadrantY);
continue; //no need to process futher
}
bits.set(quadrantX, quadrantY, false);
outer:
for(int x = quadrantX * quadrantSize; x < world.width() && x < (quadrantX + 1) * quadrantSize; x++){
for(int y = quadrantY * quadrantSize; y < world.height() && y < (quadrantY + 1) * quadrantSize; y++){
Building result = world.build(x, y);
//when a targetable block is found, mark this quadrant as occupied and stop searching
if(result != null && result.team == team){
bits.set(quadrantX, quadrantY);
break outer;
}
}
}
}
}
private boolean getQuad(Team team, int quadrantX, int quadrantY){
return structQuadrant(team).get(quadrantX, quadrantY);
}
private int quadWidth(){
return Mathf.ceil(world.width() / (float)quadrantSize);
}
private int quadHeight(){
return Mathf.ceil(world.height() / (float)quadrantSize);
}
private void scanOres(){
ores = new ObjectMap<>();
//initialize ore map with empty sets
for(Item item : scanOres){
ores.put(item, new TileArray());
}
for(Tile tile : world.tiles){
int qx = (tile.x / quadrantSize);
int qy = (tile.y / quadrantSize);
//add position of quadrant to list when an ore is found
if(tile.drop() != null && scanOres.contains(tile.drop()) && tile.block() == Blocks.air){
ores.get(tile.drop()).add(world.tile(
//make sure to clamp quadrant middle position, since it might go off bounds
Mathf.clamp(qx * quadrantSize + quadrantSize / 2, 0, world.width() - 1),
Mathf.clamp(qy * quadrantSize + quadrantSize / 2, 0, world.height() - 1)));
}
}
}
private static class TileIndex{
public final EnumSet<BlockFlag> flags;
public final Team team;
public TileIndex(EnumSet<BlockFlag> flags, Team team){
this.flags = flags;
this.team = team;
}
}
public static class TileArray implements Iterable<Tile>{
private Seq<Tile> tiles = new Seq<>(false, 16);
private IntSet contained = new IntSet();
public void add(Tile tile){
if(contained.add(tile.pos())){
tiles.add(tile);
}
}
public void remove(Tile tile){
if(contained.remove(tile.pos())){
tiles.remove(tile);
}
}
public int size(){
return tiles.size;
}
public Tile first(){
return tiles.first();
}
@Override
public Iterator<Tile> iterator(){
return tiles.iterator();
}
}
}