Files
Mindustry/core/src/mindustry/entities/units/WeaponMount.java
EyeOfDarkness efb9df7b1b Recoil Time and Improved Alternating (#6073)
* Revamped recoil, and improved alternating

* i might have to make this more complicated later

* hhhhhhhhh

* proper description.
2021-09-29 19:35:47 -04:00

42 lines
1.3 KiB
Java

package mindustry.entities.units;
import arc.util.*;
import mindustry.audio.*;
import mindustry.gen.*;
import mindustry.type.*;
public class WeaponMount{
/** weapon associated with this mount */
public final Weapon weapon;
/** reload in frames; 0 means ready to fire */
public float reload;
/** rotation relative to the unit this mount is on */
public float rotation;
/** weapon recoil */
public float recoil;
/** destination rotation; do not modify! */
public float targetRotation;
/** current heat, 0 to 1*/
public float heat;
/** aiming position in world coordinates */
public float aimX, aimY;
/** whether to shoot right now */
public boolean shoot = false;
/** whether to rotate to face the target right now */
public boolean rotate = false;
/** extra state for alternating weapons */
public boolean side;
/** current bullet for continuous weapons */
public @Nullable Bullet bullet;
/** sound loop for continuous weapons */
public @Nullable SoundLoop sound;
/** current target; used for autonomous weapons and AI */
public @Nullable Teamc target;
/** retarget counter */
public float retarget = 0f;
public WeaponMount(Weapon weapon){
this.weapon = weapon;
}
}