39 lines
1.3 KiB
Java
39 lines
1.3 KiB
Java
package mindustry.entities.abilities;
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import arc.math.*;
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import arc.util.noise.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import static mindustry.Vars.*;
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public class LiquidExplodeAbility extends Ability{
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public Liquid liquid = Liquids.water;
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public float amount = 120f;
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public float radAmountScale = 5f, radScale = 1f;
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public float noiseMag = 6.5f, noiseScl = 5f;
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@Override
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public void death(Unit unit){
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//TODO what if noise is radial, so it looks like a splat?
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int tx = unit.tileX(), ty = unit.tileY();
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int rad = Math.max((int)(unit.hitSize / tilesize * radScale), 1);
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float realNoise = unit.hitSize / noiseMag;
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for(int x = -rad; x <= rad; x++){
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for(int y = -rad; y <= rad; y++){
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if(x*x + y*y <= rad*rad - Simplex.noise2d(0, 2, 0.5f, 1f / noiseScl, x + tx, y + ty) * realNoise * realNoise){
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float scaling = (1f - Mathf.dst(x, y) / rad) * radAmountScale;
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Tile tile = world.tile(tx + x, ty + y);
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if(tile != null){
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Puddles.deposit(tile, liquid, amount * scaling);
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}
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}
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}
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}
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}
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}
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