Files
Mindustry/core/assets/bundles/bundle_nl_BE.properties
2021-08-09 12:13:07 -04:00

1336 lines
68 KiB
INI

credits.text = Gemaakt door [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Credits
contributors = Vertalers en medewerkers
discord = Sluit je aan bij de Mindustry discord server!
link.discord.description = De officiële Mindustry discord chatroom
link.reddit.description = The Mindustry subreddit
link.github.description = Broncode
link.changelog.description = Lijst met updatewijzigingen
link.dev-builds.description = Onstabiele versies
link.trello.description = Officiële Trello voor geplande toevoegingen.
link.itch.io.description = Itch.io pagina met de PC downloads en online versie
link.google-play.description = Mindustry op Google Play
link.f-droid.description = F-Droid catalogus
link.wiki.description = Officiële Mindustry-wiki
link.suggestions.description = Suggest new features
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
screenshot = Locatie screenshot: {0}
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
gameover = Game Over
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw record!
copied = Gekopieerd.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
load.sound = Geluiden
load.map = Kaarten
load.image = Afbeeldingen
load.content = Inhoud
load.system = Systeem
load.mod = Mods
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Blauwdruk
schematic.add = Blauwdruk Opslaan...
schematics = Blauwdrukken
schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen?
schematic.exists = A schematic by that name already exists.
schematic.import = Importeer Blauwdruk...
schematic.exportfile = Exporteer Bestand
schematic.importfile = Exporteer Bestand
schematic.browseworkshop = Browse Workshop
schematic.copy = Kopieer naar Klembord
schematic.copy.import = Importeer vanaf Klembord
schematic.shareworkshop = Deel op Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Blauwdruk opgeslagen.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Blauwdruk Hernoemen
schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
stat.built = Gebouwen gebouwd:[accent] {0}
stat.destroyed = Gebouwen vernietigd:[accent] {0}
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
stat.delivered = Gronstoffen meegenomen:
stat.playtime = Time Played:[accent] {0}
stat.rank = Eindresultaat: [accent]{0}
globalitems = [accent]Global Items
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
level.highscore = Beste score: [accent]{0}
level.select = Selecteer level
level.mode = Speelmode:
coreattack = < Kern wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
database = Kern Database
savegame = Opslaan
loadgame = Openen
joingame = Multiplayer
customgame = Aangepaste versie
newgame = Nieuw spel
none = <geen>
minimap = Kaartje
position = Positie
close = Sluit
website = Website
quit = Verlaten
save.quit = Opslaan & Verlaten
maps = Kaarten
maps.browse = Bekijk Kaarten
continue = Ga verder
maps.none = [lightgray]Geen kaarten gevonden!
invalid = Ongeldig
pickcolor = Pick Color
preparingconfig = Configuratie Voorbereiden
preparingcontent = Inhoud Voorbereiden
uploadingcontent = Inhoud Uploaden
uploadingpreviewfile = Voorbeeldbestand Uploaden
committingchanges = Veranderingen Toepassen
done = Klaar
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
mods = Mods
mods.none = [lightgray]Geen mods gevonden!
mods.guide = Handleiding tot Modding
mods.report = Bug Rapporteren
mods.openfolder = Open Mod Folder
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ingeschakeld
mod.disabled = [scarlet]Uitgeschakeld
mod.disable = Schakel uit
mod.content = Content:
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
mod.enable = Schakel in
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Herladen Vereist
mod.import = Importeer Mod
mod.import.file = Import File
mod.import.github = Importeer GitHub Mod
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = Deze mod zal worden verwijderd.
mod.author = [lightgray]Auteur:[] {0}
mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0}
mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder.
mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Over
name = Naam:
noname = Kies eerst[accent] een naam[].
planetmap = Planet Map
launchcore = Launch Core
filename = Bestandsnaam:
unlocked = Ontgrendeld!
completed = [accent]Voltooid
techtree = Technische vooruitgang
research.list = [lightgray]Onderzoek:
research = Onderzoek
researched = [lightgray]{0} onderzocht.
research.progress = {0}% complete
players = {0} spelers online
players.single = {0} speler online
players.search = search
players.notfound = [gray]no players found
server.closing = [accent]Server wordt gesloten...
server.kicked.kick = Je bent uit de server gegooid!
server.kicked.whitelist = Je bent niet toegestaan om met deze server te verbinden. (Whitelist)
server.kicked.serverClose = Server gesloten.
server.kicked.vote = Je bent uit de server gegooid na een stemming!
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
server.kicked.banned = Je bent verbannen van deze server.
server.kicked.typeMismatch = Deze server is niet compatibel met jouw Mindustry build type.
server.kicked.playerLimit = De server is vol, wacht voor een plekje.
server.kicked.recentKick = Je bent zonet van de server gegooid.\nWacht even voor je weer verbindt
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
server.kicked.gameover = Game over!
server.kicked.serverRestarting = The server is restarting.
server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[]
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [lightgray]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[lightgray]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[lightgray]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
hostserver = Open server voor LAN
invitefriends = Nodig vrienden uit.
hostserver.mobile = Open\nServer
host = Open server
hosting = [accent]De server wordt geopend...
hosts.refresh = Herlaad
hosts.discovering = LAN games worden gezocht
hosts.discovering.any = Games worden gezocht
server.refreshing = De server wordt herladen
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
host.invalid = [scarlet]Kan niet verbinden met de host (server).
servers.local = Local Servers
servers.remote = Remote Servers
servers.global = Community Servers
trace = Spelersinformatie
trace.playername = Naam: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unieke ID: [accent]{0}
trace.mobile = Mobiele Client: [accent]{0}
trace.modclient = Aangepaste Client: [accent]{0}
invalidid = Ongeldige client ID! Verstuur een bug report!
server.bans = Verbanningen
server.bans.none = Geen verbannen spelers gevonden!
server.admins = Administrators
server.admins.none = Geen Administrators gevonden!
server.add = Voeg server toe
server.delete = Ben je zeker dat je deze sever wil verwijderen?
server.edit = Bewerk Server
server.outdated = [crimson]Verouderde Server![]
server.outdated.client = [crimson]Verouderde Client![]
server.version = [lightgray]Versie: {0} {1}
server.custombuild = [accent]Aangepaste versie
confirmban = Ben je zeker dat je deze speler wilt verbannen?
confirmkick = Ben je zeker dat je deze speler van de server wilt gooien?
confirmvotekick = Ben je zeker dat je een stemming wilt starten om deze speler uit de server to gooien?
confirmunban = Ben je zeker dat je de verbanning wilt opheffen?
confirmadmin = Ben je zeker dat je deze speler administrator wilt maken?
confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken?
joingame.title = Verbinden met server
joingame.ip = IP adres:
disconnect = Verbinding verbroken.
disconnect.error = Verbindingsfout.
disconnect.closed = Verbinding afgesloten.
disconnect.timeout = Het duurde te lang voordat de server antwoordde.
disconnect.data = Laden van mapdata mislukt!
cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
connecting = [accent]Verbinden...
connecting.data = [accent]Laden map data...
server.port = Poort:
server.addressinuse = Dit adres wordt al gebruikt!
server.invalidport = Ongeldige poort!
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
save.new = Nieuwe save
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
overwrite = Vervang
save.none = Geen saves gevonden!
savefail = Opslaan mislukt!
save.delete.confirm = Ben je zeker dat je deze save wil verwijderen?
save.delete = Verwijder
save.export = Exporteer Save
save.import.invalid = [accent]Deze save is ongeldig!
save.import.fail = [crimson]Save importeren mislukt: [accent]{0}
save.export.fail = [crimson]Save exporteren mislukt: [accent]{0}
save.import = Importeer Save
save.newslot = Naam van de save:
save.rename = Naam wijzigen
save.rename.text = Nieuwe naam:
selectslot = Selecteer een save.
slot = [accent]Plaats {0}
editmessage = Edit Message
save.corrupted = [accent]Het savebestand is corrupt of ongeldig.\nAls je zonet je spel geupdatet hebt is dit waarschijnlijk een verandering in de savestructuur en dus[scarlet] geen[] bug.
empty = <leeg>
on = Aan
off = Uit
save.autosave = Autosave: {0}
save.map = Map: {0}
save.wave = Golf {0}
save.mode = Spelmodus: {0}
save.date = Laatste save: {0}
save.playtime = Playtime: {0}
warning = Waarschuwing.
confirm = Bevestig
delete = Verwijder
view.workshop = Bekijk In Workshop
workshop.listing = Bewerk Workshop-Publicatie
ok = OK
open = Open
customize = Pas aan
cancel = Annuleer
openlink = Open Link
copylink = Kopiëer Link
back = Terug
data.export = Exporteer Data
data.import = Importeer Data
data.openfolder = Open Data Folder
data.exported = Data geëxporteerd.
data.invalid = Dit is geen geldige speldata.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
quit.confirm = Weet je zeker dat je wilt stoppen?
quit.confirm.tutorial = Ben je zeker dat je nu weet wat je doet?\nDe tutorial kan opnieuw gestart worden via[accent] Instellingen->Spel->Herneem Tutorial.[]
loading = [accent]Aan het laden...
reloading = [accent]Mods Herladen...
saving = [accent]Aan het opslaan...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] om het plan te annuleren
selectschematic = [accent][[{0}][] om te selecter+kopieren
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
wave = [accent]Golf {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Golf in {0}
wave.waveInProgress = [lightgray]Golf bezig
waiting = [lightgray]Wachten...
waiting.players = Aan het wachten op spelers...
wave.enemies = [lightgray]{0} Vijanden Over
wave.enemy = [lightgray]{0} Vijand Over
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Laad Afbeelding
saveimage = Sla Afbeelding Op
unknown = Onbekend
custom = Aangepast
builtin = Ingebouwd
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
map.random = [accent]Willekeurige Map
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[royal] blauwe[] core toe in de mapbewerker.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[scarlet] niet-blauwe[] core toe in de mapbewerker.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[scarlet] rode[] core toe in de mapbewerker.
map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info
editor.author = Author:
editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
editor.center = Center
workshop = Workshop
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = to
waves.guardian = Guardian
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
editor.default = [lightgray]<Default>
details = Details...
edit = Edit...
editor.name = Name:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Teams
editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined.
editor.update = Update
editor.randomize = Randomize
editor.apply = Apply
editor.generate = Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
editor.saved = Saved!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
editor.import = Import...
editor.importmap = Import Map
editor.importmap.description = Import an already existing map
editor.importfile = Import File
editor.importfile.description = Import an external map file
editor.importimage = Import Legacy Image
editor.importimage.description = Import an external map image file
editor.export = Export...
editor.exportfile = Export File
editor.exportfile.description = Export a map file
editor.exportimage = Export Terrain Image
editor.exportimage.description = Export a map image file
editor.loadimage = Import Terrain
editor.saveimage = Export Terrain
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
editor.resizemap = Resize Map
editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load:
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All
toolmode.replaceall.description = Replace all blocks in map.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
filter.blend = Blend
filter.defaultores = Default Ores
filter.ore = Ore
filter.rivernoise = River Noise
filter.mirror = Mirror
filter.clear = Clear
filter.option.ignore = Ignore
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Width:
height = Height:
menu = Menu
play = Play
campaign = Campaign
load = Load
save = Save
fps = FPS: {0}
ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect.
settings = Settings
tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
editor = Editor
mapeditor = Map Editor
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [lightgray]Reach:
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
bestwave = [lightgray]Best Wave: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
uncover = Uncover
configure = Configure Loadout
loadout = Loadout
resources = Resources
bannedblocks = Banned Blocks
addall = Add All
launch.destination = Destination: {0}
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core
add = Add...
boss.health = Boss Health
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Invalid address.
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
error.alreadyconnected = Already connected.
error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
settings.language = Language
settings.data = Game Data
settings.reset = Reset to Defaults
settings.rebind = Rebind
settings.resetKey = Reset
settings.controls = Controls
settings.game = Game
settings.sound = Sound
settings.graphics = Graphics
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Yes
no = No
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.degrees = degrees
unit.seconds = seconds
unit.minutes = mins
unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x speed
unit.percent = %
unit.shieldhealth = shield health
unit.items = items
unit.thousands = k
unit.millions = mil
unit.billions = b
category.general = General
category.power = Power
category.liquids = Liquids
category.items = Items
category.crafting = Input/Output
category.function = Function
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = easy
setting.difficulty.normal = normal
setting.difficulty.hard = hard
setting.difficulty.insane = insane
setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Autosave Interval
setting.seconds = {0} Seconds
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
setting.minimap.name = Show Minimap
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.chat.name = Chat
keybind.player_list.name = Player list
keybind.console.name = Console
keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next
keybind.chat_scroll.name = Chat scroll
keybind.drop_unit.name = Drop Unit
keybind.zoom_minimap.name = Zoom minimap
mode.help.title = Description of modes
mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack
mode.attack.description = No waves, with the goal to destroy the enemy base.
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
rules.buildai = AI Building
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo
rules.title.waves = Waves
rules.title.resourcesbuilding = Resources & Building
rules.title.enemy = Enemies
rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.duration = Duration:
content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
item.graphite.name = Graphite
item.titanium.name = Titanium
item.thorium.name = Thorium
item.silicon.name = Silicon
item.plastanium.name = Plastanium
item.phase-fabric.name = Phase Fabric
item.surge-alloy.name = Surge Alloy
item.spore-pod.name = Spore Pod
item.sand.name = Sand
item.blast-compound.name = Blast Compound
item.pyratite.name = Pyratite
item.metaglass.name = Metaglass
item.scrap.name = Scrap
liquid.water.name = Water
liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.quad.name = Quad
unit.oct.name = Oct
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.sei.name = Sei
unit.omura.name = Omura
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point
block.parallax.name = Parallax
block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.molten-slag.name = Slag
block.space.name = Space
block.salt.name = Salt
block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sand-wall.name = Sand Wall
block.spore-pine.name = Spore Pine
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
block.snow-pine.name = Snow Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shale-wall.name = Shale Wall
block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster
block.kiln.name = Kiln
block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press
block.constructing = {0} [lightgray](Constructing)
block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
block.deep-water.name = Deep Water
block.shallow-water.name = Water
block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar
block.stone.name = Stone
block.sand.name = Sand
block.darksand.name = Dark Sand
block.ice.name = Ice
block.snow.name = Snow
block.crater-stone.name = Craters
block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
block.pine.name = Pine
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor 1
block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 4
block.metal-floor-damaged.name = Metal Floor Damaged
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.basalt.name = Basalt
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
block.copper-wall.name = Copper Wall
block.copper-wall-large.name = Large Copper Wall
block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall
block.plastanium-wall.name = Plastanium Wall
block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Phase Wall
block.phase-wall-large.name = Large Phase Wall
block.thorium-wall.name = Thorium Wall
block.thorium-wall-large.name = Large Thorium Wall
block.door.name = Door
block.door-large.name = Large Door
block.duo.name = Duo
block.scorch.name = Scorch
block.scatter.name = Scatter
block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction
block.router.name = Router
block.distributor.name = Distributor
block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate
block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver
block.pulverizer.name = Pulverizer
block.cryofluid-mixer.name = Cryofluid Mixer
block.melter.name = Melter
block.incinerator.name = Incinerator
block.spore-press.name = Spore Press
block.separator.name = Separator
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Power Node
block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower
block.diode.name = Battery Diode
block.battery.name = Battery
block.battery-large.name = Large Battery
block.combustion-generator.name = Combustion Generator
block.steam-generator.name = Turbine Generator
block.differential-generator.name = Differential Generator
block.impact-reactor.name = Impact Reactor
block.mechanical-drill.name = Mechanical Drill
block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator
block.conduit.name = Conduit
block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Item Source
block.item-void.name = Item Void
block.liquid-source.name = Liquid Source
block.liquid-void.name = Liquid Void
block.power-void.name = Power Void
block.power-source.name = Power Source
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
block.phase-conveyor.name = Phase Conveyor
block.bridge-conveyor.name = Bridge Conveyor
block.plastanium-compressor.name = Plastanium Compressor
block.pyratite-mixer.name = Pyratite Mixer
block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor
block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank
block.liquid-junction.name = Liquid Junction
block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump
block.thorium-reactor.name = Thorium Reactor
block.mass-driver.name = Mass Driver
block.blast-drill.name = Airblast Drill
block.thermal-pump.name = Thermal Pump
block.thermal-generator.name = Thermal Generator
block.alloy-smelter.name = Alloy Smelter
block.mender.name = Mender
block.mend-projector.name = Mend Projector
block.surge-wall.name = Surge Wall
block.surge-wall-large.name = Large Surge Wall
block.cyclone.name = Cyclone
block.fuse.name = Fuse
block.shock-mine.name = Shock Mine
block.overdrive-projector.name = Overdrive Projector
block.force-projector.name = Force Projector
block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue
team.crux.name = red
team.sharded.name = orange
team.orange.name = orange
team.derelict.name = derelict
team.green.name = green
team.purple.name = purple
tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Handmatig delven is inefficiënt.\n[accent]Boren []kunnen automatisch delven.\nPlaats er een op een koperader.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Transportbanden[] worden gebruikt om artikelen naar de kern te transporteren.\nMaak een lijn van transportbanden van de boor tot de kern.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.turret = Er moeten verdedigingsstructuren worden gebouwd om de[lightgray] vijand[]af te weren.\nBouw een duo geschutstoren in de buurt van je basis.
tutorial.drillturret = Duo geschutstorens hebben[accent] koper ammunitie []nodig om te schieten.\nPlaats een boor naast de geschutstoren om het van gedolven koper te voorzien.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause.
tutorial.unpause.mobile = Now press it again to unpause.
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves = De [lightgray] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = A useful structure material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.coal.description = A common and readily available fuel.
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
block.separator.description = Extracts useful minerals from slag.
block.spore-press.description = Compresses spore pods into oil.
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Gets rid of any excess item or liquid.
block.power-void.description = Voids all power inputted into it. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = Periodically heals blocks in its vicinity.
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
block.thermal-pump.description = The ultimate pump.
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning oil or flammable materials.
block.thermal-generator.description = Generates power when placed in hot locations.
block.steam-generator.description = More efficient than a combustion generator, but requires additional water.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.vault.description = Stores a large amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = A small artillery turret.
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
block.swarmer.description = A medium-sized turret which shoots burst missiles.
block.salvo.description = A medium-sized turret which fires shots in salvos.
block.fuse.description = A large turret which shoots powerful short-range beams.
block.ripple.description = A large artillery turret which fires several shots simultaneously.
block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.