Files
Mindustry/core/src/mindustry/world/Block.java

1399 lines
54 KiB
Java

package mindustry.world;
import arc.*;
import arc.audio.*;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.graphics.g2d.TextureAtlas.*;
import arc.math.*;
import arc.math.geom.*;
import arc.scene.ui.layout.*;
import arc.struct.EnumSet;
import arc.struct.*;
import arc.util.*;
import arc.util.pooling.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.entities.bullet.*;
import mindustry.entities.units.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.graphics.MultiPacker.*;
import mindustry.logic.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.power.*;
import mindustry.world.consumers.*;
import mindustry.world.meta.*;
import java.lang.reflect.*;
import java.util.*;
import static mindustry.Vars.*;
public class Block extends UnlockableContent implements Senseable{
/** If true, buildings have an ItemModule. */
public boolean hasItems;
/** If true, buildings have a LiquidModule. */
public boolean hasLiquids;
/** If true, buildings have a PowerModule. */
public boolean hasPower;
/** Flag for determining whether this block outputs liquid somewhere; used for connections. */
public boolean outputsLiquid = false;
/** Used by certain power blocks (nodes) to flag as non-consuming of power. True by default, even if this block has no power. */
public boolean consumesPower = true;
/** If true, this block is a generator that can produce power. */
public boolean outputsPower = false;
/** If false, power nodes cannot connect to this block. */
public boolean connectedPower = true;
/** If true, this block can conduct power like a cable. */
public boolean conductivePower = false;
/** If true, this block can output payloads; affects blending. */
public boolean outputsPayload = false;
/** If true, this block can input payloads; affects unit payload enter behavior. */
public boolean acceptsPayloads = false;
/** If true, payloads will attempt to move into this block. */
public boolean acceptsPayload = false;
/** Visual flag use for blending of certain transportation blocks. */
public boolean acceptsItems = false;
/** If true, all item capacities of this block are separate instead of pooled as one number. */
public boolean separateItemCapacity = false;
/** maximum items this block can carry (usually, this is per-type of item) */
public int itemCapacity = 10;
/** maximum total liquids this block can carry if hasLiquids = true */
public float liquidCapacity = 10f;
/** higher numbers increase liquid output speed; TODO remove and replace with better liquids system */
public float liquidPressure = 1f;
/** If true, this block outputs to its facing direction, when applicable.
* Used for blending calculations. */
public boolean outputFacing = true;
/** if true, this block does not accept input from the sides (used for armored conveyors) */
public boolean noSideBlend = false;
/** whether to display flow rate */
public boolean displayFlow = true;
/** whether this block is visible in the editor */
public boolean inEditor = true;
/** the last configuration value applied to this block. */
public @Nullable Object lastConfig;
/** whether to save the last config and apply it to newly placed blocks */
public boolean saveConfig = false;
/** whether to allow copying the config through middle click */
public boolean copyConfig = true;
/** if true, double-tapping this configurable block clears configuration. */
public boolean clearOnDoubleTap = false;
/** whether this block has a tile entity that updates */
public boolean update;
/** whether this block has health and can be destroyed */
public boolean destructible;
/** whether unloaders work on this block */
public boolean unloadable = true;
/** if true, this block acts a duct and will connect to armored ducts from the side. */
public boolean isDuct = false;
/** whether units can resupply by taking items from this block */
public boolean allowResupply = false;
/** whether this is solid */
public boolean solid;
/** whether this block CAN be solid. */
public boolean solidifes;
/** if true, this counts as a non-solid block to this team. */
public boolean teamPassable;
/** if true, this block cannot be hit by bullets unless explicitly targeted. */
public boolean underBullets;
/** whether this is rotatable */
public boolean rotate;
/** if rotate is true and this is false, the region won't rotate when drawing */
public boolean rotateDraw = true;
/** if rotate = false and this is true, rotation will be locked at 0 when placing (default); advanced use only */
public boolean lockRotation = true;
/** if true, schematic flips with this block are inverted. */
public boolean invertFlip = false;
/** number of different variant regions to use */
public int variants = 0;
/** whether to draw a rotation arrow - this does not apply to lines of blocks */
public boolean drawArrow = true;
/** whether to draw the team corner by default */
public boolean drawTeamOverlay = true;
/** for static blocks only: if true, tile data() is saved in world data. */
public boolean saveData;
/** whether you can break this with rightclick */
public boolean breakable;
/** whether to add this block to brokenblocks */
public boolean rebuildable = true;
/** if true, this logic-related block can only be used with privileged processors (or is one itself) */
public boolean privileged = false;
/** whether this block can only be placed on water */
public boolean requiresWater = false;
/** whether this block can be placed on any liquids, anywhere */
public boolean placeableLiquid = false;
/** whether this block can be placed directly by the player via PlacementFragment */
public boolean placeablePlayer = true;
/** whether this floor can be placed on. */
public boolean placeableOn = true;
/** whether this block has insulating properties. */
public boolean insulated = false;
/** whether the sprite is a full square. */
public boolean squareSprite = true;
/** whether this block absorbs laser attacks. */
public boolean absorbLasers = false;
/** if false, the status is never drawn */
public boolean enableDrawStatus = true;
/** whether to draw disabled status */
public boolean drawDisabled = true;
/** whether to automatically reset enabled status after a logic block has not interacted for a while. */
public boolean autoResetEnabled = true;
/** if true, the block stops updating when disabled */
public boolean noUpdateDisabled = false;
/** if true, this block updates when it's a payload in a unit. */
public boolean updateInUnits = true;
/** if true, this block updates in payloads in units regardless of the experimental game rule */
public boolean alwaysUpdateInUnits = false;
/** if false, only incinerable liquids are dropped when deconstructing; otherwise, all liquids are dropped. */
public boolean deconstructDropAllLiquid = false;
/** Whether to use this block's color in the minimap. Only used for overlays. */
public boolean useColor = true;
/** item that drops from this block, used for drills */
public @Nullable Item itemDrop = null;
/** if true, this block cannot be mined by players. useful for annoying things like sand. */
public boolean playerUnmineable = false;
/** Array of affinities to certain things. */
public Attributes attributes = new Attributes();
/** Health per square tile that this block occupies; essentially, this is multiplied by size * size. Overridden if health is > 0. If <0, the default is 40. */
public float scaledHealth = -1;
/** building health; -1 to use scaledHealth */
public int health = -1;
/** damage absorption, similar to unit armor */
public float armor = 0f;
/** base block explosiveness */
public float baseExplosiveness = 0f;
/** bullet that this block spawns when destroyed */
public @Nullable BulletType destroyBullet = null;
/** if true, destroyBullet is spawned on the block's team instead of Derelict team */
public boolean destroyBulletSameTeam = false;
/** liquid used for lighting */
public @Nullable Liquid lightLiquid;
/** whether cracks are drawn when this block is damaged */
public boolean drawCracks = true;
/** whether rubble is created when this block is destroyed */
public boolean createRubble = true;
/** whether this block can be placed on edges of liquids. */
public boolean floating = false;
/** multiblock size */
public int size = 1;
/** multiblock offset */
public float offset = 0f;
/** offset for iteration (internal use only) */
public int sizeOffset = 0;
/** Clipping size of this block. Should be as large as the block will draw. */
public float clipSize = -1f;
/** When placeRangeCheck is enabled, this is the range checked for enemy blocks. */
public float placeOverlapRange = 50f;
/** Multiplier of damage dealt to this block by tanks. Does not apply to crawlers. */
public float crushDamageMultiplier = 1f;
/** Max of timers used. */
public int timers = 0;
/** Cache layer. Only used for 'cached' rendering. */
public CacheLayer cacheLayer = CacheLayer.normal;
/** Special flag; if false, floor will be drawn under this block even if it is cached. */
public boolean fillsTile = true;
/** If true, this block can be covered by darkness / fog even if synthetic. */
public boolean forceDark = false;
/** whether this block can be replaced in all cases */
public boolean alwaysReplace = false;
/** if false, this block can never be replaced. */
public boolean replaceable = true;
/** The block group. Unless {@link #canReplace} is overridden, blocks in the same group can replace each other. */
public BlockGroup group = BlockGroup.none;
/** List of block flags. Used for AI indexing. */
public EnumSet<BlockFlag> flags = EnumSet.of();
/** Targeting priority of this block, as seen by enemies. */
public float priority = TargetPriority.base;
/** How much this block affects the unit cap by.
* The block flags must contain unitModifier in order for this to work. */
public int unitCapModifier = 0;
/** Whether the block can be tapped and selected to configure. */
public boolean configurable;
/** If true, this building can be selected like a unit when commanding. */
public boolean commandable;
/** If true, the building inventory can be shown with the config. */
public boolean allowConfigInventory = true;
/** Defines how large selection menus, such as that of sorters, should be. */
public int selectionRows = 5, selectionColumns = 4;
/** If true, this block can be configured by logic. */
public boolean logicConfigurable = false;
/** Whether this block consumes touchDown events when tapped. */
public boolean consumesTap;
/** Whether to draw the glow of the liquid for this block, if it has one. */
public boolean drawLiquidLight = true;
/** Environmental flags that are *all* required for this block to function. 0 = any environment */
public int envRequired = 0;
/** The environment flags that this block can function in. If the env matches any of these, it will be enabled. */
public int envEnabled = Env.terrestrial;
/** The environment flags that this block *cannot* function in. If the env matches any of these, it will be *disabled*. */
public int envDisabled = 0;
/** Whether to periodically sync this block across the network. */
public boolean sync;
/** Whether this block uses conveyor-type placement mode. */
public boolean conveyorPlacement;
/** If false, diagonal placement (ctrl) for this block is not allowed. */
public boolean allowDiagonal = true;
/** Whether to swap the diagonal placement modes. */
public boolean swapDiagonalPlacement;
/** Build queue priority in schematics. */
public int schematicPriority = 0;
/**
* The color of this block when displayed on the minimap or map preview.
* Do not set manually! This is overridden when loading for most blocks.
*/
public Color mapColor = new Color(0, 0, 0, 1);
/** Whether this block has a minimap color. */
public boolean hasColor = false;
/** Whether units target this block. */
public boolean targetable = true;
/** If true, this block attacks and is considered a turret in the indexer. Building must implement Ranged. */
public boolean attacks = false;
/** If true, this block is mending-related and can be suppressed with special units/missiles. */
public boolean suppressable = false;
/** Whether the overdrive core has any effect on this block. */
public boolean canOverdrive = true;
/** Outlined icon color.*/
public Color outlineColor = Color.valueOf("404049");
/** Whether any icon region has an outline added. */
public boolean outlineIcon = false;
/** Outline icon radius. */
public int outlineRadius = 4;
/** Which of the icon regions gets the outline added. Uses last icon if <= 0. */
public int outlinedIcon = -1;
/** Whether this block has a shadow under it. */
public boolean hasShadow = true;
/** If true, a custom shadow (name-shadow) is drawn under this block. */
public boolean customShadow = false;
/** Should the sound made when this block is built change in pitch. */
public boolean placePitchChange = true;
/** Should the sound made when this block is deconstructed change in pitch. */
public boolean breakPitchChange = true;
/** Sound made when this block is built. */
public Sound placeSound = Sounds.place;
/** Sound made when this block is deconstructed. */
public Sound breakSound = Sounds.breaks;
/** Sounds made when this block is destroyed.*/
public Sound destroySound = Sounds.boom;
/** How reflective this block is. */
public float albedo = 0f;
/** Environmental passive light color. */
public Color lightColor = Color.white.cpy();
/**
* Whether this environmental block passively emits light.
* Does not change behavior for non-environmental blocks, but still updates clipSize. */
public boolean emitLight = false;
/** Radius of the light emitted by this block. */
public float lightRadius = 60f;
/** How much fog this block uncovers, in tiles. Cannot be dynamic. <= 0 to disable. */
public int fogRadius = -1;
/** The sound that this block makes while active. One sound loop. Do not overuse. */
public Sound loopSound = Sounds.none;
/** Active sound base volume. */
public float loopSoundVolume = 0.5f;
/** The sound that this block makes while idle. Uses one sound loop for all blocks. */
public Sound ambientSound = Sounds.none;
/** Idle sound base volume. */
public float ambientSoundVolume = 0.05f;
/** Cost of constructing this block. */
public ItemStack[] requirements = {};
/** Category in place menu. */
public Category category = Category.distribution;
/** Time to build this block in ticks; do not modify directly! */
public float buildCost = 20f;
/** Whether this block is visible and can currently be built. */
public BuildVisibility buildVisibility = BuildVisibility.hidden;
/** Multiplier for speed of building this block. */
public float buildCostMultiplier = 1f;
/** Build completion at which deconstruction finishes. */
public float deconstructThreshold = 0f;
/** If true, this block deconstructs immediately. Instant deconstruction implies no resource refund. */
public boolean instantDeconstruct = false;
/** Effect for placing the block. Passes size as rotation. */
public Effect placeEffect = Fx.placeBlock;
/** Effect for breaking the block. Passes size as rotation. */
public Effect breakEffect = Fx.breakBlock;
/** Effect for destroying the block. */
public Effect destroyEffect = Fx.dynamicExplosion;
/** Multiplier for cost of research in tech tree. */
public float researchCostMultiplier = 1;
/** Cost multipliers per-item. */
public ObjectFloatMap<Item> researchCostMultipliers = new ObjectFloatMap<>();
/** Override for research cost. Uses multipliers above and building requirements if not set. */
public @Nullable ItemStack[] researchCost;
/** Whether this block has instant transfer.*/
public boolean instantTransfer = false;
/** Whether you can rotate this block after it is placed. */
public boolean quickRotate = true;
/** If true, this derelict block can be repair by clicking it. */
public boolean allowDerelictRepair = true;
/** Main subclass. Non-anonymous. */
public @Nullable Class<?> subclass;
/** Scroll position for certain blocks. */
public float selectScroll;
/** Building that is created for this block. Initialized in init() via reflection. Set manually if modded. */
public Prov<Building> buildType = null;
/** Configuration handlers by type. */
public ObjectMap<Class<?>, Cons2> configurations = new ObjectMap<>();
/** Consumption filters. */
public boolean[] itemFilter = {}, liquidFilter = {};
/** Array of consumers used by this block. Only populated after init(). */
public Consume[] consumers = {}, optionalConsumers = {}, nonOptionalConsumers = {}, updateConsumers = {};
/** Set to true if this block has any consumers in its array. */
public boolean hasConsumers;
/** The single power consumer, if applicable. */
public @Nullable ConsumePower consPower;
/** Map of bars by name. */
protected OrderedMap<String, Func<Building, Bar>> barMap = new OrderedMap<>();
/** List for building up consumption before init(). */
protected Seq<Consume> consumeBuilder = new Seq<>();
protected TextureRegion[] generatedIcons;
protected TextureRegion[] editorVariantRegions;
/** Regions indexes from icons() that are rotated. If either of these is not -1, other regions won't be rotated in ConstructBlocks. */
public int regionRotated1 = -1, regionRotated2 = -1;
public TextureRegion region, editorIcon;
public @Load("@-shadow") TextureRegion customShadowRegion;
public @Load("@-team") TextureRegion teamRegion;
public TextureRegion[] teamRegions, variantRegions, variantShadowRegions;
protected static final Seq<Tile> tempTiles = new Seq<>();
protected static final Seq<Building> tempBuilds = new Seq<>();
/** Dump timer ID.*/
protected final int timerDump = timers++;
/** How often to try dumping items in ticks, e.g. 5 = 12 times/sec*/
protected final int dumpTime = 5;
public Block(String name){
super(name);
initBuilding();
selectionSize = 28f;
}
public void drawBase(Tile tile){
//delegates to entity unless it is null
if(tile.build != null){
tile.build.draw();
}else{
Draw.rect(
variants == 0 ? region :
variantRegions[Mathf.randomSeed(tile.pos(), 0, Math.max(0, variantRegions.length - 1))],
tile.drawx(), tile.drawy());
}
}
public void drawShadow(Tile tile){
Draw.color(0f, 0f, 0f, BlockRenderer.shadowColor.a);
Draw.rect(
variants == 0 ? customShadowRegion :
variantShadowRegions[Mathf.randomSeed(tile.pos(), 0, Math.max(0, variantShadowRegions.length - 1))],
tile.drawx(), tile.drawy(), tile.build == null ? 0f : tile.build.drawrot());
Draw.color();
}
public float percentSolid(int x, int y){
Tile tile = world.tile(x, y);
if(tile == null) return 0;
return tile.getLinkedTilesAs(this, tempTiles)
.sumf(other -> !other.floor().isLiquid ? 1f : 0f) / size / size;
}
public void drawEnvironmentLight(Tile tile){
Drawf.light(tile.worldx(), tile.worldy(), lightRadius, lightColor, lightColor.a);
}
/** Drawn when you are placing a block. */
public void drawPlace(int x, int y, int rotation, boolean valid){
drawPotentialLinks(x, y);
drawOverlay(x * tilesize + offset, y * tilesize + offset, rotation);
}
public void drawPotentialLinks(int x, int y){
if((consumesPower || outputsPower) && hasPower && connectedPower){
Tile tile = world.tile(x, y);
if(tile != null){
PowerNode.getNodeLinks(tile, this, player.team(), other -> {
PowerNode node = (PowerNode)other.block;
Draw.color(node.laserColor1, Renderer.laserOpacity * 0.5f);
node.drawLaser(x * tilesize + offset, y * tilesize + offset, other.x, other.y, size, other.block.size);
Drawf.square(other.x, other.y, other.block.size * tilesize / 2f + 2f, Pal.place);
});
}
}
}
public float drawPlaceText(String text, int x, int y, boolean valid){
if(renderer.pixelator.enabled()) return 0;
Color color = valid ? Pal.accent : Pal.remove;
Font font = Fonts.outline;
GlyphLayout layout = Pools.obtain(GlyphLayout.class, GlyphLayout::new);
boolean ints = font.usesIntegerPositions();
font.setUseIntegerPositions(false);
font.getData().setScale(1f / 4f / Scl.scl(1f));
layout.setText(font, text);
float width = layout.width;
font.setColor(color);
float dx = x * tilesize + offset, dy = y * tilesize + offset + size * tilesize / 2f + 3;
font.draw(text, dx, dy + layout.height + 1, Align.center);
dy -= 1f;
Lines.stroke(2f, Color.darkGray);
Lines.line(dx - layout.width / 2f - 2f, dy, dx + layout.width / 2f + 1.5f, dy);
Lines.stroke(1f, color);
Lines.line(dx - layout.width / 2f - 2f, dy, dx + layout.width / 2f + 1.5f, dy);
font.setUseIntegerPositions(ints);
font.setColor(Color.white);
font.getData().setScale(1f);
Draw.reset();
Pools.free(layout);
return width;
}
/** Drawn when placing and when hovering over. */
public void drawOverlay(float x, float y, int rotation){
}
public float sumAttribute(@Nullable Attribute attr, int x, int y){
if(attr == null) return 0;
Tile tile = world.tile(x, y);
if(tile == null) return 0;
return tile.getLinkedTilesAs(this, tempTiles)
.sumf(other -> !floating && other.floor().isDeep() ? 0 : other.floor().attributes.get(attr));
}
public TextureRegion getDisplayIcon(Tile tile){
return tile.build == null ? uiIcon : tile.build.getDisplayIcon();
}
public String getDisplayName(Tile tile){
return tile.build == null ? localizedName : tile.build.getDisplayName();
}
/** @return a custom minimap color for this or 0 to use default colors. */
public int minimapColor(Tile tile){
return 0;
}
public boolean outputsItems(){
return hasItems;
}
/** @return whether this block can be placed on the specified tile. */
public boolean canPlaceOn(Tile tile, Team team, int rotation){
return true;
}
/** @return whether this block can be broken on the specified tile. */
public boolean canBreak(Tile tile){
return true;
}
public boolean rotatedOutput(int x, int y){
return rotate;
}
public boolean synthetic(){
return update || destructible;
}
public boolean checkForceDark(Tile tile){
return forceDark;
}
@Override
public void setStats(){
super.setStats();
stats.add(Stat.size, "@x@", size, size);
if(synthetic()){
stats.add(Stat.health, health, StatUnit.none);
if(armor > 0){
stats.add(Stat.armor, armor, StatUnit.none);
}
}
if(canBeBuilt() && requirements.length > 0){
stats.add(Stat.buildTime, buildCost / 60, StatUnit.seconds);
stats.add(Stat.buildCost, StatValues.items(false, requirements));
}
if(instantTransfer){
stats.add(Stat.maxConsecutive, 2, StatUnit.none);
}
for(var c : consumers){
c.display(stats);
}
//Note: Power stats are added by the consumers.
if(hasLiquids) stats.add(Stat.liquidCapacity, liquidCapacity, StatUnit.liquidUnits);
if(hasItems && itemCapacity > 0) stats.add(Stat.itemCapacity, itemCapacity, StatUnit.items);
}
public <T extends Building> void addBar(String name, Func<T, Bar> sup){
barMap.put(name, (Func<Building, Bar>)sup);
}
public void removeBar(String name){
barMap.remove(name);
}
public Iterable<Func<Building, Bar>> listBars(){
return barMap.values();
}
public void addLiquidBar(Liquid liq){
addBar("liquid-" + liq.name, entity -> !liq.unlockedNow() ? null : new Bar(
() -> liq.localizedName,
liq::barColor,
() -> entity.liquids.get(liq) / liquidCapacity
));
}
/** Adds a liquid bar that dynamically displays a liquid type. */
public <T extends Building> void addLiquidBar(Func<T, Liquid> current){
addBar("liquid", entity -> new Bar(
() -> current.get((T)entity) == null || entity.liquids.get(current.get((T)entity)) <= 0.001f ? Core.bundle.get("bar.liquid") : current.get((T)entity).localizedName,
() -> current.get((T)entity) == null ? Color.clear : current.get((T)entity).barColor(),
() -> current.get((T)entity) == null ? 0f : entity.liquids.get(current.get((T)entity)) / liquidCapacity)
);
}
public void setBars(){
addBar("health", entity -> new Bar("stat.health", Pal.health, entity::healthf).blink(Color.white));
if(consPower != null){
boolean buffered = consPower.buffered;
float capacity = consPower.capacity;
addBar("power", entity -> new Bar(
() -> buffered ? Core.bundle.format("bar.poweramount", Float.isNaN(entity.power.status * capacity) ? "<ERROR>" : UI.formatAmount((int)(entity.power.status * capacity))) :
Core.bundle.get("bar.power"),
() -> Pal.powerBar,
() -> Mathf.zero(consPower.requestedPower(entity)) && entity.power.graph.getPowerProduced() + entity.power.graph.getBatteryStored() > 0f ? 1f : entity.power.status)
);
}
if(hasItems && configurable){
addBar("items", entity -> new Bar(
() -> Core.bundle.format("bar.items", entity.items.total()),
() -> Pal.items,
() -> (float)entity.items.total() / itemCapacity)
);
}
if(unitCapModifier != 0){
stats.add(Stat.maxUnits, (unitCapModifier < 0 ? "-" : "+") + Math.abs(unitCapModifier));
}
//liquids added last
if(hasLiquids){
//TODO liquids need to be handled VERY carefully. there are several potential possibilities:
//1. no consumption or output (conduit/tank)
// - display current(), 1 bar
//2. static set of inputs and outputs
// - create bars for each input/output, straightforward
//3. TODO dynamic input/output combo???
// - confusion
boolean added = false;
//TODO handle in consumer
//add bars for *specific* consumed liquids
for(var consl : consumers){
if(consl instanceof ConsumeLiquid liq){
added = true;
addLiquidBar(liq.liquid);
}else if(consl instanceof ConsumeLiquids multi){
added = true;
for(var stack : multi.liquids){
addLiquidBar(stack.liquid);
}
}
}
//nothing was added, so it's safe to add a dynamic liquid bar (probably?)
if(!added){
addLiquidBar(build -> build.liquids.current());
}
}
}
public boolean consumesItem(Item item){
return itemFilter[item.id];
}
public boolean consumesLiquid(Liquid liq){
return liquidFilter[liq.id];
}
public boolean canReplace(Block other){
if(other.alwaysReplace) return true;
if(other.privileged) return false;
return other.replaceable && (other != this || (rotate && quickRotate)) && ((this.group != BlockGroup.none && other.group == this.group) || other == this) &&
(size == other.size || (size >= other.size && ((subclass != null && subclass == other.subclass) || group.anyReplace)));
}
/** @return a possible replacement for this block when placed in a line by the player. */
public Block getReplacement(BuildPlan req, Seq<BuildPlan> plans){
return this;
}
/** Mutates the given list of points used during line placement. */
public void changePlacementPath(Seq<Point2> points, int rotation, boolean diagonalOn){
changePlacementPath(points, rotation);
}
/** Mutates the given list of points used during line placement. */
public void changePlacementPath(Seq<Point2> points, int rotation){
}
/** Mutates the given list of plans used during line placement. */
public void handlePlacementLine(Seq<BuildPlan> plans){
}
public boolean configSenseable(){
return configurations.containsKey(Item.class) || configurations.containsKey(Liquid.class) || configurations.containsKey(UnlockableContent.class) ||
configurations.containsKey(Block.class) || configurations.containsKey(UnitType.class);
}
public Object nextConfig(){
if(saveConfig && lastConfig != null){
return lastConfig;
}
return null;
}
/** Called when a new build plan is created in the player's queue. Blocks can maintain a reference to this plan and add configs to it later. */
public void onNewPlan(BuildPlan plan){
}
public void drawPlan(BuildPlan plan, Eachable<BuildPlan> list, boolean valid){
drawPlan(plan, list, valid, 1f);
}
public void drawPlan(BuildPlan plan, Eachable<BuildPlan> list, boolean valid, float alpha){
Draw.reset();
Draw.mixcol(!valid ? Pal.breakInvalid : Color.white, (!valid ? 0.4f : 0.24f) + Mathf.absin(Time.globalTime, 6f, 0.28f));
Draw.alpha(alpha);
float prevScale = Draw.scl;
Draw.scl *= plan.animScale;
drawPlanRegion(plan, list);
Draw.scl = prevScale;
Draw.reset();
}
public void drawPlanRegion(BuildPlan plan, Eachable<BuildPlan> list){
drawDefaultPlanRegion(plan, list);
}
/** this is a different method so subclasses can call it even after overriding the base */
public void drawDefaultPlanRegion(BuildPlan plan, Eachable<BuildPlan> list){
TextureRegion reg = getPlanRegion(plan, list);
Draw.rect(reg, plan.drawx(), plan.drawy(), !rotate || !rotateDraw ? 0 : plan.rotation * 90);
if(plan.worldContext && player != null && teamRegion != null && teamRegion.found()){
if(teamRegions[player.team().id] == teamRegion) Draw.color(player.team().color);
Draw.rect(teamRegions[player.team().id], plan.drawx(), plan.drawy());
Draw.color();
}
drawPlanConfig(plan, list);
}
public TextureRegion getPlanRegion(BuildPlan plan, Eachable<BuildPlan> list){
return fullIcon;
}
public void drawPlanConfig(BuildPlan plan, Eachable<BuildPlan> list){
}
public void drawPlanConfigCenter(BuildPlan plan, Object content, String region, boolean cross){
if(content == null){
if(cross){
Draw.rect("cross", plan.drawx(), plan.drawy());
}
return;
}
Color color = content instanceof Item i ? i.color : content instanceof Liquid l ? l.color : null;
if(color == null) return;
Draw.color(color);
Draw.rect(region, plan.drawx(), plan.drawy());
Draw.color();
}
public void drawPlanConfigCenter(BuildPlan plan, Object content, String region){
drawPlanConfigCenter(plan, content, region, false);
}
public void drawPlanConfigTop(BuildPlan plan, Eachable<BuildPlan> list){
}
/** Transforms the internal position of this config using the specified function, and return the result. */
public Object pointConfig(Object config, Cons<Point2> transformer){
return config;
}
/** Configure when a null value is passed.*/
public <E extends Building> void configClear(Cons<E> cons){
configurations.put(void.class, (tile, value) -> cons.get((E)tile));
}
/** Listen for a config by class type. */
public <T, E extends Building> void config(Class<T> type, Cons2<E, T> config){
configurations.put(type, config);
}
public boolean isAccessible(){
return (hasItems && itemCapacity > 0);
}
/** sets {@param out} to the index-th side outside of this block, using the given rotation. */
public void nearbySide(int x, int y, int rotation, int index, Point2 out){
int cornerX = x - (size-1)/2, cornerY = y - (size-1)/2, s = size;
switch(rotation){
case 0 -> out.set(cornerX + s, cornerY + index);
case 1 -> out.set(cornerX + index, cornerY + s);
case 2 -> out.set(cornerX - 1, cornerY + index);
case 3 -> out.set(cornerX + index, cornerY - 1);
}
}
public Point2[] getEdges(){
return Edges.getEdges(size);
}
public Point2[] getInsideEdges(){
return Edges.getInsideEdges(size);
}
/** Iterate through ever grid position taken up by this block. */
public void iterateTaken(int x, int y, Intc2 placer){
if(isMultiblock()){
int offsetx = -(size - 1) / 2;
int offsety = -(size - 1) / 2;
for(int dx = 0; dx < size; dx++){
for(int dy = 0; dy < size; dy++){
placer.get(dx + offsetx + x, dy + offsety + y);
}
}
}else{
placer.get(x, y);
}
}
/** Never use outside of the editor! */
public TextureRegion editorIcon(){
return editorIcon == null ? (editorIcon = Core.atlas.find(name + "-icon-editor")) : editorIcon;
}
/** Never use outside of the editor! */
public TextureRegion[] editorVariantRegions(){
if(editorVariantRegions == null){
variantRegions();
editorVariantRegions = new TextureRegion[variantRegions.length];
for(int i = 0; i < variantRegions.length; i++){
AtlasRegion region = (AtlasRegion)variantRegions[i];
editorVariantRegions[i] = Core.atlas.find("editor-" + region.name);
}
}
return editorVariantRegions;
}
/** @return special icons to outline and save with an -outline variant. Vanilla only. */
public TextureRegion[] makeIconRegions(){
return new TextureRegion[0];
}
protected TextureRegion[] icons(){
//use team region in vanilla team blocks
TextureRegion r = variants > 0 ? Core.atlas.find(name + "1") : region;
return teamRegion.found() && minfo.mod == null ? new TextureRegion[]{r, teamRegions[Team.sharded.id]} : new TextureRegion[]{r};
}
public void getRegionsToOutline(Seq<TextureRegion> out){
}
public TextureRegion[] getGeneratedIcons(){
return generatedIcons == null ? (generatedIcons = icons()) : generatedIcons;
}
public void resetGeneratedIcons(){
generatedIcons = null;
}
public TextureRegion[] variantRegions(){
return variantRegions == null ? (variantRegions = new TextureRegion[]{fullIcon}) : variantRegions;
}
public boolean hasBuilding(){
return destructible || update;
}
public final Building newBuilding(){
return buildType.get();
}
public void updateClipRadius(float size){
clipSize = Math.max(clipSize, size * tilesize + size * 2f);
}
public Rect bounds(int x, int y, Rect rect){
return rect.setSize(size * tilesize).setCenter(x * tilesize + offset, y * tilesize + offset);
}
public boolean isMultiblock(){
return size > 1;
}
public boolean isVisible(){
return !isHidden() && (state.rules.editor || (!state.rules.hideBannedBlocks || !state.rules.isBanned(this)));
}
public boolean isVisibleOn(Planet planet){
return !Structs.contains(requirements, i -> planet.hiddenItems.contains(i.item));
}
public boolean isPlaceable(){
return isVisible() && (!state.rules.isBanned(this) || state.rules.editor) && supportsEnv(state.rules.env);
}
/** @return whether this block supports a specific environment. */
public boolean supportsEnv(int env){
return (envEnabled & env) != 0 && (envDisabled & env) == 0 && (envRequired == 0 || (envRequired & env) == envRequired);
}
/** Called when building of this block begins. */
public void placeBegan(Tile tile, Block previous){
}
/** Called when building of this block begins. */
public void placeBegan(Tile tile, Block previous, @Nullable Unit builder){
placeBegan(tile, previous);
}
/** Called right before building of this block begins. */
public void beforePlaceBegan(Tile tile, Block previous){
}
public boolean isFloor(){
return this instanceof Floor;
}
public boolean isOverlay(){
return this instanceof OverlayFloor;
}
public Floor asFloor(){
return (Floor)this;
}
public boolean isAir(){
return id == 0;
}
public boolean canBeBuilt(){
return buildVisibility != BuildVisibility.hidden && buildVisibility != BuildVisibility.debugOnly;
}
public boolean environmentBuildable(){
return (state.rules.hiddenBuildItems.isEmpty() || !Structs.contains(requirements, i -> state.rules.hiddenBuildItems.contains(i.item)));
}
public boolean isStatic(){
return cacheLayer == CacheLayer.walls;
}
public <T extends Consume> T findConsumer(Boolf<Consume> filter){
return consumers.length == 0 ? (T)consumeBuilder.find(filter) : (T)Structs.find(consumers, filter);
}
public boolean hasConsumer(Consume cons){
return consumeBuilder.contains(cons);
}
public void removeConsumer(Consume cons){
if(consumers.length > 0){
throw new IllegalStateException("You can only remove consumers before init(). After init(), all consumers have already been initialized.");
}
consumeBuilder.remove(cons);
}
public ConsumeLiquid consumeLiquid(Liquid liquid, float amount){
return consume(new ConsumeLiquid(liquid, amount));
}
public ConsumeLiquids consumeLiquids(LiquidStack... stacks){
return consume(new ConsumeLiquids(stacks));
}
/**
* Creates a consumer which directly uses power without buffering it.
* @param powerPerTick The amount of power which is required each tick for 100% efficiency.
* @return the created consumer object.
*/
public ConsumePower consumePower(float powerPerTick){
return consume(new ConsumePower(powerPerTick, 0.0f, false));
}
/** Creates a consumer which only consumes power when the condition is met. */
public <T extends Building> ConsumePower consumePowerCond(float usage, Boolf<T> cons){
return consume(new ConsumePowerCondition(usage, (Boolf<Building>)cons));
}
/** Creates a consumer that consumes a dynamic amount of power. */
public <T extends Building> ConsumePower consumePowerDynamic(Floatf<T> usage){
return consume(new ConsumePowerDynamic((Floatf<Building>)usage));
}
/**
* Creates a consumer which stores power.
* @param powerCapacity The maximum capacity in power units.
*/
public ConsumePower consumePowerBuffered(float powerCapacity){
return consume(new ConsumePower(0f, powerCapacity, true));
}
public ConsumeItems consumeItem(Item item){
return consumeItem(item, 1);
}
public ConsumeItems consumeItem(Item item, int amount){
return consume(new ConsumeItems(new ItemStack[]{new ItemStack(item, amount)}));
}
public ConsumeItems consumeItems(ItemStack... items){
return consume(new ConsumeItems(items));
}
public ConsumeCoolant consumeCoolant(float amount){
return consume(new ConsumeCoolant(amount));
}
public ConsumeCoolant consumeCoolant(float amount, boolean allowLiquid, boolean allowGas){
return consume(new ConsumeCoolant(amount, allowLiquid, allowGas));
}
public <T extends Consume> T consume(T consume){
if(consume instanceof ConsumePower){
//there can only be one power consumer
consumeBuilder.removeAll(b -> b instanceof ConsumePower);
consPower = (ConsumePower)consume;
}
consumeBuilder.add(consume);
return consume;
}
public void setupRequirements(Category cat, ItemStack[] stacks){
requirements(cat, stacks);
}
public void setupRequirements(Category cat, BuildVisibility visible, ItemStack[] stacks){
requirements(cat, visible, stacks);
}
public void requirements(Category cat, ItemStack[] stacks, boolean unlocked){
requirements(cat, BuildVisibility.shown, stacks);
this.alwaysUnlocked = unlocked;
}
public void requirements(Category cat, ItemStack[] stacks){
requirements(cat, BuildVisibility.shown, stacks);
}
/** Sets up requirements. Use only this method to set up requirements. */
public void requirements(Category cat, BuildVisibility visible, ItemStack[] stacks){
this.category = cat;
this.requirements = stacks;
this.buildVisibility = visible;
Arrays.sort(requirements, Structs.comparingInt(i -> i.item.id));
}
protected void initBuilding(){
//attempt to find the first declared class and use it as the entity type
try{
Class<?> current = getClass();
if(current.isAnonymousClass()){
current = current.getSuperclass();
}
subclass = current;
while(buildType == null && Block.class.isAssignableFrom(current)){
//first class that is subclass of Building
Class<?> type = Structs.find(current.getDeclaredClasses(), t -> Building.class.isAssignableFrom(t) && !t.isInterface());
if(type != null){
//these are inner classes, so they have an implicit parameter generated
Constructor<? extends Building> cons = (Constructor<? extends Building>)type.getDeclaredConstructor(type.getDeclaringClass());
buildType = () -> {
try{
return cons.newInstance(this);
}catch(Exception e){
throw new RuntimeException(e);
}
};
}
//scan through every superclass looking for it
current = current.getSuperclass();
}
}catch(Throwable ignored){
}
if(buildType == null){
//assign default value
buildType = Building::create;
}
}
@Override
public ItemStack[] researchRequirements(){
if(researchCost != null) return researchCost;
if(researchCostMultiplier <= 0f) return ItemStack.empty;
ItemStack[] out = new ItemStack[requirements.length];
for(int i = 0; i < out.length; i++){
int quantity = Mathf.round(60 * researchCostMultiplier + Mathf.pow(requirements[i].amount, 1.11f) * 20 * researchCostMultiplier * researchCostMultipliers.get(requirements[i].item, 1f), 10);
out[i] = new ItemStack(requirements[i].item, UI.roundAmount(quantity));
}
return out;
}
@Override
public void getDependencies(Cons<UnlockableContent> cons){
//just requires items
for(ItemStack stack : requirements){
cons.get(stack.item);
}
//also requires inputs
for(var c : consumeBuilder){
if(c.optional) continue;
if(c instanceof ConsumeItems i){
for(ItemStack stack : i.items){
cons.get(stack.item);
}
}
//TODO: requiring liquid dependencies is usually a bad idea, because there is no reason to pump/produce something until you actually need it.
/*else if(c instanceof ConsumeLiquid i){
cons.get(i.liquid);
}else if(c instanceof ConsumeLiquids i){
for(var stack : i.liquids){
cons.get(stack.liquid);
}
}*/
}
}
@Override
public ContentType getContentType(){
return ContentType.block;
}
@Override
public boolean logicVisible(){
return buildVisibility != BuildVisibility.hidden;
}
/** Called after all blocks are created. */
@Override
@CallSuper
public void init(){
//disable standard shadow
if(customShadow){
hasShadow = false;
}
if(fogRadius > 0){
flags = flags.with(BlockFlag.hasFogRadius);
}
//initialize default health based on size
if(health == -1){
boolean round = false;
if(scaledHealth < 0){
scaledHealth = 40;
float scaling = 1f;
for(var stack : requirements){
scaling += stack.item.healthScaling;
}
scaledHealth *= scaling;
round = true;
}
health = round ?
Mathf.round(size * size * scaledHealth, 5) :
(int)(size * size * scaledHealth);
}
clipSize = Math.max(clipSize, size * tilesize);
if(hasLiquids && drawLiquidLight){
clipSize = Math.max(size * 30f * 2f, clipSize);
}
if(emitLight){
clipSize = Math.max(clipSize, lightRadius * 2f);
}
if(group == BlockGroup.transportation || category == Category.distribution){
acceptsItems = true;
}
offset = ((size + 1) % 2) * tilesize / 2f;
sizeOffset = -((size - 1) / 2);
if(requirements.length > 0){
buildCost = 0f;
for(ItemStack stack : requirements){
buildCost += stack.amount * stack.item.cost;
}
}
buildCost *= buildCostMultiplier;
consumers = consumeBuilder.toArray(Consume.class);
optionalConsumers = consumeBuilder.select(consume -> consume.optional && !consume.ignore()).toArray(Consume.class);
nonOptionalConsumers = consumeBuilder.select(consume -> !consume.optional && !consume.ignore()).toArray(Consume.class);
updateConsumers = consumeBuilder.select(consume -> consume.update && !consume.ignore()).toArray(Consume.class);
hasConsumers = consumers.length > 0;
itemFilter = new boolean[content.items().size];
liquidFilter = new boolean[content.liquids().size];
for(Consume cons : consumers){
cons.apply(this);
}
setBars();
stats.useCategories = true;
//TODO check for double power consumption
if(!logicConfigurable){
configurations.each((key, val) -> {
if(UnlockableContent.class.isAssignableFrom(key)){
logicConfigurable = true;
}
});
}
if(!outputsPower && consPower != null && consPower.buffered){
Log.warn("Consumer using buffered power: @. Disabling buffered power.", name);
consPower.buffered = false;
}
if(buildVisibility == BuildVisibility.sandboxOnly){
hideDetails = false;
}
}
@Override
public void load(){
super.load();
region = Core.atlas.find(name);
ContentRegions.loadRegions(this);
//load specific team regions
teamRegions = new TextureRegion[Team.all.length];
for(Team team : Team.all){
teamRegions[team.id] = teamRegion.found() && team.hasPalette ? Core.atlas.find(name + "-team-" + team.name, teamRegion) : teamRegion;
}
if(variants != 0){
variantRegions = new TextureRegion[variants];
for(int i = 0; i < variants; i++){
variantRegions[i] = Core.atlas.find(name + (i + 1));
}
region = variantRegions[0];
if(customShadow){
variantShadowRegions = new TextureRegion[variants];
for(int i = 0; i < variants; i++){
variantShadowRegions[i] = Core.atlas.find(name + "-shadow" + (i + 1));
}
}
}
}
@Override
public boolean isHidden(){
return !buildVisibility.visible() && !state.rules.revealedBlocks.contains(this);
}
@Override
public void createIcons(MultiPacker packer){
super.createIcons(packer);
if(!synthetic()){
PixmapRegion image = Core.atlas.getPixmap(fullIcon);
mapColor.set(image.get(image.width/2, image.height/2));
}
if(variants > 0){
for(int i = 0; i < variants; i++){
String rname = name + (i + 1);
packer.add(PageType.editor, "editor-" + rname, Core.atlas.getPixmap(rname));
}
}
//generate paletted team regions
if(teamRegion != null && teamRegion.found()){
for(Team team : Team.all){
//if there's an override, don't generate anything
if(team.hasPalette && !Core.atlas.has(name + "-team-" + team.name)){
var base = Core.atlas.getPixmap(teamRegion);
Pixmap out = new Pixmap(base.width, base.height);
for(int x = 0; x < base.width; x++){
for(int y = 0; y < base.height; y++){
int color = base.get(x, y);
int index = switch(color){
case 0xffffffff -> 0;
case 0xdcc6c6ff, 0xdbc5c5ff -> 1;
case 0x9d7f7fff, 0x9e8080ff -> 2;
default -> -1;
};
out.setRaw(x, y, index == -1 ? base.get(x, y) : team.palettei[index]);
}
}
Drawf.checkBleed(out);
packer.add(PageType.main, name + "-team-" + team.name, out);
}
}
teamRegions = new TextureRegion[Team.all.length];
for(Team team : Team.all){
teamRegions[team.id] = teamRegion.found() && team.hasPalette ? Core.atlas.find(name + "-team-" + team.name, teamRegion) : teamRegion;
}
}
Pixmap last = null;
var gen = icons();
if(outlineIcon){
AtlasRegion atlasRegion = (AtlasRegion)gen[outlinedIcon >= 0 ? Math.min(outlinedIcon, gen.length - 1) : gen.length -1];
PixmapRegion region = Core.atlas.getPixmap(atlasRegion);
Pixmap out = last = Pixmaps.outline(region, outlineColor, outlineRadius);
Drawf.checkBleed(out);
packer.add(PageType.main, atlasRegion.name, out);
}
var toOutline = new Seq<TextureRegion>();
getRegionsToOutline(toOutline);
for(var region : toOutline){
if(region instanceof AtlasRegion atlas){
String regionName = atlas.name;
Pixmap outlined = Pixmaps.outline(Core.atlas.getPixmap(region), outlineColor, outlineRadius);
Drawf.checkBleed(outlined);
packer.add(PageType.main, regionName + "-outline", outlined);
}
}
PixmapRegion editorBase;
if(gen.length > 1){
Pixmap base = Core.atlas.getPixmap(gen[0]).crop();
for(int i = 1; i < gen.length; i++){
if(i == gen.length - 1 && last != null){
base.draw(last, 0, 0, true);
}else{
base.draw(Core.atlas.getPixmap(gen[i]), true);
}
}
packer.add(PageType.main, "block-" + name + "-full", base);
editorBase = new PixmapRegion(base);
}else{
if(gen[0] != null) packer.add(PageType.main, "block-" + name + "-full", Core.atlas.getPixmap(gen[0]));
editorBase = gen[0] == null ? Core.atlas.getPixmap(fullIcon) : Core.atlas.getPixmap(gen[0]);
}
packer.add(PageType.editor, name + "-icon-editor", editorBase);
}
public int planRotation(int rot){
return !rotate && lockRotation ? 0 : rot;
}
public void flipRotation(BuildPlan req, boolean x){
if((x == (req.rotation % 2 == 0)) != invertFlip){
req.rotation = planRotation(Mathf.mod(req.rotation + 2, 4));
}
}
@Override
public double sense(LAccess sensor){
return switch(sensor){
case color -> mapColor.toDoubleBits();
case health, maxHealth -> health;
case size -> size;
case itemCapacity -> itemCapacity;
case liquidCapacity -> liquidCapacity;
case powerCapacity -> consPower != null && consPower.buffered ? consPower.capacity : 0f;
case id -> getLogicId();
default -> Double.NaN;
};
}
@Override
public double sense(Content content){
return Double.NaN;
}
@Override
public Object senseObject(LAccess sensor){
if(sensor == LAccess.name) return name;
return noSensed;
}
}