Files
Mindustry/core/src/mindustry/entities/abilities
MEEPofFaith 6ca54d4f6a Fix units that can't be hit being hit by some things. (#7391)
* Hittable check in checkTarget

* Remove hittable() and checkTarget() overlap

* Make PointBulletType abide collision types

There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.

* PointBulletTypes should not be reflectable

* oop

* Use targettable instead of hittable

* targetable check for Damage#linecast

* targetable check for defenderAI

* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
2022-08-19 22:05:11 -04:00
..
2021-10-05 21:46:41 -04:00
2021-10-05 21:46:41 -04:00
2022-07-12 13:50:02 -04:00
2022-05-01 23:50:49 -04:00
2021-09-23 17:34:19 -04:00
2021-09-15 22:30:53 -04:00
2022-01-17 13:47:23 -05:00
2021-09-15 22:30:53 -04:00