Files
Mindustry/core/src/mindustry/graphics/LoadRenderer.java
2020-10-27 21:13:36 +03:00

509 lines
21 KiB
Java

package mindustry.graphics;
import arc.*;
import arc.func.*;
import arc.fx.*;
import arc.fx.filters.*;
import arc.graphics.*;
import arc.graphics.Pixmap.*;
import arc.graphics.g2d.*;
import arc.graphics.g3d.*;
import arc.graphics.gl.GLVersion.*;
import arc.input.*;
import arc.math.*;
import arc.math.geom.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.core.*;
import mindustry.graphics.g3d.*;
import static arc.Core.*;
public class LoadRenderer implements Disposable{
private static final Color color = new Color(Pal.accent).lerp(Color.black, 0.5f);
private static final Color colorRed = Pal.breakInvalid.cpy().lerp(Color.black, 0.3f);
private static final String red = "[#" + colorRed + "]";
private static final String orange = "[#" + color + "]";
private static final FloatSeq floats = new FloatSeq();
private static final boolean preview = false;
private float testprogress = 0f;
private StringBuilder assetText = new StringBuilder();
private Bar[] bars;
private Mesh mesh = MeshBuilder.buildHex(colorRed, 2, true, 1f);
private Camera3D cam = new Camera3D();
private int lastLength = -1;
private FxProcessor fx = new FxProcessor(Format.rgba8888, 2, 2, false, true);
private WindowedMean renderTimes = new WindowedMean(20);
private long lastFrameTime;
{
//vignetting is probably too much
//fx.addEffect(new VignettingFilter(false));
fx.addEffect(new BloomFilter());
bars = new Bar[]{
new Bar("s_proc#", OS.cores / 16f, OS.cores < 4),
new Bar("c_aprog", () -> assets != null, () -> assets.getProgress(), () -> false),
new Bar("g_vtype", graphics.getGLVersion().type == Type.GLES ? 0.5f : 1f, graphics.getGLVersion().type == Type.GLES),
new Bar("s_mem#", () -> true, () -> Core.app.getJavaHeap() / 1024f / 1024f / 200f, () -> Core.app.getJavaHeap() > 1024 * 1024 * 110),
new Bar("v_ver#", () -> Version.build != 0, () -> Version.build == -1 ? 0.3f : (Version.build - 103f) / 10f, () -> !Version.modifier.equals("release")),
new Bar("s_osv", OS.isWindows ? 0.35f : OS.isLinux ? 0.9f : OS.isMac ? 0.5f : 0.2f, OS.isMac),
new Bar("v_worlds#", () -> Vars.control != null && Vars.control.saves != null, () -> Vars.control.saves.getSaveSlots().size / 30f, () -> Vars.control.saves.getSaveSlots().size > 30),
new Bar("c_datas#", () -> settings.keySize() > 0, () -> settings.keySize() / 50f, () -> settings.keySize() > 20),
new Bar("v_alterc", () -> Vars.mods != null, () -> (Vars.mods.list().size + 1) / 6f, () -> Vars.mods.list().size > 0),
new Bar("g_vcomp#", (graphics.getGLVersion().majorVersion + graphics.getGLVersion().minorVersion / 10f) / 4.6f, !graphics.getGLVersion().atLeast(3, 2)),
};
}
@Override
public void dispose(){
mesh.dispose();
fx.dispose();
}
public void draw(){
if(!preview){
if(lastFrameTime == 0){
lastFrameTime = Time.millis();
}
float timespace = Time.timeSinceMillis(lastFrameTime) / 1000f;
renderTimes.add(timespace);
lastFrameTime = Time.millis();
}
if(fx.getWidth() != graphics.getWidth() || fx.getHeight() != graphics.getHeight()){
fx.resize(graphics.getWidth(), graphics.getHeight());
}
fx.begin();
if(assets.getLoadedAssets() != lastLength){
assetText.setLength(0);
for(String name : assets.getAssetNames()){
boolean isRed = name.toLowerCase().contains("mod") || assets.getAssetType(name).getSimpleName().toLowerCase().contains("mod") || name.contains("preview");
assetText
.append(isRed ? red : orange)
.append(name.replace(OS.username, "<<host>>").replace("/", "::")).append(red).append("::[]")
.append(assets.getAssetType(name).getSimpleName()).append("\n");
}
lastLength = assets.getLoadedAssets();
}
Core.graphics.clear(Color.black);
float w = Core.graphics.getWidth(), h = Core.graphics.getHeight(), s = Scl.scl();
//s = 2f;
Draw.proj().setOrtho(0, 0, Core.graphics.getWidth(), Core.graphics.getHeight());
int lightVerts = 20;
float lightRad = Math.max(w, h)*0.6f;
float stroke = 5f * s;
//light
Fill.light(w/2, h/2, lightVerts, lightRad, Tmp.c1.set(color).a(0.15f), Color.clear);
float space = s*(60);
float progress = assets.getProgress();
int dotw = (int)(w / space)/2 + 1;
int doth = (int)(h / space)/2 + 1;
//preview : no frametime
if(preview){
testprogress += Time.delta / (60f * 3);
progress = testprogress;
if(input.keyTap(KeyCode.space)){
testprogress = 0;
}
}
//square matrix
Draw.color(Pal.accent, Color.black, 0.9f);
Lines.stroke(stroke);
for(int cx = -dotw; cx <= dotw; cx++){
for(int cy = -doth; cy <= doth; cy++){
float dx = cx * space + w/2f, dy = cy * space + h/2f;
Lines.poly(dx, dy, 4, space/2f);
}
}
Draw.flush();
float aspect = 1.94f;
Vec2 size = Scaling.fit.apply(graphics.getWidth(), graphics.getWidth() / aspect, graphics.getWidth(), graphics.getHeight());
int viewportWidth = (int)size.x, viewportHeight = (int)size.y, viewportX = (int)(graphics.getWidth()/2f - size.x/2f), viewportY = (int)(graphics.getHeight()/2f - size.y/2f);
//portrait? no viewport
if(graphics.getHeight() > graphics.getWidth()){
viewportHeight = graphics.getHeight();
viewportWidth = graphics.getWidth();
viewportX = viewportY = 0;
}
w = viewportWidth;
h = viewportHeight;
Gl.viewport(viewportX, viewportY, viewportWidth, viewportHeight);
Draw.proj().setOrtho(0, 0, viewportWidth, viewportHeight);
//background text and indicator
float rads = 110 * s;
float rad = Math.min(Math.min(w, h) / 3.1f, Math.min(w, h)/2f - rads);
float rad2 = rad + rads;
float epad = 60f * s;
float mpad = 100f * s;
Draw.color(color);
Lines.stroke(stroke);
Lines.poly(w/2, h/2, 4, rad);
Lines.poly(w/2, h/2, 4, rad2);
if(assets.isLoaded("tech")){
Font font = assets.get("tech");
font.getData().markupEnabled = true;
int panei = 0;
for(int sx : Mathf.signs){
for(int sy : Mathf.signs){
float y1 = h/2f + sy*rad2, y2 = h/2f + sy*120f;
//if(sy < 0) y1 = Math.min(y2, y1);
floats.clear();
if(w > h){ //non-portrait
floats.add(w/2f + sx*mpad, y1);
floats.add(w/2f + (w/2f-epad)*sx, y1);
floats.add(w/2f + (w/2f-epad)*sx, y2);
floats.add(w/2f + sx*mpad + sx*Math.abs(y2-y1), y2);
}else{ //portrait
float py2 = h/2f + (h/2f-epad)*sy;
float testval = sy < 0 ? Math.min(y2, y1) : Math.max(y2, y1);
if(py2*sy < testval*sy){
continue;
}
floats.add(w/2f + sx*mpad, y1);
floats.add(w/2f + sx*mpad, py2);
floats.add(Mathf.clamp(w/2f + sx*(mpad + Math.abs(y2-y1)), stroke/2f, w - stroke/2f), py2);
floats.add(Mathf.clamp(w/2f + sx*(mpad + Math.abs(y2-y1)), stroke/2f, w - stroke/2f), y2);
}
float minx = Float.MAX_VALUE, miny = Float.MAX_VALUE, maxx = 0, maxy = 0;
for(int i = 0; i < floats.size; i+= 2){
float x = floats.items[i], y = floats.items[i + 1];
minx = Math.min(x, minx);
miny = Math.min(y, miny);
maxx = Math.max(x, maxx);
maxy = Math.max(y, maxy);
}
Draw.flush();
Gl.clear(Gl.stencilBufferBit);
Draw.beginStencil();
Fill.poly(floats);
Draw.beginStenciled();
GlyphLayout layout = GlyphLayout.obtain();
float pad = 4;
if(panei == 0){
layout.setText(font, assetText);
font.draw(assetText, minx + pad, maxy - pad + Math.max(0, layout.height - (maxy - miny)));
}else if(panei == 1){
float height = maxy - miny;
float barpad = s * 8f;
int barsUsed = Math.min((int)((height - barpad) / (font.getLineHeight() * 1.4f)), bars.length);
float barspace = (height - barpad) / barsUsed;
float barheight = barspace * 0.8f;
for(int i = 0; i < barsUsed; i++){
Bar bar = bars[i];
if(bar.valid()){
Draw.color(bar.red() ? colorRed : color);
float y = maxy - i * barspace - barpad - barheight;
float width = Mathf.clamp(bar.value());
float baseWidth = Core.graphics.isPortrait() ? maxx - minx : (maxx - minx) - (maxy - y) - barpad * 2f - s * 4;
float cx = minx + barpad, cy = y, topY = cy + barheight, botY = cy;
Lines.square(cx + barheight / 2f, botY + barheight / 2f, barheight / 2f);
Fill.quad(
cx + barheight, cy,
cx + barheight, topY,
cx + width * baseWidth + barheight, topY,
cx + width * baseWidth, botY
);
Draw.color(Color.black);
Fill.quad(
cx + width * baseWidth + barheight, topY,
cx + width * baseWidth, botY,
cx + baseWidth, botY,
cx + baseWidth + barheight, topY);
font.setColor(Color.black);
layout.setText(font, bar.text);
font.draw(bar.text, cx + barheight * 1.5f, botY + barheight / 2f + layout.height / 2f);
}
}
Draw.color(color);
}else if(panei == 2){
float barw = 30f*s;
float barspace = 40f*s;
float barpad = 10f*s;
int bars = (int)(maxx - minx / barspace) + 1;
int barmax = (int)((maxy - miny) / barspace);
for(int i = 0; i < bars; i++){
int index = i % renderTimes.getWindowSize();
float val = renderTimes.get(index);
float scale = Mathf.clamp(!renderTimes.hasEnoughData() ? Mathf.randomSeed(i) : (val / renderTimes.mean() - 0.5f));
Color dst = scale > 0.8f ? colorRed : color;
Draw.color(dst);
int height = Math.max((int)(scale * barmax), 1);
float cx = maxx - barw/2f - barpad - i*barspace;
for(int j = 0; j < barmax; j++){
if(j >= height){
Draw.color(color, Color.black, 0.7f);
}else{
Draw.color(dst);
}
Fill.square(cx, miny + j * barspace + barw/2f + barpad, barw/2f);
}
}
Draw.color(color);
}else if(panei == 3){
Draw.flush();
float vx = floats.get(6), vy = floats.get(7), vw = (maxx - vx), vh = (maxy - vy), cx = vx + vw/2f, cy = vy + vh/2f;
float vpad = 30*s;
float vcont = Math.min(vw, vh);
float vsize = vcont - vpad*2;
int rx = (int)(vx + vw/2f - vsize/2f), ry = (int)(vy + vh/2f - vsize/2f), rw = (int)vsize, rh = (int)vsize;
float vrad = vsize/2f + vpad / 1f;
//planet + bars
if(!graphics.isPortrait()){
String text = "<<ready>>";
layout.setText(font, text);
//draw only when text fits
if(layout.width * 1.5f < vw){
Lines.circle(cx, cy, vsize/2f);
if(rw > 0 && rh > 0){
Gl.viewport(viewportX + rx, viewportY + ry, rw, rh);
cam.position.set(2, 0, 2);
cam.resize(rw, rh);
cam.lookAt(0, 0, 0);
cam.fov = 42f;
cam.update();
Shaders.mesh.bind();
Shaders.mesh.setUniformMatrix4("u_proj", cam.combined.val);
mesh.render(Shaders.mesh, Gl.lines);
//restore viewport
Gl.viewport(viewportX, viewportY, viewportWidth, viewportHeight);
}
int points = 4;
for(int i = 0; i < points; i++){
float ang = i * 360f / points + 45;
Fill.poly(cx + Angles.trnsx(ang, vrad), cy + Angles.trnsy(ang, vrad), 3, 20 * s, ang);
}
Draw.color(Color.black);
Fill.rect(cx, cy, layout.width + 14f * s, layout.height + 14f * s);
font.setColor(color);
font.draw(text, cx - layout.width / 2f, cy + layout.height / 2f);
Draw.color(color);
Lines.square(cx, cy, vcont / 2f);
Lines.line(vx, vy, vx, vy + vh);
float pspace = 70f * s;
int pcount = (int)(vh / pspace / 2) + 2;
float pw = (vw - vcont) / 2f;
float slope = pw / 2f;
//side bars for planet
for(int i : Mathf.signs){
float px = cx + i * (vcont / 2f + pw / 2f);
float xleft = px - pw / 2f, xright = px + pw / 2f;
for(int j = -2; j < pcount * 2; j++){
float py = vy + j * pspace * 2, ybot = py - slope, ytop = py + slope;
Fill.quad(
xleft, ybot,
xleft, ybot + pspace,
xright, ytop + pspace,
xright, ytop
);
}
}
}else{
//X
Lines.line(vx, vy, vx + vw, vy + vh);
Lines.line(vx, vy + vh, vx + vw, vy);
}
}
//fill the triangle with some stuff
float trispace = 70f*s, tpad = 5f*s;
int tris = (int)(vh / trispace) + 1;
for(int tx = 0; tx < tris; tx++){
for(int ty = 0; ty < tris; ty++){
float trix = vx - trispace/2f - trispace*tx - tpad, triy = vy + vh - trispace/2f - trispace*ty -tpad;
Draw.color(Mathf.randomSeed(Pack.longInt(tx + 91, ty + 55)) < 0.5 * (preview ? 1f : 1f - progress) ? colorRed : color);
Fill.square(trix, triy, trispace/2.5f, 0);
Draw.color(Color.black);
Fill.square(trix, triy, trispace/2.5f / Mathf.sqrt2, 0);
}
}
Draw.color(color);
}
layout.free();
Draw.endStencil();
Lines.polyline(floats, true);
panei ++;
}
}
}
//middle display always has correct ratio, ignores viewport
Draw.flush();
Gl.viewport(0, 0, graphics.getWidth(), graphics.getHeight());
Draw.proj(0, 0, graphics.getWidth(), graphics.getHeight());
w = graphics.getWidth();
h = graphics.getHeight();
//middle display
float bspace = s * 100f;
float bsize = s * 80f;
int bars = (int)(w / bspace / 2) + 1;
float pscale = 1f / bars;
float barScale = 1.5f;
Draw.color(Color.black);
Fill.rect(w/2, h/2, w, bsize * barScale);
Lines.stroke(stroke);
Draw.color(color);
Lines.rect(0, h/2 - bsize * barScale/2f, w, bsize * barScale, 10, 0);
for(int i = 1; i < bars; i++){
float cx = i * bspace;
float fract = 1f - (i - 1) / (float)(bars - 1);
float alpha = progress >= fract ? 1f : Mathf.clamp((pscale - (fract - progress)) / pscale);
Draw.color(Color.black, color, alpha);
for(int dir : Mathf.signs){
float width = bsize/1.7f;
float skew = bsize/2f;
float v = w / 2 + cx * dir - width / 2f;
Fill.rects(v + dir*skew, h/2f - bsize/2f + bsize/2f, width, bsize/2f, -dir*skew);
Fill.rects(v, h/2f - bsize/2f, width, bsize/2f, dir*skew);
}
}
//centerpiece has different rendering
float fract = 1f - (-1) / (float)(bars - 1);
float alpha = progress >= fract ? 1f : Mathf.clamp((pscale - (fract - progress)) / pscale);
Draw.color(Color.black, color, alpha);
Fill.square(w/2f, h/2f, bsize/3f, 45);
//note for translators: this text is unreadable and for debugging/show anyway, so it's not translated
if(assets.isLoaded("tech")){
String name = assets.getCurrentLoading() != null ? assets.getCurrentLoading().fileName.toLowerCase() : "system";
String key = name.contains("script") ? "scripts" : name.contains("content") ? "content" : name.contains("mod") ? "mods" : name.contains("msav") ||
name.contains("maps") ? "map" : name.contains("ogg") || name.contains("mp3") ? "sound" : name.contains("png") ? "image" : "system";
Font font = assets.get("tech");
font.setColor(Pal.accent);
Draw.color(Color.black);
font.draw(red + "[[[[ " + key + " ]]\n"+orange+"<" + Version.modifier + " " + (Version.build == 0 ? " [init]" : Version.build == -1 ? " custom" : " " + Version.build) + ">", w/2f, h/2f + 110*s, Align.center);
}
Draw.flush();
fx.end();
fx.applyEffects();
fx.render();
}
static class Bar{
final Floatp value;
final Boolp red, valid;
final String text;
public Bar(String text, float value, boolean red){
this.value = () -> value;
this.red = () -> red;
this.valid = () -> true;
this.text = text;
}
public Bar(String text, Boolp valid, Floatp value, Boolp red){
this.valid = valid;
this.value = value;
this.red = red;
this.text = text;
}
boolean valid(){
return valid.get();
}
boolean red(){
return red.get();
}
float value(){
return Mathf.clamp(value.get());
}
}
}