Files
Mindustry/core/src/mindustry/graphics/OverlayRenderer.java
2021-06-16 15:07:14 -04:00

277 lines
10 KiB
Java

package mindustry.graphics;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.ai.types.*;
import mindustry.entities.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.input.*;
import mindustry.world.*;
import mindustry.world.blocks.storage.CoreBlock.*;
import static mindustry.Vars.*;
public class OverlayRenderer{
private static final float indicatorLength = 14f;
private static final float spawnerMargin = tilesize*11f;
private static final Rect rect = new Rect();
private float buildFade, unitFade;
private Sized lastSelect;
private Seq<CoreEdge> cedges = new Seq<>();
private boolean updatedCores;
public OverlayRenderer(){
Events.on(WorldLoadEvent.class, e -> {
updatedCores = true;
});
Events.on(CoreChangeEvent.class, e -> {
updatedCores = true;
});
}
private void updateCoreEdges(){
if(!updatedCores){
return;
}
updatedCores = false;
cedges.clear();
Seq<Vec2> pos = new Seq<>();
Seq<CoreBuild> teams = new Seq<>();
for(TeamData team : state.teams.active){
for(CoreBuild b : team.cores){
teams.add(b);
pos.add(new Vec2(b.x, b.y));
}
}
//if this is laggy, it could be shoved in another thread.
var result = Voronoi.generate(pos.toArray(Vec2.class), 0, world.unitWidth(), 0, world.unitHeight());
for(var edge : result){
cedges.add(new CoreEdge(edge.x1, edge.y1, edge.x2, edge.y2, teams.get(edge.site1).team, teams.get(edge.site2).team));
}
}
public void drawBottom(){
InputHandler input = control.input;
if(player.dead()) return;
if(player.isBuilder()){
player.unit().drawBuildPlans();
}
input.drawBottom();
}
public void drawTop(){
if(!player.dead() && ui.hudfrag.shown){
if(Core.settings.getBool("playerindicators")){
for(Player player : Groups.player){
if(Vars.player != player && Vars.player.team() == player.team()){
if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(player.x, player.y)){
Tmp.v1.set(player).sub(Vars.player).setLength(indicatorLength);
Lines.stroke(2f, Vars.player.team().color);
Lines.lineAngle(Vars.player.x + Tmp.v1.x, Vars.player.y + Tmp.v1.y, Tmp.v1.angle(), 4f);
Draw.reset();
}
}
}
}
if(Core.settings.getBool("indicators")){
Groups.unit.each(unit -> {
if(!unit.isLocal() && unit.team != player.team() && !rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(unit.x, unit.y)){
Tmp.v1.set(unit.x, unit.y).sub(player).setLength(indicatorLength);
Lines.stroke(1f, unit.team().color);
Lines.lineAngle(player.x + Tmp.v1.x, player.y + Tmp.v1.y, Tmp.v1.angle(), 3f);
Draw.reset();
}
});
}
}
if(player.dead()) return; //dead players don't draw
InputHandler input = control.input;
Sized select = input.selectedUnit();
if(select == null) select = input.selectedControlBuild();
if(!Core.input.keyDown(Binding.control)) select = null;
unitFade = Mathf.lerpDelta(unitFade, Mathf.num(select != null), 0.1f);
if(select != null) lastSelect = select;
if(select == null) select = lastSelect;
if(select != null && (!(select instanceof Unitc u) || u.isAI())){
Draw.mixcol(Pal.accent, 1f);
Draw.alpha(unitFade);
Building build = (select instanceof BlockUnitc b ? b.tile() : select instanceof Building b ? b : null);
if(build != null){
//special selection for block "units"
Fill.square(build.x, build.y, build.block.size * tilesize/2f);
}else if(select instanceof Unit u){
Draw.rect(u.type.fullIcon, u.x, u.y, u.rotation - 90);
}
for(int i = 0; i < 4; i++){
float rot = i * 90f + 45f + (-Time.time) % 360f;
float length = select.hitSize() * 1.5f + (unitFade * 2.5f);
Draw.rect("select-arrow", select.getX() + Angles.trnsx(rot, length), select.getY() + Angles.trnsy(rot, length), length / 1.9f, length / 1.9f, rot - 135f);
}
Draw.reset();
}
//draw config selected block
if(input.frag.config.isShown()){
Building tile = input.frag.config.getSelectedTile();
tile.drawConfigure();
}
input.drawTop();
buildFade = Mathf.lerpDelta(buildFade, input.isPlacing() || input.isUsingSchematic() ? 1f : 0f, 0.06f);
Draw.reset();
Lines.stroke(buildFade * 2f);
if(buildFade > 0.005f){
if(state.rules.polygonCoreProtection){
updateCoreEdges();
Draw.color(Pal.accent);
for(int i = 0; i < 2; i++){
float offset = (i == 0 ? -2f : 0f);
for(CoreEdge edge : cedges){
Team displayed = edge.displayed();
if(displayed != null){
Draw.color(i == 0 ? Color.darkGray : Tmp.c1.set(displayed.color).lerp(Pal.accent, Mathf.absin(Time.time, 10f, 0.2f)));
Lines.line(edge.x1, edge.y1 + offset, edge.x2, edge.y2 + offset);
}
}
}
Draw.color();
}else{
state.teams.eachEnemyCore(player.team(), core -> {
if(Core.camera.bounds(Tmp.r1).overlaps(Tmp.r2.setCentered(core.x, core.y, state.rules.enemyCoreBuildRadius * 2f))){
Draw.color(Color.darkGray);
Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius);
Draw.color(Pal.accent, core.team.color, 0.5f + Mathf.absin(Time.time, 10f, 0.5f));
Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius);
}
});
}
}
Lines.stroke(2f);
Draw.color(Color.gray, Color.lightGray, Mathf.absin(Time.time, 8f, 1f));
if(state.hasSpawns()){
for(Tile tile : spawner.getSpawns()){
if(tile.within(player.x, player.y, state.rules.dropZoneRadius + spawnerMargin)){
Draw.alpha(Mathf.clamp(1f - (player.dst(tile) - state.rules.dropZoneRadius) / spawnerMargin));
Lines.dashCircle(tile.worldx(), tile.worldy(), state.rules.dropZoneRadius);
}
}
}
Draw.reset();
//draw selected block
if(input.block == null && !Core.scene.hasMouse()){
Vec2 vec = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
Building build = world.buildWorld(vec.x, vec.y);
if(build != null && build.team == player.team()){
build.drawSelect();
if(!build.enabled && build.block.drawDisabled){
build.drawDisabled();
}
if(Core.input.keyDown(Binding.rotateplaced) && build.block.rotate && build.block.quickRotate && build.interactable(player.team())){
control.input.drawArrow(build.block, build.tileX(), build.tileY(), build.rotation, true);
Draw.color(Pal.accent, 0.3f + Mathf.absin(4f, 0.2f));
Fill.square(build.x, build.y, build.block.size * tilesize/2f);
Draw.color();
}
}
}
input.drawOverSelect();
if(ui.hudfrag.blockfrag.hover() instanceof Unit unit && unit.controller() instanceof LogicAI ai && ai.controller != null && ai.controller.isValid()){
var build = ai.controller;
Drawf.square(build.x, build.y, build.block.size * tilesize/2f + 2f);
if(!unit.within(build, unit.hitSize * 2f)){
Drawf.arrow(unit.x, unit.y, build.x, build.y, unit.hitSize *2f, 4f);
}
}
//draw selection overlay when dropping item
if(input.isDroppingItem()){
Vec2 v = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
float size = 8;
Draw.rect(player.unit().item().fullIcon, v.x, v.y, size, size);
Draw.color(Pal.accent);
Lines.circle(v.x, v.y, 6 + Mathf.absin(Time.time, 5f, 1f));
Draw.reset();
Building tile = world.buildWorld(v.x, v.y);
if(input.canDropItem() && tile != null && tile.interactable(player.team()) && tile.acceptStack(player.unit().item(), player.unit().stack.amount, player.unit()) > 0 && player.within(tile, itemTransferRange)){
Lines.stroke(3f, Pal.gray);
Lines.square(tile.x, tile.y, tile.block.size * tilesize / 2f + 3 + Mathf.absin(Time.time, 5f, 1f));
Lines.stroke(1f, Pal.place);
Lines.square(tile.x, tile.y, tile.block.size * tilesize / 2f + 2 + Mathf.absin(Time.time, 5f, 1f));
Draw.reset();
}
}
}
private static class CoreEdge{
float x1, y1, x2, y2;
Team t1, t2;
public CoreEdge(float x1, float y1, float x2, float y2, Team t1, Team t2){
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
this.t1 = t1;
this.t2 = t2;
}
@Nullable
Team displayed(){
return
t1 == t2 ? null :
t1 == player.team() ? t2 :
t2 == player.team() ? t1 :
t2.id == 0 ? t1 :
t1.id < t2.id && t1.id != 0 ? t1 : t2;
}
}
}