Files
Mindustry/core/src/mindustry/graphics/FloorRenderer.java
2021-02-16 09:13:44 -05:00

254 lines
7.1 KiB
Java

package mindustry.graphics;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.struct.IntSet.*;
import arc.util.*;
import mindustry.game.EventType.*;
import mindustry.world.*;
import mindustry.world.blocks.environment.*;
import java.util.*;
import static mindustry.Vars.*;
public class FloorRenderer implements Disposable{
private static final int chunksize = mobile ? 16 : 32;
private int[][][] cache;
private MultiCacheBatch cbatch;
private IntSet drawnLayerSet = new IntSet();
private IntSet recacheSet = new IntSet();
private IntSeq drawnLayers = new IntSeq();
private ObjectSet<CacheLayer> used = new ObjectSet<>();
public FloorRenderer(){
Events.on(WorldLoadEvent.class, event -> clearTiles());
}
/**Queues up a cache change for a tile. Only runs in render loop. */
public void recacheTile(Tile tile){
//currently a no-op
//recacheSet.add(Point2.pack(tile.x / chunksize, tile.y / chunksize));
}
public void drawFloor(){
if(cache == null){
return;
}
Camera camera = Core.camera;
int crangex = (int)(camera.width / (chunksize * tilesize)) + 1;
int crangey = (int)(camera.height / (chunksize * tilesize)) + 1;
int camx = (int)(camera.position.x / (chunksize * tilesize));
int camy = (int)(camera.position.y / (chunksize * tilesize));
int layers = CacheLayer.all.length;
drawnLayers.clear();
drawnLayerSet.clear();
//preliminary layer check
for(int x = -crangex; x <= crangex; x++){
for(int y = -crangey; y <= crangey; y++){
int worldx = camx + x;
int worldy = camy + y;
if(!Structs.inBounds(worldx, worldy, cache))
continue;
int[] chunk = cache[worldx][worldy];
//loop through all layers, and add layer index if it exists
for(int i = 0; i < layers; i++){
if(chunk[i] != -1 && i != CacheLayer.walls.ordinal()){
drawnLayerSet.add(i);
}
}
}
}
IntSetIterator it = drawnLayerSet.iterator();
while(it.hasNext){
drawnLayers.add(it.next());
}
drawnLayers.sort();
Draw.flush();
beginDraw();
for(int i = 0; i < drawnLayers.size; i++){
CacheLayer layer = CacheLayer.all[drawnLayers.get(i)];
drawLayer(layer);
}
endDraw();
}
public void beginc(){
cbatch.beginDraw();
}
public void endc(){
cbatch.endDraw();
}
public void checkChanges(){
if(recacheSet.size > 0){
//recache one chunk at a time
IntSetIterator iterator = recacheSet.iterator();
while(iterator.hasNext){
int chunk = iterator.next();
cacheChunk(Point2.x(chunk), Point2.y(chunk));
}
recacheSet.clear();
}
}
public void beginDraw(){
if(cache == null){
return;
}
Draw.flush();
cbatch.setProjection(Core.camera.mat);
cbatch.beginDraw();
Gl.enable(Gl.blend);
}
public void endDraw(){
if(cache == null){
return;
}
cbatch.endDraw();
}
public void drawLayer(CacheLayer layer){
if(cache == null){
return;
}
Camera camera = Core.camera;
int crangex = (int)(camera.width / (chunksize * tilesize)) + 1;
int crangey = (int)(camera.height / (chunksize * tilesize)) + 1;
layer.begin();
for(int x = -crangex; x <= crangex; x++){
for(int y = -crangey; y <= crangey; y++){
int worldx = (int)(camera.position.x / (chunksize * tilesize)) + x;
int worldy = (int)(camera.position.y / (chunksize * tilesize)) + y;
if(!Structs.inBounds(worldx, worldy, cache)){
continue;
}
int[] chunk = cache[worldx][worldy];
if(chunk[layer.ordinal()] == -1) continue;
cbatch.drawCache(chunk[layer.ordinal()]);
}
}
layer.end();
}
private void cacheChunk(int cx, int cy){
used.clear();
int[] chunk = cache[cx][cy];
for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize && tilex < world.width(); tilex++){
for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize && tiley < world.height(); tiley++){
Tile tile = world.rawTile(tilex, tiley);
if(tile.block().cacheLayer != CacheLayer.normal){
used.add(tile.block().cacheLayer);
}else{
used.add(tile.floor().cacheLayer);
}
}
}
for(CacheLayer layer : used){
cacheChunkLayer(cx, cy, chunk, layer);
}
}
private void cacheChunkLayer(int cx, int cy, int[] chunk, CacheLayer layer){
Batch current = Core.batch;
Core.batch = cbatch;
//begin a new cache
if(chunk[layer.ordinal()] == -1){
cbatch.beginCache();
}else{
cbatch.beginCache(chunk[layer.ordinal()]);
}
for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++){
for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++){
Tile tile = world.tile(tilex, tiley);
Floor floor;
if(tile == null){
continue;
}else{
floor = tile.floor();
}
if(tile.block().cacheLayer == layer && layer == CacheLayer.walls && !(tile.isDarkened() && tile.data >= 5)){
tile.block().drawBase(tile);
}else if(floor.cacheLayer == layer && (world.isAccessible(tile.x, tile.y) || tile.block().cacheLayer != CacheLayer.walls || !tile.block().fillsTile)){
floor.drawBase(tile);
}else if(floor.cacheLayer != layer && layer != CacheLayer.walls){
floor.drawNonLayer(tile, layer);
}
}
}
Core.batch = current;
chunk[layer.ordinal()] = cbatch.endCache();
}
public void clearTiles(){
if(cbatch != null) cbatch.dispose();
recacheSet.clear();
int chunksx = Mathf.ceil((float)(world.width()) / chunksize),
chunksy = Mathf.ceil((float)(world.height()) / chunksize);
cache = new int[chunksx][chunksy][CacheLayer.all.length];
cbatch = new MultiCacheBatch(chunksize * chunksize * 9);
Time.mark();
for(int x = 0; x < chunksx; x++){
for(int y = 0; y < chunksy; y++){
Arrays.fill(cache[x][y], -1);
cacheChunk(x, y);
}
}
Log.debug("Time to cache: @", Time.elapsed());
}
@Override
public void dispose(){
if(cbatch != null){
cbatch.dispose();
cbatch = null;
}
}
}