38 lines
1.0 KiB
Java
38 lines
1.0 KiB
Java
package mindustry.graphics.g3d;
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import arc.graphics.*;
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import arc.graphics.gl.*;
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import arc.math.geom.*;
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import mindustry.type.*;
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/** Defines a mesh that is rendered for a planet. Subclasses provide a mesh and a shader. */
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public abstract class PlanetMesh implements GenericMesh{
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protected Mesh mesh;
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protected Planet planet;
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protected Shader shader;
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public PlanetMesh(Planet planet, Mesh mesh, Shader shader){
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this.planet = planet;
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this.mesh = mesh;
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this.shader = shader;
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}
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public PlanetMesh(){}
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/** Should be overridden to set up any shader parameters such as planet position, normals, etc.
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* @param params*/
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public void preRender(PlanetParams params){
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}
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@Override
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public void render(PlanetParams params, Mat3D projection, Mat3D transform){
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preRender(params);
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shader.bind();
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shader.setUniformMatrix4("u_proj", projection.val);
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shader.setUniformMatrix4("u_trans", transform.val);
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shader.apply();
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mesh.render(shader, Gl.triangles);
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}
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}
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