196 lines
6.3 KiB
Java
196 lines
6.3 KiB
Java
package mindustry.ai;
|
|
|
|
import arc.*;
|
|
import arc.func.*;
|
|
import arc.math.*;
|
|
import arc.math.geom.*;
|
|
import arc.struct.*;
|
|
import arc.util.*;
|
|
import mindustry.annotations.Annotations.*;
|
|
import mindustry.content.*;
|
|
import mindustry.core.*;
|
|
import mindustry.entities.*;
|
|
import mindustry.game.EventType.*;
|
|
import mindustry.game.*;
|
|
import mindustry.gen.*;
|
|
import mindustry.type.*;
|
|
import mindustry.world.*;
|
|
|
|
import static mindustry.Vars.*;
|
|
|
|
public class WaveSpawner{
|
|
private static final float margin = 40f, coreMargin = tilesize * 2f, maxSteps = 30;
|
|
|
|
private Seq<Tile> spawns = new Seq<>();
|
|
private boolean spawning = false;
|
|
private boolean any = false;
|
|
private Tile firstSpawn = null;
|
|
|
|
public WaveSpawner(){
|
|
Events.on(WorldLoadEvent.class, e -> reset());
|
|
}
|
|
|
|
@Nullable
|
|
public Tile getFirstSpawn(){
|
|
firstSpawn = null;
|
|
eachGroundSpawn((cx, cy) -> {
|
|
firstSpawn = world.tile(cx, cy);
|
|
});
|
|
return firstSpawn;
|
|
}
|
|
|
|
public int countSpawns(){
|
|
return spawns.size;
|
|
}
|
|
|
|
public Seq<Tile> getSpawns(){
|
|
return spawns;
|
|
}
|
|
|
|
/** @return true if the player is near a ground spawn point. */
|
|
public boolean playerNear(){
|
|
return state.hasSpawns() && !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam);
|
|
}
|
|
|
|
public void spawnEnemies(){
|
|
spawning = true;
|
|
|
|
for(SpawnGroup group : state.rules.spawns){
|
|
if(group.type == null) continue;
|
|
|
|
int spawned = group.getSpawned(state.wave - 1);
|
|
|
|
if(group.type.flying){
|
|
float spread = margin / 1.5f;
|
|
|
|
eachFlyerSpawn((spawnX, spawnY) -> {
|
|
for(int i = 0; i < spawned; i++){
|
|
Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
|
|
unit.set(spawnX + Mathf.range(spread), spawnY + Mathf.range(spread));
|
|
unit.add();
|
|
}
|
|
});
|
|
}else{
|
|
float spread = tilesize * 2;
|
|
|
|
eachGroundSpawn((spawnX, spawnY, doShockwave) -> {
|
|
|
|
for(int i = 0; i < spawned; i++){
|
|
Tmp.v1.rnd(spread);
|
|
|
|
Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
|
|
unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
|
|
Time.run(Math.min(i * 5, 60 * 2), () -> spawnEffect(unit));
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
eachGroundSpawn((spawnX, spawnY, doShockwave) -> {
|
|
if(doShockwave){
|
|
doShockwave(spawnX, spawnY);
|
|
}
|
|
});
|
|
|
|
Time.runTask(121f, () -> spawning = false);
|
|
}
|
|
|
|
public void doShockwave(float x, float y){
|
|
Time.run(20f, () -> Fx.spawnShockwave.at(x, y, state.rules.dropZoneRadius));
|
|
Time.run(40f, () -> Damage.damage(state.rules.waveTeam, x, y, state.rules.dropZoneRadius, 99999999f, true));
|
|
}
|
|
|
|
public void eachGroundSpawn(Intc2 cons){
|
|
eachGroundSpawn((x, y, shock) -> cons.get(World.toTile(x), World.toTile(y)));
|
|
}
|
|
|
|
private void eachGroundSpawn(SpawnConsumer cons){
|
|
if(state.hasSpawns()){
|
|
for(Tile spawn : spawns){
|
|
cons.accept(spawn.worldx(), spawn.worldy(), true);
|
|
}
|
|
}
|
|
|
|
if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam) && !state.teams.playerCores().isEmpty()){
|
|
Building firstCore = state.teams.playerCores().first();
|
|
for(Building core : state.rules.waveTeam.cores()){
|
|
Tmp.v1.set(firstCore).sub(core).limit(coreMargin + core.block.size * tilesize /2f * Mathf.sqrt2);
|
|
|
|
boolean valid = false;
|
|
int steps = 0;
|
|
|
|
//keep moving forward until the max step amount is reached
|
|
while(steps++ < maxSteps){
|
|
int tx = World.toTile(core.x + Tmp.v1.x), ty = World.toTile(core.y + Tmp.v1.y);
|
|
any = false;
|
|
Geometry.circle(tx, ty, world.width(), world.height(), 3, (x, y) -> {
|
|
if(world.solid(x, y)){
|
|
any = true;
|
|
}
|
|
});
|
|
|
|
//nothing is in the way, spawn it
|
|
if(!any){
|
|
valid = true;
|
|
break;
|
|
}else{
|
|
//make the vector longer
|
|
Tmp.v1.setLength(Tmp.v1.len() + tilesize*1.1f);
|
|
}
|
|
}
|
|
|
|
if(valid){
|
|
cons.accept(core.x + Tmp.v1.x, core.y + Tmp.v1.y, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void eachFlyerSpawn(Floatc2 cons){
|
|
for(Tile tile : spawns){
|
|
float angle = Angles.angle(world.width() / 2, world.height() / 2, tile.x, tile.y);
|
|
|
|
float trns = Math.max(world.width(), world.height()) * Mathf.sqrt2 * tilesize;
|
|
float spawnX = Mathf.clamp(world.width() * tilesize / 2f + Angles.trnsx(angle, trns), -margin, world.width() * tilesize + margin);
|
|
float spawnY = Mathf.clamp(world.height() * tilesize / 2f + Angles.trnsy(angle, trns), -margin, world.height() * tilesize + margin);
|
|
cons.get(spawnX, spawnY);
|
|
}
|
|
|
|
if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam)){
|
|
for(Building core : state.teams.get(state.rules.waveTeam).cores){
|
|
cons.get(core.x, core.y);
|
|
}
|
|
}
|
|
}
|
|
|
|
public boolean isSpawning(){
|
|
return spawning && !net.client();
|
|
}
|
|
|
|
private void reset(){
|
|
spawns.clear();
|
|
|
|
for(Tile tile : world.tiles){
|
|
if(tile.overlay() == Blocks.spawn){
|
|
spawns.add(tile);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void spawnEffect(Unit unit){
|
|
Call.spawnEffect(unit.x, unit.y, unit.type);
|
|
Time.run(30f, unit::add);
|
|
}
|
|
|
|
private interface SpawnConsumer{
|
|
void accept(float x, float y, boolean shockwave);
|
|
}
|
|
|
|
@Remote(called = Loc.server, unreliable = true)
|
|
public static void spawnEffect(float x, float y, UnitType type){
|
|
Fx.unitSpawn.at(x, y, 0f, type);
|
|
|
|
Time.run(30f, () -> Fx.spawn.at(x, y));
|
|
}
|
|
}
|